FH2 MINI-CAMPAIGN - RISING TIDES, SOARING SKIES - IS NOW OPEN
BATTLE #5 - BATTLE OF BRITAIN / IRON BOTTOM SOUND - WILL START IN:
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Everything posted by SgtAlex
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Main reason I wont buy it is that my pc wont run it, but if it would, I wouldn't buy it neither. I haven't like anyhting of what I've seen since second 1 of the release trailer. If I had the possibility, I would buy Hell Let Loose instead, for sure, even before that Post Scriptum, which is better than BFV too, but way behind HLL.
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What did I just WATCH ?
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What do you mean?
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Magnific playback hahahaha
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Si queréis mantener las voces originales (cosa que recomiendo ya que ese aspecto no está muy conseguido además de que aumenta el spam de los comandos de voz y es bastante molesto) podéis decirle al juego que no use esos sonidos y que use los originales. Para ello, tan sólo tenéis que abrir el fichero ClientArchives.con que podéis encontrar en /mods/fh2 con cualquier editor de texto y eliminar la línea que dice BringWar_Misc.zip (es una de las primeras). De esta forma podéis disfrutar de todo el paquete de sonido manteniendo las voces originales.
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FH2 Campaign #4 - "None But The Brave" Opened
SgtAlex replied to RAnDOOm's topic in General Announcements
Thanks to @Ombustman for this customizing great poster! -
I also prefer to stay with current configuration, I like to play without the hit crosshair and I'm amazed about how such a little detail makes a big difference to gameplay. Crosshair disabled means more realism and inmersion for me, and anyway you have the kill feed that tells you that you have killed someone. Also like Rayder said, campaigns are played once a week so it's good to play different that we play daily at 762's server. Anyway, hit markers are configurable from BF2 itself, just like friendly fire or spawn time, it's not developed by FH2 team. I personally don't like the frenetic playstyle of modern shooters, where you know you are hitting the enemy just because hit markers, hit points and all that kind of stuff, this way, without hit markers, combats takes longer because you have no way to know if you are missing the shots or not, so that's part of the experience given by gameplay, not just kill kill kill all the time to be the very best player of the team or the round, that sickens me.
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Hace poco encontré este paquete de sonidos para Forgotten Hope 2 explorando por el foro oficial del juego y a pesar de que no esperaba gran cosa, cuando lo probé me sorprendió muchísimo por la gran variedad de sonidos que añade y el realismo y la inmersión que proporciona al juego. Los sonidos de algunas armas como la Sten, la K98 o las ametralladoras es simplemente genial, y el sonido de los cañones y los motores de los tanques es brutal. En definitiva, este paquete de sonido se ha convertido en un extra obligado para FH2, junto con Reshade. Ambos juntos proporcionan una amplía mejora en calidad y riqueza de sonido e imagen, respectivamente. Para todos aquellos que lo quieran probar, lo podéis descargar desde el post original: http://fhpubforum.warumdarum.de/index.php?topic=21632 La instalación es bastante fácil y viene explicada en el zip descargado, aún así, sólo tenéis que descomprimir el zip en la carpeta /mods del juego, de modo que quede /mods/BringWar, quedando dentro de /BringWar algunos zips y otros archivos. Una vez realizado este paso debemos decir al juego que use ese contenido, para ellos copiamos el archivo ClientArchives.con que hay dentro de la carpeta /BringWar y lo pegamos en /mods/fh2, damos que sí a sobreescribir y listo, el paquete ya está instalado. Si quieres desinstalarlo solo tienes que borrar la carpeta /BringWar y editar el archivo ClientArchives.con, eliminamos las primeras líneas que se refieren a BringWar, y guardamos. Si queréis ver antes de instalarlo alguna demostración de lo que es capaz este paquete de sonido, mirad este par de vídeos que hice mientras lo probaba:
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Yo puedo liderar en la siguiente campaña, no hay problema
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Giveaway: 200 keys for Naval Beta Access of War Thunder (100 left, so hurry up) http://www.gomultiplayer.com/repartimos-200-claves-para-participar-en-la-beta-cerrada-de-naval-battles-de-war-thunder-873/#keys
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That's probably that Sun Flares direction is wrong. I didn't notice it btw
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Yeah, actually any actual game can be played without problem with 8GB of RAM, so 16GB would be optimal, 32 is way too much, more than half of the memory would always be free, so its not worth it. SSD for system can make a big difference, use the HDD for programs and users files. Install into SSD any game on which you want to have a perfomance boost, if you just dont mind about it, then install it on HDD. With that kind of computer games will run smooth either way
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As far as I know, 8 teamkills are needed to get autobanned, or if not set already, will be changed in the near future. This is a enough wide gap for mistakes. This kind of punishment is meant to force player to check fire before firing. In case of arty in ranked server, many players siege bases even if there are allies capturing, they just dont care if they kill allies, because there is no punishment.
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Ha llegado otro clásico de Forgotten Hope 2 Bienvenido @Spanish_Tercio !!
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Per round, and only if the victim punishes the killer
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FH2 CMP Campaign #3 Map Testing Event #2 - Come Join Us!
SgtAlex replied to Quicksilver's topic in General Announcements
Maps will need little rework to suit 2.53, but it won't take much, so expect the campaign to come about mid June maybe. Btw, join CMP discord so you can stay updated of all this -
Se pospone el evento a este Domingo día 13, a la hora de batalla ( 18:00h UTC ) https://cmp-gaming.com/topic/1114-fh2-cmp-campaign-3-map-testing-event-2-come-join-us/
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Hell Let Loose look much FH alike for me
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