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CMP's 19th FH2 Campaign: Mare Nostrum Has Ended!
Quicksilver posted a topic in General Announcements
The 19th FH2 Campaign: Mare Nostrum Has Ended - Congratulations to the Axis on their win! From all of the Committee, Admins and Moderators we want to thank everyone who took part in our nineteenth FH2 campaign. As we close in on reaching our twentieth FH2 campaign, the fight for North Africa, Sicily, Greece, and Italy is over. The lead in this campaign shifted multiple times from Allied to Axis and back again, with several close rounds being won with less than 10 tickets for the winning team. Only a decisive victory in the 12th battle helped to keep the Axis team ahead in the points going into the last fight of the campaign, where a slim win by the Allied of a single point wasn't enough to change the overall outcome. There were a lot of great maps present in this campaign, which is again, testament to the talented mappers that we are privileged to have working to bring amazing content to the FH2 community. The next campaign will see the Allies assault "Fortress Europe" and will start some time in September 2026, so keep checking the forums and Discord for further news! Some interesting statistics from the 19th campaign: In total there were over 68,000 kills over the course of the 13 battles (including team kills) - an average of around 5,297 kills per battle. The top tank in this campaign with over 1,000 kills was the Panzer IV F2, with the Sherman M4A1 trailing behind with nearly 700 kills. In the air the Spitfire IX reigned supreme with 600 kills while the BF109 F4 took claimed half as many victories. There were 1,750 close range kills made with bayonets, knives, entrenchment tools and spades - far more than any other campaign so far! The Carcano Mod. 91 Baionetta was the most used melee weapon in melee combat. 464 players were unlucky enough to step on an anti-personnel mine during the campaign. 1 Player was very unlucky to be killed by a No. 77 White Phosphorus Grenade. Get all the stats from Campaign 19 here You can also view the scoreboard for Campaign 19 here A Big Thank You To Everyone Who Volunteered To Make This Campaign Possible Our HQ's, CO's And SL's Thank you to all those that helped to lead armies and squads in this campaign. Blander - krakki Erwin - GeoPat - genp - TomTom39 - Kerst - Vlasov knokworst - The_Green_Bunny - Dali96 - MarceloGallardo - Blaze - Belzebuth Without you volunteering to help lead, we would not have been able to run this campaign! Mapping and Mapping Support Papillon, Geopat, Watchtower, Pr0z4c, CptBocquier, Blander, Vlasov and Ayrton Our dedicated group of volunteer map-makers has once again stepped up to create the maps used in this campaign. Juggling families, work, and other responsibilities, they consistently deliver polished maps in time for our events. Their work is essential to ensuring everything is ready for training and battles. Some volunteers build new maps from scratch, while others refine and expand existing ones to meet the high standards we expect for our campaigns. Thanks to their time, skill, and commitment, this initiative is off to a great start—we truly appreciate all they do! Without these talented mappers, we wouldn’t have access to the custom campaigns and would instead have to rely on public maps, hoping they’ll work well in a well-organized environment. We’re also grateful to everyone who has contributed assets, including vehicles, player models, weapons, and buildings that help bring our campaigns to life. We’re looking for more volunteers who are interested in learning map-making. If you’d like to help create new maps or update existing ones, please reach out—resources and guidance will be provided to help you get started. Game Servers and Teamspeak kummitus Kummitus is a key part of keeping our servers and communication platforms running smoothly. He provides essential support to Papillon and to the mappers as they develop and refine maps for our campaigns. Without his technical expertise—especially around the communication tools and forums—many of the features that elevate our campaigns simply wouldn’t be possible. We’re genuinely grateful for all the hard work he puts in! Forums, Graphics, Social Media and Community Support RAnDOOm Sir_Kowskoskey Hawk RayderPSG RAnDOOm is essential to organizing our campaigns. He manages everything from setting up forums and the campaign interface to handling medals, advertisements, and social media promotions. He also helps officers and HQ by making sure forum access is straightforward. Once a campaign is launched and registration opens, we can rely on RAnDOOm’s thorough preparation to keep everything in place and on schedule. His efforts are key to meeting the demanding timelines of our biannual campaigns. Sir_Kowskoskey, RayderPSG, and Hawk focus on connecting with language regiments and players. They encourage people to step into leadership roles while also keeping an eye on expected player numbers and faction preferences for each campaign. Their coordination with HQ and officers helps ensure smooth operations—one of the reasons our FH2 campaigns are so successful. Finally, Hawk has made yet another amazing campaign poster for this campaign—showing off his exceptional creativity and eye for detail. Map Balancing and Feedback Hawk RayderPSG Ayrton Hawk and RayderPSG take on the demanding, often underappreciated work of making sure campaign maps provide a fair balance across weapons, vehicles, and aircraft. Even when they receive feedback about weapon balance, they don’t just react—they research, review, and double-check the loadouts before each battle to help keep things as even as possible. A special shoutout to Ayrton as well for his input on historical accuracy and potential loadouts for this campaign. On top of that, RayderPSG works incredibly hard to test the maps before release, provide detailed feedback to the mappers, and help identify—and overcome—potential problems with balancing game assets. Often unseen, Hawk and RayderPSG stay involved in deeper discussions about map content, consistently focusing on balance and setting aside personal biases, whether they’re in the heat of battle or leading a squad. We’re genuinely grateful for their commitment to building a level playing field for everyone. Battle Admins Hawk Papillon Sir_Kowskoskey kummitus RAnDOOm RayderPSG pozzo Most players will be familiar with the battle admins who work to make sure that the events on a Friday run smoothly, setting up main bases perimeters, starting the rounds, dealing with new players, and maintaining order if things become chaotic. Being a battle admin requires sacrificing your free time and enjoyment of playing the game when you need to break off to deal with rule-breaking, new players, or map related issues. We are grateful for these members of the CMP community that offer their time on a Friday to keep the campaign balanced, fair, and free from disruption. AND FINALLY A MASSIVE THANK YOU TO YOU, THE PLAYERS WHO JOINED OUR CAMPAIGN! And finally, a massive thanks to you—the players who joined our campaign! We’re genuinely excited to see so many of you choosing CMP as a welcoming place to connect and enjoy gaming with others who share your interests. Our goal is to keep growing this community: exploring a wider variety of games, and encouraging members to take the lead in introducing new experiences for everyone to enjoy together. If there’s a game you’re passionate about and think our community would love, feel free to reach out to a Committee member or an admin via PM. We’d be happy to help you get a group set up within CMP! Donating To CMP Without donations to help cover the costs for servers and software we cannot continue to create and host FH2 campaigns, support new games when possible; as well as run the forums, Teamspeak and Discord channels. We are now midway through 2025 and we need members to step up and donate whatever they can afford to help cover the monthly community costs - even a few Euros will help. You can use the button below to make a single or monthly donation to CMP, or use the buttons on the side bar of the Home page.- 3 replies
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Thank you for the donation Bailing_Out! The donations list has been updated and donator's medals awarded
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Campaign #19: Mare Nostrum - Scoreboard
Quicksilver posted a topic in Campaign #19: Scores And Stats
TT = Total Tickets Remaining | T RVP = Round Bonus Modifier | T TVP = Total Tickets Bonus Modifier RVP = Round Victory Points | TVP = Total Victory Points-
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untilAxis Training For FH2 Campaign TeamSpeak Server: ts.cmp-gaming.com You will need to be on Teamspeak for both training and for the battles. If you are not on Teamspeak, you will be kicked from the server! FH2 Campaigns - What You Need To Know
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untilAllied Training For FH2 Campaign TeamSpeak Server: ts.cmp-gaming.com You will need to be on Teamspeak for both training and for the battles. If you are not on Teamspeak, you will be kicked from the server! FH2 Campaigns - What You Need To Know
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From all of the Committee, Admins and Moderators we want to wish all of the CMP community a wonderful holiday and hopes for a fantastic New Year. With our final Forgotten Hope 2 battle of 2025 complete and the 18th campaign now over, we now look forward to the holidays and heading into the start of a new year. In this moment, it is a perfect time to celebrate the small things that keep CMP strong: a friendly message, or witty banter on Discord or TeamSpeak, someone stepping up to help another member of the community with technical support, real-life meet-ups over food and laughter, and the countless hours spent together in the various games we play, including our signature FH2 campaigns. Those everyday gestures are what make this community a home. In April 2026 CMP will turn 9 — nine years of friendships, shared victories (and defeats), and a welcoming place for players from all walks of life. We've grown to over 3,000 members, our events stay busy, and our spirit of support and camaraderie remains our greatest achievement. Thanks to everyone who helps to run our events, moderates our platforms, organizes games and meet-ups, or simply shows up to play and be kind. As we head into the new year, let’s keep that warmth and teamwork alive. In 2025 we took our two FH2 campaigns from the vast landscapes of the Eastern Front, to the claustrophobic jungles of the Pacific, offering a mix of our previous quality custom maps, and a number of re-imagined and new maps never played before in a campaign. These rarely played battlefronts have proved popular with our community, and we've consistently seen a full server on a Friday night for our battles - not only with gamers from our existing playerbase, but also from a new generation of gamers who have discovered the game and are looking for the fun of being involved in organised events. There is so much that goes on in the background to keep the community, campaigns and events running and we must recognise the core group of CMP members who tirelessly give their all for this wonderful community of players. They work long hours, using their free time to bring our community not only two custom FH2 campaigns each year, but also to make sure that CMP can thrive going forward, and they deserve a heartfelt thank you from us all. Without the dedication from those listed below, there would be no CMP community, and no FH2 campaigns for us all to enjoy: Website, Game Servers, Discord, Teamspeak and All Things Technical kummitus Mapping and Mapping Support Papillon Geopat Pr0z4c Watchtower SgtAlex Blander Harmonikater king_tigernator Stubbfan CptBocquier Vlasov Forums, Graphics, Social Media and Community Support RAnDOOm Sir_Kowskoskey Hawk RayderPSG Erwin Map Balancing and Feedback RayderPSG Hawk McCloskey pozzo Ayrton There are undoubtedly many others in the community that aren't on this list and we thank them all for their help. Donations A massive thank you must also go out to those who have donated throughout 2025 and continue to donate monthly, or offer one-off amounts to keep the forums, Teamspeak, Discord channels and game server up and running. With the help of the CMP members listed below, we managed € 691,25 Raised! Thank you to: Incognito Spindrifter49 GeoPat The_Green_Bunny Strauchdieb AL-SAHAD eXHaLe WasntmeNL Strauchdieb Pepinio Dani3l WOLFXL ZZZkam1kadzeZZZ 0utlaw AL-SAHAD Johonas RayderPSG Without the generous donations from this small number of community members out of the 3,000+ registered on the forums (just 0.4% of the community!), we would not be able to continue with the custom FH2 campaigns, and the expansion of the CMP community to look at supporting more games and events during 2026. If you donated to CMP, but are not on the list above, PM @Quicksilver and receive your 2025 Donators Medal! If you'd like to donate, you can see how, by going here. CMP 2025 Recap Over the past 12 months we have: Hosted both our Eastern Front and Pacific FH2 campaigns. Axis took victory in both of the campaigns this year. For 2026 we will again mix up some of the squads to help try and keep the playing field even in 2026! We want to thank the HQ's, Officers and Squad Leaders for taking the time to lead and help players in these campaigns, attending trainings, meetings and battles. Without you, these campaigns would not have been possible! Also, to the players who may be old veterans, or brand new to FH2 and playing in CMP campaigns - Thank You! Yet again we've seen the server nearing max capacity during the campaigns. We hope you will keep coming back for more in the future. Continued to organise community games such as: CS2 Hell Let Loose Squad 44 Star Citizen Valheim Come and join them if you play these games! Christmas Holiday Break Now that the 18th FH2 campaign is over, those involved in the long process of planning the campaigns will be taking a well deserved break over Christmas and the New Year. However, we have already started making plans for an exciting Campaign #19! We expect the next FH2 campaign to start sometime in March 2026. We'd like to get feedback on the community on what you'd like to see in the next FH2 campaign! We are switching back to more early war battles and have to decide: For the next campaign do we focus on North Africa only, Greece and North Africa, or Greece, North Africa and Italy? Vote in the poll attached to this message to have your say! The next campaign will again consist of 12 battles. We can either play 12 battles in North Africa, or a number of battles in Greece before moving to play the rest in North Africa, or a mix of Greece, North Africa and Italy maps. The poll closes on the 15th January 2026, so make sure to vote before then. We also welcome all new players to join us in upcoming FH2 campaigns, and if you have played in at least one of our campaigns and would like to volunteer for a role as a Squad Leader, Regimental Commanding Officer or even as HQ then please let @Quicksilver or @RayderPSG know by Private Message in the forums and we'll see if we can find a place for you. CMP In 2026 We are looking to increase support for existing gaming groups and the number of games we support over the next year: Continuing our FH2 campaigns; As Star Citizen increases in scope and activities we will be hosting more events including our entry into the Daymar Rally! Come and join us at ANTCORP! Continue to host our own world server for Valheim; To continue arranging scrims with other communities and clans playing Squad 44; Supporting the expanding community of Hell Let Loose players in the CMP community and arranging events with other communities; Arranging events to play Squad with those who play within CMP. Are there other multiplayer and co-operative games you are interested in that you think the CMP community would enjoy too? If you do, then please post here and also vote in our poll! Donating To CMP In 2025 our donators helped us to exceed our target goal for the year. Without donations to help cover the costs for servers and software we cannot continue to create and host FH2 campaigns, support new games when possible; as well as run the forums, Teamspeak and Discord channels. As we begin a new year we will again need members to step up and donate whatever they can afford to help cover the monthly community costs - even a few Euros will help. You can use the button below to make a single or monthly donation to CMP, or use the buttons on the side bar of the Home page.
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FH2 Campaign #18 - The Rising Sun: Battle #12 Iwo Jima
Quicksilver posted an event in Forgotten Hope 2
untilCMP FH2 Campaign #18: The Rising Sun Battle #12: Iwo Jima History "The first wave, the 4th Marine Division on the right and the 5th on the left, moved virtually unmolested toward the shore. At 8:59 am, after 30 minutes of steaming, the first amtracs hit the beach. With no coral barrier reef or killer neap tide to worry about—as at Tarawa—some 8,000 troops stormed ashore on their designated beaches right at H-hour. Light enemy fire gave some of the Marines fleeting hopes of a cakewalk, but they soon found themselves battling two unexpected physical obstacles—black volcanic ash, into which men sank up to a foot or more, and a steep terrace 15 feet high in some places, which only a few amtracs managed to climb. A volcanic island, all of Iwo Jima’s beaches were extremely steep; with deep water so close to shore, the surf zone was narrow but violent. The soft, black sand immobilized almost all the armored mortar and rocket-firing vehicles that accompanied the Marines as they came ashore and bellied up some of the amtracs. "In short order, a succession of towering waves hit the stalled vehicles before they could completely unload, filling their sterns with water and sand and broaching them broadside. The beach soon resembled a salvage yard. Once the beaches were choked with landing craft and the steep terraces clogged with infantry, Kuribayashi fired signal flares, after which the defenders opened up with heavy ordnance—hidden mortars and artillery batteries—in a rolling barrage of their own. Undeterred, fresh waves of Marines arrived every five minutes. Despite the usual confusion, the first combat patrols pushed 150 yards inland, then 300. Enemy troops opened up, firing from rabbit holes, bunkers, and pillboxes, but slowly and desperately the Marines continued to push forward in small groups rather than as a united force. Each Japanese bunker and rabbit hole meant a fight to the death, with each enemy position supported by many others. " "The defenders would disappear down one hole and pop up at another, often behind rather than in front of the advancing Marines. The invaders struggled on, pouring bullets and grenades into enemy positions. Navy fire-support ships moved in closer, taking out some of the nearest Japanese firing positions with deadly accuracy. Facing 4th Division’s lines were 10 reinforced concrete blockhouses, seven covered artillery positions, and 80 pillboxes. Hidden land mines also took a heavy toll on the advancing Marines. Among those killed in the first day of fighting was the most famous NCO of the Pacific War—Gunnery Sergeant John Basilone. After being awarded the Medal of Honor for his remarkable service during the Battle of Guadalcanal, “Manila John” Basilone had been sent on a highly publicized war bond drive back in the States. Despite being newly married, Basilone requested that he be allowed to return to active duty with the 1st Battalion, 27th Marines. He was killed by machine-gun fire on Red Beach 1 and posthumously awarded a Navy Cross." -
FH2 Campaign #18 - The Rising Sun: Battle #11 Peleliu
Quicksilver posted an event in Forgotten Hope 2
untilCMP FH2 Campaign #18: The Rising Sun Battle #11: Peleliu With The Old Breed Peleliu 1944 (click on the image to enlarge) The 1st Mar. Div. had fought on Guadalcanal, America’s first amphibious landing in World War II, from August to December 1942. The “Old Breed” then secured a lodgment on Cape Gloucester, New Britain, fighting there from December 1943 to February 1944. These men were in less than ideal condition having endured one of the wettest campaigns of the war. Most were suffering from weight loss and fungus infections, but would recover by the time of the Peleliu attack. The Marines on Peleliu were seasoned veternas of the Pacific Campaign who had grown to perfect their craft of rooting out the Japanese from island after stoney island. In September of 1944, the Marines are outfitted with their full compliment of M1 Garands, M1 Carbines and the latest iteration of the M1A1 Thompson SMG. The Battle of Peleliu or Operation Stalemate II was fought between September 15th to November 27th 1944. U.S. Marines of the First Marine Division, and later soldiers of the U.S. Army's 81st Infantry Division, fought to capture an airstrip on the small coral island part of a larger offensive campaign known as Operation Forager. The Commander of 1st Marine Division predicted the island would be secured within 4 days, however, Japan had developed new island defense tactics, well-crafted fortifications and caves that allowed stiff resistance, extending the battle through more than two months. -
untilCMP FH2 Campaign #18: The Rising Sun Battle #10: Guam History "As the fighting continued, the remainder of the 77th Infantry Division landed on July 23-24. Lacking sufficient Landing Vehicles Tracked (LVT), much of the division was forced to disembark on the reef offshore and wade to the beach. The next day, Shepherd's troops succeeded in cutting the base of the Orote Peninsula. That night, the Japanese mounted strong counterattacks against both beachheads. These were repelled with the loss of around 3,500 men. With the failure of these efforts, Takashina began retreating from the Fonte Hill area near the northern beachhead. In the process, he was killed in action on July 28 and succeeded by Lieutenant General Hideyoshi Obata. That same day, Geiger was able to unite the two beachheads and a day later secured the Orote Peninsula. Pressing their attacks, American forces compelled Obata to abandon the southern part of the island in as Japanese supplies began to dwindle. Withdrawing north, the Japanese commander intended to concentrate his men in the island's northern and central mountains. After reconnaissance confirmed the enemy's departure from southern Guam, Geiger turned his corps north with the 3rd Marine Division on the left and the 77th Infantry Division on the right. Liberating the capital at Agana on July 31, American troops captured the airfield at Tiyan a day later. Driving north, Geiger shattered the Japanese lines near Mount Barrigada on August 2-4. Pushing the increasingly broken enemy north, US forces launched their final drive on August 7. After three days of fighting, organized Japanese resistance effectively ended. "
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FH2 Campaign #18 - The Rising Sun: Battle #9 Wakde Island
Quicksilver posted an event in Forgotten Hope 2
untilCMP FH2 Campaign #18: The Rising Sun Battle #9: Wakde Island History "The first US troops landed on the Island at 9:10 on the 18th, coming ashore from their LCVPs on the south western side of the island near the jetty; they were followed at five minute intervals by the other five waves. Shortly after landing, the U.S. troops came under heavy fire from concealed positions. The fire, however, was predominantly aimed at the LCI gunboats and ultimately the Americans reached the beach with only light casualties. By 9:25, the invasion force was ashore with two tanks (one of the others had been lost at sea, while the other had damaged during loading) which the Americans used to secure the beachhead, despite heavy fire from Japanese defenders which killed one of the company commanders. Close air support was provided by a squadron of A-20 attack aircraft, under the direction of a controller in a B-25. The American companies then split up. Companies B and F took the tanks and headed west along the coast whilst Company A were sent south-west to clear out machine gun nests. Company C was then sent north towards the airfield where they endured heavy fighting coming up against well defended Japanese positions. Even so, the advance north went well for the Allies and by noon they reached the airfield. By 13:30, the Americans reached the northern part of the airfield but failed to take the eastern side where the majority of the remaining Japanese forces were located. Despite the delay in securing the island, throughout the afternoon stores and construction equipment were unloaded at the landing beach so that work could begin on the airfield. Meanwhile, fighting continued throughout the day until the attackers dug-in for the evening at 18:00. Throughout the night, a small group of Japanese attacked the U.S. battalion's command post, but this was eventually repelled by elements of Company D after a firefight that resulted in 12 Japanese being killed and three Americans wounded. The following day, the U.S. attack continued at 9:15. Eventually, the rest of the airfield was captured despite strong resistance from well entrenched Japanese defenders. Following the capture of the airfield, the surviving Japanese made their way to coral caves on the coast, delaying the Americans for several hours before finally being overcome. The third day of the battle consisted mainly of mopping up operations by American forces who cleared up the last pockets of Japanese resistance in north-eastern corner of the island. The Japanese undertook several suicidal "banzai" charges over the course of the day but the U.S. troops were able to overcome the remaining Japanese resistance by nightfall. Airfield construction troops from the 836th Engineer Aviation Battalion arrived on 18 May, even while the fighting continued. The following day, they began construction work to repair and extend the airfield while fighting off attacking Japanese troops. The same day, the Kumamba Islands, to the northeast, were also occupied by Allied troops to install search radars to offer early warning to the base at Wakde. After a three-day battle, the island was declared captured on 20 May. Several Japanese snipers still remained on the island; they were eventually cleared out by Company L, which had been detached from the 3rd Battalion, 163rd Infantry to assist with mopping up operations between 22 and 26 May.The capture of Wakde cost the Americans 40 killed, and 107 wounded, while the Japanese lost 759 killed and 4 captured." -
untilDaymar Rally - Practice Practice for the 2955 Daymar Rally.
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untilDaymar Rally - Race Day Saturday, Janury 24th - January 25th, 2025 4:00PM - 04:00AM UTC Time to race!