Jump to content

Announcing the launch of CMP's Third FH2 Campaign - "Into Darkness". Join the battles in the Winter and Continuation War fought between Finland and the Soviet Union.

Click here to sign up for the campaign and choose your side!

Sign in to follow this  
Papillon

PlayerUnknown's Battlegrounds - Team

Recommended Posts

I can't play in late hours. Starting Battle time I can stay for 3. I changed jobs so I'm waking up even earlier. :D

Share this post


Link to post
Share on other sites

*yawn* that was too late @Quicksilver :-)

But some good rounds. Yes a more tactical approach often helps. My bad we should not have engaged those guys on the hill in the last round, that was stupid of me :-)

Share this post


Link to post
Share on other sites

Sure @Papillon, I can try and get on for an hour or so.

I'm not sure about streaming, unless people are desperate to see us dying frequently and me getting surprised by you sneaking up on me and shooting you in the face with an Uzi :D

I was thinking about that last round too. Yes, we should have waited and let them continue on and then shot them from the high ground.

  • Haha 1

Share this post


Link to post
Share on other sites

Glorious fails again yesterday, but also some decent moments. Mini14 with x8 scope is yummy.

I will I WILL get rid of this stupid wireless headset, it makes me go nuts.......

Share this post


Link to post
Share on other sites

@Papillon I'm not sure if this is good news or bad news for us! #racingaroundonadeathtrapmotorbike

One of PlayerUnknown's Battlegrounds' defining features is its ever-tightening play area. Anyone caught outside of that area is said to be in the blue zone, and gradually takes damage over time. Well, the development team plans to ramp up the damage that the blue zone deals to try and get players to focus on combat inside the play area, it announced yesterday.

The change will first arrive in the test servers early next week, the team said in a Steam post. "From this new update, you will be able to focus more on the immediate, close-ranged skirmishes inside the play zone, instead of dealing with enemies outside of the play zone during the mid to late phases of the game. We would love to hear the responses regarding the changes from all members of our community once you’ve tried it in the test servers."

Share this post


Link to post
Share on other sites

hurghhhh

Well our motorcycle trip yesterday was fun but it's not my favorite activity :-) 

Anything that eliminates guys appearing behind you from the outside is good I think.

if I could decide, I would raise the damage with time so that unlucky ppl like us (drop at Ferry to find the zone around stalbar and no vehicles around) have some chance to get into the first zone, but the damage should rise like 1 min after the zone closed.

And for the next zones, damage should be higher from start on.

Share this post


Link to post
Share on other sites

In programming terms I think we ended up in an infinite loop last night:

Pap: "Let's try here"
Me: "Nope, the doors are open"
Pap: "Let's try here"
Me: "Nope, the doors are open"
And repeat.... :D

Share this post


Link to post
Share on other sites

Well I changed some settings once, medium quality and such, but in the end I now again play with the regular settings.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use. We also recommend reading our Privacy Policy and Guidelines.