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Yehiel

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Posts posted by Yehiel

  1. My Performance:
    don't like this map, terrain sucks, flags too separated, no frontline, no useful choke points, no visions. to win we had to climb (at least one of the two) nasty mountains.
    no aim. if the garand is bugged, the g41 might be uber-bugged. didn't reach the necessary ingame focus. too many bad luck moments. a personal loss for me.

    Performance Squad leader:
    brcd took over the lead in 3rd round and made a good work until he left.
    my performance as SL - besides a few placed rallies - wasn't existing. too much talk and ongoing mistakes made me lose my nerves and will to properly lead the squad.

    Performance of our 8. Bataillon (our company):
    tough. - we gave our last H&M-shirts to benefit the teams effort. we should have played better. we didn't focus enough.

    Performance Division (whole team):
    -

    Performance Officers:
    odium tried to coordinate inf and tanks at the same time again. don't know if this worked. he worked hard for our teams success, no doubt.
    only thing to criticize from my perspective: be the squadleader when you are in our channel or please stay out! also don't switch in and out while talking to the whole channel. this didn't nearly work as good as the last time. people got confused about it / answering you when you couldn't hear it.

    Suggestions - who gets a Medal and for what?
    -

    Extra Remarks?
    talk, talk, talk.
    this time it really was too much. i didn't record it but believe me, there weren't that many seconds free that allow everyone to get ingame information inbetween your chats. speak when it's needed, not when you simply could. make it short, without big explanations. remember everybody finds himself in another situation in game. we need to understand us with reduced words, at best without. when talk is going on endlessly while i am quiet, don't expect me to lead the squad. it's impossible.

  2. 13 hours ago, brcd. said:

    No.

    I'm tired of playing against the same, obvious cheaters who auto-magically hear/see/know everything for campaign after campaign. Also tired of the in-game admin BS that happens every single battle.

    i know what you mean about always the same characters 'auto-magically' destroying the few important opportunities we normally would have got.
    so now i'm between saying that i was just blank unlucky (compared to last week) in each of that key moments or that something else caused our poor performance.
    Matsku and Achtung are very good players, but yet again i don't believe we are sucking so much that they somehow got us all the time while we weren't able to shoot them once. and always this unimaginable positioning luck. you saw it when i was to place a rally, i saw it when you were about to place it later. so i couldn't get into this my usual game, mostly for the nonstop-talk going on in the channel, especially at the start and mid-battle. but it wasn't just this or the given commands or the bad timing. it's also that moment when someone jumps around the corner and takes you out with the first garand bullet. it can be explained with skill. but since when are we so much worse? also that they - no matter when and where we were trying to get into a flagrange - shot us from any random direction could be explained by the enemy team have had spotted us all the time. but somehow it's hard to believe in this yesterdays chain of bad luck moments only.

    about the 'admin BS' i have to say it's a logical consequence that one gets kicked after repeated all chatting. that's a general thing, has been written down in the rules and goes (more or less) for everyone.

  3. My Performance:
    used different kits and personal tactics throughout the battle.
    g43 made killsprays happen from time to time, but again with AP mines there was a 50% chance of killing a teammate. also these mines didn't stay active for long since the g43 isn't meant for a defensive play.
    so changed to tellermine-pickup and got at least 1 (!) tank down with it meanwhile having died 10 times. but the k98 still fulfills a brave duty for me.
    in few rounds i spotted for our mighty artillery which payed off quite good in some key moments, again.
    later i was able to get down a few tanks (some not) with the panzerfaust and also made use of the mp40+grenade when getting into close combat.

    overall it was okay, had two okay rounds (regarding my personal performance). as a squadleader the required ingame-attention for 'max performance' simply cannot be held continiously. but more noticable is the trust and awareness ones teammates around have. being in a squad of motivated and focused soldiers can push your own performance quite much.

    Performance Squad leader:
    squadmates and soldiers who joined us inbetween should share their opinions about my SL performance.
    as a selfreflection i note that squad-related tasks indeed can work out if i only stay f*!*"$§ calm and try to breath slowly. ;) but then i got a little exhausted and saw a loss of efficiency at the end, thanks for giving me that break! boths capro and brcd were ready to overtake the squadlead and immediately got on duty, after capro crashed again brcd was the man for the last round i believe - believing because i left the server due to *nothing is working anymore, better go to sleep* and the battle was won anyway.

    Performance of our 8. Bataillon (our company):
    can only speak for our infantry squad. i had the feeling that we had a good focus on the game itself. given orders were implemented (mostly) and vital information caused immediate reactions. so we had a good eye on the rally point situation, on the minimap and everyone used his kit in the best way. sending soldiers to support other flags worked fastly. with these players having a lot of public gameplay experience an other kind of teamwork (compared to 'standard tournament squads') was up. they think for themselves without ignoring the things happening in the environment and being communicated in teamspeak. so in fact from one point on everyone just worked for our target (going there - placing save rally point first - but constantly checking possible enemy positions - keeping the enemy busy - spawning with the kit that saves our squad) while only relevant things were called out.

    Performance Division (whole team):
    a point maybe also given by the maplayout is: this time we didn't fight for the third flag only. the game was highly dynamic, ongoing capturing and losing flags, while our troops fought around and for all flags most of the time. never letting the enemy in a comfortable and save position, always causing trouble allowing diversionary attacks and such. so even though it felt like chaos this gameplay made us victorious.

    Performance Officers:
    communication with odium was good. information exchanges reduced to the essentials. i think we also benefited from him speaking to our whole channel so that i as a squadleader didn't need to repeat everything he said.

    Suggestions - who gets a Medal and for what?
    actually our whole squad did an amazing job in that battle, especially in annoying the enemy at manoir so much, that he later started losing his interest in this flag. that this worked really made me smile.
    sadly i can't match great single actions to each soldier. sorry for that, also if your name isn't mentioned below, just giving examples:
    i saw stekasteka having a perfect comeback as killing machine with the rifle and mg. then there was caprogreen always informing us about enemy movements, keep on placing those anti personnel mines and caring for the rally point. khaine seemed to be very focused on the game, he took down some tanks in key moments. jonatronathan and storedyr also showed good skills overall, played and teamworked like you'd expect from public veterans. so yeah, everybody did a great job, our successes were a result of teamplay and great individual performances.

    Extra Remarks?
    sorry for the novel.

    • Like 1
    • Thanks 1
  4. On 22.10.2017 at 7:07 PM, Ensign_Steel said:

    This is one of those gaming experiences you try once and get addicted right away.

    On 23.10.2017 at 4:54 PM, Humledrik said:

    Yep... Even those of us who were so bad it defied belief.

    20171028234257_1.thumb.jpg.9d760db7b567ad63b0995b10405c5c7f.jpg

    i completely agree with you. thinking about the mission we had the night before and looking at the screenshots one would like to hop on the server again and keep things going.
    first two hours of the game were greatly entertaining even without a single shot fired. it's a gaming experience completely different to the more 'arcade' games i'm used to.

  5. My Performance:
    actually good, spotted a lot (for map-visibility and artillery targets), my tactics and communication felt right. but my biggest problem: i didn't do the shots i used to. died too many times because i didn't hit the enemy first.
    20171027210249_1.thumb.jpg.a99da07190b7c26c0d07294e718726ba.jpg20171028000033_1.thumb.jpg.3cc30c309f8b79d0d8381dedc455aab8.jpg20171028001827_1.thumb.jpg.12e5d870d7addb39c0eefdac9e31950f.jpgscreen081.thumb.png.865ab6d6c72e189a8209dc79418434c3.png

    Performance Squad leader:
    @CaproGreene was doing a good job, as expected. i like how he always stays calm and takes things with humor. his mostly clear orders and callouts of enemy positions helped everyone of us.

    Performance of our 8. Bataillon (our company):
    at first round our two units were more connected to each other. it was an interesting attempt until we're getting too many voices in one ts-channel. later both units did their jobs independently, but still we had the 'advantage' of making rally points with squadmates which weren't in our channel - a few times things worked out via ingame voip (which is an interesting combination). in general i couldn't follow and support our tanks that much, since we often weren't in the same location. still we managed some teamwork and helping out each others with spots and kills. some rally points placed were really important and well-timed. in other situations we were taking too long or got detected too early so that our feints and sneak attacks got ineffective. we can improve this. everything else seemed cool.

    Performance Division (whole team):
    we won! and i couldn't believe we indeed won every round. great job! boths the german and the russian regiment were doing great. they got their teeth into their targets, which payed off in getting / holding or at least fighting for this considerable third flag. but also we saw that it wasn't an easy fight. a few minor / individual mistakes made our attack delay dangerously at some times.

    Performance Officers:
    calm, controlled and with a good sense for the dynamic of the game / our own movement and capabilitites

    Suggestions - who gets a Medal and for what?
    @Anonter for a great teamwork with our platoon and many important tank kills.
    @I<ODIUM>I for forming and managing our fresh unit inbetween the tankers and the good lead and preparation in the training.

  6. Best: playing an intense battle on a full server.

    Worst: my nerves.

    Funniest:
    machine gun qufic
    20171027232101_1.thumb.jpg.b85e535879b2354d7f1a825313d81630.jpg20171027232104_1.thumb.jpg.330198a731ce11c864a072c86e6f5069.jpg20171027232110_1.thumb.jpg.cada4e38568772b427fd92a66fcffa82.jpg20171027232124_1.thumb.jpg.c019a0810d60522f2a26b0a222ee4dde.jpg
    @Sir_Kowskoskey will come and get you and you know it
    20171027204319_1.thumb.jpg.b4aed20f5cdae1630362bf0bdab5e9d5.jpg
    taking a warm bath
    20171027210408_1.thumb.jpg.bd8d991b5cac736739d877534520dd9d.jpg
    some backflag disruption (@Pr0z4c)
    20171027232925_1.thumb.jpg.13852f57474e710530ebc9246b5c20a4.jpg20171027233150_1.thumb.jpg.ed72311f53194ad23e31363e4536830b.jpg
    mina antipersona immediatamente (@AL-SAHAD)
    20171027235724_1.thumb.jpg.49f6061e8b0b6bd8b4b0c9c83696d2a8.jpg
    when you realise it's a spawnpoint
    20171028000150_1.thumb.jpg.0dae17f89640943452572a3a19dd863c.jpg

    Most liked player: everyone. good teamwork, also with our man on the artillery @TAFKAP 

  7. Personal performance: super shit. most of the time had panzerfaust 'goes wherever it wants but never straight to target' kit. played mortar out of frustration, then.

    Company performance: good.

    Divisional performance: good. we won.

    Did you enjoy working for the allied: hmm... nothing against these guys (i was in spindrifters squad) but i think 'volunteering' (esp. at this amount) is ... hmm ... not good.

  8. Personal performance:
    far away from good. made only 39 kills and died alot throughout the night. ended up with negative score in at least two rounds. 7 teamkills in total. nearly no teamwork points. more or less passively lead the squad. couldn't get my focus in the game. a lot of very noobish mistakes.

    Squad performance:
    the squadmembers performed well, though. tutvys - even if tired - held us together. also matsku and al-sahad participated with an active communication. for my taste the squad at some times was too big (up to 10 ppl). mostly had some problems getting to piazza francesco in time at roundstart. setting up rally points worked quite good. the individual skill of our squadmembers compensated my weak leadership.

    Company performance:
    it seemed to me our kapteeni made a good job.

    Free Note:
    these crashes.
    this engine.
    ...

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