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Yehiel

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Posts posted by Yehiel

  1. i was so excited about this game to be released somewhen soon! but now i'm really wondering if this would be fun at all considering the hardware requirements.

    sadly i had to find out there's at least (!) one bottleneck with my system: the graphics card. but also my i5, the only 8GB of ram and a normal (slow) hardrive quite scares me that on a populated server i'd never be able to run it with some playable frames per second (20+ at least /30+ to have fun), even in low settings (which you'd never plan to set when buying a new game).

    so my specs are:

    i5 4670 CPU at 3.4GHz
    MSI GTX 750 Ti

    8 GB RAM (9) 1600MHz

    what do you think, is there a chance PS runs 'okay' with a 750 Ti or, if i'd get a more powerful graphics card, will my CPU at least be able to handle it somewhat smoothly?
    i'm planning to get another cpu-fan soon, still having the standard one on it and it's getting really hot/noisy by the time. getting another RAM stick wouldn't be a problem. but if the CPU is a real second bottleneck i'd need a new motherboard and all ... so the 'dream' of playing PS would be over. :(
    it's a pity time goes by so fast and modern games are often barely playable with midrange-setups only few years old.

    thanks in advance in case somebody will have an idea / answer to this!

  2. My Performance:
    kacke.

    Performance Squad leader:
    brcd lead the squad from 4th round on. he made a good job.

    Performance of our 8. Bataillon (our company):
    often i missed our tanks but can't tell about our overall performance.

    Performance Division (whole team):
    good job, i guess.

    Performance Officers:
    good job, i guess.

    Suggestions - who gets a Medal and for what?
    everyone for winning the campaign.

    Extra Remarks?
    -

  3. for the defense task of our infantry squad i made a small overview of possibly working rally point positions we will have to try.
    in general the terrain is open, the view distance high. flag spawnpoints are spread around most of the flags. it will be hard to keep our rally point alive for a longer time.

    remember to have a look at the map as soon as we lost our flag & our rally to meet up fast with the closest squadmate and place a new rally point!
    the minimum required distance to a flagpole is 25 meters.

    green = RP location proposals
    magenta = ammoboxes

    Churchyard
    rp_churchyard_.thumb.png.e932b998d4a68f5a8521fbb52f3f104a.png

    Hillside
    rp_hillside_.thumb.png.bdb6ae203047007eb5de64960f45daea.png

    Command Post
    rp_commandpost_.thumb.png.2a52b935dc3246bc13d6a9adde49de42.png


    for rally point placement while attacking a flag we need to find other positions depending on the situation. also more or less open spots are imaginable if the enemy doesn't expect something to be there and is focused towards other directions. so setting up rally points behind the enemy lines or at the 'edge of the map' could be helpful since the allied forces will try to surround our flag-cluster as well.

  4. My Performance:
    don't like this map, terrain sucks, flags too separated, no frontline, no useful choke points, no visions. to win we had to climb (at least one of the two) nasty mountains.
    no aim. if the garand is bugged, the g41 might be uber-bugged. didn't reach the necessary ingame focus. too many bad luck moments. a personal loss for me.

    Performance Squad leader:
    brcd took over the lead in 3rd round and made a good work until he left.
    my performance as SL - besides a few placed rallies - wasn't existing. too much talk and ongoing mistakes made me lose my nerves and will to properly lead the squad.

    Performance of our 8. Bataillon (our company):
    tough. - we gave our last H&M-shirts to benefit the teams effort. we should have played better. we didn't focus enough.

    Performance Division (whole team):
    -

    Performance Officers:
    odium tried to coordinate inf and tanks at the same time again. don't know if this worked. he worked hard for our teams success, no doubt.
    only thing to criticize from my perspective: be the squadleader when you are in our channel or please stay out! also don't switch in and out while talking to the whole channel. this didn't nearly work as good as the last time. people got confused about it / answering you when you couldn't hear it.

    Suggestions - who gets a Medal and for what?
    -

    Extra Remarks?
    talk, talk, talk.
    this time it really was too much. i didn't record it but believe me, there weren't that many seconds free that allow everyone to get ingame information inbetween your chats. speak when it's needed, not when you simply could. make it short, without big explanations. remember everybody finds himself in another situation in game. we need to understand us with reduced words, at best without. when talk is going on endlessly while i am quiet, don't expect me to lead the squad. it's impossible.

  5. 13 hours ago, brcd. said:

    No.

    I'm tired of playing against the same, obvious cheaters who auto-magically hear/see/know everything for campaign after campaign. Also tired of the in-game admin BS that happens every single battle.

    i know what you mean about always the same characters 'auto-magically' destroying the few important opportunities we normally would have got.
    so now i'm between saying that i was just blank unlucky (compared to last week) in each of that key moments or that something else caused our poor performance.
    Matsku and Achtung are very good players, but yet again i don't believe we are sucking so much that they somehow got us all the time while we weren't able to shoot them once. and always this unimaginable positioning luck. you saw it when i was to place a rally, i saw it when you were about to place it later. so i couldn't get into this my usual game, mostly for the nonstop-talk going on in the channel, especially at the start and mid-battle. but it wasn't just this or the given commands or the bad timing. it's also that moment when someone jumps around the corner and takes you out with the first garand bullet. it can be explained with skill. but since when are we so much worse? also that they - no matter when and where we were trying to get into a flagrange - shot us from any random direction could be explained by the enemy team have had spotted us all the time. but somehow it's hard to believe in this yesterdays chain of bad luck moments only.

    about the 'admin BS' i have to say it's a logical consequence that one gets kicked after repeated all chatting. that's a general thing, has been written down in the rules and goes (more or less) for everyone.

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