FH2 CAMPAIGN #19 "MARE NOSTRUM" IS NOW OPEN | JOIN UP!
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BATTLE #13 - MONTE CASSINO - WILL START IN:
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Everything posted by RAnDOOm
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Congrats @Tutvys ! You are now old enough to have a proper avatar here in the forum.
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FH2 CMP MapPack All Day Event 14th March
RAnDOOm replied to RAnDOOm's topic in General Announcements
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Join us this Saturday 14th March All Day Long and play 9 maps of the upcoming CMP FH2 Custom Mappack! This event is open to everyone, so invite your friends! ( all maps are in alpha stage and are not 100% ready ) Peleliu by @Watchtower Tarawa by @Pr0z4c Irrawady by @Papillon Tulagi by @Stubbfan and @Pr0z4c Kwajalein by @Watchtower Wake Island by @Watchtower Midway 1942 by @Pr0z4c and @Stubbfan Berlin by @Blander Raid at Cabanatuan by @GeoPat New content list since the last event: Midway - new sounds and AA gun effect + objective sequence improved Peleliu - gameplay tweaks + general visual improvements Wake Island - visual improvements + added 16 and 32 layers Berlin - new Volksturm skin + new ruins + improved gameplay progression Tarawa - 64, 32 and 16 layer improvements Tulagi - small layers fix + fixed floaters Irrawady - fixed bugs on all layers + improved textures + improved Bridge flag Kwajalein - gameplay progression improved + general visual improvements Cabanatuan - improved spawn points + better performance + more cover You will need to download the maps and the CMP minimod to be able to play Map and CMP minimod download: Use our new Community Installer - Download Here (Read the Tutorial. Post any bugs or issues you might find, this is still a work in progress) Or manually download them CMP FH2 Custom Mappack Minimod (Manual Download): CMP Mappack download- Download here Minimod download- Download here Just copy this file into Program Files (x86)\EA GAMES\Battlefield 2\mods\ folder. If your FH2 was installed via Standalone, just copy the file into FH2\modsChoose 'Extract Here' and let it install the files. Let it overwrite any files if you have older mappack files installed. Server: CMP Maps Event Teamspeak: CMP - Teamspeak Server: ts.cmp-gaming.com
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Join us this Saturday 14th March All Day Long and play 9 maps of the upcoming CMP FH2 Custom Mappack! This event is open to everyone, so invite your friends! ( all maps are in alpha stage and are not 100% ready ) Peleliu by @Watchtower Tarawa by @Pr0z4c Irrawady by @Papillon Tulagi by @Stubbfan and @Pr0z4c Kwajalein by @Watchtower Wake Island by @Watchtower Midway 1942 by @Pr0z4c and @Stubbfan Berlin by @Blander Raid at Cabanatuan by @GeoPat New content list since the last event: Midway - new sounds and AA gun effect + objective sequence improved Peleliu - gameplay tweaks + general visual improvements Wake Island - visual improvements + added 16 and 32 layers Berlin - new Volksturm skin + new ruins + improved gameplay progression Tarawa - 64, 32 and 16 layer improvements Tulagi - small layers fix + fixed floaters Irrawady - fixed bugs on all layers + improved textures + improved Bridge flag Kwajalein - gameplay progression improved + general visual improvements Cabanatuan - improved spawn points + better performance + more cover You will need to download the maps and the CMP minimod to be able to play Map and CMP minimod download: Use our new Community Installer - Download Here (Read the Tutorial. Post any bugs or issues you might find, this is still a work in progress) Or manually download them CMP FH2 Custom Mappack Minimod (Manual Download): CMP Mappack download- Download here Minimod download- Download here Just copy this file into Program Files (x86)\EA GAMES\Battlefield 2\mods\ folder. If your FH2 was installed via Standalone, just copy the file into FH2\modsChoose 'Extract Here' and let it install the files. Let it overwrite any files if you have older mappack files installed. Server: CMP Maps Event Teamspeak: CMP - Teamspeak Server: ts.cmp-gaming.com
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Tuesday 10 March Valencia vs Atalanta 1-2 Leipzig vs Tottenham 2-0 Wednesday 11 March PSG vs Borussia Dortmund 2-2 Liverpool vs Atlético de Madrid3-1 @RayderPSG @kummitus @Sir_Kowskoskey @Erwin
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@Pr0z4c
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Thank you to the members below that have donate until now in this new 2020 jan_kurator - € 5 Monthly Donation Quicksilver - € 5 Monthly Donation Heia Safari! - € 5 Monthly Donation GABBOTTO - € 5 Monthly Donation Pr0z4c - € 50 Donation Firecrafter - € 5 Monthly Donation Belzebuth - € 50 Donation Incognito - € 20 Donation Anon - € 10 Donation RayderPSG - € 35 Donation AL-SAHAD - € 20 Donation
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Could warp drive be the answer to interstellar space travel ? The idea that a spacecraft could 'warp' over vast distances of space may have genuine potential. Right now the idea of traveling to planets orbiting distant stars is something that we can only dream about - even a spacecraft moving at just under the speed of light would take four years to reach the next closest star and over two million years to reach the next nearest galaxy. The problem is that the laws of physics would seem to prohibit the possibility of anything traveling faster than the speed of light, making long distance space journeys impractical. In recent years however, scientists have been taking a long, hard look at an exotic science-fiction propulsion system that, as it turns out, is not solely limited to the Star Trek franchise. One major advocate is undergraduate engineer Joseph Agnew who has been focusing his efforts on a theoretical implementation known as Alcubierre Warp Drive. According to the theory, this real-world warp drive would work by stretching the fabric of space-time in a wave, contracting the space in front of the ship and expanding the space behind. A spacecraft riding this wave could effectively ride the 'warp bubble' and reach speeds far exceeding the speed of light. Because the ship is not actually moving through space-time (but is in fact moving space-time itself), it would not be subject to the negative effects of traveling at relativistic speeds. "In the past 5-10 years or so, there has been a lot of excellent progress along the lines of predicting the anticipated effects of the drive, determining how one might bring it into existence, reinforcing fundamental assumptions and concepts, and, my personal favorite, ways to test the theory in a laboratory," Agnew told University Today. "The LIGO discovery a few years back was, in my opinion, a huge leap forward in science, since it proved, experimentally, that spacetime can 'warp' and bend in the presence of enormous gravitational fields, and this is propagated out across the universe in a way that we can measure." "Now that we know the effect is real, the next question, in my mind, is, 'how do we study it, and can we generate it ourselves in the lab ?'" As things stand, the biggest hurdle to overcome is generating enough energy to make it work. Eventually though, as technology improves, it is not outside the realms of possibility that in the future, the Alcubierre Warp Drive could actually become a very effective way for us to travel to the stars. Fulr article here: https://www.sciencealert.com/scientists-are-starting-to-take-warp-drives-seriously-especially-this-one-concept
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Below are 4 map previews ( more to come soon ) of the loading screens that will be used in the upcoming Forgotten Hope 2 Campaign to be opened this month. Credits to @Erwin for making them.
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Happy Birthday @Firecrafter!
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Unfortunately the map test for today has been canceled.
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Chiron's Chariot Posted by: Eat Uranium 23.02.2020 20:00 GMT Hello and welcome back to another Forgotten Hope 2 update. Today we are showing off a render of an often overlooked tank in the British arsenal, the Centaur IV. The A27L Centaur started life as an offshoot of the A24 Cavalier tank, which was a proposed replacement design for the A15 Crusader started in 1940 by Nuffield. The Cavalier had finally reached trials in 1942, and immediately showed problems with its underpowered Nuffield Liberty engine it inherited from the Crusader. While some were produced, none would see service outside of Britain. What would become the Centaur was based on a design to fit the Cavalier with the new Rolls Royce Meteor engine. Such equipped tanks would become the A27M Cromwell, but concerns over the production rate of Meteors lead to an updated Liberty engine being substituted. The only A27L to see combat service was the Centaur IV, fitted with the Ordnance QF 95mm Howitzer. These served with the Royal Marine Armoured Support Group on D-Day, and were given distinctive azimuth markings around their turrets to allow their fire to be directed by an observer from the landing craft. Equipped with deep wading snorkels and with the hull MG blanked off to improve water-tightness, they were driven ashore and used for at least a few more weeks. Our Centaur IV has been modified by Matt Baker from the Cromwell IV made by Malsa. Matt Baker has also updated the old textures made by Montoya of our Cromwell IV and VI. http://forgottenhope.warumdarum.de/news.php?id_news=544
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Video made by @Slayer
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I shall be there!
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@Sir_Kowskoskey - @RayderPSG - @Erwin - Or anyone else - First matches will be today. Place your bets please.
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Happy Birthday @DarthTemoc!
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Once again a big Thank You to everyone that has donated in 2019 Proud to be a member of CMP-Gaming
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