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RAnDOOm

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Posts posted by RAnDOOm

  1. 592315c7dd089561558b46b5-640-320.jpg

    Is there a massive alien structure orbiting Tabby's Star ?

    A new study has cast doubt on the idea that astronomers have discovered a large alien structure in space.

    Originally picked up between the constellations Cygnus and Lyra by the Kepler Space Telescope in 2009, the star known as KIC 8462852 has long proven to be something of an enigma.

    Unlike most other planet-hosting stars which exhibit slight periodic dips when their planets pass in front of them, this one has been exhibiting extremely erratic dips indicative of a large, tightly packed assortment of matter in orbit around it.

    The phenomenon gained particular fame when astronomer Jason Wright suggested that one possible explanation for it was the presence of a gigantic extraterrestrial structure in space.

    Now though, a new study has cast serious doubt on this possibility and suggests instead that the star's peculiar dimming behavior is actually down to a large cloud of dust particles orbiting around it.

    It turns out that the dimming is a lot more pronounced in ultraviolet light than it is in infrared light, something that should not happen if a large object is responsible.

    "This pretty much rules out the alien megastructure theory, as that could not explain the wavelength-dependent dimming," said lead author Huan Meng of the University of Arizona.

    "We suspect, instead, there is a cloud of dust orbiting the star with a roughly 700-day orbital period."

    Full article here: https://www.scientificamerican.com/article/new-observations-deepen-mystery-of-ldquo-alien-megastructure-rdquo-star/

  2. roadtoglory5_updater.png

     

    FRIDAY , 6 October , 18GMT , the map ORTONA will be played in the first battle of the campaign

     

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    History

    Battle of Ortona


    By December 1943, the British Commonwealth's advance had broken through the German defences along the Moro river and now prepared to assault the area surrounding the seaside town of Ortona.

    General Montgomery believed that the Germans would retreat north of Ortona, in an area where the terrain provided good natural defence positions and that the coastal city would therefore be an easy prey. Things did not turn out that way… On December 20th, the 2nd Brigade arrived near Ortona. The following day the Loyal Edmonton Regiment got as far as Piazza Vittoria at the entrance of the town. In front of them, the corso Vittorio Emanuele leading to the Piazza Municipale, the heart of the city. Narrow side streets were blocked by barricades and rubble left by the Germans. The wide-open corso, the only street that tanks could use was booby-trapped. The Canadian infantry had to clear its way through houses on the side before moving forward, a dangerous and difficult task

    .italie11x.jpg  f4aef16f4119e8a3e22b37c00767e4d3--milita  3670cb7b-def7-40a2-86de-91249dd2dee9.jpg

    The Canadians were first engaged by the 2nd Battalion of the Luftwaffe’s 3rd Parachute Regiment. This battalion bore the brunt of the defence until 24 December, by which time losses and exhaustion, added to the increasing weight of the Canadian attack, convinced General Heidrich, then commanding the 1st Parachute Division, to commit his divisional reserve, the 2nd Battalion of the 4th Parachute Regiment. The close-in nature of street fighting meant that the battle could not be controlled much above the section or squad level, and references to battalions or even companies are misleading. It is reckoned that little more than 100 paratroopers were in action in the town at any given time, with others resting in the town’s cellars and, particularly, its railway tunnels or they were re-deploying.

    On December 27th, Allied Reinforcements were brought in and German paratroopers could not keep on fighting without relief. So on December 28th, they abandoned the city to the Canadians. The victory was a costly one: the Loyal Edmonton Regiment had 172 casualties, including 63 killed; the Seaforth Highlanders 103, including 41 killed. Taking into account losses by support units, the total number of Allied casualties reached 650 officers and men of all ranks.





     

    Click Below To Join

    https://cmp-gaming.com/topic/612-how-to-join-a-campaign/

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    • Like 2
  3. 3b2d179d5001f32468bde743551c09b0.jpg

    Battalion 1944 recaptures the core of classic multiplayer shooters and revives ‘old school’ FPS for the next generation. Focusing on 5v5 infantry based combat, where precise flick shots with your Kar98, covering fire with your thompson and and fluid player movement are key to clutching every round for your team. Band together and Fight with your team in the premiership of competitive WW2 FPS.

    Battalion is currently in development alongside the community, reconstructing Unreal Engine 4 to reintroduce classic FPS quirks and create a modern shooter that feels like an old school classic. This heart-thumping multiplayer experience is being crafted by designers who have grown up playing competitive Call of Duty, Enemy Territory and Counter Strike; alongside community feedback from professional FPS players and over 10,000 backers who have been shaped by the same gaming experience.

    http://battaliongame.com/
     

     

  4. Interplanetary-Transport-System-SpaceX-E

    The SpaceX CEO is set to reveal more about his plans to colonize the Red Planet at an event on Friday.

    Set to take place during this year's International Astronautical Congress in Australia, the talk, which will offer what has been billed as a 'major' update on the topic of colonizing Mars, follows on from Musk's previous talk on the subject at the IAC conference in Mexico last year.

    One of the main things expected to be brought up during the talk is the Interplanetary Transport System - a huge vehicle designed to carry large numbers of people all the way to Mars.

    SpaceX has teased the reveal of 'major improvements' to the ITS as well as new 'unexpected applications' that will no doubt be aimed at increasing the project's financial viability.

    The firm has already revealed plans to scale down the size of the ITS to make it more practical to launch so it is likely that this particular aspect will be extensively covered on Friday as well.

    "It would be quite fun to be on Mars because you would have gravity that is about 37 percent of that of Earth, so you would be able to lift heavy things and bound around," Musk said previously.

    "Furthermore, the day is remarkably close to that of Earth. We just need to change the populations because currently we have seven billion people on Earth and none on Mars."

    Full article here: https://techcrunch.com/2017/09/25/elon-musk-to-detail-updates-and-new-uses-for-spacexs-interplanetary-rocket/

  5. unspecified-520x293.png&key=11c5bdc34643

    The most recent Counter-Strike: Global Offensive update brings changes to the interaction between smoke grenades and flames, and lowers the prices of the Revolver and Dual Elites.

    The case in which dropping a smoke grenade on burning surface would not work as intended has bothered CS:GO players for quite some time now, and is now, hopefully, no longer a part of the game due to the recent updates to the smoke and flame mechanics.

    Alongside those mechanical changes, Valve decided to reduce the price of the Revolver and the Dual Elites by $100, making them $600 and $400, respectively. Among miscellaneous changes, we saw the addition of a new crosshair option, "cl_crosshair_t"—a T-shaped crosshair.

    The full list of changes in the 9/26/2017 update is available below:

    [GAMEPLAY]

    • Fixed rare cases when smoke would not extinguish fire when it bounces between the flames.
    • Reduced the height at which smoke grenades that bounce off of walls can extinguish flames.
    • Fixed a bug where bullets could sometimes fail to penetrate player arms.
    • Reduced price by $100 for both the Revolver (now $600) and Dual Elites (now $400).

    [MISC]

    • Fixed gloves not appearing on certain custom maps that skip default equipment.
    • Added an option cl_crosshair_t for a T-shaped crosshair.
    • Fixed StatTrak™ music kits not showing StatTrak™ logo in limited time offers.
    • Fixed a case where certain cheats could approximate the random seed used on the game server.
    • Added a way to acquire a worldwide CS:GO license for accounts running outside of CS:GO Launcher.

     

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