FH2 CAMPAIGN #16 - DARKEST HOUR - IS NOW OPEN
BATTLE #7 - CHANIA AERODROME - WILL START IN:
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Everything posted by RAnDOOm
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FH2 Campaign #6: "Via per la Vittoria" Is Now OPEN!
RAnDOOm replied to Quicksilver's topic in General Announcements
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Borussia Dortmund vs PSG 1-2 Real Madrid vs Manchester City 2-2 Atalanta vs Valencia 0-0 Atlético de Madrid vs Liverpoo l 1-3 Chelsea vs Bayern 1-1 Lyon vs Juventus 0-2 Tottenham vs Leipzig 3-0 Napoli vs Barcelona 0-1
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Lets do a friendly betting game again like we did in the past Everyone can play Place your bets for the next Champions League matches Rules Guess who wins/draws +1 point Guess the exact result +3 points Prizes __________________ Results @RAnDOOm - x Points @RayderPSG - x Points @kummitus - x Points @Sir_Kowskoskey - x Points ? - x Points ? - x Points
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FH2 Campaign #6: "Via per la Vittoria" Is Now OPEN!
RAnDOOm replied to Quicksilver's topic in General Announcements
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FH2 Campaign #6: "Via per la Vittoria" Is Now OPEN!
RAnDOOm replied to Quicksilver's topic in General Announcements
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Happy Birthday @Heia Safari!!
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Connect to the TeamSpeak Server in 3 simple steps Try the latest TeamSpeak 3 Client from the Downloads page and install. Launch the TeamSpeak 3 Client, hit the Connections menu and click Connect. Enter the server address: ts.cmp-gaming.com .
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Best: Numbers. Fantastic once again. Lets keep it up. Best2: Playing a renewed version of this "old" map. Looks and plays 100x times better then before. Worst: Nothing at all Funniest: Getting 1st Place in a round due to spotting. That was fun. Funniest2: Killing steka and Ronid with a rifle very long distance. Most hated player: Noone Most loved/liked player: Everyone Best Battle Photo - "To spot left or to spot right? That is the question." Other: -
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FH2 Campaign #6: "Via per la Vittoria" Is Now OPEN!
RAnDOOm replied to Quicksilver's topic in General Announcements
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"EXTREME GAS!"
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Researchers have used an artificial intelligence to identity previously unseen drawings on the desert floor Situated on a remote arid plateau in southern Peru, the Nazca Lines are a series of spectacular artistic designs, including images of spiders, monkeys, hummingbirds, fish and lizards, which were etched in to the ground more than 2,000 years ago. Now researchers from Japan's Yamagata University have revealed the discovery of 143 additional geoglyphs dating back to between 100 BCE and 300 CE. The team used an IBM artificial intelligence system to analyze large amounts of high-resolution satellite and drone imagery and to look for the telltale signs of man-made markings. Many of these had mostly worn away and would have been next to impossible to spot otherwise. "All of these figures were created by removing the black stones that cover the land, thereby exposing the white sand beneath," the team wrote. While nobody is quite sure exactly why the geoglyphs were created, some researchers believe that they were designed to be seen by deities up in the sky or that they had astronomical significance. The fact that they had been designed to be seen only from high above has long made them a particularly fascinating phenomenon. Full article here: https://www.sciencealert.com/over-140-mysterious-geoglyphs-discovered-within-the-ancient-nazca-lines
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https://counter-strike.net/shatteredweb Valve has released the ninth Operation for CS:GO, titled 'Shattered Web', along with an increase in the price of the SG553 back to $3,000. The decision to restore the Krieg's original price is aimed at bringing the cost "more in line its value" after the scoped rifle had become the go-to weapon for Terrorists - and for the CTs whenever they could get their hands on it - in recent months. The new update also sees a price drop of $200 to both the FAMAS and the Galil as well as an increase in both weapons' full-auto spraying accuracy. Cache has been added to Competitive Matchmaking, while Vertigo has been tweaked once again, and three new maps (Studio, Jungle and Lunacy) have been added to various game modes. Operation Shattered Web - the first DLC of this kind to hit the game in over two years - features special characters called 'agents', which can be equipped on the T or CT side. Players will be required to complete missions and earn stars to be able to unlock these characters, which come with unique voice lines and animations. By completing these missions, players will also earn rewards from the new weapon collections: the Shattered Web weapon case and three collections with designs by community artists. Below you can find the full patch notes: [OPERATION SHATTERED WEB] – Introducing Operation Shattered Web, featuring all-new equippable Agents, weapon collections, missions, and more! – For more details visit www.counter-strike.net/shatteredweb [ GAMEPLAY ] – Increased price of SG553 to $3000 to bring its price more in line with its value. – Reduced the price of FAMAS and Galil by $200 (to $2050 and $1800, respectively) – Improved full-auto spraying accuracy of FAMAS and Galil. [ Danger Zone ] – Buymenu price adjustments for ssg08 and radar jammer. – Minor timing adjustments for locked door and safe interaction. – Automated sentries now fire M249 bullets. – Added killfeed icon for automated sentry. – Added more explosive barrels. – Tablet crate icons now show an above/below annotation if significantly above or below the player. – Minor change to zone effect visuals. [ MISC ] – ‘AWP | Hyper Beast’ and ‘P90 | Nostalgia’ updated to correct wear at Factory New [ WORKSHOP ] Pearlescent coatings: We have added support for applying a pearlescent coating to weapon finishes. Pearlescent coatings use ceramic crystals to reflect and refract light, splitting it into different colors as the view angle changes. This effect can be used in a number of ways to subtly enhance your weapon finish or make drastic changes. The new Operation Shattered Web collections have some weapons with pearlescent coatings to illustrate some of the ways this new feature can be used. The Workshop Workbench has been updated to include this feature so you can experiment with adding this coating to a weapon finish. Using higher values will make the color bands tighter and more frequent and using negative values will flip the spectrum to start on the opposite end. It should be noted that this coating will shift the hue of your weapon finish so parts with no saturation, and therefore no hue, will have no pearlescent effect. We look forward to seeing what interesting applications you come up with. [ MAPS ] – Added Studio to Scrimmage and Casual Sigma map groups. – Added Jungle to the Danger Zone rotation. – Added Lunacy to Flying Scoutsman – Zoo and Seaside have been removed. Cache: – Cache has been moved from Scrimmage to Competitive Matchmaking Vertigo: – Added ramp to final stage of scaffolding on A ramp, no longer need to jump up – Connected corridor to back of A with CT elevator room – Widened top of mid – Offset doors from CT spawn and to CT elevator room – Made A site CT death funnel shorter, widened site area – Removed big block in CT spawn – Moved A ramp sandbags to allow jump up – Various bug and clipping fixes
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CMP Real Life Meetings! Awesome! We need more of this!
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The download links are now available below: CMP MapPack download: Use our new Community Installer - Download Here (Read the Tutorial. Post any bugs or issues you might find, this is still a work in progress) Or manually download them CMP FH2 Custom Mappack (Manual Download): Click Here to Download CMP FH2 Custom Mappack Minimod (Manual Download): Click Here to Download
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Something strange is going on with the oxygen concentrations on Mars The long-running mystery of methane on Mars has now been joined by another perplexing enigma - oxygen. NASA's Curiosity rover has made some fascinating discoveries during its exploration of Gale Crater and this latest one is no exception. Following the release of five years' worth of data from the rover's Sample Analysis at Mars (SAM) portable chemistry lab, it has been revealed that the oxygen in the planet's atmosphere exhibits anomalous seasonal variations thought to be caused by some unknown chemical process. Like the Earth, Mars is tilted on its axis of rotation, meaning that it, too, experiences seasons. Curiosity's SAM instrument has been monitoring the atmospheric composition from season to season, recording the various concentrations of gases over the course of several years. While it found that nitrogen and argon follow a predictable seasonal pattern however, it turns out that oxygen does not - something seems to be regularly producing it and then taking it away again. "The first time we saw that, it was just mind boggling," said study co-author Prof Sushil Atreya. As things stand, nobody is quite sure what the explanation for this could be. "We're struggling to explain this," said NASA's Melissa Trainer. "The fact that the oxygen behavior isn't perfectly repeatable every season makes us think that it's not an issue that has to do with atmospheric dynamics. It has to be some chemical source and sink that we can't yet account for." The search for answers continues. Full article here: https://gizmodo.com/curiosity-finds-mysterious-oxygen-fluctuations-on-mars-1839809905
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FH2 Campaign #6: "Via per la Vittoria" Is Now OPEN!
RAnDOOm replied to Quicksilver's topic in General Announcements
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