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Pavel_[RUS74]

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Pavel_[RUS74] last won the day on November 5

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About Pavel_[RUS74]

  • Birthday 03/17/1991

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  1. Still better than another "Battlefield" from DICE. Even as a "trailer".
  2. Best: The command sent our "Italiano"-Russian battalion to capture and defend the Factory. We did it, but it is not the "best". The Allied infantry attacked us from all sides like devils, and we held a circular defense in this hellish maelstrom, firing at the "demons" in green uniforms, in which it was easy for them to hide in the bushes of the local swamps, like ducks in the game "Duck Hunt". We survived, but this is not the "best". To the south-east was the bridge, which had already been blown up in one section by our arrival, but i decided to blow it up in the second section as well. The bridge was blown up twice, but this is not the "best". After the battle with the Allied infantry, we repaired the bridge by order of the command to ferry the Tiger, but it was not necessary, and we again returned to the Factory to guard it. At this point, as we left the bridge, @HaLoAL drove up to it, and blew it up again, for the third time. This bridge was blown up three times, with which i congratulate the Axis side and the Allied side. It's done, guys, we kicked that bridge's ass, hip-hip-Hooray! Worst: The most unpleasant thing for me is that i fell under an accidental violation of the rules. Given my activity and communication on the site, the command in the person of @turbomursu and the moderators in the person of @RayderPSG can understand that i am not the kind of person who would do something so dishonest intentionally. For them, i will describe the situation in more detail in the report, and here i want to clarify that the 2-3 moments are not intentional, and if my actions seemed suspicious, then i hasten to assure that they were not. In such events, which are held by the CMP community, the main goal is to enjoy an interesting and collaborative time for all participants of the event, and not for the sake of scoring points for a couple of people, and i understand this, and support such activities. Funniest (1) : From our base, i arrived with a mortar in the middle of our "triangle" of positions held, in order to support the entire team with fire in a timely manner. When there was a second attack on the river bridge, i needed to move forward to reach the target. Here is here the i and heard characteristic shot... another mortar that was in the bushes ahead. Hey, buddy @gen.p, what are you doing here, at the rear of the enemy? Funniest (2) : Not know why, but in mid-battlefield Fraps stopped work, and part of combat screenshots not persisted, and not persisted also screenshots with common Assembly on the bridge (on the end of the battle), and screenshots in pond have mothers goose and its ducklings (including @Wualy, who helped us take the picture), and in Church, where "wolves" Lupo staged a "evening mass", and on southwestern coast, where is "satanic sanctuary" (including @AdmiralBG, who oversaw our witch flights). The very fact of this saddens me, but the time with the ducklings, in the Church and the Satanists, we spent great, with fun (already all left the server, and we still remained), and i recommend that other teams also try to fool around with their company in different parts of the map. Most hated player: Nobody. (I'm kidding. The most villain was the one who killed mother goose and ducklings, and suppressed all the mushrooms in the forest! ) Most loved/liked player: All those who played quietly that evening, and enjoyed themselves and helped others. Best Battle Photo: Oh my God, i just love these guys! Who ever managed to do this to them - put them in the car, make them sit there silently and uncomplainingly, waiting for the "mother" will come back for their "children", when at this time (right around them, because they were in the center of all the traffic) around them all the other players are running, jumping, fussing, ramming each other, select equipment... but at the same time, do not touch these two guys who do not even change the place in the car, but sit quietly in the same places? They look so poor and miserable that i want to feed them something while they wait for "mom", or to pat the cheeks of these potbellies. ("Sit here, kids, mommy will be right back.") : Other: Given the reshuffle of the Allied team, a two-point difference is normal. Not fact, that the next battle will successful for Axis, after all have us still half of campaign ahead, plus have all there is personal life and work, so someone from those who issued a good outcome in first battles, can simply not find time or opportunities for participation in past. Also, the maximum turnout is very good, and it is hoped that this will continue, and not so that from the 6th or 8th battle the number of players will be 50-70 people for example.
  3. As long as you're the only one so good as an infantryman, that's a compliment. I do not know what is now the situation on the servers of the first "Call of Duty", but if there are still old players arrange a shootout in the style of "Quake", then their community can be considered completely dead. Sorry, i just spilled some vodka on that bucket of potatoes that the game CD-discs fell into.
  4. Best: Probably the last round. "Wolves" ("Lupo's") 14 th corps, charter from endless, bloody and intense battles, decided ambush photo shoot in Village, on the roof, that before these ranked with-fighting. The enemy seemed to read our thoughts and began to push ahead with infantry, cars and even tanks. In the end, i had to fight, to repel all attacks, until the forced march to the north, to the mansion, from which the enemy gave a designation to his team and made trips to our position. It was at this point, when the "wolves" in a wild broke into this place, and "cleaned" it from the enemy (including the lined tanks), for the first time in the whole battle there was a feeling of dominance over the enemy, and first of all - the predominance over the whole situation. And this is not so much the "best" as the "amazing" moment, which will become clearer later in the text... (Wolf rage - anti-personnel and anti-tank): (@OsinOsinOsin tries to take a photo of his squad): Worst: ...from the very beginning and almost to the end (not counting the "wolf rush"), i and the other fighters of the squad (@GrafZeppelin1) had the feeling that i (or all of us, the whole team) was losing. It's funny, but it's true - all the time it seemed to me that i played badly, and the statistics show it (the ratio of murders to deaths is almost 1 to 1), the situation on the battlefield, too. For example, already with first assault on of the castle us simply shot in backs (with northwestern hill), and on northern hills and forth in city of @HaLoAL with impunity mowed down the infantry, and saboteurs in district villages also not held in tensions. Even a random machine gunner under a tree, in the center of the map, could "harvest" from the team's fighters, who ran like lemmings from one captured point to another, which had to be captured. In general, the "worst" i consider myself in this game, because still there is a feeling that we lost, and with a big score... ...it was funny to see and know that for some reason we won EVERY round of the battle. Funniest (1) : We were given the task of capturing the village after the castle, but i could not get to the point, as the enemy shot me all the way from the castle to the village (or from the city to the village). In end, i simply freaked out, and with base took "Kübelwagen", on which decided to sweep on coast, despite the, that only western half of was busy our fighters, and eastern - was under full control adversary, as and the entire eastern part of maps at all. ...I don't know what was done with the "Kübelwagen" (maybe the italians have put the engine from Ferrari?), but along the promenade of Salerno i flew like a "bullet", and even without injury drove along the border road (between the western and eastern part of the city, just where the soldiers of both sides shot at each other), and generally reached the village in the "KubelFerrari" faster than running from the castle to the village on their two feet. (and drove at all) (by the way, the passage along the sunny embankment, with an open top, to the tune of bullets hitting on both sides reminded me of this: we say that the south of France can be driven by car for a couple of hours - i do not know how reliable this is, but if so, it is impressive - in Russia, from one city to another, you can go 3-4 hours... ) (Beautiful view from the promenade of Salerno): (A hell ride through the hot south on a KubelFerrari): Funniest (2) : It seems to me that @HalcoR-=|RUS|=- at some point also enraged enemy shooters on the north-western slope, so he took a rifle from the base, and as a huntsman went to hunt "ducks". (Jäger auf der jagd nach grünen "enten"): Most hated player: There are guys who complain about the @stekasteka On the one hand, i don't see much reason to fear or hate him - because he hasn't killed me yet. On the other hand, i saw how he killed our players in the first battle, and the way the Steka plays, it seems to be that bad, not very correct practice, which is available on the servers of the first "Call of Duty" - when players act as if they are in "Quake 3", and not a pseudo-realistic game about real war. For example, in advance take for close blows rifle, not a pistol-machine gun, to in frenzied leaps and hare jumps kill adversary with one shot being fired, as with railgun in Quake, not act according to chosen role - "middle and long range shooter, defense and support fighter". Nevertheless, the "Steka at least acts as an infantryman, and does not do as many on public servers - for example, the first to take away the "King Tiger" to shoot with impunity simple infantry from afar. Again, i personally from the Steka did not have any pressure or dominance, so i treat him easily, whoever he was - or "smurf" of professional player, or just a former player in "Quake" (or as our @Waximus - a former player in "Counter - Strike", which one of the main players paid attention). But who managed to "drink our blood", so it is our dear comrade and friend of @HaLoAL. On the northern hills he shot infantry with impunity, and effectively fought with our armored vehicles (especially when you consider that the "Puma" could not penetrate the "Stuart" in the forehead), as well as terrorized the eastern part of Salerno, which our infantry tried to defend. If someone in the next game is also apprehensive and/or resentful on behalf of the StekaSteka, then we will most likely be focused on HaLoAL actions. (Now HaLoAL does not see me, and he will leave, but in the future will turn around, and still see me and shoot): Most loved/liked player: Of course, thanks to everyone, including the CMP community for organizing the campaign, as well as to the authors of the mod, who do not cease to develop it, and to all those people who support these associations and their work. I am also grateful to those who supported me in the battle, and saved me from death, as well as to those Spaniards who even in the video from one of their players yell in TS " - Puma, Puma, Puma!". (Someone from our team, maybe @Slepov92, saved me from the terrible @HaLoAL) : Best Battle Photo: It's not a screenshot during the battle, but it's good too - "Pirates of the Mediterranean Sea": Other: By the way, i would like to note one point. The fact is that lately (as far as i can judge from the comments on this and other forums) the game server can be filled completely - up to 100 people. It is very good that one server can be filled to the maximum, but there may be some technical disadvantage - when there can be 110-120 people willing to play, and either the CMP or the public server (one) can be fully occupied, and the second one is simply not there. It is clear that this is a classic problem - after all, first there is no set for one server, and then there is no set for two, etc. But the bottom line is that on a public server, for example, someone can play all day, and someone can only go for 30 minutes, and then - at peak time, the server is full, and the person is "overboard" fun of all, although he may have never played multiplayer, only singleplayer several times. I understand, that such a problem - can from an unsolvable, and that increase capacity can not tickles (as and muster people for second server), plus from can and there is no restrictions for set of in regiment, to in case, when someone from players regiment not can show up in game, his place will take the other, from "reserves". But we had a situation where in the squad @OsinOsinOsin came a player - an Italian who spoke little english, and who does not seem to understand what was going on. So i think - maybe it is worth sometime in between battles to review the composition of players in teams to take into account inactive players, and clarify with them - do they have any problems with entry and participation in the game, and whether it is necessary to help them solve them? Apparently, we already have a certain permanent backbone of players, which occupies the server to the maximum, so if someone from inexperienced or busy with work or Affairs of people wants to play, but can not get to the server (or does not know how), then we can recommend him to come to the public servers when there are players. Thanks for your attention.
  5. Best: Probably, the best can be considered that the training before the game was given to us a little more difficult than the game itself. Worst: The worst could be considered some flaw in the joint action: for example, if I drove the "Panther", I recommended the teammate who drove the "Marder" and Pz.III, follow behind me to be able to protect themselves from the enemy and cause him damage, but in practice it turned out the opposite - the guys went forward, and fell under the attack of the enemy, and sometimes I just did not have time to react. What is interesting - on the next battle, in operation "Avalanche", the players of the other side just did act in a similar way. Funniest: As far as we know, the glass in the buildings in the city are not shot, and in this regard, it turns out a little unpleasant and maybe even silly moment when two fighters of different teams see each other, but can not do anything (and do not, by the way). But, at the same time, it is quite a funny moment - that in the midst of fighting, in the heart of the battle, two people just stand or lie each in his corner, silently looking at each other. There is a strong contrast in the later rounds - somewhere in the streets of the city can be a lull, and at this time near the hill between the " HQ " and "Hilltop" German and English trucks with infantry ramming each other, and the fallen infantry begins to frantically shoot in all directions, throw grenades and poke bayonets. Most hated player: None, but there were a couple of unpleasant moments. One of them: an enemy fighter hid behind a wooden shelter near the "HQ", and when I fired at him with an anti-personnel shell from the "Panther", he did not die, but fired back from an anti-tank weapon. It is theoretically possible to assume, why a projectile launched at a distance of 3-5 meters, struck the soldier with shrapnel, but that it's not getting better. Most loved/liked player: At all, here would cost be noted all those comrades, who helped in battle, but this can be and in report to inform, and here is whom accurately is worth be noted, so this all those fighters adversary, which I could kill with the tank. The fact is that in games of this kind, with such functionality and balance, there can always be two things: conditionally strong, dominant sides, the use of which is limited to all players (that is, such a "happiness" falls only to a few, not all), and which is an easy gameplay for the user, and conditionally "weak", which can weaken the position of the player compared to the" dominators", and even not affect the final statistics or gameplay, even if the importance of such actions for the team is undoubted. For example, this is always the aircraft, skilled players who can destroy with impunity any enemy there "below", or heavy armor, which is already more vulnerable on the battlefield, but still remains a very dangerous thing in the hands of not quite honest pro-players, or the artillery, which for certain reasons can be even more "untouchable" than the aircraft in the sky. Even a sniper who knows the map well, and who took the most successful place, and fills himself with frags killing novice players, is already such a not the best kind of network player. In other words, the real quality of the game is determined by how successfully the player acts in difficult conditions, not the easiest. And the overall pleasure of the game depends on how experienced players try not to "camper", and to play a role on the battlefield, and dominant positions are given to new and inexperienced players, so that they too have the opportunity to use the limited functionality of a particular battle on a particular map. ...so here is, to what this - in battle under Etna our battalion had opportunity obtain tank "Panther", which was strong against the entire armored vehicles Canadians, except can American M10 (such a same rapid machine with a powerful instrument, canvassed and without armour). And in the course of performing combat missions, I have had situations when I managed to shoot enemy infantry with impunity, or destroy tanks. If I annoyed someone in such fights, then do not be discouraged and do not be angry guys - this is a game, and I personally play for fun for myself and you, and not for the final "camper" result. I himself know, how this unpleasantly - when tanks crush you all their tools, or aviation bombs/shoots with impunity, or artillery kills virtually immediately after respawn, and so often under game on public servers even write in chat "Respect" those players, which could effectively kill in the most unfavorable for them cases. Other: I hope that the number of participating fighters will continue to exceed the map limit.
  6. Best: The best I can call that situation when in the first defensive rounds our Marines battalion defended the Manfria town, and on the road from the port Gela on us went the tank "Churchill". Of the defenders of the city were only marines with a mobile cannon Pak 40 and a light tank FIAT L6, and the tank of the allied team on a medium tank Pz.Kpfw.III. Our tanks had weak guns, and only the cannon could do damage to the British tank, but it itself could be easily suppressed. Anyway, i'm on a FIAT L6, another marine on a Pak 40 and an ally on the Pz.Kpfw.III began to act almost simultaneously. We did not have a clear radio communication among themselves, but we acted on the classic for many of these games intuition. I knew that the Breda automatic cannon would do no harm to the British tank, but i also knew that continuous fire would interfere with the player on the Churchill, and perhaps I could even distract his attention. So, without a doubt, i took the L6 up a hill near the town, where i could fire on the Churchill's surveillance instruments. A tankman from the 15th division supported me perfectly in this - he also moved with me, riding up the hill to my left, in a row. I don't remember if he fired his Pz-3 at Churchill for distraction, but the result was successful for us - a heavy Englishman was distracted by a light Italian and a medium German, and did not notice how the artilleryman of our battalion had already rolled out a Pak 40 cannon. One accurate shot from Pak - and "Churchill" is on fire! Great teamwork, guys. Worst: For game I was able undermine explosives least 3 the tank "Stuart", but one times (near Fortified position) committed unforgivable mistake: literally share of seconds not waited for complete the animation, respiration explosives has fallen on land, and around it except me was still 2-3 infantryman of our corps. Horror. Fortunately, all immediately fled to the side, no one was injured. (including the enemy tank) Funniest: It was a funny case at the end of the first round: i was patrolling the southern hills, east of the road from the port to Manfria. Patrolled on all the same tank L6. The same Churchill began to drive down the road, but this time accompanied by the Sherman. As far as the terrain allowed, i just started to hide behind the hills, trying to try to get behind them, and them in butt. However, the player on the" Sherman " suspected something, and immediately rushed to Manfredi. "Churchill" not was able, but him this and not particularly need was - armor increasingly-would still not penetrate with 20-mm Breda. ...so - i go to the "Churchill" in the ass, put L6 across as an emphasis, so that he could not quickly go back or turn around normally, and start shooting at the back of the tower. No sense, and the capacity of the tank so much that he dragged my L6 with him to his base. It remained only to jump out of the tank, hide in the bushes and pass the target designation to the arty and Bf.110. Most hated player: Nobody. And yes - i saw a @stekasteka on the other side in the last round, when he was like a "trueProCyberGamer#1" shot our infantry in closecombat. Not had time to open fire on him, since it was necessary to reload the machine guns on Opel AA. Most loved/liked player: @Wasteland_Hero on Bf.110, our infantry with MG and Pak at hill around Greek village, this Pz.3 who help marine at Manfria, and others players are infantrymen who had to be "cannon fodder" for enemy tanks. Best Battle Photo: - Other: Overall, we had a good game. Thanks to everyone, I hope we will also play at full strength, and everyone will have fun.
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