CptBocquier Posted January 4, 2019 Posted January 4, 2019 Took a look today on the map, been a long time, there is work to do on it to have an FH2 standard. It seems that you rethinked the gameplay for the CMP ? Could you please send me some info @GeoPat
GeoPat Posted January 5, 2019 Author Posted January 5, 2019 We did some visual improvements on the map. Fixed floaters, re-lightmapped, etc. I don't remember what changes we did to the gameplay, if any. Do you have access to the latest version called cmp_dunkirk on our SVN? @CptBocquier If we use the map for a campaign battle, we will definitely have to redo the gameplay. Probably get rid of some flags, etc.
CptBocquier Posted January 5, 2019 Posted January 5, 2019 no, but i think i will try to redo the map, or at least the gameplay and yes proper visual improvements are needed for my version (no modified for 5 years)
Tore Posted January 6, 2019 Posted January 6, 2019 An idea...create a kit with a special(non military gain attack) and create objects on a ship or at the cliffs of dover that can only be destroyed by said kit attack. Like objectives. And add the German fighters and fishing boats...and A LOT of the objectives mind you....to escort 1 specialized piece of kit to represent the evacuation and to prove it you must destroy an objective. 1 objective destroying attack per kit and the dilemma will be to i help defend or destroy objectives.
GeoPat Posted January 8, 2019 Author Posted January 8, 2019 @CptBocquier Here is the latest from the SVN: http://www.mediafire.com/file/ccj6vezemd9aut1/cmp_dunkirk2.7z/file
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