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Hell Let Loose for free to claim at Epic until Jan 9. https://store.epicgames.com/en-US/p/hell-let-loose-03f036
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Happy new year to everyone!
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Pepinio started following HAPPY NEW YEAR 2025
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Happy New Year 2025 I wish all Forgotten Hope 2 veterans a healthy New Year 2025. Celebrate and raise a glass to your comrades here at CMP Good music is provided. We'll see you again on the battlefields in the next campaign at the latest. Until then, take care of yourself and your loved ones.
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Rajen a Dali por no leer.
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Best: - No crashes, everything working, full server to end Worst: - Campaign is over! Funniest: - The guys, being teamkilled by my beloved @CptBocquier just a second after speaking with him on CC Most hated player: -no one! Most loved/liked player: - everyone Best Battle Photo - https://cmp-gaming.com/topic/6449-best-battle-photo-medal/ Other: - As always, would like to thank everyone involved in making the campaign possible, starting by all the grunt players and the new ones who joined us. Expecting and hoping you to join us in the future ones too! @hurgle @tomiboy077 @KingDarius69 @adamJ22 @gago2017 @LeenField @Capain-OC- @Dr0wNeD @sallmi @tom420 @DocX.ger @Rnub @Bob_0403 @Nao_FR @Borjomi @Sonil @Tobruk323 @Wolverine @Dadau @DAF_S @Pax26 @ABANKA @Bebrrr @Major @Fufusman @Ikazeh @PanchitoPe @Jason @Camacho @VladimirManzur @Khatarsyz @Elfrancotirador_28 @Endersline @Coyote45 @Strelok1754 @Pakito849gh Thank you to all the people involved in leading roles! The toughest spot, the one most people fears, the one whose real goal is to make it fun for the rest. Thank you @turbomursu @GeoPat @The_Green_Bunny @sparky---777 @Watchtower @dumbbPunk @DonbasCossack @estate8143 @Haraldt @Pepinio @Blander @TheNoiSe @pozzo @Tutvys @Magnet_Butt @Kerst @Vlasov @lelik156 @Bzdziuchanson @TomTom39 @FPS_POLSKA @yugba Very special thanks to @Papillon @Sir_Kowskoskey in this regard as they made an extra big effort to help axis out Thank you mappers, it was a very beautiful campaign mapping side I have to say. @Papillon @GeoPat @king_tigernator @Watchtower Big thank you to all the admins and planning involved people. Your work is not appreciated enough, and there is a LOT of work behind the curtains. @kummitus @RAnDOOm @Quicksilver @Erwin On a more own team side, thank you to the core of guys involved on training and CC too. Thank you for making it fun @CptBocquier @Pr0z4c @AL-SAHAD @komejant @riskmanagement @Blaze and a long etc, Many thanks to ALL the own language groups and their people in charge who make a huge work mantaining the good vibes and atmosphere among those. Polish, Russian speaking, German speaking, THANK YOU-DZIEKI-СПАСИБО-ДЯКУЮ-DANKE Wishing you all Merry Christmas or whatever you celebrate and in which date. I love you all! See you around !
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From all of the Committee, Admins and Moderators we want to wish all of the CMP community a wonderful holiday and hopes for a fantastic New Year. As we stand on the brink of a new year, it's hard to believe that yet another chapter has come to a close. But soon, we will gather at our rally points yet again, ready to spawn into 2025. While we may carry some of the challenges and concerns from the past year with us, let’s embrace the idea that each of us holds the potential to create change, no matter how small. Whether it’s a kind word to a friend on Discord or Teamspeak, a helping hand to someone in need, or simply sharing a moment of fun in-game with friends, every action counts. Within the CMP community, we have witnessed this spirit of connection and support flourish. From friends meeting online to share their passion for gaming, to CMP members gathering in person to enjoy good food and great conversation, and our vibrant Discord server buzzing with discussions and assistance — these moments remind us of the strength we find in each other. As we reflect on the growth of our community, we can take pride in how far we’ve come. Our numbers have swelled to over 3,000 members, and our signature FH2 campaigns have become a beacon for players seeking a place to call home. This is a testament to the welcoming environment we’ve built together, where everyone can hopefully feel valued and connected. So, as we prepare to step into 2025, let’s carry this warmth and camaraderie with us. Let’s continue to nurture our community and support one another. Here’s to a new year filled with hope, friendship, and the promise of new adventures! In 2024 we hosted two diverse and interesting FH2 campaigns using a mix of our favourite custom maps, mixed in with a number of new maps never played before in a campaign. It continues to surprise us that FH2 still holds a special place in so many players' hearts after all this time as we saw the server full throughout most of Campaign #15 in the Ardennes, and Campaign #16 covering various early war theatres. We're pleased to see more of the "older veterans" returning play in our campaigns, or simply coming to chat with us in Discord. And, once again, we've seen so many new players participating in their first campaigns this year, we hope they've enjoyed the experience and they'll return for more campaigns next year! There is so much that goes on in the background to keep the community, campaigns and events running and we must recognise the core group of CMP members who tirelessly give their all for this wonderful community of players. They work long hours, using their free time to bring our community not only two custom FH2 campaigns each year, but also to make sure that CMP can thrive going forward, and they deserve a heartfelt thank you from us all. Without the dedication from those listed below, there would be no CMP community, and no FH2 campaigns for us all to enjoy: Website, Game Servers, Discord, Teamspeak and All Things Technical kummitus Mapping and Mapping Support Papillon Geopat Pr0z4c Watchtower SgtAlex Blander Harmonikater king_tigernator Stubbfan CptBocquier Vlasov Forums, Graphics, Social Media and Community Support RAnDOOm Sir_Kowskoskey Hawk RayderPSG Erwin Map Balancing and Feedback RayderPSG Hawk McCloskey pozzo Ayrton There are undoubtedly many others in the community that aren't on this list and we thank them all for their help. Donations A massive thank you must also go out to those who have donated throughout 2024 and continue to donate monthly, or offer one-off amounts to keep the forums, Teamspeak, Discord channels and game server up and running. With the help of the CMP members listed below, we managed to shoot past our target goal by an impressive 190 euros for this year! € 973,36 Raised! Thank you to: Incognito Dani3l Johonas Tomi56 AL-SAHAD krakki Yehiel The_Green_Bunny Papillon komejant Greeksoldier76 SgtAlex Spindrifter49 Strauchdieb GeoPat Mekong RayderPSG john_tomasson Pepinio Without the generous donations from this small number of community members out of the 3,000+ registered on the forums (just 0.4% of the community!), we would not be able to continue with the custom FH2 campaigns, and the expansion of the CMP community to look at supporting more games and events during 2025. If you donated to CMP, but are not on the list above, PM @Quicksilver and receive your 2024 Donators Medal! If you'd like to donate, you can see how, by going here. CMP 2024 Recap Over the past 12 months we have: Hosted both our Ardennes and Early War FH2 campaigns. Both Allied and Axis have both managed to take victory in the campaigns this year, as we look towards the next campaigns, we will most likely see some mixing up of the various squads to keep things interesting in 2025! We want to thank the HQ's, Officers and Squad Leaders for taking the time to lead and help players in these campaigns, attending trainings, meetings and battles. Without you, these campaigns would not have been possible! Also, to the players who may be old veterans, or brand new to FH2 and playing in CMP campaigns - Thank You! Yet again we've seen the server nearing max capacity during the campaigns. We hope you will keep coming back for more in the future. Continued to organise community games such as: CS2 Hell Let Loose Squad 44 Star Citizen Valheim Come and join them if you play these games! Christmas Holiday Break Now that the 16th FH2 campaign is over, those involved in the long process of planning the campaigns will be taking a well deserved break over Christmas and the New Year. However, we have already started making plans for an exciting Campaign #17! We expect the next FH2 campaign to start sometime in March 2024. Keep checking the forums and CMP emails to find out when the new campaign will start and to get signed up! We welcome all new players to join us in upcoming FH2 campaigns, and if you have played in at least one of our campaigns and would like to volunteer for a role as a Squad Leader, Regimental Commanding Officer or even as HQ then please let @Quicksilver or @RayderPSG know by Private Message in the forums and we'll see if we can find a place for you. CMP In 2025 We are looking to increase support for existing gaming groups and the number of games we support over the next year: Continuing our FH2 campaigns; More DiRT Rally 2.0 events; As Star Citizen increases in scope and activities we will be hosting more events including our first entry into the Daymar Rally! Come and join us at ANTCORP! Continue to host our own world server for Valheim; To continue arranging scrims with other communities and clans playing Squad 44; Supporting the expanding community of Hell Let Loose players in the CMP community and arranging events with other communities; Arranging events to play Squad with those who play within CMP. Are there other multiplayer and co-operative games you are interested in that you think the CMP community would enjoy too? If you do, then please post here and also vote in our poll! Donating To CMP In 2024 our donators helped us to exceed our target goal for the year. Without donations to help cover the costs for servers and software we cannot continue to create and host FH2 campaigns, support new games when possible; as well as run the forums, Teamspeak and Discord channels. As we begin a new year we will again need members to step up and donate whatever they can afford to help cover the monthly community costs - even a few Euros will help. You can use the button below to make a single or monthly donation to CMP, or use the buttons on the side bar of the Home page.
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Getting BF2 Error Debug assertion failed! on CMP Berlin map
bsn19 replied to bsn19's question in Technical Help
Ok, So, it was managed to fix the problem, although not completely. The problem was in the incorrect kits and equipment. The fix is just replacing this server.zip and mapdata.py in fh2/levels/cmp_berlin_coop folder. server.zip mapdata.py -
Hello@all! Does anybody know how to get your BF2 Personal(Player) ID? I found this, but i cannot find this file: Finding your PID# Go to the installation folder for BF2 and open the gp.info file -- it's just a text file, so wordpad, notepad or any text editor will do. Inside you will find the Player ID number inside brackets []. Here's what it looks like for me: G:\Program Files\EA GAMES\Battlefield 2 Code: 2 [43917103] userid=37036973 valid=1 nick=tf-Hitman uniquenick=tf-Hitman (There is more to the file, I just truncated it because the rest is unimportant.) YOUR PID IS NOT THE userid FIELD. Please, it's the number right above it in the brackets. Probably because I have installed FH2 standalone. Thx&Greetz DocX
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Getting BF2 Error Debug assertion failed! on CMP Berlin map
RAnDOOm replied to bsn19's question in Technical Help
That map has not been updated in a while. Most probably is not working at all for singleplayer or even multiplayer. -
DocX.ger changed their profile photo
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Quisiera añadir que, con la update, es MUY posible que se os HAYAN DESCONFIGURADO LOS CONTROLES. La siguiente vez que iniciéis FH2, por favor, dedicad unos minutos a revisar que todos los controles estén configurados como deseáis.
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GeJota started following CAMBIOS Y NOVEDADES RELEVANTES CON VERSIÓN 2.65
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Getting BF2 Error Debug assertion failed! on CMP Berlin map
bsn19 posted a question in Technical Help
So what I did:I loaded Berlin_64 and _32 maps both in singleplayer and in multiplayer-coop mods. The map loads fine, but when I select any spawn point and confirm, I immediately get the error: Both FH2 and CMP are updated to the current version. For example, Tarawa map on the other hand works fine. ps: seems like I'm not the onlyone who get this error, found few people on reddit with the same issue -
Darkisthenight changed their profile photo
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de FH2, y trae varios cambios sensibles que creo que son merecedores de explicación. 1. El primer cambio sensible tiene que ver con la nueva función añadida en la última gran actualización, la inclinación a izquierda o derecha como en los juegos modernos. Con la 2.65, ahora PODEMOS ELEGIR LA TECLA QUE QUERAMOS para inclinarnos, y podemos también SELECCIONAR SI QUEREMOS MANTENERNOS INCLINADOS AL PULSAR UNA VEZ LA TECLA ( debiendo pulsarla de nuevo para ponernos rectos, o apretar la tecla de correr) O TENER QUE MANTENER LA TECLA APRETADA PARA SEGUIR INCLINADOS. Para ello, nos dirigiremos a Controles>Infantería>Inclinar izquierda y derecha. Como veis en la siguiente imagen. En "Activar Inclinar", si dejáis marcado, el personaje quedará inclinado indefinidamente hasta que volváis a tocar la tecla asignada o la de correr. PERO OJO, porque los devs HAN HECHO POSIBLE VOLVER A LA ANTIGUA COMBINACIÓN SHIFT + A/D si lo preferís. Para ello, debe hacer lo siguiente: Abrimos el directorio de instalación de FH2 y vamos a >Mods\fh2\fh2settings\fh2utils.con ( archivo que se puede con bloc de notas o notepad + ). Imagen de ejemplo: Una vez abierto el archivo, en "strafeSprintLean" cambien el valor de 0 a 1, o si no hay valor, añadan un 1, como se ve EN LA IMAGEN. Después de eso, guarden los cambios. 1.1 Peeeero, como decía, la actualización trae más novedades a este respecto. Resulta que ahora TAMBIÉN PODREMOS ELEGIR SI MANTENERNOS AGACHADOS O NO tras presionar la tecla asignada. Anteriormente, debías mantener pulsada la tecla para mantenerte agachado sí o sí. Esto, junto al cambio explicado justo antes, facilita inclinarse al estar agachado. Para ello, una vez más >Controles>Infantería>Activar agachar. Marcamos o no en función de lo que deseemos, con el mismo proceso explicado antes. 2. Más cosas. La manera de cambiar la mira de los fusiles francotiradores TAMBIÉN ha sido modificada. Anteriormente, teníamos que usar las teclas de comandos (Q o T, una de esas) para elegir entre mira telescópica o mira de hierro. Pues bien, eso también se ha automatizado, y como no es muy intuitivo, os lo enseño, aunque debería haberse establecido por defecto. Esta vez el destino es distinto> controles> COMÚN>Selecc. Cámara. Ahora, sencillamente apretando la tecla asignada en Selecc. Cámara, C en este ejemplo, la mira del fusil francotirador cambiará cada vez que apretemos, al apuntar. Se ha querido usar esta sección porque no hay ya muchos espacios libres y algunos se quieren usar para futuras nuevas funciones. 3. Otra cosa relevante, que no tiene que ver con el gameplay, es el directorio en el que se guardan los perfiles, el CACHÉ (ojo!!), las Capturas, etc. Anteriormente, como recordarán, estas se guardaban en MisDocumentos/FH2. Pues bien, aparentemente, tener eso guardado en mis documentos era una fuente de problemas para muchos usuarios, entre la sincronización de disco y las restricciones de acceso del sistema operativo se producían errores que provocaban que algunos jugadores cuando no pudieran guardar o cargar sus perfiles, perdiéndolos. Por eso, la carpeta AHORA se encuentra en LocalDisk(C:)\Usuario\(tu usuario)\LOCALAPPDATA%\Forgotten Hope 2\ Sin embargo, esto presenta una serie de problemas, ya que "LocalAppdata" suele encontrarse automáticamente escondido por windows. Por esa razón OS RECOMIENDO MUCHO hacer lo siguiente: 3.1: Abrid el ejecutor de comandos, con WINDOWS+R 3.2: Se os abrirá el ejecutor de comandos que debe mostrarse como en la siguiente imagen. En el espacio para escribir, pongan "appdata" y acepten. 3.3: Posteriormente, se os debería abrir la carpeta de appdata, y dentro encontrar estas carpetas o similares. Van a "LOCAL". 3.4: Dentro, encontrarán normalmente bastantes carpetas. Surfean y deben encontrar la carpeta de toda la vida, "ForgottenHope2". Esa es la MISMA carpeta que hemos tenido hasta esta actualización en MisDocumentos. Encontrarán todo lo mencionado: caché, perfil, screenshots, demos del battlerecorder...Y en principio la vieja de mis documentos se puede eliminar sin problemas. 3.5: Para NO tener que HACER ESTO UNA Y OTRA VEZ, RECOMIENDO, botón derecho en Forgotten Hope 2 y crear acceso directo. De esa manera, pueden mover ese acceso directo a done quieran: Escritorio, a donde siempre lo han tenido en Mis Documentos...donde quieran, y se ahorran hacer esto continuamente. 4. Para acabar, quiero hablar del tema del HUD que lleva ya más de un año disponible y algunos todavía no saben como se usa o para qué, y se siguen quejando de las marcas que ponen los squadleaders (por ejemplo), cuando lo que ocurre es que no han aprendido de las opciones que les da el juego. Hace tiempo como decía se añadió en el launcher de FH2 la sección de HUD. Una vez van ahí, arriba tienen la opción general de esconder o no la información que se ve mientras juegas ( todo lo que no sea terreno, texturas, armas, etc...) como el minimapa, la lista de muertes...o las famosas marcas del SL. Una vez asignada la tecla que quieren y activada esa opción, abajo tienen TODAS las opciones que se pueden: mantener por siempre, desaparecer por siempre, o ACTIVAR Y DESACTIVAR (Show, Hide o Toggle, como se muestra en el recuadro y por ese orden) con la tecla de toggle que previamente asignaron. Para los dichosos markers, sería la opcion de "Nametags y 3D Icons", por ejemplo. En mi caso, cuando un marker me molesta para perseguir una kill, simplemente lo quito con la tecla de toggle, sin quitar de esa manera la información general a los demás. Pero literalmente pueden esconder todo lo que quieran pulsando una tecla y hacerlo volver a aparecer pulsando esa misma tecla. Cualquier duda o pregunta, aquí o al grupo.
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Thanks for sharing @RAnDOOm !
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Christmas Event Posted by: Guarnere, Matt Baker and Eat Uranium 15.12.2024 20:00 GMT Hello and welcome back to another Forgotten Hope 2 update. Firstly we would like to thank everyone who had voted for us in the first round of ModDB's Mod of the Year competition again. We have once again made it to the second round of voting among the Top 100 Mods. We would once again be very thankful for any votes that you might want to send our way. We will be running another event over the Christmas season, bringing with it a few new maps made by the FH2 and CMP team. The event will run with the map list below over the following weeks: Friday 20th December to Sunday 5th January The map list will be the following official maps: Bastongne Eppeldorf La Hardt Forest Meuse River Operation Mars St. Vith As well as the following new and updated maps: Foy Hatten Rittershoffen Herrlisheim La Gleize Operation Little Saturn The Storm Valirisk Verdenne The Italian Vanghetta per fanteria Mod. 1907 was the standard spade issued to the Italian infantry through WW1 and WW2. This trench shovel is particularly characterized by having two tiny holes drilled in the blade. This tiny detail was to allow the shovel to be attached to the knapsack using a leather strap or to be attached to the frog that held both the rifle bayonet and the shovel. The Regio Esercito Italiano was one of a kind among other armies in using this carrying system. The Italian Vanguetta was also very popular among the Afrika Korps Pioniers, who also used it during the North African campaign. Ours was made by IvanWazowsky. The No.36M Mk.I was an improved version of the World War 1 era No.36 Mk.I fragementation hand grenade. This defensive grenade, that became the British Army standard hand grenade in 1932 and through WWII, was designed with an oval body featuring a cast iron grooved pattern, a hand lever and a safety pin with a ring. The main improvements that differentiated it from the previous version were that it was waterproofed by coating with shellac. This chemical kept moisture and humidity out of the detonator's fuse, making it more efficient in tropical and hotter climates, hence, the letter "M" for "Mesopotamian" in its designation. The green band paint in the center of the grenade indicated that was filled with a mixture of Baratol and Trotyl and the red "X's that was waterproofed. This family of grenades, starting with the No.5, followed by the No.23, to the present one, were nicknamed "Mills Bomb" from the name of its designer. The new WWII-period texture was added by CptBocquier, to the original model made by McGibs. The Belgian Grenade Defensive Mills or Mills-Granaat was a defensive grenade used by the Belgian Army during WWI through WW2. They used the No.5, No.23 and No.36 versions with a blue and yellow band painted of them and they were filled with Tolite/Salpeter as explosive charge. During and after WW1, the Belgian Mills grenades were supplied by a large number of British manufacturers and there were still sufficient numbers to equip the Belgian Army in 1940. The Grenade Offensive or O.F.-Granaat used the same thin sheet metal pressed oval body design as the French Grenade Offensive N°1. Nevertheless, the main visual feature was the large Belgian ACEC 38 fuze, manufactured by "Atelier de Costructions Electriques de Charleroi", located in Herstal. The model of the Belgian Mills Grenade was made by McGibs and the texture was added by Matt Baker. The Grenade Offensive was made by Seth Soldier. When originally conceived in 1940 the requirements for the M1 Carbine called for a select fire gun that had the ability to operate in both semi-automatic and fully automatic configurations. As the design progressed this requirement was dropped and the mass produced version of the M1 Carbine became a semi-automatic weapon. During the war, troops in the field (especially those in the Airborne and fighting in the Pacific) showed a real desire for a personal defense weapon that could utilize fully automatic fire in close quarters. This drove enterprising armorers to convert many M1 Carbines to fully automatic fire with field modifications. Anecdotal accounts relay numerous instances of veterans modifying their M1s by adding an auto-sear to the internal components to create an ad-hoc, fully automatic or select-fire carbine. In May 1944 Winchester, Springfield Armory and Inland Manufacturing began developing a standardized group of components that could be added to an M1 Carbine to give it the select fire ability. Inland and Springfield eventually created the T17 and T18 conversion kits respectively. As these kits were tested in the field, the select fire carbines became known as T4 Carbines until October 1944 when the T4 project was officially adopted into the Carbine, Caliber .30, M2. Our M1 Carbine was made by Seth Soldier and converted by Matt Baker. On November 27th, 1944, Hitler ordered the creation of 20 to 30 Flammpanzer for the upcoming Unternehmen Nordwind. These flamethrower tanks were to be built on the existing chassis of available Panzer or Sturmgeschütz as quickly as possible. By December 3rd the Army reported back that a total of 30 to 35 Flammpanzer could be created by refurbishing at least ten Pz.Kpfw.III (Fl) and converting twenty Jagdpanzer 38(t). The Jagdpanzer 38(t) were pulled from the Böhmisch-Mährische Maschinenfabrik (BMM) production line in December and subsequently displayed the later type of production modifications such as the flammvernichter muffler, removed armor guard for the driver’s periscopes and later type of idler wheels. The main 7.5cm gun was removed and an armored plug was welded over the aperture with a hole that allowed the Köbe flamethrower a limited traverse and elevation. The weapon was aimed by way of a periscope of the same type used by the driver on the Panther G that was protected externally by a sheet metal cover. Inside the vehicle was a tank with 700 liters of flame oil and a pump that allowed for approximately 60-70 bursts of fuel out to ~35-50 meters. This fuel was ignited using cartridges and ejected from the end of the nozzle that was covered by a two piece sheet metal shield. The Flammpanzer 38(t) retained the MG-34 ‘Reundumfeuer’ mount that allowed the crew to use the weapon while protected inside the vehicle, however this was likely relocated to the center of the roof to accommodate the rearranged hatch layout. The loader’s and commander’s hatches were retained in the same positions but a 3rd hatch was added to the front of the roof above the driver and gunner’s position. A fuel filler cap on the roof and an exhaust on the rear hull for the flame fuel pump engine was also added among other miscellaneous parts. Two units were assembled for the Nordwind offensive in the form of the 352. & 353. Panzer-Flamm-Kompanien and subordinated to Army Group G for the Operation. Our original Jagdpanzer 38(t) was made by Toddel and the Flammpanzer modifications were made by Matt Baker. Along with the previously announced wide repertoire of Willys MB variants, we also bring you the important version equipped with the .30 caliber Browning M1919A4 that was widely used in the US Infantry and Armored Divisions and their allies. Textures were made by Matt Baker and the original model was made by Rad and Toddel. In the effort to try to represent in the most reliable way the different vehicles and assets present in the mod, the FH2 team has continued their research and documentation, successfully adding more new correctly historical sights for the different existing tanks and updating and correcting some others. These updates have been made by Seth Soldier and McCloskey with the help of Radiosmersh and Guarnere's research. Reworked sights: TFMD (T-34 Model 1941) TFMD-7 1943 version (T-34 Model 1943 and KV-1S) No.43x3 L Mk.I (Sherman VC 'Firefly' and 17-pdr M10 SP 'Achilles IC') TZF 5b Vergr. (Pz.Kpfw. IV Ausf. F and Pz.Kpfw. III Ausf. N) TZF 5d (Pz.Kpfw. III Ausf. J with 50 mm KwK 38 L/42) TZF 9b (Pz.Kpfw. VI Ausf. H 'Tiger') TZF 9d (Pz.Kpfw. VI Ausf. B 'Tiger II') New sights: T-5 (KV-2 Model 1940) TOD-8 (KV-1E Model 1940) Alzo per Semovente 75/18 (Semovente M40 da 75/18) TZF 5e (Pz.Kpfw. III Ausf. J with 50 mm KwK 39 L/60 and Pz.Kpfw. III Ausf. L) TZF 5f/2 (Pz.Kpfw. IV Ausf. H) TZF 9c (Pz.Kpfw. VI Tiger Ausf. E) Original news here : http://forgottenhope.warumdarum.de/news.php?id_news=666
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Best: - Cool, different fast paced map Worst: - Ba-10 flipping hahaa , and me on a tank Funniest: - coalmine! Most hated player: - no one Most loved/liked player: - everyone Best Battle Photo - https://cmp-gaming.com/topic/6449-best-battle-photo-medal/ Other: -
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