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    Daymar Rally - Practice Saturday, December 13th, 2025 6:00PM - 11:59PM UTC Practice for the 2955 Daymar Rally.
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  4. Thanks for everyone for this Campaign! That was one of the very close and balanced CMP Campaigns ever! Double enjoyed because of Kerst was our Soviet General in Soviet Front! Third enjoyed because we still played together against politics situation in real world! Thanks my friends!
  5. Thank you everyone involved in this as always ! It was a great campaign after many unbalanced ones, it felt so tight! As always, I would like to thank everyone involved in making the campaign possible, starting by all the grunt players and the new ones (or old that i didn't know before!)who joined us. Expecting and hoping you to join us in the future ones too! : @Sanny @155Hammer @Austin Nomad @Pvt. Francis de Gaule @ZAHL2 @Monkemalkin @d1zar @Georgi69w @Sal1eri @Gen_Pierdziejev @madderMax @SemiBahn @AndrewWMS @HotWingser @Xs1nq @Menetys @UnfunkyUFO @AittamTTv @Klaz @Argenchino @MarceloGallardo @El_Benjax @Asde900 @JDCP @chocolatero303 @johnconnor4 @PANZERLIED 22 Thank you to all the people involved in leading roles and mapping! The toughest spot, the one most people fears, the one whose real goal is to make it fun for the rest. Thank you @turbomursu @GeoPat @The_Green_Bunny @Watchtower @dumbbPunk @Pr0z4c @genp @knokworst @Magnet_Butt @Superkalasnikov @Haraldt @Belzebuth @Pepinio @Blander @L.L.HERRAIZ @Magnet_Butt @Kerst @Vlasov @lelik156 @ZZZkam1kadzeZZZ @Hubert(PL) @GeJota @wanchekid @Pichu1199 @TomTom39 @CptBocquier@yugba @Papillon Big thank you to all the admins and planning involved people. Your work is not appreciated enough, and there is a LOT of work behind the curtains. @kummitus @RAnDOOm @Quicksilver @Papillon @Sir_Kowskoskey @Erwin Many thanks to ALL the own language groups and their people in charge who make a huge work mantaining the good vibes and atmosphere among those. Polish, Russian speaking, German speaking, THANK YOU-DZIEKI-СПАСИБО-ДЯКУЮ-DANKE SEE YOU ALL SOON!
  6. Thanks, friends! I've only been here a short time, but I can confirm that CMP and FH2 are an unforgettable experience. Thanks for the great work of the developers, mappers, and admins. Thanks for the great patience you have with us. "Sometimes the energy of combat transforms us into demons, but always go in peace".
  7. Thank you to everyone that joined this campaign! A special thank you also to @Quicksilver for all his work.
  8. The 17th FH2 Campaign: The Unyielding Has Ended - Congratulations to the Axis on their win! From all of the Committee, Admins and Moderators we want to thank everyone who took part in our seventeenth FH2 campaign. Yet again another FH2 campaign is over, and what a campaign it has been! Up until the final battle, the scores swung wildly between Allied and Axis taking the lead, and, with just a 41 point difference going into Battle #10 at Tornio, the campaign could have gone either way. In the end, a strong finish from Axis secured the victory, but we can all agree that the campaign felt incredibly balanced throughout, with a lot of fun maps and some great experiences. The next campaign will take us back to the Pacific and will start some time in September 2025, so keep checking the forums and Discord for further news! Some interesting statistics from the 17th campaign: In total there were nearly 55,000 kills over the course of the 10 battles (including team kills) - an average of around 5,431 kills per battle. The top tank in this campaign with over 1,750 kills was the T-34/76, with the BT-7 in a distant second with 612 kills. The Lavochkin La-5 ruled the skies with over 160 kills while the MiG-3 took second place. There were 270 close range kills made with bayonets, knives, entrenchment tools and spades, with bayonets being the favoured melee weapon. 279 players were unlucky enough to step on an anti-personnel mine during the campaign. 101 anti-tank mines were used to destroy vehicles and tanks over the course of 10 battles. Get all the stats from Campaign 17 here You can also view the scoreboard for Campaign 17 here A Big Thank You To Everyone Who Yet Again Made Another Campaign Possible Our HQ's, CO's And SL's Thank you to all those that helped to lead armies and squads in this campaign. Kerst - CptBocquier - Blander Pr0z4c - dumbdPunk - Vlasov - lelik156 - ZZZkam1kadzeZZZ - genp - TomTom39 - Erwin - knokworst - Haraldt - Belzebuth - GeJota - wanchekid Without you volunteering to help lead, we would not have been able to run this campaign! Mapping and Mapping Support Papillon, Geopat, Watchtower, Pr0z4c, king_tigernator, CptBocquier, Blander, Vlasov and Ayrton Our amazing group of dedicated volunteers has once again generously devoted their personal time to create the maps used in this campaign. Despite balancing families, jobs, and other commitments, they consistently manage to prepare these maps in time for our events. This team has played a crucial role in ensuring the maps are ready for training and battles. Some members have created new maps from scratch, while others have enhanced existing maps to meet high standards suitable for our campaigns. Their tremendous effort has been instrumental in getting the maps ready for this initiative, and we extend our heartfelt gratitude for their hard work! Without these talented mappers, we wouldn't have access to such amazing custom campaigns and would instead rely on public maps, hoping they function well in an organized setting. We also appreciate those who have contributed by introducing interesting vehicles, player models, weapons, and buildings to the campaigns. We are in need of more volunteers to learn map-making and assist in creating new maps or updating existing ones. If you're interested, please let us know, and we will provide resources to help you get started. Game Servers and Teamspeak kummitus kummitus is a key individual in keeping the servers and communication platforms running seamlessly, offering vital assistance to Papillon and the mappers as they develop and refine the maps for our campaigns. Without his expertise in handling the technical aspects of the campaigns, including the communication tools and forums, many of the features that enhance our campaigns would not exist. We are truly thankful for all his hard work! Forums, Graphics, Social Media and Community Support RAnDOOm Sir_Kowskoskey Hawk RayderPSG Erwin RAnDOOm is essential in organizing our campaigns, handling everything from setting up forums and the campaign interface to managing medals, advertisements, and social media promotions. He also provides valuable support to officers and HQ by facilitating forum access. When we kick off a campaign and open up registration, you can count on RAnDOOm's extensive preparations to ensure everything is in place and on schedule. His contributions are vital in helping us meet the demanding timelines for our biannual campaigns. Sir_Kowskoskey, RayderPSG, and Hawk dedicate themselves to engaging with various language regiments and players, encouraging them to step into leadership positions while keeping an eye on potential player counts and faction preferences for each campaign. Their efforts in coordinating with HQ and officers to ensure seamless operations are a part of the reason why our FH2 campaigns are so successful! Hawk and Erwin take charge of creating the eye-catching campaign advertisements (Hawk's designs are always creative and beautifully made!) and the immersive map loading images, which often include thought-provoking WW2 quotes. Their creativity adds those finishing touches, to our campaigns and the maps. Map Balancing and Feedback Hawk RayderPSG Ayrton Hawk and RayderPSG tackle the demanding and often underappreciated responsibility of ensuring a fair balance among weapons, vehicles, and aircraft on campaign maps. Even in the face of regular feedback regarding weapon balance, they always do their best to research and check the loadouts before each battle is played. A special shoutout to Ayrton for his input regarding historical accuracy and potential loadouts in this campaign too. Unseen by many, they always participate in thorough discussions about map content, consistently emphasizing balance and steering clear of personal biases, whether they are in the heat of battle or leading a squad. We are immensely grateful to them for their commitment to creating a level playing field for all participants! AND FINALLY A MASSIVE THANK YOU TO YOU, THE PLAYERS WHO JOINED OUR CAMPAIGN! We are thrilled to see that so many of you consider CMP a friendly space to connect and enjoy gaming with others who share your interests. Our goal is to keep nurturing this community, broadening the variety of games we explore, and empowering members to spearhead the introduction of new games for everyone to experience together. If you have a game that you’re enthusiastic about and think would resonate well with our community, don’t hesitate to reach out to a Committee member or an admin via PM. We’d love to assist you in organizing a group within CMP! Donating To CMP Without donations to help cover the costs for servers and software we cannot continue to create and host FH2 campaigns, support new games when possible; as well as run the forums, Teamspeak and Discord channels. We are now midway through 2025 and we need members to step up and donate whatever they can afford to help cover the monthly community costs - even a few Euros will help. You can use the button below to make a single or monthly donation to CMP, or use the buttons on the side bar of the Home page.
  9. Thank you to the members below that have donated to CMP this year until now on 6th July 2025 @Quicksilver - € 5 Monthly Donation @Incognito - € 20 Donation Unknown - € 10 Donation @Spindrifter49 - € 10 Monthly Donation @GeoPat - € 10 Monthly Donation @The_Green_Bunny - € 45 Donation @Strauchdieb - € 50 Donation @AL-SAHAD - € 30 Donation @eXHaLe - € 35 Donation @WasntmeNL - € 50 Donation @Strauchdieb - € 20 Donation
  10. Best: -Thank you admins for making such a great effort, these good memories remain in my heart! Worst: -There is nothing negative, always learning and brotherhood Funniest: -All! Most hated player: - No one, maybe me... autoban jaja Most loved/liked player: -All Best Battle Photo - Some pics, some moments of this epic Campaing ( read below for more information ) https://cmp-gaming.com/topic/6736-best-battle-photo-medal/ Other: - THANKS
  11. Best: - Amazing campaign overall! It was decided until the last battle. Very well balanced. Worst: - Me being the only defender at a back flag. Not good at all. Players need to know the basics. Funniest: - Everyone Most hated player: - No one Most loved/liked player: - Everyone Best Battle Photo - "Just me myself and i. And some booze to make me happy." ( read below for more information ) https://cmp-gaming.com/topic/6736-best-battle-photo-medal/ Other: - Thank you to everyone that joined this campaign. Now we rest and in September we are going into the Pacific.
  12. Share your opinions about the battle. Replies are ok but no flaming, keep it clean! Copy and paste below: Best: - Worst: - Funniest: - Most hated player: - Most loved/liked player: - Best Battle Photo - ( read below for more information ) https://cmp-gaming.com/topic/6736-best-battle-photo-medal/ Other: -
  13. The Road to Forgotten Hope 2.66 Red Christmas - Part 8 Posted by: CptBocquier 17.06.2025 10:00 GMT Hello and welcome back to another Forgotten Hope 2 update. We are pleased to announce that version 2.66 Red Christmas has now been released and is available to download through the FH2 Launcher. We look forward to seeing you on the servers! If you have missed any previous updates this week, you can find links to them here: Go to Road to Forgotten Hope 2.66 Red Christmas - Part 1 Go to Road to Forgotten Hope 2.66 Red Christmas - Part 2 Go to Road to Forgotten Hope 2.66 Red Christmas - Part 3 Go to Road to Forgotten Hope 2.66 Red Christmas - Part 4 Go to Road to Forgotten Hope 2.66 Red Christmas - Part 5 Go to Road to Forgotten Hope 2.66 Red Christmas - Part 6 Go to Road to Forgotten Hope 2.66 Red Christmas - Part 7
  14. The Road to Forgotten Hope 2.66 Red Christmas - Part 7 Posted by: CptBocquier 16.06.2025 18:00 GMT Hello and welcome back to another Forgotten Hope 2 update. Today we are nearly at the end of this set of Road to news, and so we end on a summary of the new content coming in 2.66 Red Christmas. 2 New maps: Pogostje Verdenne 7 New vehicles: BA-10M BT-7 model 1937 KV-1E KWII-B 754(r) ZiS-5, ZiS-6 & ZiS-5V trucks, including ammo and AA variants Reworked weapons, vehicles and playermodels, including: Mosin Nagant M91/30 with PE Scope Field modified SVT-40 Curtiss P-40E "Kittyhawk" with soviet colours T-26 model 1933 in original soviet configuration Polish Army of the East Many further changes, including: Various maps updated and tweaked Updated AI templates Various code fixes and updates to solved problems and crashes A more comprehensive list of changes can be seen in the Red Christmas 2.66 Changelog. If you have missed any previous updates this week, you can find links to them here: Go to Road to Forgotten Hope 2.66 Red Christmas - Part 1 Go to Road to Forgotten Hope 2.66 Red Christmas - Part 2 Go to Road to Forgotten Hope 2.66 Red Christmas - Part 3 Go to Road to Forgotten Hope 2.66 Red Christmas - Part 4 Go to Road to Forgotten Hope 2.66 Red Christmas - Part 5 Go to Road to Forgotten Hope 2.66 Red Christmas - Part 6
  15. The Road to Forgotten Hope 2.66 Red Christmas - Part 6 Posted by: CptBocquier 15.06.2025 18:00 GMT Hello and welcome back to another Forgotten Hope 2 update. Today we are showing off Pogostje, the second and final map for our Red Christmas release. Being the first 1941 Eastern Front map in Forgotten Hope 2, it depicts one of the desperate attempts by the Soviets to relieve the siege of Leningrad during the winter of 1941-1942. Before that, we are pleased to present you our trailer for this release: From December 17, 1941 to May 8, 1942, the almost uninhabitable area with endless swamps near the Pogostje station on the Mga-Kirishi railway line became a tough battlefield between the XXVIII. Armeekorps and the Soviet 54th Army. The frozen railway embankment was turned by the German 269. and 291. Infanterie-Division into a kind of fortress wall with firing points, bunkers and a labyrinth of trenches. On January 13, 1942, the Soviet 54th Army, being part of the Luban Offensive Operation, in an attempt to unblock the city of Leningrad, started the assault towards the German entrenched positions. The operation did not achieve its operational goals and turned into a series of bloody battles for separate fortified areas. In less than 6 months, tens of thousands soldiers were killed around this small village. Pogostje was made by John Tomasson. You can find the minimap and a preliminary vehicle listing here. If you have missed any previous updates this week, you can find links to them here: Go to Road to Forgotten Hope 2.66 Red Christmas - Part 1 Go to Road to Forgotten Hope 2.66 Red Christmas - Part 2 Go to Road to Forgotten Hope 2.66 Red Christmas - Part 3 Go to Road to Forgotten Hope 2.66 Red Christmas - Part 4 Go to Road to Forgotten Hope 2.66 Red Christmas - Part 5
  16. The Road to Forgotten Hope 2.66 Red Christmas - Part 5 Posted by: Guarnere & CptBocquier 14.06.2025 18:00 GMT Hello and welcome back to another Forgotten Hope 2 update. Yesterday we introduced some pre-war trucks from the USSR, today we will have a lend-lease plane and an ersatz truck, depicting the dire situation for the Soviet Army in the first year following the German invasion. From 1941 to 1944, the Soviet Union imported through the Lend-Lease agreement approximately 2,425 American-made Curtiss P-40's, from the B, C, E, K, L and N variants, making it the fourth numerous foreign aircraft in the Soviet inventory after the P-39, the Hurricane and the P-63. The first deliveries of P-40B and C's alongside few Hurricane aircrafts arrived at Arkhangelsk on August 31st 1941, onboard the British freighter S.S. New Westminster City, part of the "Dervish" Convoy that opened the Artic route to the USSR. Those aircrafts were test flown by the 27th Reserve Regiment at the Kadnikov airfield to later be delivered to the different VVS KA (Red Army Air Force), PVO (National Air Defense) Aviation Regiments and the VVS VMF (Navy Aviation). The Aviation Regiments started the war equipped with I-15, I-16 or MiG-3 but after losing these aircrafts during Operation Barbarossa, by early 1942, they started to replace them with P-40C's. Gradually and as a result of subsequent losses, they were replaced by the later P-40 variants such as the E or K. The Soviet P-40's were deployed on all fronts and fought from the air in all the crucial battles like Moscow, Leningrad, Stalingrad, Kuban, Crimea, Kursk or Karelia until 1944, when the shipment of this type of aircraft ended and new modern domestic versions replaced the older P-40 models. Our Curtiss P-40E was made by Rad, Lobo, Stubbfan, Herc and textured in soviet colours by Matt Baker. At the end of 1941, due the proximity of the German Army to Moscow, the ZIS No. 2 factory was closed and production was relocated to Ulyanovsk, on the Volga and to Miass, in the Urals. It's in this context with an important shortage of raw materials that from February 1942, the ZIS production was forced to be simplified : round fenders were changed with angled ones, cabin was made in wood and the front bumper and right headlight were removed. From 1942 to 1948, a total of 207,260 trucks of this simplified version, called ZIS-5V, were produced. At last for today, we also wanted to write something about an existing content ingame that we never mentionned here, the Zwillingssockel 36. This early anti-aircraft system consisted in a single pedestal with a 360 deegres traverse and equipped with two 7.92 mm Maschinengewehr 34s. The operator sat in a chair at the rear and took aim using a height-adjustable ring sight installed between the two MGs. Entering service in 1936, it was used on static light anti-aircraft positions, for instance on WN 64 at Omaha Beach, or used on board on towed wagons, light cars, halftracks and of course trucks like the Opel Blitz 3.6-36S. Although the production stopped in 1941 given the limitation of the system, leaving room for more capable guns like the 2 cm FlaK, it remained in service practically the entire conflict. Our Zwillingssockel 36 was made by ctz. It is mounted on the Opel Blitz from Mange and jimbob, with the panzergrau texture by Toddel. Last but not least, we would like to share with you the FH2 2.65 Panzerfaust compilation from our dear Slayer1976: If you have missed any previous updates this week, you can find links to them here: Go to Road to Forgotten Hope 2.66 Red Christmas - Part 1 Go to Road to Forgotten Hope 2.66 Red Christmas - Part 2 Go to Road to Forgotten Hope 2.66 Red Christmas - Part 3 Go to Road to Forgotten Hope 2.66 Red Christmas - Part 4
  17. The Road to Forgotten Hope 2.66 Red Christmas - Part 4 Posted by: Guarnere & CptBocquier 13.06.2025 18:00 GMT Hello and welcome back to another Forgotten Hope 2 update. While the Soviet Army was introduced in Forgotten Hope 2.5, it has been equipped since then with lend-lease trucks. Today we introduce what would be ingame the main soviet trucks in the early stage of the war, the ZIS trucks. The ZIS-5 was one of the central pillars and workhorse of Soviet logistics and transportation alongside the GAZ AA and MM truck series during World War Two and beyond. In 1933, at the Moscow Automobile Plant (AMO), the production of the two-axle, three-ton AMO-5 truck started, for commercial and military purposes. Although it was a license-built copy of early 1930s American commercial trucks, it was manufactured like its predecessor, the 2.5-ton AMO-3, with Russian components and not with American truck kits. After the factory was renamed to Factory No. 2 Zavod Imeni Stalina (ZIS), the truck's designation was also changed accordingly to ZIS-5. In parallel, a three-axle version was also produced, designated ZIS-6. This version, like the previous one, served as a base for a lot of specialized versions for different purposes like halftracks, ambulances, and fuel or water tankers among others, the most famous one being the multiple rocket platform "BM-13 Katyusha". Some of them where also equipped with the 7.62 mm anti-aircraft "ZPU M-4" mount. From 1933 to 1941, the total production of the ZIS-5 truck were produced 325,051 units, while 21,239 units of ZIS-6 were made. The ZIS trucks had a crucial role during the "Road of Life", the transport routes that supplied with food, ammunition and other equipment the Leningrad pocket through the ice roads of the lake Ladoga during the winters of 1941-1942 and 1942-1943. Although by July 1944, the majority of new vehicles in the Red Army service came from the Lend-Lease deliveries, like the Studebaker US6, the Red Army was still heavily dependant of the ZIS and GAZ trucks variants. Ours were made by Tedwin-Knockman666 and Matt Baker. If you have missed any previous updates this week, you can find links to them here: Go to Road to Forgotten Hope 2.66 Red Christmas - Part 1 Go to Road to Forgotten Hope 2.66 Red Christmas - Part 2 Go to Road to Forgotten Hope 2.66 Red Christmas - Part 3
  18. Two Point Hospital for free to grab at Epic until June 19th https://store.epicgames.com/en-US/p/two-point-hospital
  19. Share your opinions about the battle. Replies are ok but no flaming, keep it clean! Copy and paste below: Best: - Worst: - Funniest: - Most hated player: - Most loved/liked player: - Best Battle Photo - ( read below for more information ) https://cmp-gaming.com/topic/6736-best-battle-photo-medal/ Other: -
  20. Hello there... I'm back at this topic. Hope you enjoy this as much as I do
  21. The Road to Forgotten Hope 2.66 Red Christmas - Part 3 Posted by: Guarnere & CptBocquier 12.06.2025 18:00 GMT Hello and welcome back to another Forgotten Hope 2 update. Today we are showcasing some elements that were recently updated : the US Army playermodels during the Fall and Winter of 1944. With the release of the 2.4, Forgotten Hope 2 introduced the intense fights of the Hurtgen Forest and the Battle of the Bulge. While the German soldiers in late 1944 were featured in some news, we never took the case to actually showcase the changes that occured on the uniforms of the American soldiers. As depicted in the fields of Normandy ingame, the various units from the US Army operating in Europe used a variety of clothing like the cotton M1941 Field Jacket, the cotton twill M1942 Paratrooper uniform or in some rare case the Herringbone twill (HBT) utility uniform. While most of the soldiers used basic tanned leather shoes with heavy canvas leggings, the paratroopers dropped with distinct jump boots. Many criticism depicted these uniforms as inadequate, like the Olive Drab (OD) n°3 shade of the M1941 Field Jacket that gave poor concealment in the European theater or the lack of large pockets. Another example was the paratrooper trousers that were prone to tore around the knees or the crotch. A new design was pushed by the Army consisting of a standardized M1943 field jacket issued in Olive Drab (OD) n°7, with two large breast pockets and two skirt pockets. No big changes were made on the trousers but various buttons and a looser fit. To remplace the boots and gaiters for all units the M1943 Combat Service Boots was introduced, including a leather cuff that can be quickly fastened with a pair of buckles. While the first tests of the new M1943 uniform occured in Italy in 1943, the logistical situation prevented the use of the new design during the Normandy landings. Paratroopers received their M1943 uniforms just after D-Day engagments, while the rest of the US Army in Europe slowly got issued, making it more widespread in Late 1944. Ingame, the paratroopers from the 101st Airborne fighting in Bastogne are all wearing the M1943 uniforms, even if a lot of troopers kept elements of their M1942 uniforms, notably their jumping boots that were less subject to getting caught in a parachute. GIs fighting in the Hurtgen Forest receive a mix of M1943 uniform and older elements, same for Rangers supporting them. Finally the various units caught in the German Offensive through the Bulge wear a majority of M1943 uniforms, even if some soldiers also use the M1938 Overcoat Mackinaw. Small details like mittens, gloves or scarfs have been repartited through all playermodels depending on the season. While the webbings and gear elements are unchanged, the gear repartition has been remade to underline the task differences carried by each type of unit (Paratroopers, Rangers or simple soldiers). Some helmets and vests also received their divisional emblem or recognition markings, following the pride carried by the soldiers to be a part of a unit or the essential need to quickly recognize a soldier's assignement. The base Winter American playermodels were done by PointBlank86, Remdul, Kev4000, with the faces done by Zero and were reworked by Cpt Bocquier. If you have missed any previous updates this week, you can find links to them here: Go to Road to Forgotten Hope 2.66 Red Christmas - Part 1 Go to Road to Forgotten Hope 2.66 Red Christmas - Part 2
  22. https://x.com/cmp_gaming_com/status/1933179519638159401
  23. Best: - Full server for a decent while Map playing great! Draw battle! Worst: - Nothing! Funniest: - Everything, but i'm sorry to say that messing @CptBocquier bofors spot several times was nice. Then with him, chasing up a panther, epic!! Playing for both HQ's, ty @Kerst @Blander Most hated player: - No one! Most loved/liked player: -everyone! Best Battle Photo - ( read below for more information ) https://cmp-gaming.com/topic/6736-best-battle-photo-medal/ @CptBocquier guarding our back Other: - Ty everyone!
  24. The Road to Forgotten Hope 2.66 Red Christmas - Part 2 Posted by: CptBocquier 11.06.2025 18:00 GMT Hello and welcome back to another Forgotten Hope 2 update. Today, we are showcasing the first map of this release, Verdenne. Some of you have already experienced this map as a Christmas event map; it is now entering the official rotation. Join the American troops trying to set up a cohesive defense line, or follow the German panzers through the dense forests and villages before the Allies regain their air superiority. It is Christmas Eve and the German Ardennes offensive is starting to run out of steam as more and more allied reinforcements and airpower start to pour into the Battlefield. In an effort to rekindle the advance towards the Meuse river, elements of 116. Panzer-Division use the bad visibility to infiltrate into American lines near Verdenne and Bourdon. A confused battle ensues, with elements of the US 84th Infantry Division bypassed in the village and German tanks lumbering through the foggy forests. Verdenne was made by Ts4EVER. You can find the minimap and a preliminary vehicle listing here.
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