FH2 CAMPAIGN #16 - DARKEST HOUR - IS NOW OPEN
BATTLE #7 - CHANIA AERODROME - WILL START IN:
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Everything posted by RAnDOOm
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LETS GO GO GO! There will be a very detailed graphic announcement regarding this release on Saturday! Thank you @Hawk
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until
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Best: Playing again after 2 weeks off. Worst: My aim. Really bad. Funniest: Me missing 2 shots on @Papillon . He turns takes out his bazooka and bang. Im dead. Most hated player: @Papillon Most loved/liked player: Everyone Best Battle Photo - https://cmp-gaming.com/topic/2786-best-battle-photo-medal/ "How many fresh hamburgers ? 3 our 4 ?... 100 players ? Ok! Ill try to be fast!" Other: -
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FH2 Campaign #7: "Overlord" Is Now OPEN!
RAnDOOm replied to Quicksilver's topic in General Announcements
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Once again a big Thank You to everyone that has donated until now in 2020 Proud to be a member of CMP-Gaming
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Happy Birthday @Mr.ThunderMan !
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FH2 Campaign #7: "Overlord" Is Now OPEN!
RAnDOOm replied to Quicksilver's topic in General Announcements
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until
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Happy Birthday @RayderPSG and @Layon !
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FH2 Campaign #7: "Overlord" Is Now OPEN!
RAnDOOm replied to Quicksilver's topic in General Announcements
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The Road to Forgotten Hope 2.56 Part 6 Posted by: Eat Uranium 15.05.2020 12:00 GMT Hello and welcome back to another Forgotten Hope 2 update. We are pleased to announce that Forgotten Hope 2.56 is now live! You can download it by starting the Launcher. New and returning players can download the launcher from our downloads page. We hope to see you on the battlefield! For those of you who downloaded the pre-release files, the password is: 8d3v4AS1Ug
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The Road to Forgotten Hope 2.56 Part 5 Posted by: Eat Uranium 14.05.2020 18:00 GMT Hello and welcome back to another Forgotten Hope 2 update. Today we have a few things to show off while you wait for tomorrow and the big update. To start with, we have a more complete changelog than the quick overview we gave yesterday, that you can read here. For those of you who missed it on our Discord, here is a large copy of our release image made by the talented FatJoe. Ts4EVER has continued his blog post where he explains a bit more about what to expect from the two new maps, and you can read that here. As some of you might know, both Ts4EVER and Slayer from our team regularly post gameplay videos of FH2, and they have both released this week compilations to say goodbye to 2.55 and welcome in 2.56. You can watch those here and here. Finally, while filming our trailer, Hawk also managed to take some amazing screenshots of our new content. Here are 8 of the best:
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The Road to Forgotten Hope 2.56 Part 4 Posted by: Eat Uranium 13.05.2020 18:00 GMT Hello and welcome back to another Forgotten Hope 2 update. Today we are showing off some final renders of weapons you will be able to use on Motovskiy Bay, and also covering some of the other changes that you will be able to find in 2.56. Firstly however, in acknowledgement of the large download size for 2.56, we have prepared a pre-release file that you can download now. We will release the password to this on Friday at the same time as the patch is released to the FH2 Launcher. Torrent Mirror 1 Mirror 2 In the late 1920's, fresh off his successful light machinegun design, Vasily Degtyaryov began to work on a submachinegun. Initially just a scaled down design of his earlier DP including the pan magazine, by 1931 it had be refined to a more conventional design with a 25 round box magazine chambered in the new Tokarev pistol cartridge. This design was finally adopted by the Army in 1935 as the PPD-34. Initial production was very slow, hundreds to a couple of thousand a year, and the Army was struggling to find a place for the new weapons. All in all, no more than about 5000 were made. In early 1939, an update to the design was introduced as the PPD-34/38, featuring a few minor changes to make the gun stronger and make magazines more interchangeable. However around the same time the Army withdrew all PPDs into storage in anticipation of the new SVT-38, and only a few NKVD border troops kept theirs. This would soon change again however, with the Winter War giving the Red Army a brutal lesson in just how effective submachineguns could be. In December of 1939, the weapons began to be re-issued to the Army, and by the middle of January these were supplemented by a drum magazine copied very closely from the Finnish Suomi KP/-31. These drums needed a feed tower to fit into the magazine well and were not considered reliable. About this time, the cooling holes on the barrel jacket were simplified to slots. No more than 15000 PPD-34/38s of all types were manufactured until March 1940. To simplify the design further and allow for a more reliable direct copy of the Suomi drum, the design was modified again. This new PPD-40 was visually distinct from its predecessors, with the two part stock to fit the new magazines. It also initially featured a fixed firing pin, but this change was problematic and was reverted within a month. About 80000 PPD-40s were produced during 1940 and into early 1941 before being replaced on the production lines by the cheaper and quicker to produce PPSh-41. Production of PPD-40s would continue inside the Siege of Leningrad using old tooling left behind by retreating factories, with nearly 45000 made to the start of 1943. Our PPDs have been made by Seth Soldier. 3 New playermodels: Fallschirmjäger Red Army Cavalry Red Army Telogrieka 2 New maps: Tali Motovskiy Bay 9 New weapons, including: Nagant 1895 MP38 PPD-40 BraMit silencer for Mosin rifle and Nagant revolver B4 anti-personnel landmine 10 New vehicles, including: Finnish Captured T-34 Finnish Captured KV-1 Messerschmitt Bf 109 G2 Centaur Mk.IV Lendlease Soviet Valentine Mk.VII Many further changes, including: New prone crawling animations for all handweapons Language support added for Polish, Spanish and Vietnamese Many new and improved vehicle engine and track sounds New 16 and 32 player layers for Operation Cobra and Sidi Rezegh Improved animations and sounds for many handweapons Improved animations for playermodels Improvements to weapon projectiles, including accurate tracer colours, other effects and sounds Reworked recoil for most handweapons And last but not least, the final batch of screenshots showing off some new content: