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eXHaLe

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Posts posted by eXHaLe

  1. On 11/10/2018 at 12:27 AM, Humledrik said:

    Worst: Team balance is completely askew with far too many of the players we know to be really good at this on the same side.
    This needs to change in future campaigns

    Unfortunately that is the truth. And this should be fixed right now.

    On 11/13/2018 at 1:02 PM, RayderPSG said:

    Funniest:  @Pichu1199 and me searching a spotted guy. We char with bayonette, Pichu does the job from his back. After 1 sec he gets headshot. 

    "You are fake news, you are a rude person" :D

    692608584_1vlcsnap-2018-11-14-19h11m43s171(Copy).thumb.jpg.340eec5710bd2f55439a363206d54d23.jpg

    Best:  +80 players, hard fights for River crossing and Reservoir

    Worst:  Battle last only for three hours

    Funniest: Flamethrower duell with @Pichu1199, sunk the landing craft with a long range rifle grenade shot

    Most hated player: none

    Most loved/liked player: everyone

    Best Battle Photo -
    https://cmp-gaming.com/topic/1573-best-battle-photo-medal/

    Other: The imbalance must be corrected, the best would be a strong player would switch over. Let´s keep the moral up.

    • Like 1
  2. On the 762 server it is activated, as it is desired by the developers of FH2. It is argued that this is intended to serve realism, but in my opinion it takes much of the game's originality, the immediate sense of achievement by the display of a hit. Anyone who has ever tried to shoot a plane without hit detection with a MG knows what I mean.

    I had this experience in one of the last encounters, own pilots were missing and the opponent did some neatly duck shooting with their fighter bomber.For experienced Flak gunners, this may not be a problem, but for everyone else, it's just frustrating. And that's not the point of the matter after all. Forgotten Hope 2, as a modification of the pure arcade shooter BF2, goes for realism. Nevertheless, the developers have implemented the "hit detection" via the crosshairs. Why does CMP prefer to disable the same? Gameplay Realism in the sense of PR or Post Scriptum, is not the subject in the series of FH2 campaigns at CMP. You could play the over-realism card and spawn only once per round, after 10 minutes the round would be either over or in a state of shock. The realism part in FH2 is done with the selection of contemporary equipment. That's exactly what I want to see, e.g. Tiger tanks and Sturmgewehre as from 1943 etc.
    Do not overdo it with pseudo-realism folks.

    Presumably this has been done to create somekind of increased realism in gameplay. The direction the game is going is towards more realism, there are further measures on the horizon which could be done to further increase the level of realism.

    Concentrate on that but keep the gameplay power packed, excitement always close.
    Of course it is ultimately the decision of the admins how to go on. 

    • Like 4
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