RAnDOOm Posted October 22, 2018 Posted October 22, 2018 The Road to Forgotten Hope 2.54 Part 1 Posted by: Eat Uranium 21.10.2018 19:00 GMT Hello and welcome back to another Forgotten Hope 2 update. We've had about 5 months now since version 2.53 was released, and we have used this time to make a few changes to the mod to improve your experience. We've even managed to squeeze a little bit of brand new content in too! We are thus excited to announce that Forgotten Hope 2.54 will be going live on: Thursday 25th October 2018 As usual, we'd like to give a big thanks to our players for sticking with us and keeping the servers populated even after all this time. Additionally, we would like to thank our team of betatesters for their dedication to improving our work, as well as our developers for the time and effort they put in to make things happen. Last but not least, none of this would be possible without the web hosting generously provided by Fluestertuete. We mentioned some new content earlier, and here it is: The SU-152 had proven itself as a valuable asset to the Red Army from it's introduction in early 1943. However, by the middle of the year it was recognised that the design would need to be adapted, as the KV-1S chassis that it was built on was being replaced in production by the new IS series. The new ISU-152 replaced the older design in production by December of the same year. Just like it's predecessor, the ISU-152 was primarliy tasked with supporting the infantry in assaults against hardened targets. As such, it was primarily issued with high explosive shells for its 152mm howitzer. While an armour piercing round was developed, these were rare and only slightly more effective against tanks than the blast of the HE shell. The ISU-152 went through several upgrades during and after the war. One of these was the addition of a 12.7mm DShK machinegun on an anti-aircraft mount. In total, 1885 ISU-152s were built during the war (a further 1357 followed after the war and served into the 1970s), and ours was made by Seth Soldier, who modified our IS-2 made originally by Rad, Toddel and Matt Baker. Originally developed in the late 1920's by Vasily Degtyaryov as the magazine fed DK, the weapon was updated in 1938 with an add-on belt feed by Georgi Shpagin to become the DShK. Conceived of as a light anti-tank and anti-aircraft weapon, it would primarily fall into the role of the latter, either tripod mounted, or fixed to the hatch of an IS or ISU. Ours was made by Seth Soldier. Original post here - http://forgottenhope.warumdarum.de/news.php?id_news=521 2 Quote
RAnDOOm Posted October 23, 2018 Author Posted October 23, 2018 The Road to Forgotten Hope 2.54 Part 2 Posted by: Eat Uranium 22.10.2018 18:00 GMT Hello and welcome back to another Forgotten Hope 2 update. Today we have a render that at first glance might look quite similar to the one posted yesterday. On closer inspection though, you find that it is of the main varient of the ISU-152, the ISU-122: The ISU-122 was a logical modification to the ISU-152. The latter's ML-20S howitzer had had its original carriage used for the A-19 field gun, and this similarity was shared by the ISU mounting. While a prototype had been completed in December of 1943, production of the ISU-122 didn't start until March, when the production of hulls had started to outstrip the production of howitzers. The ISU-122 was used similarly to ISU-152 as an infantry support vehicle, but its greater accuracy soon found it a role as a formidable tank killer. Despite the lighter ammunition, the ISU-122 did not manage a greater rate of fire over its larger armed brother, primarily due to the antiquated design of the breech of the A-19S. An improved version of this gun that solved this issue, the D-25S, was added along with a redesigned mantlet to make the ISU-122S, but large stocks of the older gun meant that both designs remained in production for the rest of the war. The ISU-122 did not have the same kind of post-war longevity as the ISU-152, serving until only the start of the 1960s and not receiving as extensive modifications. In total, 1150 ISU-122s were built, and ours was made by Seth Soldier, who modified our IS-2 made originally by Rad, Toddel and Matt Baker. Source: http://forgottenhope.warumdarum.de/news.php?id_news=522 Quote
RAnDOOm Posted October 23, 2018 Author Posted October 23, 2018 The Road to Forgotten Hope 2.54 Part 3 Posted by: Eat Uranium 23.10.2018 18:00 GMT Hello and welcome back to another Forgotten Hope 2 update. Today we are listing out some of the changes made in 2.54, but before we get to that we have the link to the files needed by server administrators to get their servers set up and running in time for the release. You can find these files here. You do not need to download these files unless you administer a server. The files required to play 2.54 will be available through the Launcher. The two ISUs shown so far will be replacing a number of instances of the SU-152 throughout the mod, principally on the later maps to reflect the changing usage as production switched to the newer vehicles. In addition to this, the new HD fonts shown previously have also been updated to include the console and nametag text. However, the main reason for this update was to allow the inclusion of proper characters for other languages. Starting with version 2.54, both Russian and Swedish are now supported, and we hope to add more in the future. You can change your game's language via the launcher, simply enter the Options page and find the selector on the Gameplay tab. The aerial objective mode on Ihantala 32 has been replaced with a more conventional push mode layout, and some balance changes have been made to its 64 layer too. Balance changes have also been made to Lenino 64 and Ogledow 64, and singleplayer support has been added to Lenino and Studienka. MG_Animation.mp4 The final change is the addition of new player animations for most of our stationary machineguns by the talented McCloskey. He has also provided custom animations for the DShK mounting on the ISU-152. Source: http://forgottenhope.warumdarum.de/news.php?id_news=523 Quote
RAnDOOm Posted October 25, 2018 Author Posted October 25, 2018 New FH2 update has now been released. 1.1GB. Use the FH2 Launcher to update the game. Check the full changelog for this release below Spoiler Forgotten Hope 2 ----------------http://fhmod.org/ This is version 3.4.552 built 2018-10-21 17:22:51.160102 (UTC) Changelog --------- Changes from version 3.4.549 to 3.4.552 (2018-10-21) ---------------------------------------------------- ==================================================================================================== = Forgotten Hope 2.54 RC2 = ==================================================================================================== Changes from version 3.4.540 to 3.4.549 (2018-10-19) ---------------------------------------------------- Binaries -------- * BF2_Language_Changer - new tool to change game language. needed for russian (mayhemic) * FH2 Launcher - add a "change language" button the the gameplay options page, if the BF2_Language_Changer.exe is present (mayhemic) Python ------ * Python packing scripts - release.py - add the swedish and russian localization files to the build (mayhemic) * Python packing scripts - release.py - add the BF2_Language_Changer.exe to the build (mayhemic) Levels ------ * Lenino replace second Ferdinand with Panzer IV H (ts4ever) ==================================================================================================== = Forgotten Hope 2.54 RC1 = ==================================================================================================== Changes from version 3.4.516 to 3.4.540 (2018-10-18) ---------------------------------------------------- Kits ---- * Objects - fixed the Finnish pilot pickup kit using the wrong Lahti version (hitm4k3r) Weapons ------- * Make RPG43 penetration value more realistic (ts4ever) * Lebel 1886 M93 animations (2Cool2Fool) Localization ------------ * Localization - added Russian localization (radiosmersh) Levels ------ * Ihantala - fixed the missing ambient sounds (hitm4k3r) * Remove finnish ISU from firing range (ts4ever) * Studienka (aserafimov) Misc ---- * Font update - fixed bug, which caused some glyphs to be displayed partially; added new fonts for console and name tags (radiosmersh) Changes from version 3.4.494 to 3.4.516 (2018-10-14) ---------------------------------------------------- Effects ------- * Carcano family muzzle flash tweaks (jan_kurator) Weapons ------- * M91/38 Carcano carbine: type of ammunition changed to correct 6.5x52mm carcano (jan_kurator) * Attempt to fix the famous "double unzoom" bug on Mosin Carbines (jan_kurator) * Lebel 1886 m93 (sethsoldier) Localization ------------ * Localization - Small cleanup for Ihantala (hitm4k3r) Levels ------ * Seelow Heights 32 replace SU76M with IS2 (ts4ever) * Lenino (aserafimov) * Falaise_pocket - now with a unique loading song (mayhemic) * Mersa_Matruh - now with a unique loading song (mayhemic) * Ihantala - Update/backup (hitm4k3r) * Ihantala -Update (hitm4k3r) * Studienka - add single player/coop, 64 layer and 32 layer (aserafimov) * Ihantala - Update (hitm4k3r) Misc ---- * Font update by Radiomersh - numbers fixed (mayhemic) Changes from version 3.4.475 to 3.4.494 (2018-09-16) ---------------------------------------------------- Effects ------- * Improved DShK sounds, shell ejection, and muzzle flash effects (jan_kurator) * DShK update: added a bit of randomness to the muzzle flash effect (jan_kurator) Vehicles -------- * Lorraine 37 (sethsoldier) * Lorraine 38 (sethsoldier) * Ignore Pz 38(t) (ts4ever) Weapons ------- * DShK minor tweaks (jan_kurator) * BredaM37, M1919A4, Maxim and MG81z 3p animations update by McCloskey (jan_kurator) * SF14 Periscope update by McCloskey: added ability to duck with custom ducking animation (jan_kurator) * Sandbag Maxim MG: ducking animation update by McCloskey (jan_kurator) Localization ------------ * Localization - fixing a few umlauts (hitm4k3r) Levels ------ * Betaignore tali (ts4ever) Misc ---- * Font update by Radiomersh (mayhemic) Changes from version 3.4.467 to 3.4.475 (2018-09-09) ---------------------------------------------------- Kits ---- * Objects - Kits (hitm4k3r) Vehicles -------- * Delete unused WIP Pz38(t) sights reticules (jan_kurator) * Attempt to make Praga engines roar less on longer distances (jan_kurator) * Pz38(t) moved the coax muzzle flash effect slighlty to fit the barrel better (jan_kurator) Localization ------------ * Localization (hitm4k3r) Levels ------ * Ihantala - Update (hitm4k3r) Changes from version 3.4.458 to 3.4.467 (2018-09-08) ---------------------------------------------------- Vehicles -------- * Give some love to the Panzer 38(t)'s family (jan_kurator) Weapons ------- * Fixed DShK AA sights rotation to match the iron sights better (jan_kurator) * Dshk LODS and wreck geom2. (stubbfan) * BrenAA, Vickers tripod, and M1917 tripod 3p animations update by McCloskey (jan_kurator) Levels ------ * Tali update (flippy) Changes from version 3.4.454 to 3.4.458 (2018-09-05) ---------------------------------------------------- Vehicles -------- * ISU Dshk 3p animation update by McCloskey (stubbfan) Changes from version 3.4.446 to 3.4.454 (2018-09-04) ---------------------------------------------------- Binaries -------- * FH2 Launcher - improved error message in case of gamespy backend being not available "Couldn't connect to FH2 gamespy backend on {0} server." (mayhemic) Weapons ------- * Lafette, SF14 periscope and 50cal 3p animations by McCloskey (stubbfan) Misc ---- * Font update by Radiomersh (stubbfan) Changes from version 3.4.437 to 3.4.446 (2018-08-31) ---------------------------------------------------- Vehicles -------- * ISU152_DsHK. More reasonable positioning for the Dshk. Also removed tank interior sounds while in that position. (stubbfan) * ISU_152. Allow ducking for Dshk position. (stubbfan) Weapons ------- * Make undeployed DP and DT somewhat more accurate (ts4ever) * DshK. Update sounds by Jan_Kurator and allow rotation up to 70 degrees when mounted on tank for AA role. (stubbfan) * Dshk (tank placed). Add duck camera. (stubbfan) Levels ------ * Tali Update (flippy) * Ihantala Update (flippy) Changes from version 3.4.430 to 3.4.437 (2018-08-26) ---------------------------------------------------- Weapons ------- * SVT40 SCoped brought in line with G43 ZF (ts4ever) * Buff up Russian lmgs to be more in line with comparable weapons (ts4ever) Misc ---- * Polish soundfixes by jan_kurator (stubbfan) Changes from version 3.4.423 to 3.4.430 (2018-08-26) ---------------------------------------------------- AI -- * LA5. Add AI support. (stubbfan) Weapons ------- * Roll back sniper rifle recoil increase (ts4ever) Levels ------ * Lenino update (aserafimov) Changes from version 3.4.410 to 3.4.423 (2018-08-18) ---------------------------------------------------- Binaries -------- * FH2 Launcher - added server browser with new icons from FatJoe (mayhemic) Kits ---- * Add new AT kit for lenino (ts4ever) Levels ------ * Lenino update (aserafimov) * Lenino update (aserafimov) * Lenino update (aserafimov) * Lenino (aserafimov) * Bardia - now with a unique loading song (mayhemic) * El Alamein - now with a unique loading song (mayhemic) * Add new sign by Aggroman to Studienka (ts4ever) Changes from version 3.4.406 to 3.4.410 (2018-08-06) ---------------------------------------------------- Binaries -------- * Added the ForgottenHope2.exe with fixes from PR. (see: http://fhforum.warumdarum.de/index.php?topic=17776.0 ) (mayhemic) Levels ------ * Add new Russian tank texture by Matt Baker to Ogledow (ts4ever) Changes from version 3.4.403 to 3.4.406 (2018-08-04) ---------------------------------------------------- Levels ------ * Ogledow - Fix typo in mapdata.py (ts4ever) Changes from version 3.4.395 to 3.4.403 (2018-08-03) ---------------------------------------------------- Vehicles -------- * Add generic 152 texture (sethsoldier) Levels ------ * Ogledow add new German vehicle spawn in the second sector (ts4ever) Changes from version 3.4.386 to 3.4.395 (2018-07-24) ---------------------------------------------------- Vehicles -------- * Update isu122 texture (sethsoldier) * Pz38. A couple bug fixes (stubbfan) Levels ------ * Ogledow balance update (ts4ever) Changes from version 3.4.381 to 3.4.386 (2018-07-23) ---------------------------------------------------- Vehicles -------- * ISU_122. Initial export (stubbfan) Levels ------ * Add ISU 122 to firing range (ts4ever) Changes from version 3.4.368 to 3.4.381 (2018-07-22) ---------------------------------------------------- Vehicles -------- * ISU_152. Add finnish and 1140 versions. (stubbfan) Weapons ------- * Replace dshk temp texture with the correct ones (sethsoldier) * DShK. Remove aircraft HUD and switch to regular 50cal rounds. (stubbfan) * DShK. Move default camera to use the 'regular' sights. Tweak the glass sights camera. (stubbfan) Levels ------ * Tali Update (flippy) * Add dhsk to seelow ISU 152 (ts4ever) * Tali Update (For realz now) (flippy) * Add Finnish ISU to firing range (ts4ever) * Tali Update (flippy) Changes from version 3.4.358 to 3.4.368 (2018-07-21) ---------------------------------------------------- Vehicles -------- * ISU152. Add version with DHsK (stubbfan) Weapons ------- * Enable normal map on maxim quad (sethsoldier) * DShK initial export. (stubbfan) * DHsK. Fix camera on wrong geom. (stubbfan) Levels ------ * Lebisey increase overall tickets (ts4ever) * Luttich increase tickets (ts4ever) * Add ISU 152 with DshK to firing range (ts4ever) Changes from version 3.4.347 to 3.4.358 (2018-07-19) ---------------------------------------------------- Statics ------- * Add isu_152_wreck (roughbeak) Vehicles -------- * Pz38t(t) initial Export (stubbfan) * Pz38 gun sights. (stubbfan) Levels ------ * Add Pz 38(t) to firing range (ts4ever) Changes from version 3.4.344 to 3.4.347 (2018-07-16) ---------------------------------------------------- Vehicles -------- * ISU_152 new export with some fixes (stubbfan) Changes from version 3.4.341 to 3.4.344 (2018-07-15) ---------------------------------------------------- Changes from version 3.4.337 to 3.4.341 (2018-07-15) ---------------------------------------------------- Vehicles -------- * Add Pz.Kpfw.38(t) B Version .max & .dds (kraetzer) Levels ------ * Seelow Heights add ISU152 (ts4ever) Changes from version 3.4.322 to 3.4.337 (2018-07-15) ---------------------------------------------------- Vehicles -------- * ISU152. Initial export. (stubbfan) Weapons ------- * Fix wrong HUD names of Soviet mortars (ts4ever) Levels ------ * Tali Update (flippy) * Studienka mark uncrossable river sections on minimap (ts4ever) * Operation Supercharge balance adjustments (ts4ever) * Port en Bessin Balance Update (ts4ever) * Firing Range 64 add ISU152 (ts4ever) Changes from version 3.4.311 to 3.4.322 (2018-06-08) ---------------------------------------------------- Statics ------- * ShermanV polish wreck. (stubbfan) Vehicles -------- * Isu 152 (sethsoldier) Levels ------ * Fix Seelow Heights bug with invisible sls (thanks watchtower) (ts4ever) * Ogledow close up ways into the forest areas (ts4ever) * Tali - Add the map to the beta (hitm4k3r) Misc ---- * Textures - add skies for Tali (hitm4k3r) 2 Quote
Ensign_Steel Posted October 25, 2018 Posted October 25, 2018 Still no fix for the horrible flight model of the FW190. Quote
SgtAlex Posted October 25, 2018 Posted October 25, 2018 2 hours ago, Ensign_Steel said: Still no fix for the horrible flight model of the FW190. What do you mean? Quote
Ensign_Steel Posted October 25, 2018 Posted October 25, 2018 1 hour ago, SgtAlex said: What do you mean? It flies like a brick. It's slow as shit, it's rate of climb is sub-par, it's unresponsive when you stop banking (meaning it continues turning and countering the effect is hard), it loses momentum fast so that you can't escape after a boom & zoom attack and its guns feel highly underpowered and inaccurate. It basically feels like a slightly souped up Stuka and it's thrown against, say, the totally overpowered La-5 as the only option in many, many maps. It's basically useless, so the Axis side is basically crippled and without air support in all maps where it gets forced on the Axis team. It seems beyond clear that the plane was made early in the mods history and then left alone. Nobody seems to give a shit about aircraft balancing in this mod, kind of like air assets are an afterthought. 1 Quote
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