Jump to content

Quicksilver

Administrators
  • Posts

    2,654
  • Joined

  • Days Won

    180

Everything posted by Quicksilver

  1. TT = Total Tickets Remaining | T RVP = Round Bonus Modifier | T TVP = Total Tickets Bonus Modifier RVP = Round Victory Points | TVP = Total Victory Points
  2. until
    CMP FH2 Campaign #14: Their Finest Hour Battle #12: Overloon History "The battle of Overloon ensued as the Allies in Operation Aintree advanced from nearby positions south toward the village of Overloon. After a failed attack on Overloon by the U.S. 7th Armored Division, the British 3rd Infantry Division and the British 11th Armoured Division took over. The U.S. 7th Armored Division was moved south of Overloon to the Deurne – Weert area. Here they were attached to the British Second Army, and ordered to make demonstration attacks to the east in order to divert enemy forces from the Overloon and Venlo areas. Suffering heavy losses the British captured Overloon and moved towards Venray. The advance on Venray resulted in heavy losses, especially around the Loobeek creek, which was swollen due to heavy autumn rains and was flooded and mined by the Germans. Casualties were heavy here among the 1st Battalion, Royal Norfolk Regiment which was serving in 185th Infantry Brigade of the British 3rd Division. During the battle, the village of Overloon was destroyed. In and around Overloon, some 2,500 soldiers died, making it one of the bloodiest battles in the Netherlands during the Second World War. Dozens of tanks, mainly American, were destroyed." --- --- ---
  3. until
    CMP FH2 Campaign #14: Their Finest Hour Battle #10: Moerbrugge History "At 15:30 on 8 September 1944, the three assault companies moved to Oostkamp. Luckily, the "opportunity" to which Major Stockloser had alluded came about in the form of two civilian boats which were discovered by Major Mackenzie, Officer Commanding "D" Company. These boats would eventually ferry all three companies across the canal. Some boats sank during the crossing and heavily laden soldiers were drowned. At 17:30, "D" Company started to cross and soon the Germans responded with 88 mm and mortar fire. Casualties started to mount even before the companies reached the other side. In two hours, "C" Coy would drop in strength from 63 men to just 46. By midnight, all three companies were across and holding a narrow bridgehead on the far side. Major Mackenzie was wounded and "D" Company was driven back to the canal by German counter-attacks. "C" Company was cut off from the "B" and "D" Companies by German infiltration. The day ended with 5 Argylls killed and 26 wounded. The 9 September 1944 would see The Lincoln and Welland Regiment cross the canal and take up a position on the right flank of the Argylls. The situation would remain serious throughout the day, with several German counter-attacks launched against the bridgehead. "C" Company was in a particularly difficult position being cut off from the other companies. In addition, their radios failed leaving them out of contact with all support. However, the company hung on and repulsed all counter-attacks. Company Sergeant Major George Mitchell deserves much credit for holding the defence together. He personally led a party that brought up much needed supplies and ammunition. After the battle, he would be awarded the Distinguished Conduct Medal." --- --- ---
  4. until
    CMP FH2 Campaign #14: Their Finest Hour Battle #9: Montebourg Station History "The simultaneous attack on 10 June of the 505th Parachute Infantry on the left proved more difficult, largely because of the nature of the tactical problem. The regiment was to take the Montebourg Station and le Ham. The latter town was the western anchor of the German defense line and was situated on the Merderet between two small tributaries. The plan of attack was for one battalion to seize the Station and defend to the north while the 2d came up behind and then swung west between the creeks to le Ham. The first part went well. Under heavy artillery rolling ahead of the attack, the 1st Battalion reached its objective within six hours of the jump-off. The 2d Battalion, following the 1st slightly farther north than intended in order to avoid flanking fire from the left, turned to attack le Ham along the axis of the Montebourg road. The enemy troops at le Ham, some of whom had retreated there from the Station, fought stubbornly as they were pressed into their last stronghold. The attack was halted at dark still about a thousand yards from its objective." --- --- --- ---
  5. until
    CMP FH2 Campaign #14: Their Finest Hour Battle #11: Operation Atlantic History "On the morning of 18 July, with heavy air support, advance elements of the 3rd Canadian Infantry Division were able to capture Colombelles and Faubourg-de-Vaucelles, a series of industrial suburbs just south of Caen along the Orne River. By mid-afternoon, two companies of the Black Watch had crossed the Orne River, with 'A' Company taking fewer than twenty casualties. Additional Battalions from 5th Brigade managed to push southward to Saint-André-sur-Orne. With the east bank of the Orne River secured, the 4th and 6th Canadian Infantry Brigades moved into position for the assault on Verrières Ridge. The German High Command (OKW) had not missed the strategic importance of the ridge. Though nowhere more than 90 ft (27 m) high, it dominated the Caen–Falaise road, blocking Allied forces from breaking out into the open country south of Caen. The 1st SS Panzer Corps (Sepp Dietrich) and parts of the 1st SS Division Leibstandarte SS Adolf Hitler, defended the area, amply provided with artillery, nebelwerfer and tanks. Units of the Queen's Own Cameron Highlanders of Canada, supporting the South Saskatchewan Regiment of the 2nd Division, were able to secure a position in St. André-sur-Orne in the early hours of 20 July but were soon pinned down by German infantry and tanks. A simultaneous direct attack up the slopes of Verrières Ridge by the South Saskatchewans fell apart as heavy rain prevented air support and turned the ground to muck, making it difficult for tanks to maneuver. Counterattacks by two Panzer divisions forced the South Saskatchewans back past their start line and crashed into their supporting battalion, the Essex Scottish,who lost over 300 men as they struggled to hold back the 1st SS Panzer Division. Meanwhile, to the east, the remainder of I SS Panzer Corps fought the largest armored battle of the campaign, with British forces involved in Operation Goodwood. By the end of the day, the South Saskatchewan Regiment had taken 282 casualties and the ridge was still in enemy hands. Simonds remained determined to take the ridge. He sent in two battalions, the Black Watch and the Calgary Highlanders, to stabilize the situation, and minor counterattacks by both, on 21 July, managed to contain Dietrich's armored formations. By the time the operation was called off, Canadian forces held several footholds on the ridge, including a now secure position on Point 67. Four German divisions still held the ridge. In all, the actions around Verrières Ridge during Operation Atlantic accounted for over 1,300 Allied casualties." --- --- --- --- --- ---
  6. until
    CMP FH2 Campaign #14: Their Finest Hour Battle #8: Metz History "The first U.S. attack was launched by the 95th Infantry Division, in which they attempted to capture a bridgehead to the north of Metz. This attack was repelled by the German forces, as was another attack on the city that followed. In another attack, the US forces captured a small bridgehead across the Moselle to the south of Metz. By the end of September, German forces positioned to the north had moved to the southern area of Metz. Some troops were also withdrawn from Metz. After this development, the XII Corps launched another attack but was countered by the German defenders. In the following two weeks, the U.S. forces limited themselves to small scale attacks and patrolling in the Metz area. During this time, the XX Corps underwent a training program, experimenting with methods of reducing the defenses of the fortress. By this time, the U.S. command had decided to attack Metz from its rear, coming from the east. On 3 November a new attack was launched by the U.S. forces, which resulted in the capture of the outer defenses with the aid of the tactics developed during the training process. On 14 November Generalleutnant Heinrich Kittel was appointed as the new commander of the German forces. By 17 November, U.S. forces had managed to isolate most of the forts, and were attacking the city. German forces had been retreating since 17 November, and U.S. forces pursued them for the following two days. U.S. forces entered Metz on 18 November, and on 21 November Kittel was wounded and subsequently captured. Although the city itself was captured by U.S. forces and hostilities formally ceased on 22 November, the remaining isolated forts continued to hold out. Direct assault was forbidden against the holdout forts in order to preserve artillery ammunition for the XX Corps' advance to the Sarre River and the isolated forts subsequently surrendered one by one following the surrender of Fort Verdun on 26 November. By the end of November, several forts were still holding out. The last of the forts at Metz to surrender was Fort Jeanne d'Arc, which capitulated to the U.S. III Corps on 13 December." --- --- --- ---
  7. until
    CMP FH2 Campaign #14: Their Finest Hour Battle #7: Mont Castre History "In 1944 the Germans had dug themselves in on Hitler’s orders to stop the American advance to the south. They called it the Mahlmann Line and it was defended by an elite Regiment the 15th Regiment of the 5th Parachute Division. Cherbourg had already fallen to the Americans and they now turned their attention to a southern breakthrough. On July 3rd at 05:30 the attack began with three Infantry Divisions, from east to west they were 79th and 82nd Airborne, plus the 90th starting in a line from Port Bail to Pretot. The main assault on the hill was made by 1 battalion of the 358th and two battalions of the 359th, both from the 90th Division. By the evening of the 5th they had fought their way to the foot of Hill 122 but it took a further four days to drive the Germans from the hill. It took until July 12th to reach Plessis-Lastelle at enormous cost to both armies, over 5,000 casualties in the 90th Division. To put the battle into perspective, the 90th Division had 26% of all the causalities suffered by the Allied Army’s in all theatres of the war during that week. The 3rd Battalion of the 358th Regiment which started with 19 officers and 582 men lost 11 officers and 343 men in a single days fighting. It took a further five days fighting to reach the town of Periers just eight miles away." --- --- --- ---
  8. until
    CMP FH2 Campaign #14: Their Finest Hour Battle #6: Argentan History "The town of Argentan is an unassuming little town on the Orne River. However, like most unassuming French towns it was thrust into the limelight in the bitter months of 1944. Heavily bombed by allied planes during the intial D-Day landings, the towns fame came during the push by the American 3rd army to cut of the Germans in the Falaise Pocket from the south. While the Candian/British forces attacked from the north in Operation Totalise and Tractable, and the Poles fought to hold Hill 262, the first American units began their push into Argentan. The American 80th Division led the attack and soon ran into serious German opposition. German machine guns and 88mm guns were used to good effect but were unable to halt the American advance. Many American tanks were lost during the fighting, including four out of five tanks in a single squadron, knocked out by a single 88mm gun as they tried to advance through a gate in a column formation. The last tank survived by chance as it got stuck and so didn't expose itself to the Germans. By the 20th of August the town was liberated and the American forces would soon link up with their British counterparts. Around them they saw the abandoned vehicles and wreckage of the retreating and soon to be annihilated German 7th army." --- --- --- ---
  9. until
    CMP FH2 Campaign #14: Their Finest Hour Battle #5: Hill 262 History "The success of Operation Cobra provided the Allies with an opportunity to cut off and destroy most German forces west of the River Seine. American, British and Canadian armies converged on the area around Falaise, trapping the German 7th Army and elements of the 5th Panzer Army in what became known as the Falaise pocket. On 20 August Generalfeldmarschall Walter Model ordered a withdrawal but by this time the Allies were already blocking his path. During the night of 19 August, two battle groups of the Polish 1st Armoured Division (Maajor-General Stanisław Maczek) had established themselves in the mouth of the Falaise pocket on and around the northernmost of the two peaks of Mont Ormel ridge. On 20 August, with his forces encircled, Model organised attacks on the Polish position from both sides of the pocket. The Germans managed to isolate the ridge and force open a narrow corridor. Lacking the fighting power to close the corridor, the Poles directed constant and accurate artillery fire on German units retreating from the pocket, causing heavy casualties. The Germans launched fierce attacks throughout 20 August which inflicted losses on the Poles on Hill 262. Exhausted and dangerously low on ammunition, the Poles managed to retain their foothold on the ridge. The following day, less intense attacks continued until midday, when the last German effort to overrun the position was defeated at close quarters. The Poles were relieved by the Canadian Grenadier Guards shortly after noon; their stand had ensured the closure of the Falaise pocket and the collapse of the German position in Normandy." --- --- --- ---
  10. until
    CMP FH2 Campaign #14: Their Finest Hour Battle #4: Brecourt Manor History "June 6th, 1944. A German gun battery was reported to be placed 6 miles off Utah beach, in the vicinity of Brecourt Manor. It was firing at causeway #2, inflicting heavy casualties on the troops of the U.S. 4th Infantry Division that were trying to clear the landing zones and advance inland using that route. On this morning Capt. Thomas Meehan III, the CO of E Company, 2nd Bn, 506th PIR, 101st Airborne Division, was killed in action when his C-47 transport plane was shot down while approaching the drop zone. So the command of EASY company was passed on to its XO, 1st Lt. Richard Winters. After linking up with his parent unit at the hamlet of Le Grand Chemin, Winters was ordered to eliminate the gun position with his company." --- --- ---
  11. until
    CMP FH2 Campaign #14: Their Finest Hour Battle #3: Gold Beach History "On the morning of the 6th of June 1944, the 50th (Northumbrian) Infantry Division landed on the beaches between the Normandy towns of Le Hamel and Ver sur Mer. The code name given to this landing ground was Gold Beach. Opposing the landing was the 716th Static Infantry Division, formed from Germans unfit for the Eastern Front and conscripts from occupied nations. The initial bombardment and the support of the "Funnies" from the 79th Armored Division led to the creation of a beachhead six miles wide and deep by the end of the day." --- --- --- --- ---
  12. until
    CMP FH2 Campaign #14: Their Finest Hour Battle #2: St. Marie-du-Mont History "In the night of 6 June 1944 more than four hundred planes dropped the American parachutists of the 101st Airborne Division in Normandy. The 506th Parachute Infantry Regiment landed on drop zone C near Sainte-Marie-du-Mont. The units were widely scattered. A group of about a hundred men gathered under General Taylor who commanded the division and Lieutenant-Colonel Ewell who commanded the 3rd battalion of the 506th Regiment. They moved toward Utah Beach to take control of the exit n°1. On the way they neutralized a German strong point near Sainte-Marie-du-Mont. Another group of parachutists destroyed a battery west of the town. Several paras hit the ground in the middle of the town, American and German troops killed each other in great confusion. In the afternoon Sainte-Marie-du-Mont was liberated by a group of paras of the 501st and 506th Regiments. The Americans took by surprise the Germans who were pushed back by the Landing on Utah Beach" --- --- ---
  13. until
    CMP FH2 Campaign #14: Their Finest Hour Battle #1: Omaha Beach History "Of all five landing beaches on D-Day, "Omaha Beach" was without a doubt the bloodiest of the day. The assault troops of the 29th Infantry Division and 2nd Ranger Battalion landing in Dog Green and Charlie sectors had the difficult task of securing the beachhead and clearing the road leading inland at Vierville-sur-Mer. The draw off the beach was heavily defended by the German Wehrmacht's 352nd Infantry Division, at 15 strongpoints also known as 'Widerstandsnester' (Resistance Nests). Each strongpoint was armed with machine guns, mortars and anti-tank guns interconnected by trenches and tunnels. These defences created a murderous cross-fire for any would-be attackers moving inland." --- --- --- --- ---
  14. You can only receive the password to join the battle server once you have signed up for the campaign (choosing a regiment on the Allied or Axis team) and then joining our Teamspeak server and requesting the password from person in charge of your regiment. Please make sure you have added in your regimental tags on both Teamspeak and in the game, otherwise you will be kicked from both.
  15. until
    Axis Training For FH2 Campaign TeamSpeak Server: ts.cmp-gaming.com You will need to be on Teamspeak for both training and for the battles. If you are not on Teamspeak, you will be kicked from the server! FH2 Campaigns - What You Need To Know
  16. until
    Allied Training For FH2 Campaign TeamSpeak Server: ts.cmp-gaming.com You will need to be on Teamspeak for both training and for the battles. If you are not on Teamspeak, you will be kicked from the server! FH2 Campaigns - What You Need To Know
  17. until
    CMP FH2 Campaign #14: Their Finest Hour Scrimmage
  18. A new FH2 campaign will be starting around mid-September to play through 12 maps (and at least one scrim). The campaign will end before Christmas. We need players to volunteer for various leading roles. If there are no volunteers to lead, then the campaign will NOT go ahead! For all those that complain during campaigns that their HQ, CO's or SL's do not know what they are doing - this is your time to shine and prove you're more than just talk! 82nd Airborne vs 130.Panzer-Lehr-Division We currently need: 1 Axis HQ (and 2nd HQs) If you are interested then post below, or PM @RayderPSG, @Sir_Kowskoskey or @RAnDOOm and let them know which side you wish to play on, in which regiment and what role you'd like to take (HQ, CO, LT, NCO). We don't have long left, so the sooner we can fill up these leadership spots, the sooner we can get this campaign started!
  19. The 13th FH2 Campaign: Operation Avalanche Has Ended From all of the Committee, Admins and Moderators we want to thank everyone who took part in our thirteenth FH2 campaign. Even though FH2 is an old game (but thankfully still receiving updates due to a small and dedicated team), it has been great to see our battle sever fillled with players looking to enjoy a more organised version of the game they still play on the public servers. We hope that CMP will be able to continue hosting and supporting FH2 campaigns for many more years into the future - and yes, we do have plans for campaigns reaching all the way into 2025! Some interesting statistics from the campaign: In total there were nearly 62,000 kills over the course of the 12 battles (including team kills). The top three military hardware on the battlefield were artillery (both teams), and the Panzer IV H sitting in second place between Allied and Axis artillery. There were a total of 1,060 kills made with bayonets, knives, entrenchment tools and spades. 828 players were unlucky enough to step on an anti-personnel mine. Get all the stats from Campaign 13 here You can also view the scoreboard for Campaign 13 here Before we thank those who have been involved in helping to bring this campaign together and helping to keep everything running throughout the past 14 weeks or so, I wanted to bring up a few talking points that occasionally arise during campaigns, but are usually ignored or forgotten about: "This player is definitely using wall hacks / aim-bots / voodoo magic to cheat in the game!" The admins hear this alot. And, as we all know, this is an old game with plenty of vulnerabilities that people will try to exploit. But, what we don't want in our community are CMP members who will openly accuse others of cheating, without evidence, just because they get killed when fighting a certain player. That is not what this community is about. There is every chance that you're just not as good as the other player and you need to deal with that. We won't tolerate public accusations of cheating, and you could find yourself kicked and banned from battles, Discord and the forums, and if needs be, the CMP community. However, that isn't to say they we don't take reports of cheating seriously. In the 13th campaign we received reports of players who were "definitely, 100%, without a doubt cheating" and for these players, the admins requested that they record and post their battle videos online for us to review. In some cases, players who were accused of cheating were already actively recording their own ganes and posting them online on a weekly basis! As you may be able to tell from the lack of notices from us, we didn't see any of those reported for cheating, actually cheating, when we reviewed their battle footage (although voodoo magic is a little harder to check). In those instances, we consider them closed cases. If you do feel that someone could be cheating in-game, do not post something in chat, on Discord, or the forums! Just PM one of the Committee members or an Admin and tell them of your concerns and it will be looked into. "Arrgghh! My SL / CO / HQ sucks! Why didn't they attack / defend x flag instead?!" We all love to think we are the greatest armchair generals, and as the admins sit in the Teamspeak channels, or read the various posts on Discord and the forums, we hear plenty of players who think they know of better tactics to win battles and ways in which their CO's are failing to lead, or their HQ is failing to do their job. But, most of these people never take on any roles of responsibility such as leading a squad, or volunteering for HQ roles. They simply complain after every battle if there is a loss for their team. I feel that now is the time for those people to put up, or shut up. We have a new campaign starting in September (dates to be confirmed), that will take place in Normandy and last for the usual 12 battles. We are now looking for Squad Leaders, Commanding Officers and people to lead as HQ for both Allied and Axis. This can be in an international regiment, or one of the language regiments for either side. For all those players that complain of poor tactics and lack of good leadership, now is your time to shine! Simply post a reply below this message and state that you'd like to part of the leadership in the next campaign, and what role you'd like to take. If you decide you don't want to get involved in leadership roles in future campaigns, then please keep your thoughts to yourself on "how the battles should be fought". We are giving you a chance to prove that your tactics are sound, but if you won't step up then you have no right to complain about those who volunteer to lead at any level. And Now For A Big Thank You To Everyone Who Made This Campaign Possible Our HQ's, CO's And SL's Thank you to all those that helped to lead armies and squads in this campaign. CptBocquier - Pr0z4c - Blander - SgtAlex RayderPSG - Erwin - Kerst- Haraldt - Watchtower - Beariale Nightwing - dumbbPunk - pozzo - GeoPat - Vlasov - Hawk - Swedish Green - Alan King Magnet_Butt - Meadow - Sancho Panzer - Otto - TOBU94 - Diegothic Without you volunteering to help lead, we would not have been able to run this campaign! Mapping and Mapping Support Papillon and Geopat There is a very small number of people who have volunteered their personal free time to work on the maps that are played in our campaigns. They have families, jobs and lives to lead that restricts how much time they can put into getting maps ready for campaigns. Time and again, Papillon and GeoPat step up to help in getting the maps ready in time for training and battle during the campaigns (amongst other mappers who have helped in previous campaigns as well). And again, for this campaign they have done all they can to get the maps ready to play. A huge thank you to them for everything they've done! Without the mappers we would not be having these wonderfully created custom campaigns, and instead you'd be playing the public maps and hoping they worked in a more organised setting. We need more people willing to take the time to learn to map, and will help in creating new maps, or refreshing existing maps. If you're interested, please also post below and we'll send you some links to resources on how to get started. Game Servers and Teamspeak kummitus Always working behind the scenes to keep the servers and Teamspeak running, and to keep things streamlined for the mappers as they edit and build the maps for release to the players. Without kummitus at the helm of working on the technical challenges of running the campaigns, Teamspeak, the forums and Discord, we would not have many of the features that help to bring a campaign together. Many thanks to him for all he does! Forums, Graphics, Social Media and Community Support RAnDOOm Sir_Kowskoskey Hawk RayderPSG Erwin RAnDOOm does a lot of the background work to get the campaigns ready, by helping to set up the forums, campaign interface, medals, ads, social media promotions, help officers and HQ get access to the forum areas. When we set the campaign live and open for everyone to register, you can guarantee that RAnDOOm has done a large proportion of the work to make all of this ready in time. Without him, we would surely struggle to get the campaign running in the short timeframes we have to have two campaigns per year! Sir_Kowskoskey, RayderPSG and Hawk are always hard at work speaking with the various language regiments and players to try and "gently" persuade them to sign up for leading roles in regiments, and to check on potential player numbers and preferences of side for each campaign. Their help in making sure that we have HQ and officers to lead in each campaign, and that for the most part everything runs smoothly, is greatly appreciated! Hawk and Erwin are the reason you see the wonderful campaign ads (Hawk's adverts for our campaigns are always masterpieces!) and Erwin does a great job of researching and creating the atmospheric map loading images you see on each of the campaign map (usually with an interesting quote from someone during WW2). They really help to put some shine and finishing touches to the campaigns and maps! Map Balancing and Feedback Hawk RayderPSG A perhaps thankless task, because there are always plenty that complain about the weapons balance on campaign maps, but Hawk and RayderPSG do an amazing job of testing and researching the weapons, vehicles and planes used on the maps to do their best to keep everything as balanced as it can be. Behind the scenes there is a lot of discussion about what should be placed on a map, and both Hawk and RayderPSG focus on balance without bringing in any personal bias if they happen to also be playing in, or leading a squad. A huge thank you to them for trying to make each battle equal and fair for both teams! AND FINALLY A MASSIVE THANK YOU TO YOU, THE PLAYERS WHO JOINED OUR CAMPAIGN! We are so pleased that many of you have come to find CMP as a home where you can enjoy gaming with likeminded people. We hope that we can continue to grow this community, expand the games we play, and encourage others to take the lead on new games that we can come together and play. If any of you have a game you are passionate about and think it fits with our community, then PM a Committee member, or an admin and tell us about it! We may be able to help support you in setting up a group within CMP. Donating To CMP Without donations to help cover the costs for servers and software we cannot continue to create and host FH2 campaigns, support new games when possible; as well as run the forums, Teamspeak and Discord channels. We are midway through 2023 and we need members to step up and donate whatever they can afford to help cover the monthly community costs - even a few Euros will help. You can use the button below to make a single or monthly donation to CMP, or use the buttons on the side bar of the Home page.
  20. Share your opinions about the battle. Replies are ok, but no flaming, keep it clean! Any posts containing complaints about map balance, assets, or other complaints will be removed and the person posting will have their posting privileges removed. Copy and paste below: Best: - Worst: - Funniest: - Most hated player: - Most loved/liked player: - Other: -
  21. Share your opinions about the battle. Replies are ok, but no flaming, keep it clean! Any posts containing complaints about map balance, assets, or other complaints will be removed and the person posting will have their posting privileges removed. Copy and paste below: Best: - Worst: - Funniest: - Most hated player: - Most loved/liked player: - Other: -
  22. TT = Total Tickets Remaining | T RVP = Round Bonus Modifier | T TVP = Total Tickets Bonus Modifier RVP = Round Victory Points | TVP = Total Victory Points
  23. until
    CMP FH2 Campaign #13: Operation Avalanche Battle #12 History "On the night of 10/11 April, British V Corps launched Operation Impact Plain to widen and deepen its bridgehead in the Wedge: 40th (Royal Marine) Commando advanced along the raised causeway bordering the lake while, from 56th (London) Division, 169th (Queen's) Brigade advanced on the commando's left across the flooded margins of the lake with two battalions in LVTs. The 56th Division's 167th Brigade advanced from the Wedge along the Reno flood banks. The commando column met stiff resistance at the bridge north east of Menate and took heavy casualties but were able to take the objective with the assistance of air support. 42nd Jaeger Division seems to have been taken by surprise by their opponents' amphibious capacity and seemed somewhat unnerved by the LVTs emerging from the water so that by daylight on 12 April all three columns had made some 4 miles (6.4 km) headway, linking up in the Menate-Longastrino area. 169th Brigade then pushed forward on the road towards Filo and 167th Brigade continued up the Reno, rolling up the German defences as far as the confluence with the Santerno river to link with the Italian Cremona Combat Group which had advanced from the south. Reacting to the Allied attack, von Vietinghof ordered 29th Panzergrenadier Division south to reinforce the Argenta gap. Its 15th Panzergrenadier Regiment arrived to reinforce 42nd Jaeger Division on 12 April but the rest of the division had been north of the Po and, delayed by air damage and fuel shortages was not in position until 14 April." MAP PICTURES WILL BE POSTED HERE SOON
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use. We also recommend reading our Privacy Policy and Guidelines.