FH2 CAMPAIGN #16 - DARKEST HOUR - IS NOW OPEN
BATTLE #9 - SILVER FOX - WILL START IN:
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untilCMP FH2 Campaign #16: Darkest Hour Scrimmage
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A new FH2 campaign will be starting around mid-September to play through 12 maps (and at least one scrim). The campaign will end before Christmas. We need players to volunteer for all leading roles. If there are no volunteers to lead the teams, regiments or squads then the campaign will NOT go ahead! For all those that complain during campaigns that their HQ, CO's or SL's do not know what they are doing - this is your time to shine and prove you're more than just talk! POST BELOW if you're interested in any of the roles (HQ / CO / SL), or send a PM to @Sir_Kowskoskey, @RAnDOOm or @Hawk
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A huge thank you to all those who have donated in our latest donations drive! With their help we have doubled our monies, but we still need another € 235,00 to be able to fund all our activities for the remainder of 2024. So, if you can, please donate towards helping the CMP community.
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Calling All Members Of The CMP Community! The monies are running low in the CMP funds account, and we need your help if we are to continue supporting our forums, "Discord server, Teamspeak and most importantly the game server that runs our FH2 campaigns, Valheim, Assetto Corsa and more games if they are needed in the future! You can see our costs at https://cmp-gaming.com/topic/963-donating-to-cmp-gaming/ Over the last three years we've seen a decline in the number of donations, and while we know that the worldwide economy isn't great, and people are struggling to pay for the basic necessities, we also know that those in our community have come to find CMP as a place to let off steam and relax with friends - although those who lead players in the FH2 campaigns may say it is less than relaxing! We are now over 6 months into 2024 and we have only just reached one-third of our funding target for this year. On average, we typically see 20 or so CMP members pay to fund the costs we incur, as a community. That's 20 members out of the 2,800+ members who are registered on the website, and of the 260+ members who signed up and enjoyed playing in our last FH2 campaign. Just 20 members enabled the other 240+ members to participate in the 11-week FH2 campaign. This shouldn't be the norm. What we need is for our community as a whole to step up. If you want to be able to continue playing FH2 campaigns, continue using Teamspeak to meet up and chat with friends, use the forums to arrange games, campaign and other events, then we need donations. If only 100 members donate €5 each then we can reach our target for the year, and allow us to keep the Teamspeak service running, as well as set up and run our autumn FH2 campaign. If we don't have the funds, we can't run the community that so many of you enjoy being a part of. We know that some of you wish to donate, but cannot donate due to restrictions on using PayPal in your country. Thank you for looking into alternative means of donating, I've spoken with a fair number of community members to discuss other ways to donate. If you can, and would like to donate, you can use the button below to make a single or monthly donation to CMP, or use the buttons on the side bar of the Home page.
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untilStar Citizen Social Come and join the Star Citizen group for a social event where we take on missions around the Stanton system. All are welcome. We have plenty of ships from single-seaters to multi-crew leviathons to try out! Jump into Teamspeak and look for the group on a Friday evening at 18:00UTC, or come and post in the #sc-general channel on Discord. You can also join our organisation: ANTCORP at https://robertsspaceindustries.com/orgs/ANTCORP
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The 15th FH2 Campaign: The Last Winter Has Ended - Congratulations to the Axis on their win! From all of the Committee, Admins and Moderators we want to thank everyone who took part in our fifthteenth FH2 campaign. It's hard to believe that a game which started life back in 2007 is still seeing a full server of 100 players continue to participate in CMP's campaigns in 2024, and I'm sure that with a team still passionate and dedicated to Forgotten Hope 2, the game will be around for many more years to come. And, if it doesn't make anyone feel old realizing they've been playing this game (and participating in many organised FH2 campaigns) for over 17 years, then the sudden awareness that CMP is in it's 7th year of running FH2 campaigns might give pause for thought! At present we're still deciding on what theatre to run for our Autumn 2024 campaign, but as soon as we know more we'll be sure to post a hint or two. Some interesting statistics from the 15th campaign: In total there were nearly 60,000 kills over the course of the 11 battles (including team kills) - an average of around 5,423 kills per battle. The top three military hardware on the battlefield were medium tanks (both teams), and Axis artillery. The Panzer IV H ruled supreme in this campaign with over 1,500 kills. There were 561 close range kills made with bayonets, knives, entrenchment tools and spades. 549 players were unlucky enough to step on an anti-personnel mine during the campaign. One player was unlucky enough to be killed by a AN M8 Smoke Grenade. Get all the stats from Campaign 15 here You can also view the scoreboard for Campaign 15 here A Big Thank You To Everyone Who Yet Again Made Another Campaign Possible Our HQ's, CO's And SL's Thank you to all those that helped to lead armies and squads in this campaign. turbomursu - Pr0z4c - Tutvys - Erwin - DonbassCossack BaskaBommi - The_Green_Bunny - knokworst - aquintus - CptBocquier - estate8143 - genp - postelnik - IVAN_88 Otto - Swedish Green - 350ping_nobully - Kerst - Vlasov - RayderPSG - wanchekid Without you volunteering to help lead, we would not have been able to run this campaign! Mapping and Mapping Support Papillon, Geopat, Watchtower, Pr0z4c, SgtAlex, CptBocquier and DonbassCossack A small group of dedicated volunteers have yet again generously given their personal time to create the maps used in this campaign. Despite having families, jobs, and other commitments, they manage to prepare these maps in time for our events. Papillon and GeoPat have consistently contributed to ensuring the maps are ready for training and battles, alongside Watchtower, Pr0z4c and SgtAlex who have either created new maps from scratch, or brought existing maps up to a high standard of work, and worthy of being played in our campaigns. Once again, they have put in tremendous effort to get the maps ready for this campaign. We extend a huge thank you to them for all their hard work! Without our mappers, we wouldn't have these amazing custom campaigns and would instead be relying on public maps, hoping they work well in an organized setting. Also, thank you to CptBocquier, Vlasov and DonbassCossack for helping to bring in some of the more interesting vehicles, player models, weapons and buildings to the campaigns including the new church static, Panzerzugwagen and wine bottles found at the end of the campaign We need more volunteers to learn map-making and assist in creating new maps or updating existing ones. If you're interested, please post below, and we'll share some resources to help you get started. Game Servers and Teamspeak kummitus Always working behind the scenes, Kummitus ensures the servers and Teamspeak run smoothly, providing essential support for mappers as they edit and build the maps for campaigns. Without Kummitus managing the technical challenges of running the campaigns, Teamspeak, the forums, and Discord, we wouldn't have many of the features that bring a campaign together. We are deeply grateful for all his efforts! Forums, Graphics, Social Media and Community Support RAnDOOm Sir_Kowskoskey Hawk RayderPSG Erwin RAnDOOm plays a crucial role in preparing our campaigns by setting up forums, the campaign interface, medals, ads, social media promotions, and assisting officers and HQ with forum access. When we launch a campaign and open registration, you can be sure that RAnDOOm has done much of the work to ensure everything is ready on time. Without his efforts, meeting the tight schedules for our biannual campaigns would be much more challenging! Sir_Kowskoskey, RayderPSG, and Hawk work tirelessly to communicate with various language regiments and players, gently persuading them to take on leadership roles and monitoring potential player numbers and side preferences for each campaign. Their assistance in securing HQ and officers for each campaign and ensuring smooth operations is greatly appreciated! Hawk and Erwin are responsible for the captivating campaign ads (Hawk's adverts are always masterpieces!) and the atmospheric map loading images you see, often featuring intriguing WW2 quotes. Their work adds the final touches, bringing extra shine to our campaigns and maps! Map Balancing and Feedback Hawk RayderPSG Hawk and RayderPSG take on the challenging and often thankless task of balancing weapons, vehicles, and planes on campaign maps. Despite frequent complaints about weapon balance, they do an incredible job of testing and researching to ensure everything is as balanced as possible. Behind the scenes, they engage in extensive discussions about map content, always prioritizing balance and avoiding personal bias, even when they are playing or leading a squad. We owe them a huge thank you for striving to make each battle fair and equal for both teams! AND FINALLY A MASSIVE THANK YOU TO YOU, THE PLAYERS WHO JOINED OUR CAMPAIGN! We are delighted that so many of you have found CMP to be a welcoming home to enjoy gaming with like-minded individuals. Our hope is to continue growing this community, expanding the range of games we play, and encouraging members to take the lead on introducing new games for us to enjoy together. If there’s a game you’re passionate about and believe it would be a great fit for our community, please PM a Committee member or an admin and let us know! We may be able to support you in setting up a group within CMP. Donating To CMP Without donations to help cover the costs for servers and software we cannot continue to create and host FH2 campaigns, support new games when possible; as well as run the forums, Teamspeak and Discord channels. We are now midway through 2024 and we need members to step up and donate whatever they can afford to help cover the monthly community costs - even a few Euros will help. You can use the button below to make a single or monthly donation to CMP, or use the buttons on the side bar of the Home page.
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Seems to be a Teamspeak issue, rather than a CMP problem. Did you download Teamspeak from their official website at https://www.teamspeak.com/en/downloads/ I have the 32-bit client installed and haven't seen the CMP icon in the taskbar when Teamspeak is running (or otherwise) - just the standard blue dot. But, the CMP icon is set to show for our Teamspeak server, so that is most likely why it was showing in the taskbar if there was a setting enabled to display which server you were currently connected to. I see you mention the 32-bit was installed and then you talk about the 64-bit version, so the server icon in the taskbar may be part of the newer 64-bit version. Strange that you had issues uninstalling the app though. I would definitely report this to the Teamspeak team.
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FH2 Campaign #15 - The Last Winter: Battle #3: Bütgenbach
Quicksilver posted an event in Forgotten Hope 2
untilCMP FH2 Campaign #15: The Last Winter Battle #3: Bütgenbach History "Early on the morning of December 21, SS Panzergrenadiers, now supported by Nebelwerfers and heavy German artillery, slammed against the 26th’s defenses in and around Dom Butgenbach. The battle raged all day long and into the night, with the SS penetrating American lines repeatedly, only to be pushed back by American infantry, tank destroyers and artillery. At the end of the day, the veterans of the 26th Infantry still held their ground, and looked out on a battlefield strewn with destroyed German armor and scores of enemy dead. The dead SS Panzergrenadiers, many of them as young as 15 and 16 years old, were described by American patrols to be “as common as grass.” American graves registration counted some 782 German dead in front of the 26th’s positions alone. The burnt-out hulks of 47 German tanks lay scattered about the landscape, some of the vehicles burned for days after the fight was over. The following day, the 12th SS attacked the 26th Infantry again, this time with much less strength but in the same ferocious manner. Several German tanks made their way into the town, only to be knocked out by roving bazooka teams or American artillery. Many American survivors of the attacks made against Dom Butgenbach owed their lives to the divisional artillery of the “Big Red One.” The artillerymen supporting the riflemen on the line fired an astounding 10,000 rounds against the German attacks on the December 22 alone. Such was the ferocity of the artillery fire, that while several German tanks broke the lines, not a single Panzergrenadier managed to make his way close to the American defensive foxholes." --- --- --- -
Community Map Pack Updater doesn't work, have to CTRL+ALT+DEL
Quicksilver replied to BillLee's question in Technical Help
There's a good chance that your FH2 is not up-to-date. Can you please try "Repairing" your FH2 installation to make sure it is on the latest version, and then try again? -
FH2 Campaign #15 - The Last Winter: Battle #11 Hochwald
Quicksilver posted an event in Forgotten Hope 2
untilCMP FH2 Campaign #15: The Last Winter Battle #11: Hochwald History "In February 1945, there was little left for most of the Wehrmacht to go home to. The Soviets were an unstoppable juggernaut rumbling out of the East and overrunning desperate outnumbered Nazis. The Allies had opened a second front in Occupied France and were squeezing the Nazis out of Western Europe. The Nazi’s lost their western ports, thusly they suffered an attenuated supply line, factories that were cramped desperate underground organizations and most of the countryside was in a state of perpetual anomie. Few know that the heroes who opened the gate into Germany were really Canadian and British forces who were the first to cross the Rhine at Xanten. The Nazis of course stole the Rhineland because Hitler felt it had been once German land, and now a replevin made possible by the Treaty of Versailles. As I have stated before, the Wehrmacht could hurt you as badly in retreat as they could on the offensive. They were well organized, highly disciplined, blooded and ideologically motivated to bring down as many invaders as they could. This was the irony. After having invaded a dozen or more countries and inflicting millions of casualties, they now saw themselves as victims, defending the homeland. The Battle of Hochwald Gap was almost as big as Normandy, but with three times the number of casualties. The Canadians assembled a force of 90,000 infantry, 1300 artillery guns and over 1000 tanks, most attached to the Canadian 2nd Division. They faced a force of about 10,000, with a handful of Panzer Mk. Vs, less than 100 Panzer Mk. VIs and a handful of PAK 28 anti tank guns. The Battle itself a was masterpiece of defensive combat by Germans who intimately knew their own territory and set up one tank trap after another. Outnumbered hopelessly, the German fought about as well one could expect. The Canadians, under the Command of Guy Simmonds, had M4 Shermans armed with a short-barreled 75mm gun and just 2 inches of armor. One in five of the Canadian tanks were Fireflies, basically an M4 Sherman with a British 17 pounder, capable of stopping a Panzer. The short-barreled 75 mm could do little against the Tigers or the Panthers firing against their front plating armor. That said, they had ten times the number of tanks, and like Stalin said “Quantity is a quality all itself”." --- --- --- --- Map edited by @GeoPat -
FH2 Campaign #15 - The Last Winter: Battle #10 Hatten
Quicksilver posted an event in Forgotten Hope 2
untilCMP FH2 Campaign #15: The Last Winter Battle #10: Hatten History "In January 1945 the Germans launched another offensive into Alsace; unlike the Ardennes Offensive, the objective of this offensive was the destruction of Allied forces- in this case, the US Seventh Army and French 1st Army. Called Operation Nordwind, this armored thrust drove into the Alsatian plains, threatening to break through the Vosges Mountains to the rear of the Seventh Army. In the second week of January, Nordwind came to two small towns situated less than a mile apart- Hatten and Rittershoffen. For nearly two weeks, armored units from the US Sixth Corps and German XXXIX Panzer Corps fought each other here with such ferocity that even some of the most seasoned German veterans would have reason to later say that it had been the most difficult battle of their careers." --- --- --- --- --- --- Map created by @Papillon Screenshots taken by @Hawk -
untilCMP FH2 Campaign #15: The Last Winter Battle #9: Operation Nordwind History "Late in the day of December 31, the left side of the American line near Sarreguemines suddenly trembled as the Germans opened fire with a well-placed barrage of artillery rounds, followed by a charge of 2,000 men of the 17th SS Panzergrenadier Division heading straight for the 397th Regiment of the 100th Infantry Division. The next day, the four infantry divisions of XC and LXXXIX Corps (the 256th, 257th, 361st, and 559th Volksgrenadier Divisions), advancing quietly through the Low Vosges without a preliminary artillery preparation, and with their movements masked by fog and thick forests, infiltrated near Bitche the only unit standing in their way—Task Force Hudelson (94th and 117th Cavalry Squadrons, 62nd Armored Infantry Battalion, and a company of tank destroyers)—and managed to penetrate 10 miles into the seam between the 44th and 100th Divisions. That move shoved TF Hudelson aside, hit Maj. Gen. Robert T. Frederick’s 45th Infantry Division, and drove a wedge between Patch’s two corps, the XV and VI. This assault was followed the next day by the experienced and well-equipped 6th SS Mountain Division, which thrust farther south and captured the town of Wingen-sur-Moder in the west of the low Vosges Mountains. In an effort to contain the penetration, Patch released the 12th Armored Division’s Combat Command B to VI Corps. But the 12th Armored was relatively green and no one knew if they could do much to stop the enemy avalanche barreling through the mountains. With bullets flying and shells screaming overhead, the stunned American troops reeled from the blow and began falling back until some order could be restored to their lines. This was the opening gambit for a series of moves that, over the next three weeks, would severely test the mettle of Seventh Army throughout Alsace-Lorraine. As the Germans began their Alsace offensive, Eisenhower again gave serious thought to moving 6th Army Group back (thus losing all the ground that had been gained during the fall) and abandoning Strasbourg." --- --- --- Map edited by @Pr0z4c
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FH2 Campaign #15 - The Last Winter: Battle #8 Herrlisheim
Quicksilver posted an event in Forgotten Hope 2
untilCMP FH2 Campaign #15: The Last Winter Battle #8: Herrlisheim History "Herrlisheim was the scene of intense fighting in January 1945 between the 553rd Volksgrenadier Regiment, the 35th, 119th and 2nd Panzer Grenadier Regiments, 10th SS Division and elements of the United States 12th Armored Division of the Seventh Army. The fighting began as part of Operation Nordwind which was the last offensive by German troops on the Western front in the war and was focused on the recapture of Strasbourg. The 553rd Volksgrenadier crossed the Rhine River and established a bridgehead around Gambsheim on January 5. Three days later, the 12th Armored Division started to attempt the reduction of the bridgehead and attacked Herrlisheim directly on January 16. In the second day of fighting, elements of 10th SS Panzer Division joined in the attack and inflicted very heavy casualties, virtually wiping out the 714th Tank Battalion and the 56th Armored Infantry Battalion of the 12th Armored Division, who suffered 1,250 casualties (out of a Division strength of 10,000 men) and lost 70 combat vehicles. The next day as 10th SS Panzer attempted to exploit its victory to the west of the town, it was their turn to take heavy losses as the US forces slowly withdrew. The badly battered town was finally liberated on January 31 by the United States Army as the Germans retired after the overall failure of their offensive." --- --- --- --- --- Map edited by @Papillon Screenshots taken by @Hawk -
FH2 Campaign #15 - The Last Winter: Battle #7 La Hardt
Quicksilver posted an event in Forgotten Hope 2
untilCMP FH2 Campaign #15: The Last Winter Battle #7: La Hardt History "In September 1944 the campaign for the liberation of Alsace began. The 1st French and the VIIth US Army encountered stiff resistance in the Vosges Mountains against an enemy determined to defend a land that was attached to the Reich in 1940. In November, the French finally broke through the Belfort Gap, rolling down the plain from the south towards Colmar and liberating Mulhouse on the 21st. With the Germans managing to reorganize an effective line of defense north of the city, flanking operations were launched in the La Hardt forest in order to take the Chalampé bridge on the Rhine. This would threaten the supply lines of the 19th German Army encircled in the Colmar pocket. From November 28 to December 3, bloody fighting raged in the woods to repel the French forces behind the Huningue canal, until the Jagdpanthers of the Schwere Panzerjäger-Abteilung 654 gathered for the final assault..." --- --- --- --- --- Map edited by @GeoPat -
FH2 Campaign #15 - The Last Winter: Battle #6 Verdenne
Quicksilver posted an event in Forgotten Hope 2
untilCMP FH2 Campaign #15: The Last Winter Battle #6: Verdenne History The Fight at Verdenne "On the night of 4 December the 84th Infantry Division was deployed along an arc of some twelve miles reaching from Hogne, northwest of Marche, through Waha, south of Marche, thence bowing back to the northeast in front of the Marche-Hotton road. On the right, the 4th Cavalry Group formed a screen masking the infantry line. The center at the moment was quiet, but on the left the 116th Panzer Division had broken through the outpost line and despite the successful American counterattack made late in the afternoon still held an entrant position at Verdenne. The 116th Panzer faced a lone battle as it prepared to carry out the Fifth Panzer Army orders for attack westward. Thus far the fighting on its right in the sector east of the Ourthe River had not gone too well; neither the 2d SS Panzer nor the 560th Volks Grenadier Division managing to gain ground on the 24th. To the left the attention of the 2d Panzer was centered on Foy-Notre Dame and Celles far to the west. Nonetheless so long as Luettwitz' armor had any chance of breaking through to the Meuse the 116th had to continue its attack to breach the American defenses north of Marche and press forward as a covering shell for the drive to Dinant. General Bolling knew that some Germans still were around Verdenne on the night of 24 December, but the 84th Division was unaware that the enemy had slipped on into the woods between Verdenne and Bourdon until a lucky fluke revealed the new threat. About midnight Companies A and K of the 334th Infantry and Company L, 333d Infantry, started along the woods trails and byroads to converge in a night assault against Verdenne. Moving in from the west, Company K took a wrong turn and suddenly bumped into a column of six or eight tanks. Sgt. Donald Phelps, marching at the point, went forward to check the lead tank. Suddenly a figure leaning out of the tank shouted, "Halt!" Phelps, recognizing the German accent, took a snap shot at the figure who screamed as the bullet struck. The German tanks opened fire with not only their machine guns but their main armament, and the American infantry file hit the dirt. Severely lacerated before it could break away, the remaining forty men of Company K joined the main assault against Verdenne an hour later." --- --- --- --- --- Map edited by @GeoPat Screenshots made by @Hawk -
FH2 Campaign #15 - The Last Winter: Battle #5 La Gleize
Quicksilver posted an event in Forgotten Hope 2
untilCMP FH2 Campaign #15: The Last Winter Battle #5: La Gleize History "The plan of 22 December included the continuation of the drive to take La Gleize and Stoumont plus an attack to mop up the 1st SS Panzer Division relief detachment which had dug in north of the Amblève between Stavelot and Ster. This latter group was established on the nose of a ridge, from which its fire swept north, west, and south, and in surrounding woods. Two rifle companies of the 3d Battalion, 117th Infantry, working from the north, and the rifle company of the 120th Infantry attached to Task Force Lovelady, attacking from the west, found every move checked by mortars, Werfers, and bullet fire. Finally a rifle company was sent from Stavelot to hit the Germans in the rear. Thereafter the Americans were able to converge on the ridge, but as day ended pockets of the enemy still remained in the woods. During the day other enemy troops had crossed the Amblève and for a time isolated one of Lovelady's roadblocks north of Trois Ponts.1 But at no time on the 22d did organized units of the relieving force of the 1st SS Panzer Division succeed in breaking through to Peiper in La Gleize. At the west end of the Peiper pocket the night of 21 December had witnessed the final reduction of the sanatorium, opening the way for a direct attack on Stoumont by Task Force Harrison. Early that evening an officer of the 740th Tank Battalion had crawled into the enemy lines, scouting for a way to bring tanks around to the northwest of the building. Returning to his own lines he called for volunteers to build a ramp over the fill, or embankment, which had barred direct assault earlier in the fight. The ramp, constructed from shell castings, worked, and by midnight four Shermans were firing into the sanatorium. Shortly thereafter the Germans left the place. When the Americans entered the basement, they found that none of the civilian inhabitants had been killed or injured. General Harrison felt that it would be possible to bring in his attached armor and the 3d Battalion, 119th Infantry, from the north, now that the enemy flanking position on the high ground was gone. He set up this attack to precede the final assault from the west. Patrols, groping their way through the morning snowstorm, found Stoumont strangely quiet, but Harrison was well aware that the 119th had been seriously weakened and went ahead with plans for pounding the town with artillery" ---- --- --- --- --- Map created by @SgtAlex Screenshots made by @Hawk -
untilCMP FH2 Campaign #15: The Last Winter Battle #4: Foy History "In 20 December 1944, during the German Ardennes offensive, the 2nd SS Panzer Division Das Reich took the town of Foy from 1st Battalion, US 506th Parachute Infantry Regiment, US 101st Airborne Division, suffering heavy losses in the process; 500-1,000 German troops and 30 tanks were lost, while 199 US soldiers and 13 officers were lost. The American paratroopers, including Easy Company, counterattacked on 9 January 1945 with assistance from artillery, and they repelled a counterattack at 4:15 AM on 14 January 1945. The Germans later sent in 14 tanks and a whole battalion to retake the town, and they succeeded. However, the Americans counterattacked at 9:30 AM, and they suffered significant losses due to a lack of cover in the open and snowy fields and during the house-to-house fighting. The Americans were eventually able to retake the town with the help of the US 11th Armored Division, and the Germans were forced back one last time, leaving the town in American hands. --- --- --- --- --- FANTASTIC PICTURES TAKEN BY @Hawk BRILLIANT MAP MADE BY @Watchtower
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untilCMP FH2 Campaign #15: The Last Winter Battle #2: Elsenborn Ridge History "The main drive against Elsenborn Ridge was launched in the forests east of Rocherath-Krinkelt on the early morning of 17 December. This attack was begun by tank and panzergrenadier units of 12th SS Panzer Division. 989th Infantry Regiment of 277th succeeded, after heavy and costly combat in the woods, in overrunning the forward American positions guarding the trails to the villages, capturing a large number of prisoners and leaving many small units isolated. By 11:00, this attack had driven units of 99th Infantry Division back into the area of Rocherath-Krinkelt. These units were joined by forces of 2nd Infantry Division moving into the villages from the north. The German attack swiftly bogged down against the heavy small arms and machine gun fire from the prepared positions of 99th Infantry Division on their flanks. The German infantry struggled to make their way through the dense woods and heavy brush in their path. The German forces also drew a rapid response from American artillery, who had registered the forward positions of their infantry. The artillery fired on the exposed advancing Germans while the American troops remained in their covered foxholes. The troops around the villages were assisted by tanks from 741st Tank Battalion, assisted by a company of 644th Tank Destroyer Battalion equipped with M10 tank destroyers, a company of 612th Tank Destroyer Battalion, and a few towed 3-inch guns from the 801st Tank Destroyer Battalion. They were instrumental in helping hold back the German advance in the fighting in and around Rocherath-Krinkelt. To the northeast of the 99th Division, the 1st Infantry Division had been recuperating near Liege, from nearly constant combat since it took part in the Normandy landings on 6 June. When the German counterattack broke the division hastily relocated to the unguarded southern end of the 99th's line near Bütgenbach. Troops from the 1st and 9th Infantry Divisions, moved into position to fortify Elsenborn Ridge and complete the defense. The 9th Division held positions on the northern portion of the ridge, in the vicinity of Kalterherberg." --- --- ---
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untilCMP FH2 Campaign #15: The Last Winter Battle #1: Wacht Am Rhein History "The Battle of the Bulge (16 December 1944 – 25 January 1945), also known as Unternehmen: Wacht am Rhein, was a major German offensive campaign launched through the densely forested Ardennes region of Wallonia in Belgium, France, and Luxembourg on the Western Front toward the end of World War II in Europe. The surprise attack caught the Allied forces completely off guard. United States forces bore the brunt of the attack and incurred their highest casualties for any operation during the war. The battle also severely depleted Germany’s armored forces on the western front which Germany was largely unable to replace. German personnel and Luftwaffe aircraft also sustained heavy losses. The Germans’ initial attack included 200,000 men, 340 tanks and 280 other tracked vehicles. Between 67,200 and 100,000 of their men were killed, missing or wounded. For the Americans, 610,000 men were involved in the battle, of whom 89,000 were casualties, including up to 19,000 killed. It was the largest and bloodiest battle fought by the United States in World War II." --- --- ---
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untilCMP FH2 Campaign #15: The Last Winter Scrimmage
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In mid-1944 it looked as if the war in Europe was coming to an end. The Axis Army was on the run, the Allies had triumphantly regained Paris, as well as Casablanca, Naples, and Rome. After five hard years of war, Allied soldiers were breathing easier. However, the Axis forces had one final card to play. In December 1944, they struck back with a brutal counterattack known as the: Battle of the Bulge After months of mapping and development we are proud to offer another great FH2 campaign. Experience the Allied final push towards the German border as part of the American 101st Airborne Division, or counter-attack as the German 21st Panzer-Division in 10 intense battles on great custom maps, a few of them unknown and being exclusively made and edited for this campaign. Get your gaming gear ready for a community-led co-operative campaign on maps including as Hatten-Rittershoffen, Gleize, Verdenne, Foy, Hardt, Nordwind and other beautifully designed maps. What are you waiting for? Click the join now button, choose your regiment, and be a part of this amazing campaign! In This FH2 Campaign You Will Experience: FH2 non-stop action to its limits, close rounds, sneaky/massive attacks, efficient organized defenses and the exhilaration of being victorious. 10 battles in the Belgium and the border regions of Germany, with custom content and maps you won't see anywhere else. Train and prepare yourself for every battle with your regiment on our training server. Fight in battles with up to 100 players. Earn promotions and brand new medals for your achievements. Communicate directly with your squad using Teamspeak and apply well planned strategy and tactics not seen on any public servers. Form new friendships with like-minded people from all over the world. Taking part is completely free and everybody is welcome!
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untilAxis Training For FH2 Campaign TeamSpeak Server: ts.cmp-gaming.com You will need to be on Teamspeak for both training and for the battles. If you are not on Teamspeak, you will be kicked from the server! FH2 Campaigns - What You Need To Know