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Spieler4

Avoid crashing in the middle of a battle. Try This

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This seems to work for Me.

If You want to avoid crashing in the middle of a battle during a round

When new map layer is loading ( load bar after Round Stats ) Press "Alt + F4" to desktop -> Restart Forgotten Hope 2 and re enter the battle server

 

Edited by Spieler4
Coz I can
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Been diggin some more into solutions 🙂

While using windows, surfing or playing FH2. Standby memory will grow over time with not needed stuff that can be cleaned before and while gaming to prevent some crashing and other memory related issues

Clean with "EmptyStandbyList.exe" file from
https://wj32.org/wp/software/empty-standby-list/

try to run EmptyStandbyList.exe before starting FH2. Any difference ?

EmptyStandbyList - Tutorial set as a Task schdeuled to run each 5 min in background
https://www.youtube.com/watch?v=2P8SPRkNmcg

Or
Autoclean standby mem when reaches .ex 65%-75% with MemPlus utility from
https://codedead.com/?page_id=1736

Monitor and see ram utilization in windows
On desktop: winkey + s -> type "Resource Monitor" click and open and hit Memory
 
Cnv4m0w.jpg

lSpsyma.jpg


Have tried both metods on win 10 64bit lowered to 4GB ram. Have not found the auto sweet spots yet.
I think manually clean just after map loaded in (before spawn) and in end when stats are showed just before next mapload seems to be the best clean timing.
Cleaning while ingame can make a stutter. Try other timer settings or alt+tab to clean manual from desktop
Maploading seems faster after cleaned mem.


Maybe feature needs to be disabled when not gaming if recording,rendering or other tasks

Happy gaming

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I tried today and my standby mem was up to half of the bar before I cleaned up. After I cleaned all standby mem was cleaned but hard fault graph was very very active and system was quite unresponsive, so I dont know if it is actually a good thing to do

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Yup. The other part is more related to ex. flag bug. But its not really possible to test before CMP maps goes into public rotation.

Since Vista, windows memory is more bugged.

In Direct X 9 games the GPU memory shadows into system Ram - standby mem/cache. 

In FH2 that means every time a new map loads the GPU mem will load into standby mem/cache and just grow untill no more free mem left coz windows does not auto delete not needed standby mem.

 

I managed clearing standby mem in a FH2 map with flag bug and I could load next map without flag bug after I cleaned without restarting game.

The hard graph unresponsiveness when clearing standby mem/cache Is the reason why I suggested clearing before game start and at victory screen. Not while playing a round. The unresponsiveness goes away after some seconds

I also get faster map load time after cleaning mem

Edited by Spieler4

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