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Matsku

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Posts posted by Matsku

  1. I posted this to divisional forum, but i post this here too, because it's so important.

    Alex hacked owerwolf to work with FH2. With owerwolf you can see who is talking on TS3 in game. This is almost necessary for all officers because of CC noice and very helpful for normal soldiers also. I really recommend it to everyone. I have not tested this guide yet, but will do it when i get home. Here is link to that thread.

  2. Best: close battle 3-2, nice to be on winning side...

    Couple times nice battles for mountain

    Lonewolfing on mountain when airfield was quiet

    Worst: Being on airfield while no attacks there.

    Funniest: 2 times i throw gebalte to tank and went little bit further from it to wait explosion. I was noob and stayed too close and died to explosion. 2 times :DD

    I was staying south of mountain and waiting when spanish guys runned down to me one by one untill they changed their objective somewhere else.

    Most hated player: axis artillery

    Most loved/liked player: Ombustman was good with tank.

    Other: coordinated playing are so much funnier than pub. See you guys next week.

    • Like 1
  3. Battle #: 1

    Performance of Self: quiet night because we was on airfield and it was really attacked only on first round.

    Divisonal Performance: Shit, I see that this is easy map for allies and we lost it too easily. Mountain is key of this map and we gave it to russians too easily many times and did not even to try to cap it back. Our attacks was easily saw because almost all members of squad was attacking same time. When you attack, leader must do RP alone and then 1 guy spawns and bigger RP closer to flag. This way it is bigger possible to stay hidden. Also when you attack together with other squads you must speak on cc when your guys are ready to make push to flagzone -> then all together. Mountain was easy to cap, i really don't understand how our team was so shit in there. If some flag is too heavily defended squadleader will go alone to other flag while all other members of squad still pushing towards defended flag -> leader make new RP-> EVERYONE suicide spawn -> all together to flag. If you can't cap some flag you say about it to HQ so we don't waste our tickets. This looked horrible on minimap although i wasn't on CC so i don't know whole truth.

    Regimental Performance: At some points defending was good on airfield, but we had way too many guys there. Frontline squad should be full 8 man squad or maybe 2 small ones and backflag only 3-4 guys and it is waste of tickets to send someone to "help" without RP, he must be on squad what operate on there with RP. 

    Officer's Performance: We could save second round if Geo you just do what i said, there was couple squads who could take over airfield while our rp was 20 meters from mountain. I capped that flag with 2 guys later, but it was too late. Defending on airfield was good. Spidrifter made good defence on depot while i was playing with them on last round.

    Medal Recommendations: Ombustman was good with thank on airfield. He was staying hide and killed tanks when they came too close.

    Otto was good all around man on airfield.

     

    Additional notes: Although i point out only "bad", i think it is only way to improve. Maybe it could be very finnish style, but i am not so good to praise all nice what happened.

  4. Sry my absence. I have been busy with my studies, but this week is the last time i have to travel to university town and then i move back to home. It's time for germans to dig some graves for their mates, see you on friday!

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