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Quicksilver last won the day on October 31
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FH2 Campaign #18 - The Rising Sun: Battle #11 Peleliu
Quicksilver posted an event in Forgotten Hope 2
untilCMP FH2 Campaign #18: The Rising Sun Battle #11: Peleliu With The Old Breed Peleliu 1944 (click on the image to enlarge) The 1st Mar. Div. had fought on Guadalcanal, America’s first amphibious landing in World War II, from August to December 1942. The “Old Breed” then secured a lodgment on Cape Gloucester, New Britain, fighting there from December 1943 to February 1944. These men were in less than ideal condition having endured one of the wettest campaigns of the war. Most were suffering from weight loss and fungus infections, but would recover by the time of the Peleliu attack. The Marines on Peleliu were seasoned veternas of the Pacific Campaign who had grown to perfect their craft of rooting out the Japanese from island after stoney island. In September of 1944, the Marines are outfitted with their full compliment of M1 Garands, M1 Carbines and the latest iteration of the M1A1 Thompson SMG. The Battle of Peleliu or Operation Stalemate II was fought between September 15th to November 27th 1944. U.S. Marines of the First Marine Division, and later soldiers of the U.S. Army's 81st Infantry Division, fought to capture an airstrip on the small coral island part of a larger offensive campaign known as Operation Forager. The Commander of 1st Marine Division predicted the island would be secured within 4 days, however, Japan had developed new island defense tactics, well-crafted fortifications and caves that allowed stiff resistance, extending the battle through more than two months. -
untilCMP FH2 Campaign #18: The Rising Sun Battle #10: Guam History "As the fighting continued, the remainder of the 77th Infantry Division landed on July 23-24. Lacking sufficient Landing Vehicles Tracked (LVT), much of the division was forced to disembark on the reef offshore and wade to the beach. The next day, Shepherd's troops succeeded in cutting the base of the Orote Peninsula. That night, the Japanese mounted strong counterattacks against both beachheads. These were repelled with the loss of around 3,500 men. With the failure of these efforts, Takashina began retreating from the Fonte Hill area near the northern beachhead. In the process, he was killed in action on July 28 and succeeded by Lieutenant General Hideyoshi Obata. That same day, Geiger was able to unite the two beachheads and a day later secured the Orote Peninsula. Pressing their attacks, American forces compelled Obata to abandon the southern part of the island in as Japanese supplies began to dwindle. Withdrawing north, the Japanese commander intended to concentrate his men in the island's northern and central mountains. After reconnaissance confirmed the enemy's departure from southern Guam, Geiger turned his corps north with the 3rd Marine Division on the left and the 77th Infantry Division on the right. Liberating the capital at Agana on July 31, American troops captured the airfield at Tiyan a day later. Driving north, Geiger shattered the Japanese lines near Mount Barrigada on August 2-4. Pushing the increasingly broken enemy north, US forces launched their final drive on August 7. After three days of fighting, organized Japanese resistance effectively ended. "
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FH2 Campaign #18 - The Rising Sun: Battle #9 Wakde Island
Quicksilver posted an event in Forgotten Hope 2
untilCMP FH2 Campaign #18: The Rising Sun Battle #9: Wakde Island History "The first US troops landed on the Island at 9:10 on the 18th, coming ashore from their LCVPs on the south western side of the island near the jetty; they were followed at five minute intervals by the other five waves. Shortly after landing, the U.S. troops came under heavy fire from concealed positions. The fire, however, was predominantly aimed at the LCI gunboats and ultimately the Americans reached the beach with only light casualties. By 9:25, the invasion force was ashore with two tanks (one of the others had been lost at sea, while the other had damaged during loading) which the Americans used to secure the beachhead, despite heavy fire from Japanese defenders which killed one of the company commanders. Close air support was provided by a squadron of A-20 attack aircraft, under the direction of a controller in a B-25. The American companies then split up. Companies B and F took the tanks and headed west along the coast whilst Company A were sent south-west to clear out machine gun nests. Company C was then sent north towards the airfield where they endured heavy fighting coming up against well defended Japanese positions. Even so, the advance north went well for the Allies and by noon they reached the airfield. By 13:30, the Americans reached the northern part of the airfield but failed to take the eastern side where the majority of the remaining Japanese forces were located. Despite the delay in securing the island, throughout the afternoon stores and construction equipment were unloaded at the landing beach so that work could begin on the airfield. Meanwhile, fighting continued throughout the day until the attackers dug-in for the evening at 18:00. Throughout the night, a small group of Japanese attacked the U.S. battalion's command post, but this was eventually repelled by elements of Company D after a firefight that resulted in 12 Japanese being killed and three Americans wounded. The following day, the U.S. attack continued at 9:15. Eventually, the rest of the airfield was captured despite strong resistance from well entrenched Japanese defenders. Following the capture of the airfield, the surviving Japanese made their way to coral caves on the coast, delaying the Americans for several hours before finally being overcome. The third day of the battle consisted mainly of mopping up operations by American forces who cleared up the last pockets of Japanese resistance in north-eastern corner of the island. The Japanese undertook several suicidal "banzai" charges over the course of the day but the U.S. troops were able to overcome the remaining Japanese resistance by nightfall. Airfield construction troops from the 836th Engineer Aviation Battalion arrived on 18 May, even while the fighting continued. The following day, they began construction work to repair and extend the airfield while fighting off attacking Japanese troops. The same day, the Kumamba Islands, to the northeast, were also occupied by Allied troops to install search radars to offer early warning to the base at Wakde. After a three-day battle, the island was declared captured on 20 May. Several Japanese snipers still remained on the island; they were eventually cleared out by Company L, which had been detached from the 3rd Battalion, 163rd Infantry to assist with mopping up operations between 22 and 26 May.The capture of Wakde cost the Americans 40 killed, and 107 wounded, while the Japanese lost 759 killed and 4 captured." -
untilDaymar Rally - Practice Practice for the 2955 Daymar Rally.
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untilDaymar Rally - Race Day Saturday, Janury 24th - January 25th, 2025 4:00PM - 04:00AM UTC Time to race!
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untilCMP FH2 Campaign #18: The Rising Sun Battle #2: Henderson Airfield History “Colonel, there’s about 3,000 Japs between you and me.” Sergeant Ralph Briggs telephoned the command post of the 1st Battalion, 7th Marine Regiment at about 9:30 on the night of October 24, 1942, to report what he had just seen. Allied forces were in the thick of the Battle for Henderson Field. The telephone was picked up by Lt. Col. Lewis B. “Chesty” Puller, the battalion commander. Sergeant Briggs and 46 other Marines had been sent 3,000 yards in front of the American lines to warn of any movement by enemy troops. Colonel Puller asked the sergeant if he was certain that the Japanese were on the move. “Positive. They’ve been all around us, singing and smoking cigarettes, heading your way.” The Japanese had been trying to retake Guadalcanal’s airfield, which the Marines had named Henderson Field, ever since the Marines had captured the half-finished runway on August 7. The airstrip was named in honor of a Marine flier, Lofton R. Henderson, who had been killed at the Battle of Midway. During the past 21/2 months, Japanese warships had bombarded Marine positions, and reinforcements had attacked the dug-in Marines throughout August, September, and October. The Marines always managed to hold off the Japanese attacks—at the Battle of the Tenaru, at the Battle of Edson’s Ridge, and in several other vicious encounters along the Matanikau River, which formed a natural defensive barrier protecting the western approaches to the airfield. But the Japanese refused to be deterred and kept sending reinforcements by way of the nightly runs by Japanese destroyers, which the Marines nicknamed the Tokyo Express. Another convoy of reinforcements had come ashore on October 15. Everybody knew that it would just be a matter of time before the enemy launched yet another attack against the Marines defending Henderson Field."
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untilAllied Training For FH2 Campaign TeamSpeak Server: ts.cmp-gaming.com You will need to be on Teamspeak for both training and for the battles. If you are not on Teamspeak, you will be kicked from the server! FH2 Campaigns - What You Need To Know
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untilAxis Training For FH2 Campaign TeamSpeak Server: ts.cmp-gaming.com You will need to be on Teamspeak for both training and for the battles. If you are not on Teamspeak, you will be kicked from the server! FH2 Campaigns - What You Need To Know
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untilAllied Training For FH2 Campaign TeamSpeak Server: ts.cmp-gaming.com You will need to be on Teamspeak for both training and for the battles. If you are not on Teamspeak, you will be kicked from the server! FH2 Campaigns - What You Need To Know
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untilCMP FH2 Campaign #18: The Rising Sun Battle #1: Sittang Bridge History "The Battle of Sittang Bridge was part of the Burma campaign during the Second World War. Fought between 19 February and 23 February 1942, the battle was a victory for the Empire of Japan, with many losses for the British Indian Army, which was forced to retreat in disarray. Brigadier Sir John George Smyth, V.C.—who commanded the British Indian Army at Sittang Bridge—called it "the Sittang disaster". The Sittang Bridge was an iron railway bridge spanning several hundred yards across the River Sittang (now Sittaung) near the south coast of Burma (now Myanmar). The 17th Indian Infantry Division had given "everything it had" at the Battle of Bilin River and was already weak. Now in retreat, they finally received permission to withdraw across the Sittang on 19 February. They disengaged from the enemy under cover of night, and fell back 30 miles (50 km) westwards along the track that led to the bridge. The Japanese 214th and 215th Regiments advanced, aiming to cut the British forces off at Sittang. Lieutenant General William Slim (later Field Marshal Sir William Slim), who took command of the Burmese theatre shortly after the battle ended, called the Sittang Bridge "the decisive battle of the first campaign."
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untilCMP FH2 Campaign #18: The Rising Sun Scrimmage
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untilDaymar Rally - Practice Practice for the 2955 Daymar Rally.
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The 17th FH2 Campaign: The Unyielding Has Ended - Congratulations to the Axis on their win! From all of the Committee, Admins and Moderators we want to thank everyone who took part in our seventeenth FH2 campaign. Yet again another FH2 campaign is over, and what a campaign it has been! Up until the final battle, the scores swung wildly between Allied and Axis taking the lead, and, with just a 41 point difference going into Battle #10 at Tornio, the campaign could have gone either way. In the end, a strong finish from Axis secured the victory, but we can all agree that the campaign felt incredibly balanced throughout, with a lot of fun maps and some great experiences. The next campaign will take us back to the Pacific and will start some time in September 2025, so keep checking the forums and Discord for further news! Some interesting statistics from the 17th campaign: In total there were nearly 55,000 kills over the course of the 10 battles (including team kills) - an average of around 5,431 kills per battle. The top tank in this campaign with over 1,750 kills was the T-34/76, with the BT-7 in a distant second with 612 kills. The Lavochkin La-5 ruled the skies with over 160 kills while the MiG-3 took second place. There were 270 close range kills made with bayonets, knives, entrenchment tools and spades, with bayonets being the favoured melee weapon. 279 players were unlucky enough to step on an anti-personnel mine during the campaign. 101 anti-tank mines were used to destroy vehicles and tanks over the course of 10 battles. Get all the stats from Campaign 17 here You can also view the scoreboard for Campaign 17 here A Big Thank You To Everyone Who Yet Again Made Another Campaign Possible Our HQ's, CO's And SL's Thank you to all those that helped to lead armies and squads in this campaign. Kerst - CptBocquier - Blander Pr0z4c - dumbdPunk - Vlasov - lelik156 - ZZZkam1kadzeZZZ - genp - TomTom39 - Erwin - knokworst - Haraldt - Belzebuth - GeJota - wanchekid Without you volunteering to help lead, we would not have been able to run this campaign! Mapping and Mapping Support Papillon, Geopat, Watchtower, Pr0z4c, king_tigernator, CptBocquier, Blander, Vlasov and Ayrton Our amazing group of dedicated volunteers has once again generously devoted their personal time to create the maps used in this campaign. Despite balancing families, jobs, and other commitments, they consistently manage to prepare these maps in time for our events. This team has played a crucial role in ensuring the maps are ready for training and battles. Some members have created new maps from scratch, while others have enhanced existing maps to meet high standards suitable for our campaigns. Their tremendous effort has been instrumental in getting the maps ready for this initiative, and we extend our heartfelt gratitude for their hard work! Without these talented mappers, we wouldn't have access to such amazing custom campaigns and would instead rely on public maps, hoping they function well in an organized setting. We also appreciate those who have contributed by introducing interesting vehicles, player models, weapons, and buildings to the campaigns. We are in need of more volunteers to learn map-making and assist in creating new maps or updating existing ones. If you're interested, please let us know, and we will provide resources to help you get started. Game Servers and Teamspeak kummitus kummitus is a key individual in keeping the servers and communication platforms running seamlessly, offering vital assistance to Papillon and the mappers as they develop and refine the maps for our campaigns. Without his expertise in handling the technical aspects of the campaigns, including the communication tools and forums, many of the features that enhance our campaigns would not exist. We are truly thankful for all his hard work! Forums, Graphics, Social Media and Community Support RAnDOOm Sir_Kowskoskey Hawk RayderPSG Erwin RAnDOOm is essential in organizing our campaigns, handling everything from setting up forums and the campaign interface to managing medals, advertisements, and social media promotions. He also provides valuable support to officers and HQ by facilitating forum access. When we kick off a campaign and open up registration, you can count on RAnDOOm's extensive preparations to ensure everything is in place and on schedule. His contributions are vital in helping us meet the demanding timelines for our biannual campaigns. Sir_Kowskoskey, RayderPSG, and Hawk dedicate themselves to engaging with various language regiments and players, encouraging them to step into leadership positions while keeping an eye on potential player counts and faction preferences for each campaign. Their efforts in coordinating with HQ and officers to ensure seamless operations are a part of the reason why our FH2 campaigns are so successful! Hawk and Erwin take charge of creating the eye-catching campaign advertisements (Hawk's designs are always creative and beautifully made!) and the immersive map loading images, which often include thought-provoking WW2 quotes. Their creativity adds those finishing touches, to our campaigns and the maps. Map Balancing and Feedback Hawk RayderPSG Ayrton Hawk and RayderPSG tackle the demanding and often underappreciated responsibility of ensuring a fair balance among weapons, vehicles, and aircraft on campaign maps. Even in the face of regular feedback regarding weapon balance, they always do their best to research and check the loadouts before each battle is played. A special shoutout to Ayrton for his input regarding historical accuracy and potential loadouts in this campaign too. Unseen by many, they always participate in thorough discussions about map content, consistently emphasizing balance and steering clear of personal biases, whether they are in the heat of battle or leading a squad. We are immensely grateful to them for their commitment to creating a level playing field for all participants! AND FINALLY A MASSIVE THANK YOU TO YOU, THE PLAYERS WHO JOINED OUR CAMPAIGN! We are thrilled to see that so many of you consider CMP a friendly space to connect and enjoy gaming with others who share your interests. Our goal is to keep nurturing this community, broadening the variety of games we explore, and empowering members to spearhead the introduction of new games for everyone to experience together. If you have a game that you’re enthusiastic about and think would resonate well with our community, don’t hesitate to reach out to a Committee member or an admin via PM. We’d love to assist you in organizing a group within CMP! Donating To CMP Without donations to help cover the costs for servers and software we cannot continue to create and host FH2 campaigns, support new games when possible; as well as run the forums, Teamspeak and Discord channels. We are now midway through 2025 and we need members to step up and donate whatever they can afford to help cover the monthly community costs - even a few Euros will help. You can use the button below to make a single or monthly donation to CMP, or use the buttons on the side bar of the Home page.
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