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The Road to Forgotten Hope 2.64 Compagnons


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Posted

The Road to Forgotten Hope 2.64 Compagnons - Part 1

Posted by: Eat Uranium
14.01.2024 19:00 GMT

Hello and welcome back to another Forgotten Hope 2 update.

A new year brings with it many new things, and with Forgotten Hope it is no exception. We are excited to announce that our Compagnons update 2.64 will be released on:

Tuesday 23rd January 2024

And to begin our usual news bonanza we turn to the first of 2 maps, Medjez El Bab. This map covers the important point in time when the French forces in Tunisia were forced to pick between loyalty to the German controlled Vichy government or the invading Allies. This map also features a 32 player layer covering later attempts by the British and Americans to recapture the town. Additionally, the map is fully supported for singleplayer.

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After the Torch landings a race for key points in Tunisia followed as both allied and axis forces tried to establish themselves in the French protectorate. Caught up in the middle of this were the French forces in Tunisia, their loyalties torn between Vichy and De Gaulle. The French General Barré had attempted to delay the Germans through parley while backing from Tunis to the strategic crossroads town of Medjez-el-Bab and also arming his command with weapons and supplies that had been stashed away following the fall of France in 1940.


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An ultimatum followed on November 19th; the French were to strike their colours before 7 AM or face a German attack. The French refused to fold, instead Barré made a call to French HQ in Algiers announcing both his return to the allied camp and the imminent destruction of his command. Only some British paratroopers managed to reach his positions at the time of the ultimatum.

 

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Medjez El Bab was made by Ts4EVER. You can find the minimap and a preliminary vehicle listing here.

  • Like 2
Posted

The Road to Forgotten Hope 2.64 Compagnons - Part 2

Posted by: Cpt Bocquier and Eat Uranium
16.01.2024 19:00 GMT

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Hello and welcome back to another Forgotten Hope 2 update.

Today we are showing off one of the French units that found themselves in Medjez El Bab: the 43rd Colonial Infantry Regiment.

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Colonial troops, known as "La Coloniale", are descended from the Marines created in 1622 by Richelieu. When they were renamed and moved from the ministry of Marine to the ministry of War in 1900 they became a specific infantry and artillery corps tasked with the defence of the French colonies. They were a mix of metropolitan French serving overseas and indigenous soldiers, with metropolitan French officers, serving under the insignia of a golden anchor.

In 1939 France would call soldiers from its empire to fight on the mainland. After the Fall of France, many colonial regiments would be disbanded, with some remaining in the Armée d'Armistice while others followed De Gaulle. With the progressive rallying and liberation of the colonies by the Allies, their numbers would increase again. The colonial troops would continue to serve until the liberation of France, though a lot of the units would see their black African soldiers replaced by French resistance fighters.

The 43e Régiment d'Infanterie Coloniale was recreated in 1939 after its dissolution in 1919. It fought notable delaying actions in June 1940 and was kept in the Armée d'Armistice as a reserve unit in Tunisia. After the Operation Torch landings on November 19th 1942, the 3rd company of the 43e RIC was engaged against the Germans at Medjez El Bab, while the rest of the regiment was disarmed and sent back to France by the Italians in December. Our colonial playermodels were made by CptBocquier, from our French playermodels made by Harmonikater with heads from Battlefield 2 models made by DICE.

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The coupe-coupe is a West African specific form of the more generic machete, a tool commonly used for clearing undergrowth and felling small trees. This particular design was designed in 1916 to be mass produced and issued to the Tirailleurs Sénégalais, and would become an icon of these units in propaganda produced by both sides. It saw widespread issue in the colonial units from French West Africa among the indigenous and metropolitan soldiers alike, where it saw use as both the original tool but also as a weapon that required less training than the bayonet. Ours was made by CptBocquier.


If you have missed any previous updates this week, you can find links to them here:

Go to Road to Forgotten Hope 2.64 Compagnons - Part 1

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Posted

The Road to Forgotten Hope 2.64 Compagnons - Part 3

Posted by: Eat Uranium
17.01.2024 19:00 GMT

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Hello and welcome back to another Forgotten Hope 2 update.

Several months ago we announced that we would be adding a Panzer I Ausf.B to Forgotten Hope 2. Now, you might think that the logical next step would be to modify that into a Panzerjager, however we actually fooled you. The original model was today's Panzerjager all along, which we had "restored" back to its original configuration.

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In 1939, the German army was reasonably well provisioned with 3.7 cm anti tank guns, which were easily able to keep up with the infantry and provide effective protection. The same could not be said for the armoured divisions, where their combination of high speed and cross country mobility meant that neither trucks or horses were suitable. Guns could be towed by halftracks, but these were in short supply. It was felt that a gun directly mounted to a tank chassis would be the best option - highly mobile with decent protection.

Thus was born the concept of the Panzerjaeger or Jagdpanzer, with the first consisting of a captured Czech 4.7 cm gun mounted behind a shield on the top of a Panzer I chassis. The Panzer I was chosen as they were already obsolete in combat and were available in high numbers, with the more powerful and larger Ausf.B version being selected.

The turrets and the top and rear of the superstructure were removed and replaced with 5 large armour plates to provide protection to the crew. A wire mesh basket was added to the engine deck to provide more space for storage of equipment and personal equipment, as there was an extra crew member compared to the original tank.

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130 vehicles would be produced between March and May 1940 in the first production series, with another 70 following in the second series produced between November 1940 and February 1941. 2 additional vehicles were constructed that had been missed from the initial order of 132 as the same time as the second batch. The second series featured 2 extra armour plates at the rear of the fighting compartment but was otherwise mostly the same. The first few vehicles would see combat in France, and several would serve in the Balkans and North Africa, but the bulk were sent to the Eastern Front where they served up until about 1942, when they began to be replaced by Marders. Our Panzerjagers were made by Toddel and Matt Baker.


If you have missed any previous updates this week, you can find links to them here:

Go to Road to Forgotten Hope 2.64 Compagnons - Part 1

Go to Road to Forgotten Hope 2.64 Compagnons - Part 2

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Posted

The Road to Forgotten Hope 2.64 Compagnons - Part 4

Posted by: Eat Uranium
18.01.2024 19:00 GMT

http://forgottenhope.warumdarum.de/screenshotsfh2/news/2.64_release/compagnons.jpg

Hello and welcome back to another Forgotten Hope 2 update.

Today we are showing off La Hardt, the second and final of the maps coming in our Compagnons update. As with Medjez El Bab, it features the French against the Germans, however here it is much later in the war when the concept of "Free France" had simply become "France" again. La Hardt also comes with limited singleplayer support.

Before we get to that though, we are pleased to present the work of CptBocquier and John Tomasson with our trailer:

 

 

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In September 1944 the campaign for the liberation of Alsace began. The 1st French and the VIIth US Army encountered stiff resistance in the Vosges Mountains against an enemy determined to defend a land that was attached to the Reich in 1940. In November, the French finally broke through the Belfort Gap, rolling down the plain from the south towards Colmar and liberating Mulhouse on the 21st.

 

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With the Germans managing to reorganize an effective line of defense north of the city, flanking operations were launched in the La Hardt forest in order to take the Chalampé bridge on the Rhine. This would threaten the supply lines of the 19th German Army encircled in the Colmar pocket. From November 28 to December 3, bloody fighting raged in the woods to repel the French forces behind the Huningue canal, until the Jagdpanthers of the Schwere Panzerjäger-Abteilung 654 gathered for the final assault...

 

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La Hardt was made by La Hire, who has also put together a devblog that covers some of the history and theory that went into the making of the map that you can read here. You can find the minimap and a preliminary vehicle listing here.


If you have missed any previous updates this week, you can find links to them here:

Go to Road to Forgotten Hope 2.64 Compagnons - Part 1

Go to Road to Forgotten Hope 2.64 Compagnons - Part 2

Go to Road to Forgotten Hope 2.64 Compagnons - Part 3

  • Like 3
Posted

The Road to Forgotten Hope 2.64 Compagnons - Part 5

Posted by: Eat Uranium
19.01.2024 19:00 GMT

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Hello and welcome back to another Forgotten Hope 2 update.

Today we are showing off a set of three new features that you will notice in our Compagnons update. The first of these in fact might even have been visible in yesterday's trailer if you were paying attention: when using bolt action rifles you will now not be forced out of ironsights to work the bolt. This is true for all manually operated rifles from the smallest carbines all the way to the largest anti-tank rifles.

This is a feature that we had long wanted to have and has in fact always been possible, but we felt that the downsides of being locked into the bolting animation until it had finished outweighed the benefits. That is until now: thanks to the coding work of Ekiso and the animation of McCloskey, we can finally bring you this feature with the ability to drop out of (and indeed rise into) ironsights while the bolting animation is playing. You can see this feature in action in this video:

Another thing you might have noticed from the trailer is the higher detail reticule textures for the crosshairs of the telescopic sights. Seth Soldier has gone through and converted all of our handweapon telescopic sights to use high resolution 2D reticules instead of the 3D modelled originals. You can see a couple of examples below.

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You might have noticed that the reticule in the PU fitted to the Mosin with the BraMit suppressor is quite a bit lower than the centre of the screen. The reason for this is the reticules can now be adjusted to account for bullet drop over range. In the example above, the low velocity subsonic ammunition results in a very extreme bullet drop - the range to target is only 300 metres! The code for this was by Ekiso, with McCloskey reworking the rifles to work with the code and Eat Uranium doing the calculations needed.

The final part of this change is the need to provide more ways to estimate ranges. Rounding off all of his other high resolution reticule work, Seth Soldier has also upgraded all of our binoculars. These now feature correctly sized markings, sized in Mils, that can be used to calculate ranges to objects.

You can read all about how this works in this Field Manual, prepared by Matt Baker.


If you have missed any previous updates this week, you can find links to them here:

 

Go to Road to Forgotten Hope 2.64 Compagnons - Part 1

Go to Road to Forgotten Hope 2.64 Compagnons - Part 2

Go to Road to Forgotten Hope 2.64 Compagnons - Part 3

Go to Road to Forgotten Hope 2.64 Compagnons - Part 4

  • Like 1
Posted

The Road to Forgotten Hope 2.64 Compagnons - Part 6

Posted by: Eat Uranium
21.01.2024 19:00 GMT

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Hello and welcome back to another Forgotten Hope 2 update.

Today we are showing off our M4A2 Sherman for the French on La Hardt Forest as well as another asset that has received the proper Finnish paintjob.

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The M4A2 Medium Tank is the variant of the Sherman that uses the GM 6046 twin diesel engine. The first of the welded hull Shermans to see service, they were mostly shipped to the Allies with only the US Marine Corps using them domestically. They would mostly see service with the British as the Sherman III, and being diesel were the preferred Sherman variant to be sent to the Soviet Union.

Ours is one of the original models, produced with a 57 degree sloped frontal glacis and smaller hatches. Many of the Shermans in use with the French forces were of this type. Our M4A2 has been made by Matt Baker, who modified our M4A4 model that was made by Omni and Toddel.

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The Finns would capture many Soviet 45 mm anti-tank guns during the Winter and Continuation Wars. At the peak during 1942 and 1943 they had 670 in service split between various models. What they called the 45 PstK/37 was actually a subset of what the Soviets called the 45 mm Model 1937, with several other designations given to separate out guns with non-interchangeable parts. Kraetzer has painted Toddel's 45 mm gun into the Finnish tricolour camouflage.

Finally today we have a compilation of 2.63 gameplay from Slayer, as well as 2 devblogs posted yesterday by Matt Baker and Ts4EVER.


If you have missed any previous updates this week, you can find links to them here:

 

Go to Road to Forgotten Hope 2.64 Compagnons - Part 1

Go to Road to Forgotten Hope 2.64 Compagnons - Part 2

Go to Road to Forgotten Hope 2.64 Compagnons - Part 3

Go to Road to Forgotten Hope 2.64 Compagnons - Part 4

Go to Road to Forgotten Hope 2.64 Compagnons - Part 5

  • Like 1
Posted

The Road to Forgotten Hope 2.64 Compagnons - Part 7

Posted by: Cpt Bocquier and Eat Uranium
22.01.2024 21:00 GMT

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Hello and welcome back to another Forgotten Hope 2 update.

Today we are nearly at the end of this set of Road to news, and as is typical we end on a summary of the new content coming in 2.64 Compagnons, but not before we get one last set of playermodels in.

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The Tirailleurs Marocains were formed from auxiliary troops that had been formed in 1912 after the establishment of the French protectorate of Morocco. Their regular infantry units composed between 70 to 75% Moroccan soldiers. The various regiments would acquire some fame for their actions in the First World War and would also take part in various operations in the interwar period: the occupation of Rhenania, the Rif War and peace operations in Syria and Lebanon.

In 1940, 1er Régiment de Tirailleurs Marocains fought at Gembloux and was caught in the Lille pocket, helping delay German forces from destroying the Dunkirk pocket. Reconstituted in June 1940, it would be a part of the Armée d'Armistice and fought against the Allied intervention in Syria and resisted the Allied landings during Operation Torch at Port-Lyautey. After the rearmament of the French forces in North Africa by the Allies, it would liberate Corsica in September 1943, breakthrough the Gustav Line in Italy then would join the fight in Alsace in late 1944 before taking part in the encirclement of the Black Forest and the campaign for Austria in 1945. Our RTM playermodels were made by CptBocquier, from our US playermodels made by Remdul, with accessories by Harmonikater and heads by DICE.

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Finally today, we'd like to list some of the changes coming in Compagnons:

6 New playermodels and playermodel textures:

  • French Colonial Soldiers 1942
  • Free French North African Soldiers 1942
  • Tirailleurs Marocains 1944
  • Zouaves 1944
  • Polish Forces in the West 1944
  • Tropical Fallschirmjägers 1942

     
2 New maps:
  • La Hardt Forest
  • Medjez el Bab

     
10 New weapons, including:
  • Beretta 38/42
  • MG 34/41
  • RG-42 Grenade
  • Coupe-Coupe
  • M1921 Thompson

     
5 New vehicles:
  • M4A2 Sherman
  • Panzer I Ausf.B
  • Panzerjäger I
  • 7.5 cm PaK 97/38
  • 7.5 cm FK 231(f)

     
Reworked weapons and vehicles, including:
  • G41(W) revised bakelite handguard and bayonet
  • M1 Garand ironsight adjustment knob reworked to correct wartime version
  • M9 Bazooka added the shoulder rest
  • New Finnish textures for the 122/H38 and 45 PstK/37

     
Many further changes, including:
  • New high quality reticules for vehicles, snipers and binoculars
  • Adjustable sniper scope ranging
  • Leaning
  • New first and third person animations for several handweapons
  • Various code fixes and updates to solved problems and crashes

     

 

A more comprehensive list of changes can be seen in the Compagnons 2.64 Changelog.


If you have missed any previous updates this week, you can find links to them here:

 

Go to Road to Forgotten Hope 2.64 Compagnons - Part 1

Go to Road to Forgotten Hope 2.64 Compagnons - Part 2

Go to Road to Forgotten Hope 2.64 Compagnons - Part 3

Go to Road to Forgotten Hope 2.64 Compagnons - Part 4

Go to Road to Forgotten Hope 2.64 Compagnons - Part 5

Go to Road to Forgotten Hope 2.64 Compagnons - Part 6

  • Like 1
Posted

The Road to Forgotten Hope 2.64 Compagnons - Part 8

Posted by: Eat Uranium
23.01.2024 12:00 GMT

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Hello and welcome back to another Forgotten Hope 2 update.

We are pleased to announce that version 2.64 Compagnons has now been released and is available to download through the FH2 Launcher. We look forward to seeing you on the servers!


If you have missed any previous updates this week, you can find links to them here:

 

Go to Road to Forgotten Hope 2.64 Compagnons - Part 1

Go to Road to Forgotten Hope 2.64 Compagnons - Part 2

Go to Road to Forgotten Hope 2.64 Compagnons - Part 3

Go to Road to Forgotten Hope 2.64 Compagnons - Part 4

Go to Road to Forgotten Hope 2.64 Compagnons - Part 5

Go to Road to Forgotten Hope 2.64 Compagnons - Part 6

Go to Road to Forgotten Hope 2.64 Compagnons - Part 7

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