Yeah, in such a tense environment of close combat, we also had such moments, with our duelists Allies. @GrafZeppelin1 even fought hand-to-hand with three Canadians while the fourth stood aside and waited his turn.
Best: Our battalion was the best the first four rounds of the game, for the first time in the entire campaign...
Funniest: ...a-a-and each beginning of this victorious round soldiers of a battalion very terribly and ridiculously screwed up at the very beginning of a round, crashing on Kubelvagen into tanks, other cars, walls, columns and other objects.
At the same time, when the 5th and 6th rounds we started normally, we did not become the best team for the round. Conclusion - need to crap at the start of the round that it was luck that brought us the title of "best squad" in the round. Worst: Players of one or two squads (Spaniards and/or Polish) in the first and second rounds got close to the Axis base, and tried to destroy our tanks with anti-tank weapons.
If they operate in the city, or (as indicated in the rules) to one sector from the base, then there is no problem, but when they attack a car/tank that has just left the base (but, for example, is still in the red rectangle), it can not be taken for granted in any way.
These players should learn from @DarthTemoc, who honestly fought near the points, trying to support the team, and not kempering on the road, when most of the map is in the hands of the Axis.
Most hated player: Nobody. A game is a game, but I would ask players to concentrate on fair and open play rather than sneacky and selfish.
Perhaps the Allies lose because they try to work out their personal positive score by all means, and not help the team to take the point.
Most loved/liked player: Sweet candy @HaLoAL on the Daimler tried to shoot me in the ass of my Pz.III, but my anus was prepared to this.
Best Battle Photo: German Mafiosi are trying to rob a Bank of Canada.
Other: It was a good game.
Not quite according to plan, and sometimes i made mistakes, but overall was good.
By the way, what's interesting - if i'm not mistaken, the server consistently kept contact with the players, that is any technical problems during the battle was not.