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DTSTART:20191027T020000Z
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DTSTART:20180325T020000Z
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DTSTART:20171029T020000Z
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BEGIN:VEVENT
SUMMARY:FH2 Campaign #19 - Mare Nostrum: Scrimmage
DTSTAMP:20260411T134001Z
SEQUENCE:0
UID:516-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #19: Mare Nostrum\n\n	 \n\n\n\
	n	Scrimmage\n\n	\n\n
DTSTART:20260417T180000Z
DTEND:20260417T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #19 - Mare Nostrum: Battle #1 Thermopyles
DTSTAMP:20260410T133737Z
SEQUENCE:0
UID:515-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #19: Mare Nostrum\n\n	 \n\n\n\
	n	Battle #1: Thermopyles\n\n	\n\n	\n\n\n\n	History\n\n\n\n	\"The Olympus l
	ine is outflanked and the Allies are on the run\, trying to reach their sh
	ips in time. But 2 brigades from the British Commonwealth Forces have to c
	over the retreat\, with no hope for victory. The place they have chosen co
	uldn’t match better to their cause. The sacred place of Thermopyles is a
	bout to face one more struggle. The Allies\, few against many\, inspired b
	y the sacrifice of the Spartans nearly 2500 years ago\, are determined to 
	hold the Germans for as long as it is needed. They are the last obstacle b
	efore the enemy conquers Athens\, just like Leonidas and his 300 were stan
	ding with no fear against the Persians. In the morning of the 24th of Apri
	l\, the Germans unleash their armored hordes. Glory is about to crown the 
	arms of the defenders of freedom once more…  \"  \n\n\n\n	 \n\n\n\n	--
	-\n\n	 \n\n\n\n	---\n\n	\n\n	---\n\n	\n\n	---\n\n
DTSTART:20260424T180000Z
DTEND:20260424T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Hell Let Loose - Open Play Every Tuesday
DTSTAMP:20260324T112610Z
SEQUENCE:0
UID:513-22-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	\n		\n			Hell Let Loose - Open Play Every Tuesda
	y\n		\n\n		\n			Let's join CMP Teamspeak\, find a nice server\, create a s
	quad and get to work \n\n			Infantry\, Armor\, Artillery\, Recon.\n\n			Wh
	atever we feel like.\n		\n	\n\n
DTSTART:20260324T190000Z
DTEND:20260324T210000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;BYDAY=TU
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #18 - The Rising Sun: Battle #12 Iwo Jima
DTSTAMP:20251216T014535Z
SEQUENCE:0
UID:512-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #18: The Rising Sun\n\n	 \n\n\
	n\n	Battle #12: Iwo Jima\n\n\n\n	 \n\n\n\n	\n\n\n\n	 \n\n\n\n	History\n\
	n\n\n	\"The first wave\, the 4th Marine Division on the right and the 5th 
	on the left\, moved virtually unmolested toward the shore. At 8:59 am\, af
	ter 30 minutes of steaming\, the first amtracs hit the beach. With no cora
	l barrier reef or killer neap tide to worry about—as at Tarawa—some 8\
	,000 troops stormed ashore on their designated beaches right at H-hour. Li
	ght enemy fire gave some of the Marines fleeting hopes of a cakewalk\, but
	 they soon found themselves battling two unexpected physical obstacles—b
	lack volcanic ash\, into which men sank up to a foot or more\, and a steep
	 terrace 15 feet high in some places\, which only a few amtracs managed to
	 climb.\n\n	A volcanic island\, all of Iwo Jima’s beaches were extremely
	 steep\; with deep water so close to shore\, the surf zone was narrow but 
	violent. The soft\, black sand immobilized almost all the armored mortar a
	nd rocket-firing vehicles that accompanied the Marines as they came ashore
	 and bellied up some of the amtracs. \n\n\n\n	 \n\n\n\n	     \n\n\n
	\n	     \n\n\n\n	 \n\n\n\n	\"In short order\, a succession of towering
	 waves hit the stalled vehicles before they could completely unload\, fill
	ing their sterns with water and sand and broaching them broadside. The bea
	ch soon resembled a salvage yard. Once the beaches were choked with landin
	g craft and the steep terraces clogged with infantry\, Kuribayashi fired s
	ignal flares\, after which the defenders opened up with heavy ordnance—h
	idden mortars and artillery batteries—in a rolling barrage of their own.
	\n\n	Undeterred\, fresh waves of Marines arrived every five minutes. Despi
	te the usual confusion\, the first combat patrols pushed 150 yards inland\
	, then 300. Enemy troops opened up\, firing from rabbit holes\, bunkers\, 
	and pillboxes\, but slowly and desperately the Marines continued to push f
	orward in small groups rather than as a united force. Each Japanese bunker
	 and rabbit hole meant a fight to the death\, with each enemy position sup
	ported by many others. \"\n\n	 \n\n\n\n	     \n\n\n\n	     \n\n	 \
	n\n\n\n	\"The defenders would disappear down one hole and pop up at anothe
	r\, often behind rather than in front of the advancing Marines. The invade
	rs struggled on\, pouring bullets and grenades into enemy positions. Navy 
	fire-support ships moved in closer\, taking out some of the nearest Japane
	se firing positions with deadly accuracy. Facing 4th Division’s lines we
	re 10 reinforced concrete blockhouses\, seven covered artillery positions\
	, and 80 pillboxes. Hidden land mines also took a heavy toll on the advanc
	ing Marines.\n\n	Among those killed in the first day of fighting was the m
	ost famous NCO of the Pacific War—Gunnery Sergeant John Basilone. After 
	being awarded the Medal of Honor for his remarkable service during the Bat
	tle of Guadalcanal\, “Manila John” Basilone had been sent on a highly 
	publicized war bond drive back in the States. Despite being newly married\
	, Basilone requested that he be allowed to return to active duty with the 
	1st Battalion\, 27th Marines. He was killed by machine-gun fire on Red Bea
	ch 1 and posthumously awarded a Navy Cross.\"\n\n	 \n\n\n\n	     \n\n\
	n\n	\n\n
DTSTART:20251219T190000Z
DTEND:20251219T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #18 - The Rising Sun: Battle #11 Peleliu
DTSTAMP:20251208T153047Z
SEQUENCE:0
UID:511-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #18: The Rising Sun\n\n	 \n\n\
	n\n	Battle #11: Peleliu\n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		\n			\n				With Th
	e Old Breed Peleliu 1944\n			\n		\n	\n\n\n\n	\n		\n			\n				\n					\n\n			
			\n\n					(click on the image to enlarge)\n				\n			\n		\n		\n			\n				\n
						\n						\n							\n								\n									The 1st Mar. Div. had fought on
	 Guadalcanal\, America’s first amphibious landing in World War II\, from
	 August to December 1942. The “Old Breed” then secured a lodgment on C
	ape Gloucester\, New Britain\, fighting there from December 1943 to Februa
	ry 1944. These men were in less than ideal condition having endured one of
	 the wettest campaigns of the war. Most were suffering from weight loss an
	d fungus infections\, but would recover by the time of the Peleliu attack.
	\n\n									The Marines on Peleliu were seasoned veternas of the Pacific 
	Campaign who had grown to perfect their craft of rooting out the Japanese 
	from island after stoney island. In September of 1944\, the Marines are ou
	tfitted with their full compliment of M1 Garands\, M1 Carbines and the lat
	est iteration of the M1A1 Thompson SMG.\n								\n\n								\n									 
	\n								\n							\n						\n					\n				\n			\n		\n	\n\n\n\n	      \n\
	n	\n\n	      \n\n	\n\n	\n\n\n\n	\n		\n			\n				\n					\n\n					\n\n		
				 \n				\n			\n			\n				\n					\n						\n							\n								The Battle of
	 Peleliu or Operation Stalemate II was fought between September 15th to No
	vember 27th 1944. U.S. Marines of the First Marine Division\, and later so
	ldiers of the U.S. Army's 81st Infantry Division\, fought to capture an ai
	rstrip on the small coral island part of a larger offensive campaign known
	 as Operation Forager. The Commander of 1st Marine Division predicted the 
	island would be secured within 4 days\, however\, Japan had developed new 
	island defense tactics\, well-crafted fortifications and caves that allowe
	d stiff resistance\, extending the battle through more than two months.\n	
							\n						\n					\n				\n			\n		\n	\n\n
DTSTART:20251212T190000Z
DTEND:20251212T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #18 - The Rising Sun: Battle #10 Guam
DTSTAMP:20251201T145906Z
SEQUENCE:0
UID:510-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #18: The Rising Sun\n\n	 \n\n\
	n\n	Battle #10: Guam\n\n\n\n	\n\n\n\n	History\n\n\n\n	\"As the fighting co
	ntinued\, the remainder of the 77th Infantry Division landed on July 23-24
	.  Lacking sufficient Landing Vehicles Tracked (LVT)\, much of the divisi
	on was forced to disembark on the reef offshore and wade to the beach.  T
	he next day\, Shepherd's troops succeeded in cutting the base of the Orote
	 Peninsula.  That night\, the Japanese mounted strong counterattacks agai
	nst both beachheads.  These were repelled with the loss of around 3\,500 
	men.  With the failure of these efforts\, Takashina began retreating from
	 the Fonte Hill area near the northern beachhead.  In the process\, he wa
	s killed in action on July 28 and succeeded by Lieutenant General Hideyos
	hi Obata.  That same day\, Geiger was able to unite the two beachheads an
	d a day later secured the Orote Peninsula.\n\n\n\n	\n		Pressing their atta
	cks\, American forces compelled Obata to abandon the southern part of the 
	island in as Japanese supplies began to dwindle.  Withdrawing north\, the
	 Japanese commander intended to concentrate his men in the island's northe
	rn and central mountains.  After reconnaissance confirmed the enemy's dep
	arture from southern Guam\, Geiger turned his corps north with the 3rd Mar
	ine Division on the left and the 77th Infantry Division on the right.  Li
	berating the capital at Agana on July 31\, American troops captured the ai
	rfield at Tiyan a day later.  Driving north\, Geiger shattered the Japane
	se lines near Mount Barrigada on August 2-4.  Pushing the increasingly br
	oken enemy north\, US forces launched their final drive on August 7.  Aft
	er three days of fighting\, organized Japanese resistance effectively ende
	d. \"\n\n		\n\n		 \n	\n\n	\n		       \n\n		\n\n		       \n\n	
		\n\n		       \n\n		\n\n		       \n\n		\n\n		       \n\n		\n\n
			\n	\n\n
DTSTART:20251205T190000Z
DTEND:20251205T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #18 - The Rising Sun: Battle #9 Wakde Island
DTSTAMP:20251124T164653Z
SEQUENCE:0
UID:509-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #18: The Rising Sun\n\n	 \n\n\
	n\n	Battle #9: Wakde Island\n\n\n\n	\n\n\n\n	\n		\n			\n				\n					History
	\n				\n\n				\n					\"The first US troops landed on the Island at 9:10 on
	 the 18th\, coming ashore from their LCVPs on the south western side of th
	e island near the jetty\; they were followed at five minute intervals by t
	he other five waves. Shortly after landing\, the U.S. troops came under he
	avy fire from concealed positions. The fire\, however\, was predominantly 
	aimed at the LCI gunboats and ultimately the Americans reached the beach w
	ith only light casualties. By 9:25\, the invasion force was ashore with tw
	o tanks (one of the others had been lost at sea\, while the other had dama
	ged during loading) which the Americans used to secure the beachhead\, des
	pite heavy fire from Japanese defenders which killed one of the company co
	mmanders. Close air support was provided by a squadron of A-20 attack airc
	raft\, under the direction of a controller in a B-25.\n				\n\n				\n					
	The American companies then split up. Companies B and F took the tanks and
	 headed west along the coast whilst Company A were sent south-west to clea
	r out machine gun nests. Company C was then sent north towards the airfiel
	d where they endured heavy fighting coming up against well defended Japane
	se positions. Even so\, the advance north went well for the Allies and by 
	noon they reached the airfield. By 13:30\, the Americans reached the north
	ern part of the airfield but failed to take the eastern side where the maj
	ority of the remaining Japanese forces were located. Despite the delay in 
	securing the island\, throughout the afternoon stores and construction equ
	ipment were unloaded at the landing beach so that work could begin on the 
	airfield. Meanwhile\, fighting continued throughout the day until the atta
	ckers dug-in for the evening at 18:00.\n				\n\n				\n					Throughout the 
	night\, a small group of Japanese attacked the U.S. battalion's command po
	st\, but this was eventually repelled by elements of Company D after a fir
	efight that resulted in 12 Japanese being killed and three Americans wound
	ed. The following day\, the U.S. attack continued at 9:15. Eventually\, th
	e rest of the airfield was captured despite strong resistance from well en
	trenched Japanese defenders. Following the capture of the airfield\, the s
	urviving Japanese made their way to coral caves on the coast\, delaying th
	e Americans for several hours before finally being overcome. The third day
	 of the battle consisted mainly of mopping up operations by American force
	s who cleared up the last pockets of Japanese resistance in north-eastern 
	corner of the island. The Japanese undertook several suicidal \"banzai\" c
	harges over the course of the day but the U.S. troops were able to overcom
	e the remaining Japanese resistance by nightfall.\n				\n\n				\n					Airf
	ield construction troops from the 836th Engineer Aviation Battalion arrive
	d on 18 May\, even while the fighting continued. The following day\, they 
	began construction work to repair and extend the airfield while fighting o
	ff attacking Japanese troops. The same day\, the Kumamba Islands\, to the 
	northeast\, were also occupied by Allied troops to install search radars t
	o offer early warning to the base at Wakde. After a three-day battle\, the
	 island was declared captured on 20 May. Several Japanese snipers still re
	mained on the island\; they were eventually cleared out by Company L\, whi
	ch had been detached from the 3rd Battalion\, 163rd Infantry to assist wit
	h mopping up operations between 22 and 26 May.The capture of Wakde cost th
	e Americans 40 killed\, and 107 wounded\, while the Japanese lost 759 kill
	ed and 4 captured.\"\n\n					 \n				\n\n				\n					       \n\n					\n
	\n					      \n\n					\n\n					       \n\n					\n\n					\n				\n			
	\n		\n	\n\n
DTSTART:20251128T190000Z
DTEND:20251128T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Citizen Daymar Rally Practice Event
DTSTAMP:20250729T195849Z
SEQUENCE:0
UID:494-18-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	Daymar Rally - Practice\n\n\n\n	Practice for the
	 2955 Daymar Rally.\n\n
DTSTART:20260109T190000Z
DTEND:20260109T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Citizen Daymar Rally Practice Event
DTSTAMP:20251124T162915Z
SEQUENCE:0
UID:508-18-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	Daymar Rally - Practice\n\n\n\n	Practice for the
	 2955 Daymar Rally.\n\n
DTSTART:20260116T190000Z
DTEND:20260116T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Citizen Daymar Rally
DTSTAMP:20251121T163717Z
SEQUENCE:0
UID:507-18-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	Daymar Rally - Race Day\n\n\n\n	Saturday\, Janur
	y 24th - January 25th\, 2025\n\n\n\n	4:00PM - 04:00AM UTC\n\n\n\n	Time to 
	race!\n\n
DTSTART:20260124T160000Z
DTEND:20260125T040000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #18 - The Rising Sun: Battle #8 Guadalcanal
DTSTAMP:20251118T111208Z
SEQUENCE:0
UID:506-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #18: The Rising Sun\n\n	 \n\n\
	n\n	Battle #8: Guadalcanal\n\n\n\n	\n\n\n\n	\n		\n			History\n		\n\n		\n		
		\"The World War II Battle of Guadalcanal was the first major offensive an
	d a decisive victory for the Allies in the Pacific theater. With Japanese 
	troops stationed in this section of the Solomon Islands\, U.S. marines lau
	nched a surprise attack in August 1942 and took control of an air base und
	er construction. Reinforcements were funneled to the island as a series of
	 land and sea clashes unfolded\, and both sides endured heavy losses to th
	eir warship contingents. However\, the Japanese suffered a far greater tol
	l of casualties\, forcing their withdrawal from Guadalcanal by February 19
	43.\n		\n\n		\n			\n\n			When Japanese troops arrived on Guadalcanal on Ju
	ne 8\, 1942\, to construct an air base\, and then American marines landed 
	two months later to take it away from them\, few people outside of the Sou
	th Pacific had ever heard of that 2\,500-square-mile speck of jungle in th
	e Solomon Islands. But the ensuing six-month Guadalcanal campaign proved t
	o be the turning point of the Pacific war. \n		\n\n		\n			\n\n			Strategic
	ally\, possession of a Guadalcanal air base was important to control of th
	e sea lines of communication between the United States and Australia. Oper
	ationally\, the Battle of Guadalcanal was notable for the interrelationshi
	p of a complex series of engagements on the ground\, at sea\, and in the a
	ir. Tactically\, what stood out was the resolve and resourcefulness of the
	 U.S. Marines\, whose tenacious defense of the air base dubbed Henderson F
	ield enabled the Americans to secure air superiority.\"\n		\n\n		\n			 \n
			\n\n		\n			     \n\n			\n\n			    \n\n			\n\n			     \n\n			\n\n
				     \n\n			\n\n			\n		\n\n		\n			 \n		\n	\n\n
DTSTART:20251121T190000Z
DTEND:20251121T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #18 - The Rising Sun: Battle #7 Roi Namur
DTSTAMP:20251110T110331Z
SEQUENCE:0
UID:505-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	 \n\n\n\n	\n\n\n\n	CMP FH2 Campaign #18: The Rising Sun\
	n\n	 \n\n\n\n	Battle #7: Roi Namur\n\n\n\n	\n\n	\n\n\n\n	\n		History\n	\n
	\n	\n		\"The battle of Roi (1 February 1944) saw the US marines captured t
	he main Japanese airbase in Kwajalein Atoll in a single day\, after the Ja
	panese defences were almost destroyed by the pre-invasion bombardment.\n\n
			Roi and Namur were to be attacked by the Northern Attack Force (Task For
	ce 53) under Rear Admiral Richard L. Conolly and the Northern Landing Forc
	e\, made up of the 4th Marine Division (Major General Harry Schmidt). Admi
	ral Conolly commanded the invasion from the command ship USS Appalachian.\
	n\n		Admiral Conolly's attack force consisted of three old battleships\, 2
	 heavy cruisers\, 2 light cruisers 10 destroyers\, 2 high speed transports
	 (APDs)\, 3 escort carriers\, 12 LCIs and 4 mine sweepers.\n\n		Roi Island
	 was almost clear of ground cover\, as it contained the biggest Japanese a
	irfield in the atoll\, with three runways\, four turning circles\, two ser
	vice aprons\, two hangers\, thirty revetments and a control tower. The isl
	and is 1\,250 yards north-south and 1\,200 yards east-west. The airfield o
	n Roi was the HQ of all Japanese air power in the Gilberts and Marshalls.\
	n	\n\n	\n		Roi and Namur were connected by a beach on the lagoon side and 
	a causeway half way between the atoll and the ocean. The ocean side was un
	suitable for landings\, but at high tide the reefs on the lagoon side were
	 under water.\n	\n\n	\n		The plan was to capture a number of outlying isla
	nds on D-Day\, then invade Roi and Namur from the lagoon side on D+1 (1 Fe
	bruary 1944). Roi was to be attacked by the 23rd Regimental Combat Team\, 
	which was to land two regiments side by side on Red Beaches 2 and 3. A wav
	e of LCI(G)s and armoured LVTs would lead the way\, with the troops follow
	ing in amphibious tractor.\n\n		On 29 January TG 58.2 (Essex\, Intrepid an
	d Cabot) attacked Roi-Namur\, where the Japanese still had 92 aircraft. Th
	e carrier attack quickly eliminated the threat\, and no Japanese aircraft 
	were in the air after 0800. The same group attacked again on 30 January.\"
	\n\n		 \n	\n\n	\n		    \n\n		\n\n		    \n\n		\n\n		    \n\n		\n\n		
	\n	\n\n
DTSTART:20251114T190000Z
DTEND:20251114T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Allied Training
DTSTAMP:20250923T231349Z
SEQUENCE:0
UID:499-9-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			Allied Training For FH2 Campaign\n		\n\n		\n			T
	eamSpeak Server: ts.cmp-gaming.com\n		\n\n		\n			You will need to be on Te
	amspeak for both training and for the battles.\n\n			If you are not on Tea
	mspeak\, you will be kicked from the server!\n		\n\n		\n			FH2 Campaigns -
	 What You Need To Know\n		\n	\n\n
DTSTART:20251002T180000Z
DTEND:20251002T210000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;UNTIL=20251218T000000;BYDAY=TH
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Axis Training
DTSTAMP:20250923T231013Z
SEQUENCE:0
UID:498-10-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			Axis Training For FH2 Campaign\n		\n\n		\n			Tea
	mSpeak Server: ts.cmp-gaming.com\n		\n\n		\n			You will need to be on Team
	speak for both training and for the battles.\n\n			If you are not on Teams
	peak\, you will be kicked from the server!\n		\n\n		\n			FH2 Campaigns - W
	hat You Need To Know\n		\n	\n\n
DTSTART:20251002T180000Z
DTEND:20251002T210000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;UNTIL=20251218T000000;BYDAY=TH
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #18 - The Rising Sun: Battle #6 Kwajalein
DTSTAMP:20251031T220700Z
SEQUENCE:0
UID:504-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #18: The Rising Sun\n\n	 \n\n\
	n\n	Battle #6: Kwajalein\n\n\n\n	\n\n\n\n	 \n\n\n\n	\n		\n			\n				The Pr
	oblem with the Friendly Fire Kwajalein 1944\n			\n		\n	\n\n\n\n	\n		\n			\
	n				\n					\n						\n							\n								\n									\n								\n\n								\n
										The US Army dedicated about 25% of its strength to the pacific\, 
	about 22 divisions and associated air forces. The remaining 75% was focuse
	d on the European and Mediterranean theaters\, but the Army was by no mean
	s an after thought in the Pacific Theater. Operation Flintlock conducted i
	n the Kwajalein Atoll was one of the lesser known battles in the Pacific b
	ut it was nonetheless complex\, with battles fought on seven main islands 
	scattered over a large area\, and made more complex by the by-passed Japan
	ese garrisons that had to be reconnoitered and cleared. The Southern islan
	d of Kwajalein was attacked by the 7th Infantry Division of the US Army wh
	o had seen action earlier in the Pacific\, though the conditions were quit
	e the opposite. They had previously fought in the Alaskan Aleutian Islands
	\, on the island of Kiska. During that Operation there were noted friendly
	 fire incidents and therefor later on you see the use of colored panels wo
	rn by troops.\n								\n							\n						\n					\n				\n			\n			\n				\n			
			\n\n					\n\n					\n				\n\n				\n					(click on the image to enlarge)\n
					\n\n				\n					\n						\n							\n								The ID panel finds itself be
	ing used en masse for this attack along with the camouflage painted helmet
	\, the shell of which is painted a bright yellow and green with hand woven
	 camouflage nets.\n							\n						\n					\n				\n			\n		\n	\n\n\n\n	 \n\n
	\n\n	    \n\n	\n\n	    \n\n	\n\n	\n\n\n\n	 \n\n\n\n	\n		\n			\n				Kw
	ajalein by Watchtower\n			\n		\n	\n\n\n\n	\n		\n			\n				\n					\n\n					\
	n				\n			\n			\n				\n					\n						\n							\n								The Battle of Kwaja
	lein took place from 31 January-3 February 1944\, on Kwajalein Atoll in th
	e Marshall Islands. Employing the hard-learned lessons of the Battle of Ta
	rawa\, the US launched a successful twin assault on the main islands of Kw
	ajalein in the south and Roi-Namur in the north. The Japanese defenders pu
	t up stiff resistance\, although outnumbered and under-prepared. For the U
	S\, the battle represented both the next step in its island-hopping march 
	to Japan and a significant morale victory because it was the first time th
	e Americans had penetrated the \"outer ring\" of the Japanese Pacific sphe
	re. For the J\n							\n						\n					\n				\n			\n		\n	\n\n\n\n	\n		\n			\
	n				 \n			\n			\n				\n					\n						\n							\n								 \n							\n				
			\n					\n				\n			\n		\n	\n\n
DTSTART:20251107T190000Z
DTEND:20251107T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #18 - The Rising Sun: Battle #5 Tarawa
DTSTAMP:20251024T185127Z
SEQUENCE:0
UID:503-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n		\n\n		\n			CMP FH2 Campaign #18: The Rising 
	Sun\n\n			 \n		\n\n		\n			Battle #5: Tarawa\n		\n\n		\n			\n		\n\n		\n			
	History \n		\n\n		\n			\"In order to set up forward air bases capable of 
	supporting operations across the mid-Pacific\, the U.S. planned to take th
	e Gilbert Islands. The American invasion force to the Gilberts was the lar
	gest yet assembled for a single operation in the Pacific\, and the Battle 
	of Tarawa was the first American offensive in the critical central Pacific
	 region.\n\n			It was also the first time in the Pacific War that the Unit
	ed States had faced serious Japanese opposition to an amphibious landing. 
	The uniform worn by the soldiers on Tarawa was the then brand-new initial 
	production version of the reversible 1942 pattern camouflage utilities.\n\
	n			The uniform was reversible\, with a dominantly green and brown “jung
	le” printed camouflage pattern on one side\, and a dominantly brown and 
	tan “beachhead” pattern on the other. The helmet camouflage cover was 
	issued in a similar reversible pattern.\n\n			At this point in the war\, t
	he Marines were gradually being issued with the new standard caliber .30 M
	1 rifle\, the iconic \"Garand.\" However\, many Marines still retained the
	 Springfield bolt action as they landed on the beaches. \"\n\n			 \n		\n\
	n		\n			    \n		\n\n		\n			    \n		\n\n		\n			\n		\n\n		\n			\n				\n	
					\n						\n							\n\n							\n\n							 \n						\n					\n					\n					
		\n							\n								\n									\n										The Battle for Tarawa was a bat
	tle in the Pacific. The battle took place on the Tarawa Atoll in the Gilbe
	rt Islands. Nearly 6.400 Japanese and Americans died in the fighting\, mos
	tly on and around the small island of Betio\, in the extreme southwest of 
	Tarawa Atoll. The Battle of Tarawa was the first American Offensive in the
	 critical central Pacific region. It was also the first time in the war th
	at the United States faced serious Japanese opposition to an amphibious la
	nding. It was boasted by its defenders that a million Americans couldn't t
	ake Tarawa in 100 years. The next 76 hours was to be the crucible for such
	 a struggle\n									\n								\n							\n						\n					\n				\n			\n		\n	
	\n\n
DTSTART:20251031T190000Z
DTEND:20251031T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #18 - The Rising Sun: Battle #4 Attu
DTSTAMP:20251017T181349Z
SEQUENCE:0
UID:502-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #18: The Rising Sun\n\n	 \n\n\
	n\n	Battle #4: Attu Island\n\n\n\n	\n\n\n\n	History \n\n\n\n	\"On May 11\,
	 1943\, in a mission code-named Operation Landcrab\, the U.S. military lan
	ded 11\,000 infantry on the north and south ends of Attu. Because the Japa
	nese commander on Attu\, Colonel Yasuyo Yamasaki (1891–1943)\, had moved
	 his greatly outnumbered troops inland to the island’s high ground\, the
	 U.S. soldiers at first encountered only light resistance. Still\, the isl
	and’s harsh weather and rugged terrain proved to be formidable allies fo
	r the Japanese.\n\n\n\n	Attu is a barren\, mainly treeless volcanic island
	 with weather that can change quickly from still winds and light fog to ra
	ging 100-mile-an-hour gusts and driving rain. Having occupied the island f
	or almost a year\, Japanese troops had acclimated to its difficult conditi
	ons. However\, American soldiers initially found themselves ill-equipped a
	nd ill-prepared to navigate the difficult terrain and withstand its snow\,
	 fog\, rain and mud while inspecting every foxhole and hollow in search of
	 their Japanese enemy.\n\n\n\n	Because U.S. Army planners had expected the
	 battle to last only a few days and had not anticipated how grueling the c
	onditions would be\, American soldiers conducted operations in substandard
	 clothing with inadequate gear. Exposure to the drenching rains and freezi
	ng cold inflicted more casualties than enemy fire as hundreds of U.S. troo
	ps suffered frostbite\, trench foot and gangrene. Equipment failures and f
	ood shortages added to their misery as they crisscrossed the barren island
	 fighting mostly small but fierce engagements.\"\n\n	 \n\n\n\n	      
	\n\n	\n\n	      \n\n	\n\n	      \n\n	\n\n	\n\n
DTSTART:20251024T060000Z
DTEND:20251024T100000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #18 - The Rising Sun: Battle #3 Tulagi
DTSTAMP:20251012T151118Z
SEQUENCE:0
UID:501-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #18: The Rising Sun\n\n	 \n\n\
	n\n	Battle #3: Tulagi\n\n\n\n	\n\n\n\n	\n		\n			\n				\n					History\n				
	\n\n				\n					\n						\n							\n								\n									\"At ﻿08:00 on Augu
	st 7\, 1942\, two battalions of U.S. Marines\, including the 1st Raider Ba
	ttalion under Lieutenant Colonel Merritt A. Edson (Edson's Raiders)\, and 
	the 2nd Battalion\, 5th Marines (2/5) under Lieutenant Colonel Harold E. R
	osecrans made an unopposed landing on the western shore of Tulagi about ha
	lfway between the two ends of the oblong-shaped island. Beds of coral near
	 the shore kept the landing craft from reaching the shoreline. \n								\
	n\n								\n									The Marines\, however\, were able to wade the remain
	ing 100 m (110 yd) without hindrance from the Japanese forces\, who were a
	pparently taken by surprise by the landings and had yet to begin any organ
	ized resistance. At this time\, the Japanese forces on Tulagi and Gavutu\,
	 a detachment of the 3rd Kure Special Naval Landing Force (SNLF) plus memb
	ers of the Yokohama Air Group—commanded by Captain Shigetoshi Miyazaki
	—signaled their commander at Rabaul—Captain Sadayoshi Yamada—that th
	ey were under attack\, were destroying their equipment and papers\, and si
	gned off with the message:\n\n									\"Enemy troop strength is overwhelm
	ing\, We will defend to the last man.\" Masaaki Suzuki\, commander of the 
	SNLF unit\, ordered his troops into pre-prepared defensive positions on Tu
	lagi and Gavutu. \"\n\n									 \n								\n\n								\n									   
	   \n\n									\n\n									      \n\n									\n\n									   
	   \n\n									\n\n									\n								\n							\n						\n					\n				\n\
	n				\n					 \n				\n			\n		\n	\n\n
DTSTART:20251017T180000Z
DTEND:20251017T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #18 - The Rising Sun: Battle #2 Henderson Airfi
	eld
DTSTAMP:20251005T232438Z
SEQUENCE:0
UID:500-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #18: The Rising Sun\n\n	 \n\n\
	n\n	Battle #2: Henderson Airfield\n\n\n\n	   \n\n\n\n	\n		\n			\n				\n	
					     \n				\n\n				\n					History\n				\n\n				\n					\n						\n		
						\n								\n									“Colonel\, there’s about 3\,000 Japs between
	 you and me.” Sergeant Ralph Briggs telephoned the command post of the 1
	st Battalion\, 7th Marine Regiment at about 9:30 on the night of October 2
	4\, 1942\, to report what he had just seen. Allied forces were in the thic
	k of the Battle for Henderson Field. The telephone was picked up by Lt. Co
	l. Lewis B. “Chesty” Puller\, the battalion commander. Sergeant Briggs
	 and 46 other Marines had been sent 3\,000 yards in front of the American 
	lines to warn of any movement by enemy troops.\n								\n\n								\n				
						Colonel Puller asked the sergeant if he was certain that the Japanese
	 were on the move. “Positive. They’ve been all around us\, singing and
	 smoking cigarettes\, heading your way.”\n								\n\n								\n								
		The Japanese had been trying to retake Guadalcanal’s airfield\, which t
	he Marines had named Henderson Field\, ever since the Marines had captured
	 the half-finished runway on August 7. The airstrip was named in honor of 
	a Marine flier\, Lofton R. Henderson\, who had been killed at the Battle o
	f Midway.\n								\n\n								\n									During the past 21/2 months\, Ja
	panese warships had bombarded Marine positions\, and reinforcements had at
	tacked the dug-in Marines throughout August\, September\, and October. The
	 Marines always managed to hold off the Japanese attacks—at the Battle o
	f the Tenaru\, at the Battle of Edson’s Ridge\, and in several other vic
	ious encounters along the Matanikau River\, which formed a natural defensi
	ve barrier protecting the western approaches to the airfield.\n								\n\
	n								\n									But the Japanese refused to be deterred and kept sendi
	ng reinforcements by way of the nightly runs by Japanese destroyers\, whic
	h the Marines nicknamed the Tokyo Express. Another convoy of reinforcement
	s had come ashore on October 15. Everybody knew that it would just be a ma
	tter of time before the enemy launched yet another attack against the Mari
	nes defending Henderson Field.\"\n								\n							\n						\n					\n				\n
	\n				\n					   \n				\n\n				\n					      \n\n					\n\n					   
	   \n\n					\n\n					      \n				\n\n				\n					 \n				\n			\n		\n	
	\n\n
DTSTART:20251010T180000Z
DTEND:20251010T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #18 - The Rising Sun: Battle #1 Sittang Bridge
DTSTAMP:20250923T225842Z
SEQUENCE:0
UID:496-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #18: The Rising Sun\n\n	 \n\n\
	n\n	Battle #1: Sittang Bridge\n\n\n\n	\n\n\n\n	History\n\n\n\n	\n		\n			\n
					\n					\"The Battle of Sittang Bridge was part of the Burma campaign d
	uring the Second World War. Fought between 19 February and 23 February 194
	2\, the battle was a victory for the Empire of Japan\, with many losses fo
	r the British Indian Army\, which was forced to retreat in disarray. Briga
	dier Sir John George Smyth\, V.C.—who commanded the British Indian Army 
	at Sittang Bridge—called it \"the Sittang disaster\".\n				\n\n				\n			
			The Sittang Bridge was an iron railway bridge spanning several hundred y
	ards across the River Sittang (now Sittaung) near the south coast of Burma
	 (now Myanmar). The 17th Indian Infantry Division had given \"everything i
	t had\" at the Battle of Bilin River and was already weak. Now in retreat\
	, they finally received permission to withdraw across the Sittang on 19 Fe
	bruary. They disengaged from the enemy under cover of night\, and fell bac
	k 30 miles (50 km) westwards along the track that led to the bridge.\n			
		\n\n				\n					The Japanese 214th and 215th Regiments advanced\, aiming t
	o cut the British forces off at Sittang. Lieutenant General William Slim (
	later Field Marshal Sir William Slim)\, who took command of the Burmese th
	eatre shortly after the battle ended\, called the Sittang Bridge \"the dec
	isive battle of the first campaign.\"\n\n					 \n				\n\n				\n					  
	  \n				\n\n				\n					    \n				\n\n				\n					    \n				\n\n				
	\n					    \n				\n			\n		\n	\n\n
DTSTART:20251003T180000Z
DTEND:20251003T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Allied Training
DTSTAMP:20250923T230817Z
SEQUENCE:0
UID:497-9-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			Allied Training For FH2 Campaign\n		\n\n		\n			T
	eamSpeak Server: ts.cmp-gaming.com\n		\n\n		\n			You will need to be on Te
	amspeak for both training and for the battles.\n\n			If you are not on Tea
	mspeak\, you will be kicked from the server!\n		\n\n		\n			FH2 Campaigns -
	 What You Need To Know\n		\n	\n\n
DTSTART:20251002T170000Z
DTEND:20251002T210000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;UNTIL=20250619T000000;BYDAY=TH
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #18 - The Rising Sun: Scrimmage
DTSTAMP:20250923T225606Z
SEQUENCE:0
UID:495-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #18: The Rising Sun\n\n	 \n\n\
	n\n	Scrimmage\n\n	\n\n
DTSTART:20250926T180000Z
DTEND:20250926T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #17 - The Unyielding: Battle #10 Invasion of To
	rnio
DTSTAMP:20250513T152217Z
SEQUENCE:0
UID:493-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #17: The Unyielding\n\n	 \n\n\
	n\n	Battle #10: Invasion of Tornio\n\n\n\n	\n\n\n\n	History\n\n\n\n	\"On 3
	 October the forces the Germans had gathered together between Tornio and K
	emi started moving towards Tornio. Two Finnish battalions from JR 11 and o
	ne from JR 53 faced three German battalions supported with armor and artil
	lery. The initial German attempt in the morning was repulsed and several t
	anks were lost. Both sides now planned to attack which caused the flanking
	 Finnish battalion to stumble into a German battalion which resulted in bo
	th getting tied down. This however did not prevent the German main attack 
	from forcing the Finns to retreat who however managed to halt the German a
	dvance before the situation became too grave. Though the Finns had slight 
	numerical superiority in infantry over the Germans the Finns had no artill
	ery at all while the Germans could deploy several artillery batteries as w
	ell as several anti-tank guns. In the afternoon of 4 October the Germans a
	ttacked again this time managing to push the Finns to the Raumo river wher
	e the lines froze. Further German attempts to cross the Raumo river on 5 O
	ctober were easily repulsed by the Finns.\n\n\n\n	On the night preceding t
	he 4 October German forces north of Tornio also attacked Finns who had adv
	anced to Alavojakkala. Finns were forced to abandon the already surrounded
	 fuel depot and withdraw further to the south. Later on 4 October the Germ
	an forces north of Tornio consisting of 3 infantry battalions\, more heavi
	ly armed than their Finnish counterparts\, with artillery support faced 3 
	Finnish infantry battalions. Finns expected main German effort to be comin
	g from direction of Kemi and were ill-prepared for strong German attack fr
	om the north which advanced rapidly forcing Finns to retreat several kilom
	eters before forming new defensive line at Keropudas river.\"\n\n\n\n	 \n
	\n\n\n	    \n\n\n\n	    \n\n\n\n	    \n\n\n\n	    \n\n\n\n	\n\
	n
DTSTART:20250627T180000Z
DTEND:20250627T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #17 - The Unyielding: Battle #9 Ilomantsi
DTSTAMP:20250513T152107Z
SEQUENCE:0
UID:492-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #17: The Unyielding\n\n	 \n\n\
	n\n	Battle #9: Ilomantsi\n\n\n\n	\n\n\n\n	\n		\n			\n				\n					History\n\
	n					\"The Battle of Ilomantsi was a part of the Continuation War. It was
	 fought from July 26 to August 13\, 1944\, between Finland and the Soviet 
	Union. The battle took place in an area 40 kilometers wide and 30 kilomete
	rs deep\, near the Finnish-Soviet border\, close to a small Finnish town o
	f Ilomantsi\, in North Karelia. The battle ended with a decisive Finnish v
	ictory\, as the last major Soviet attack against Finland was stopped here.
	\n				\n\n				\n					At first\, the Soviet offensive seemed to be successf
	ul as on July 21\, 1944\, the Red Army units were able to reach the Finn
	ish-Soviet border of 1940 for the only time during the entire Soviet offen
	sive of 1944 and\, in fact\, ever since 1941. Finnish reinforcements arriv
	ed on July 28\, and on July 31 Raappana started the counterattack. Already
	 by August 1 the Finns had cut the sole road leading to the 176th Rifle Di
	vision and by August 3 both Soviet divisions were encircled as the Finnish
	 forces utilized envelopment tactics (\"motti\" in Finnish) that drew upo
	n ancient methods of warfare and those already used by them in the Winter
	 War (1939–1940). Soldiers of the Erillinen Pataljoona 4 disrupted th
	e supply lines of the Soviet artillery\, preventing effective fire support
	.\n				\n\n				\n					The Soviets deployed three brigades with armor suppo
	rt to open the road connections to the encircled divisions but Finnish eff
	orts prevented them. Renewed attacks distracted the Finns enough to allow 
	the encircled Soviet forces to escape through the dense forests by abandon
	ing their heavy equipment. Given the element of surprise and due to the su
	perior numbers of the Soviets\, the Finnish troops guarding the encircled 
	divisions had little hope of containing organized breakouts\, especially i
	n the forests\, and so many of the encircled Soviets managed to escape to 
	their own side with the last escaping on August 10.\n				\n\n				\n					Th
	e Utrio area played a central role in General Raappana's plan of defence. 
	Fast-moving battalions from the Cavalry Brigade\, experienced in forest wa
	rfare\, drove through this area between lakes\, as a wedge between the att
	acking Soviet 176th and 289th Rifle Divisions. The opening battles fell on
	 the Finnish Light Infantry Battalion 6. When it implemented the encirclem
	ents at Leminaho and the Lutikkavaara hill\, the Uudenmaa Cavalry Regiment
	 attacked through Utrio and the River Ruukinpohja\, with flanking from Lig
	ht Infantry Battalion 1.\"\n				\n\n				\n					 \n				\n			\n		\n	\n\n\n\
	n	    \n\n\n\n	    \n\n\n\n	    \n\n\n\n	    \n\n\n\n	    \
	n\n\n\n	\n\n\n\n	 \n\n
DTSTART:20250613T180000Z
DTEND:20250613T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #17 - The Unyielding: Battle #8 Sinimäed
DTSTAMP:20250513T151942Z
SEQUENCE:0
UID:491-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #17: The Unyielding\n\n	 \n\n\
	n\n	Battle #8: Sinimäed\n\n\n\n	\n\n\n\n	\n		History\n	\n\n	\n		\"The pri
	nciple of the Soviet attack in the Sinimäed was an overwhelming frontal s
	hock\, with only a few of the attackers presumed to have reached the targe
	t. With artillery fire preventing reinforcements being sent in from the Ge
	rman rear\, the Soviet 8th Army went on the attack and drove a wedge into 
	the north flank of the 11th Infantry Division. The Soviet main tactical go
	al\, the Grenadier Hill\, was to be assaulted by the 6\,000 troops of the 
	109th Rifle Corps. The 109th Rifle Division attacked Nederland\, which was
	 covering the hill from the north. The 120th Rifle Division hit the Grenad
	ier Hill from the east. The 72nd Rifle Division assaulted the II Battalion
	\, 3rd Estonian Regiment\, which was defending the northern flank. The 117
	th Rifle Corps stood ready to break through the last of the German defense
	s. The Orphanage Hill fell to the Soviets with the 191st Rifle Regiment at
	 the head of the attack. This unit suffered great casualties from the fire
	 of the last defenders who in turn were either killed or forced to the Gre
	nadier Hill. With the seizure of the Orphanage Hill\, the Soviet 201st and
	 the 256th Rifle Divisions were exhausted\, as the 109th Rifle Division co
	ntinued to press towards the Grenadier Hill alone. The defenders were comm
	anded by Josef Bachmeier\, the head of the II Battalion\, Norge. The 1st a
	nd 2nd Battalions\, 3rd Estonian subordinated to Bachmeier had 20 to 30 me
	n each. For the defense of the Grenadier Hill\, every available Estonian w
	as sent into battle\, including communications personnel. The central comm
	and post was destroyed by Soviet fire while the Germans\, Flemish\, Norweg
	ians and Estonians escaped destruction by lying down in their bunkers. Beh
	ind them at the summit of the Grenadier Hill stood Nederland. The gaps cre
	ated in the attacking infantry and tank line by the German artillery did n
	ot stop the Soviet advance.\n	\n\n	\n		The Soviet tanks besieged the Grena
	dier Hill and kept circling it\, all the while firing away at the defender
	s. Nevertheless\, they could not capture the summit due to heavy casualtie
	s caused by the German anti-tank guns and the anti-aircraft guns pointing 
	their barrels down the slope. Other Soviet tanks reached the westernmost h
	ill Tower Hill. The defenders in their bunkers\, which were poorly fortifi
	ed from the north and the flanks\, were destroyed. Among the Soviet tank c
	ommanders\, starshina S.F. Smirnov destroyed five German strongpoints. One
	 of the tanks reached the community center of the municipality of Vaivara\
	, blasting a hole in the wall. This remained the westernmost point the Sov
	iet armed forces reached in Northeast Estonia until late September 1944.\n
		\n\n	\n		By noon on 29 July Soviet forces had almost seized control of th
	e Tannenberg Line. German units counterattacked against the Soviets besieg
	ing the Tower Hill\; the second secured the Narva–Tallinn Highway in the
	 west and the third unit counterattacked between the Grenadier Hill and th
	e railway a few kilometers to the south. After the counterattack\, only on
	e German Panther tank remained unscathed.\"\n\n		 \n	\n\n	\n		    \n\n
			\n\n		    \n\n		\n\n		    \n\n		\n\n		\n	\n\n\n\n	 \n\n\n\n	 \n\
	n
DTSTART:20250606T180000Z
DTEND:20250606T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #17 - The Unyielding: Battle #6 Lenino
DTSTAMP:20250513T151232Z
SEQUENCE:0
UID:489-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #17: The Unyielding\n\n	 \n\n\
	n\n	Battle #6: Lenino\n\n\n\n	\n\n\n\n	\n		History\n	\n\n	\n		\"During the
	 eventual assault little went according to plan.The artillery barrage was 
	due to start at 8:20 a.m.\, but was postponed because of thick fog. It wa
	s to last 100 minutes\, but the commanding officer of the Soviet 33rd Army
	\, General Vasili Nikolaevich Gordov\, called it off after less than an ho
	ur\, believing the German lines to be already destroyed by Soviet Katyusha
	 rocket launchers.\n	\n\n	\n		The infantry assault started at 10 a.m. A s
	teady line of Polish troops from the 1st Regiment reached the lines of the
	 1st battalion\, and then the first line of German trenches almost unoppos
	ed. However\, the German forces had simply withdrawn to the second line du
	e to the artillery barrage\, which allowed their forces to avoid losses. I
	n the open fields between the German lines\, the Polish infantry was being
	 decimated by concentrated fire from German machine guns. While the second
	 line was also captured\, this victory came at a price: Soviet units that 
	were to cover both flanks of the Polish infantry did not leave their initi
	al positions and the Polish spearhead suffered heavy losses both from flan
	king machine guns and the friendly fire of Soviet artillery.\n	\n\n	\n		Th
	e 2nd Regiment on the northern flank fared little better. It reached the f
	irst German line almost unopposed and by noon\, it had managed to capture 
	the village of Polzukhi\, which was located between the German first and s
	econd lines of trenches. The German units counter-attacked and a close-qua
	rters fight for the burning village ensued. While it was ultimately secure
	d by a flanking manoeuvre of the 3rd battalion\, the regiment suffered tre
	mendous losses. In addition to that\, the army's supplies failed to reach 
	the fighting units and most of its companies were short of ammunition. Bec
	ause of that\, any further advance had to be halted. Meanwhile\, the 1st R
	egiment was threatened from a strong German position in the village of Tri
	gubovo on its left flank. The village was to be secured by the Soviet 290t
	h Infantry Division\, which however failed to reach this objective. After 
	heavy fighting the village was secured around noon\, but then the logistic
	s failed and ammunition supplies of the regiment were depleted as well.\n	
	\n\n	\n		By noon\, although the Polish 1st Division had managed to strike 
	a three kilometre deep wedge into the German lines\, the assault had to be
	 halted. Soviet tanks\, that were to support the breakthrough\, did not cr
	oss the Mereya river and both Soviet divisions were stopped near their ini
	tial lines. Only after noon did the tanks start to cross the river. While 
	improvised bridges were prepared by engineers\, the paths leading towards 
	the river were swampy. The 2nd tank company lost five tanks to malfunction
	s\, two to enemy fire\, while the remaining three could not reach the rive
	r crossings at all. The 1st tank company was to cross the river via a brid
	ge in Lenino. Moreover\, their advance was halted by German aerial bombard
	ment\, suffering further losses during the battles for Polzukhi and Trigub
	ovo. The swampy river valley proved to be a problem to artillery as well: 
	light infantry guns and mortars had to be carried by foot soldiers as whee
	led transport could not cross the obstacle.\"\n\n		 \n	\n\n	\n		    \n
	\n		\n\n		    \n\n		\n\n		    \n\n		\n\n		    \n	\n\n\n\n	 \n\n
DTSTART:20250523T180000Z
DTEND:20250523T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #17 - The Unyielding: Battle #5 Operation Littl
	e Saturn
DTSTAMP:20250513T151009Z
SEQUENCE:0
UID:488-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #17: The Unyielding\n\n	 \n\n\
	n\n	Battle #5: Operation Little Saturn\n\n\n\n	\n\n\n\n	History\n\n\n\n	\"
	Operation Saturn\, revised as Operation Little Saturn\, was a Red Army ope
	ration on the Eastern Front of World War II that led to battles in the nor
	thern Caucasus and Donets Basin regions of the Soviet Union from December 
	1942 to February 1943.\n\n	The success of Operation Uranus\, launched on 1
	9 November 1942\, had trapped 200\,000 - 250\,000 troops of General Friedr
	ich Paulus's German 6th Army and 4th Panzer Army in Stalingrad. To exploit
	 this victory\, the Soviet general staff planned a winter campaign of cont
	inuous and highly ambitious offensive operations\, codenamed \"Saturn\".\n
	\n	Soviet forces consolidated their positions around Stalingrad\, and fier
	ce fighting to shrink the pocket began. Operation Winter Storm (Operation 
	Wintergewitter)\, a German attempt lead by Manstein to relieve the trapped
	 army from the south\, was successfully fended off by the Soviets in Decem
	ber. The full impact of the harsh Russian winter set in. The Volga froze s
	olid\, allowing the Soviets to supply their forces more easily. The trappe
	d Germans rapidly ran out of heating fuel and medical supplies\, and thous
	ands started to die of frostbite\, malnutrition\, and disease.\n\n\n\n	On 
	16 December\, the Soviets launched a second offensive\, Operation Little S
	aturn\, which attempted to punch through the Axis army on the Don and take
	 Rostov. If successful\, this offensive would have trapped the remainder o
	f Army Group South\, ⅓ of the entire German army in Russia\, in the Cauc
	asus. The Germans set up a \"mobile defense\" in which small units were to
	 hold towns until supporting armor could arrive. From the Soviet bridgehea
	d at Mamon\, 15 divisions—supported by at least 100 tanks—attacked the
	 Italian Cosseria and Ravenna Divisions\, and although outnumbered 9 to 1\
	, the Italians resisted until 19 December\, when ARMIR headquarters finall
	y ordered the battered divisions to withdraw.[37] The Soviets never got cl
	ose to Rostov\, but the fighting forced von Manstein to extract Army Group
	 A from the Caucasus and re-establish the frontline some 250 km (160 mi) a
	way from the city. The Tatsinskaya Raid also caused significant losses to 
	the Luftwaffe's transport fleet.\n\n\n\n	The 6th Army now was beyond all h
	ope of German reinforcement. The German troops in Stalingrad were not told
	 this\, however\, and continued to believe that reinforcements were on the
	ir way. Some German officers requested that Paulus defy Hitler’s orders 
	to stand fast and instead attempt to break out of the Stalingrad pocket. P
	aulus refused\, as he abhorred the thought of disobeying orders. Also\, wh
	ile a motorised breakout might have been possible in the first few weeks\,
	 the 6th Army now had insufficient fuel and the German soldiers would have
	 faced great difficulty breaking through the Soviet lines on foot in harsh
	 winter conditions.\"\n\n	 \n\n\n\n	    \n\n\n\n	    \n\n\n\n	 
	   \n\n\n\n	    \n\n\n\n	\n\n\n\n	 \n\n\n\n	 \n\n
DTSTART:20250516T180000Z
DTEND:20250516T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #17 - The Unyielding: Battle #7 Nietjärvi
DTSTAMP:20250513T151603Z
SEQUENCE:0
UID:490-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #17: The Unyielding\n\n	 \n\n\
	n\n	Battle #7: Nietjärvi\n\n\n\n	\n\n\n\n	History\n\n\n\n	\"In the mornin
	g of 15 July 1944\, the Soviet artillery and mortars opened fierce fire pr
	eparations. Resulting dust\, sand and smoke clouds severely reduced the vi
	sibility making it difficult to see anything. Red Army followed the artill
	ery preparation with infantry assault supported with armored units. By mid
	-day\, the Finnish defense had been able to stop the Soviet attacks everyw
	here else\, but on the west side of Nietjärvi where 1st and 3rd battalion
	s of 44th Infantry Regiment were unable to hold back the Soviets. Soviets 
	followed their initial success with another breakthrough attempt on the no
	rthwestern shore of Lake Nietjärvi\, in Yrjölä. Lack of reserves made i
	t difficult for the Finns to respond to Soviet attacks but by the evening 
	the Finns had succeeded in stopping the Red Army breakthrough attempt apar
	t from a 400 m wide section of the line which the Soviets held tight. Thro
	ughout the evening the Soviet offensive continued relentlessly backed by h
	eavy air support. Also the Finnish Air Force took part in the battle by bo
	mbing the Red Army formations on the southeastern edge of Lake Nietjärvi.
	 Artillery battalions supporting Finnish 5th Division fired 10\,170 rounds
	 and mortars 4\,900 during 15 July.\n\n\n\n	The Finnish counter-attack to 
	regain the defense line was launched in the morning. The entire day saw co
	ntinuous heavy fighting. At the evening the Soviets held on to a part of t
	he Nietjärvi village\, and a part of the defense line (stretch of a line 
	consisting of connected trenches) on a low hill in that area. As frontal a
	ssault was deemed to be too expensive Finns chose to cut off the Soviets b
	y assaulting along the trenches with artillery being used to prevent Sovie
	t reinforcements from reaching the area. At 22:30\, the same evening (16 J
	uly)\, the Finnish artillery and mortars began an artillery preparation wh
	ich was immediately followed with infantry assault along the trenches from
	 the both ends\, using automatic rifles\, hand grenades and flame throwers
	.\n\n\n\n	In the early morning hours of 17 July 1944\, the Finnish units a
	pproaching the trench from both ends managed to link up with the help of t
	he flame throwers. Only a small portion of the Red Army soldiers trapped t
	o the trench or beyond it had escaped. Soviet forces tried to support the 
	troops fighting in the trenches but Finnish artillery prevented reinforcem
	ents from reaching the area.\"\n\n	 \n\n\n\n	    \n\n	\n\n	    \n\
	n	\n\n	    \n\n	\n\n	\n\n\n\n	 \n\n\n\n	 \n\n
DTSTART:20250530T180000Z
DTEND:20250530T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #17 - The Unyielding: Battle #4 Operation Mars
DTSTAMP:20250505T150751Z
SEQUENCE:0
UID:487-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #17: The Unyielding\n\n	 \n\n\
	n\n	Battle #4: Operation Mars\n\n\n\n	\n\n\n\n	History\n\n\n\n	\"Operation
	 Mars was the codename for the Second Rzhev-Sychevka Offensive Operation (
	Russian: Вторая Ржевско-Сычёвс
	кая наступательная операция) launched by Soviet f
	orces against German forces during World War II. It took place between 25 
	November and 20 December 1942 around the Rzhev salient in the vicinity of 
	Moscow. The offensive was a joint operation of the Soviet Western Front an
	d Kalinin Front coordinated by Georgy Zhukov. The basic plan of the offens
	ive was to eliminate the Rzhev salient by launching multiple\, coordinated
	 thrusts from all sides of the salient. After the destruction of the Germa
	n 9th Army\, the forces would regroup and link up with the 5th and 33rd Ar
	mies which were to attack along the Moscow-Vyazma highway. This latter par
	t of the operation was codenamed Operation Jupiter.\n\n	\n\n	When resistan
	ce around Vyazma was neutralized\, the 9th and 10th tank corps and the 3rd
	 Tank Army would then penetrate deeper into the rear of Army Group Centre.
	 The offensive was one in a series of particularly bloody engagements coll
	ectively known in Soviet and Russian histories as the Battles of Rzhev\, w
	hich occurred near Rzhev\, Sychevka and Vyazma between January 1942 and Ma
	rch 1943. The battles became known as the \"Rzhev meat grinder\" (\"
	Ржевская мясорубка\") for their huge losses\, particularl
	y on the Soviet side. For many years it was relegated to a footnote in Sov
	iet military history. \"\n\n	 \n\n\n\n	    \n\n\n\n	    \n\n\n\n
		    \n\n\n\n	    \n\n
DTSTART:20250509T180000Z
DTEND:20250509T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #17 - The Unyielding: Battle #3 Operation Edelw
	eiss
DTSTAMP:20250429T151849Z
SEQUENCE:0
UID:486-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #17: The Unyielding\n\n	 \n\n\
	n\n	Battle #3: Operation Edelweiss\n\n	\n\n\n\n	History\n\n\n\n	\"After ne
	utralizing the Soviet counter-attack in the Izyum-Barvenkovsk direction th
	e German Army Group A rapidly attacked towards the Caucasus. When Rostov-o
	n-Don\, nicknamed \"The Gates of Caucasus\,\" were reached on 23 July 1942
	 (falling on the 27th)\, the tank units of Ewald von Kleist moved towards 
	the Caucasian Mountain Range. The \"Edelweiß\" division commander\, Huber
	t Lanz\, decided to advance through the gorges of rivers of the Kuban Rive
	r basin and by crossing the Marukhskiy Pass (Maly Zelenchuk River)\, Teber
	da\, Uchkulan reach the Klukhorskiy Pass\, and simultaneously through the 
	Khotyu-tau Pass block the upper reaches of the Baksan River and the Donguz
	-Orun and Becho passes.\n\n\n\n	Concurrently with the outflanking maneuver
	s\, the Caucasian Mountain Range was supposed to be crossed through such p
	asses as Sancharo\, Klukhorskiy and Marukhskiy to reach Kutaisi\, Zugdidi\
	, Sukhumi and the Soviet Georgian capital city of Tbilisi. The units of th
	e 4th German Mountain Division\, manned with Tyroleans\, were active in th
	is thrust. They succeeded in advancing 30 km toward Sukhumi. To attack fr
	om the Kuban region\, capture the passes that led to Elbrus\, and cover th
	e \"Edelweiß\" flank\, a vanguard detachment of 150 men commanded by Capt
	ain (Hauptmann) Heinz Groth\, was formed. From the Old Karachay through th
	e Khurzuk aul and the Ullu-kam Gorge the detachment reached the Khotyu-tau
	 Pass\, which had not been defended by the Soviet troops. Khotyu-tau gaine
	d a new name – \"The Pass of General Konrad\".\n\n\n\n	The starting poin
	t of the operation on the Krasnodar-Pyatigorsk-Maikop line was reached on 
	10 August 1942. On 16 August\, the battalion commanded by von Hirschfeld m
	ade a feint and reached the Kadar Gorge. On 21 August\, troops from the 1s
	t Mountain Division planted the flag of Nazi Germany on the summit of Moun
	t Elbrus\, the highest peak in both the Caucasus and Europe. On 9 Septembe
	r\, Hitler sacked List from command of Army Group A and sent him into reti
	rement\, for perceived sluggish leadership. Hitler then took personal char
	ge of Army Group A\, a highly impractical arrangement.\n\n\n\n	By 1 Novemb
	er 1942\, the German 23rd Panzer Division had reached Alagir and the 13th 
	Panzer Division had reached Ordzhonikidze\, approximately 610 km from thei
	r starting positions\, the high water mark of the Axis invasion of the Cau
	casus. The 13th Panzer Division was encircled by Red Army counterattacks s
	hortly after however\, but was able to break out with assistance from SS D
	ivision Wiking. These events led Ewald von Kleist to halt further offensiv
	e operations.[ On November 22nd\, Hitler gave command of Army Group A to v
	on Kleist\, and Eberhard von Mackensen replaced von Kleist as commander of
	 1st Panzer Army.\"\n\n	 \n\n\n\n	     \n\n\n\n	     \n\n\n\n	  
	   \n\n\n\n	\n\n	 \n\n\n\n	Map created / edited by: @king_tigernator@Geo
	Pat\n\n	Pictures taken by @Hawk\n\n
DTSTART:20250502T180000Z
DTEND:20250502T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #17 - The Unyielding: Battle #2 Kalatsch
DTSTAMP:20250422T142340Z
SEQUENCE:0
UID:485-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #17: The Unyielding\n\n	 \n\n\
	n\n	Battle #2: Kalatsch\n\n	\n\n\n\n	History\n\n\n\n	\"At dawn on 7 August
	\, XIV and XXIV Panzer Corps shredded the Soviet front line near Kalach fr
	om the north and the south\, all the while receiving immense support from 
	Fiebig's air corps and parts of Pflugbeil's. From the northeast and southw
	est\, tight against the Don River\, XIV and XXIV Panzer Corps struck into 
	the Kalach bridgehead. Their spearheads made contact southwest of Kalach b
	y late afternoon\, trapping the main body (eight rifle divisions) of the S
	oviet 62nd Army in an encirclement. Joined by LI Army Corps the Germans be
	gan systematically destroying the surrounded Soviet forces. The pocket was
	 wiped out in four days\, by 11 August. Nearly 50\,000 prisoners were take
	n\, and the Germans claimed the destruction of a thousand Soviet tanks and
	 750 guns\, although the claims of destroyed Soviet tanks are considered a
	 little exaggerated. These losses threw the Soviet leader Josef Stalin int
	o a panic and compelled him to feed more reserves into the fight at Stalin
	grad.\n\n\n\n	Air support in the battle was crucial\, Fiebig's Junkers Ju 
	87 Stuka dive bombers mercilessly hammered the trapped Soviet troops and v
	ehicles while Heinkel He 111 and Junkers Ju 88 medium bombers bombed the S
	oviet railway network and airfields with impunity\, destroying 20 Soviet a
	ircraft on the ground on 10 August alone\, the technically and numerically
	 inferior Soviet 8th Air Army achieving nothing thanks to losing its 447 r
	eplacement aircraft from 20 July to 17 August as fast as it received them.
	 The Soviet Air Forces had poor logistical systems\, a low level of crew t
	raining and abysmal standards for army-air communications and liaison. The
	 Soviet aircraft were prematurely committed to the fight immediately upon 
	arrival and were promptly and easily destroyed by the experienced German a
	viators. The disparity in effectiveness between the combatants became evid
	ent on 12 August when Fliegerkorps VIII destroyed 25 of 26 Soviet aircraft
	 that attacked German airfields that day\, suffering no losses in turn. No
	 German losses were sustained the next day either as Fliegerkorps VIII des
	troyed 35 of 45 Soviet aircraft that tried to attack the German airfields.
	\"\n\n	 \n\n\n\n	    \n\n	\n\n	    \n\n	\n\n	    \n\n	\n\n	\n\n\n\n
		 \n\n
DTSTART:20250425T180000Z
DTEND:20250425T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #17 - The Unyielding: Battle #1 Brody
DTSTAMP:20250415T143902Z
SEQUENCE:0
UID:484-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #17: The Unyielding\n\n	 \n\n\
	n\n	Battle #1: Brody\n\n	\n\n\n\n	\n		History\n	\n\n	\n		\"The battle betw
	een Panzer Group 1 and the Soviet mechanized corps was the fiercest of the
	 whole invasion\, lasting four full days. The Soviets fought furiously\, a
	nd crews of German tank and anti-tank guns found to their horror that the 
	new Soviet T-34 tanks were almost immune to their weapons. The new KV-1 an
	d KV-2 heavy tanks were impervious to virtually all German anti-tank weapo
	ns\, but the Red Army's logistics had completely broken down due to Luftwa
	ffe attacks.\n	\n\n	\n		The German Kampfgeschwader bomber wings\, namely K
	G 51\, KG 54\, and KG 55\, contributed a series of heavy low-level attacks
	 against Soviet ground targets. The headquarters of the Soviet 15th Mechan
	ised Corps was destroyed\, and its commander\, General-Major Ignat Karpezo
	\, was wounded. The Luftwaffe destroyed some 201 Soviet tanks in this area
	.\n	\n\n	\n		The five Red Army corps were mishandled while being concentra
	ted into large powerful groups. The German troops sought to isolate indivi
	dual units and destroy them. Meanwhile\, the Luftwaffe ranging over the ba
	ttlefields was able to separate the supporting infantry and deny them resu
	pply of fuel and ammunition.Ultimately due to lack of adequate planning an
	d overall coordination\, the Soviet counter-attack failed to meet at Dubno
	.\"\n\n		 \n	\n\n	\n		---\n\n		\n\n		---\n\n		\n\n		--- \n\n		\n\n		---\n
	\n		\n\n		\n	\n\n
DTSTART:20250418T180000Z
DTEND:20250418T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Axis Training
DTSTAMP:20250415T143621Z
SEQUENCE:0
UID:483-10-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			Axis Training For FH2 Campaign\n		\n\n		\n			Tea
	mSpeak Server: ts.cmp-gaming.com\n		\n\n		\n			You will need to be on Team
	speak for both training and for the battles.\n\n			If you are not on Teams
	peak\, you will be kicked from the server!\n		\n\n		\n			FH2 Campaigns - W
	hat You Need To Know\n		\n	\n\n
DTSTART:20250417T170000Z
DTEND:20250417T200000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;UNTIL=20250619T000000;BYDAY=TH
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Allied Training
DTSTAMP:20250415T143411Z
SEQUENCE:0
UID:482-9-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			Allied Training For FH2 Campaign\n		\n\n		\n			T
	eamSpeak Server: ts.cmp-gaming.com\n		\n\n		\n			You will need to be on Te
	amspeak for both training and for the battles.\n\n			If you are not on Tea
	mspeak\, you will be kicked from the server!\n		\n\n		\n			FH2 Campaigns -
	 What You Need To Know\n		\n	\n\n
DTSTART:20250417T170000Z
DTEND:20250417T200000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;UNTIL=20250619T000000;BYDAY=TH
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #17 - The Unyielding: Scrimmage
DTSTAMP:20250406T171723Z
SEQUENCE:0
UID:481-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #17: The Unyielding\n\n	 \n\n\
	n\n	Scrimmage\n\n	\n\n
DTSTART:20250411T180000Z
DTEND:20250411T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Pets Day
DTSTAMP:20240522T230049Z
SEQUENCE:0
UID:446-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n	This is the Official CMP Pets Day\n\n	\n\n	\n\n\n\n	
	Post a picture of your Pet on our Discord Server\n\n	\n\n	In case you have
	 missed it\, we invite you to join our Discord Server in the link below:\n
	\n	https://discord.com/invite/PvgjnsCDV8\n\n	Thank You\n\n	😻🐶\n\n
DTSTART:20240521T230000Z
DTEND:20240522T225900Z
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Mini-Campaign - Rising Tides\, Soaring Skies: Battle #5
DTSTAMP:20250313T005411Z
SEQUENCE:0
UID:479-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Mini-Campaign: Rising Tides\, Soaring Sk
	ies\n\n	 \n\n\n\n	Battle #5\n\n\n\n	\n\n\n\n	 \n\n
DTSTART:20250314T190000Z
DTEND:20250314T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Mini-Campaign - Rising Tides\, Soaring Skies: Battle #6
DTSTAMP:20250319T010602Z
SEQUENCE:0
UID:480-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Mini-Campaign: Rising Tides\, Soaring Sk
	ies\n\n	 \n\n\n\n	Battle #6\n\n\n\n	\n\n
DTSTART:20250321T190000Z
DTEND:20250321T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Mini-Campaign - Rising Tides\, Soaring Skies: Battle #4
DTSTAMP:20250307T022851Z
SEQUENCE:0
UID:478-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Mini-Campaign: Rising Tides\, Soaring Sk
	ies\n\n	 \n\n\n\n	Battle #4\n\n\n\n	\n\n
DTSTART:20250307T190000Z
DTEND:20250307T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Mini-Campaign - Rising Tides\, Soaring Skies: Battle #3
DTSTAMP:20250225T164207Z
SEQUENCE:0
UID:477-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Mini-Campaign: Rising Tides\, Soaring Sk
	ies\n\n	 \n\n\n\n	Battle #3\n\n\n\n	\n\n
DTSTART:20250228T190000Z
DTEND:20250228T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Mini-Campaign - Rising Tides\, Soaring Skies: Battle #2
DTSTAMP:20250218T170501Z
SEQUENCE:0
UID:476-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Mini-Campaign: Rising Tides\, Soaring Sk
	ies\n\n	 \n\n\n\n	Battle #2\n\n\n\n	\n\n
DTSTART:20250221T190000Z
DTEND:20250221T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Mini-Campaign - Rising Tides\, Soaring Skies: Battle #1
DTSTAMP:20250212T160808Z
SEQUENCE:0
UID:475-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Mini-Campaign: Rising Tides\, Soaring Sk
	ies\n\n	 \n\n\n\n	Battle #1\n\n\n\n	\n\n
DTSTART:20250214T190000Z
DTEND:20250214T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Mini-Campaign - Rising Tides\, Soaring Skies: Public Eve
	nt
DTSTAMP:20250205T121230Z
SEQUENCE:0
UID:474-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n		\n\n		\n			CMP FH2 Mini-Campaign: Rising Tid
	es\, Soaring Skies\n\n			\n\n			Public Event Friday and Saturday\n		\n\n		
	\n			\n				\n					\n						\n					\n				\n			\n		\n\n		\n			   \n		\n\n		
	\n			\n				\n					\n						 \n					\n				\n			\n		\n	\n\n
DTSTART:20250207T190000Z
DTEND:20250208T235900Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Mini-Campaign - Rising Tides\, Soaring Skies: Scrimmage
DTSTAMP:20250124T205309Z
SEQUENCE:0
UID:473-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Mini-Campaign: Rising Tides\, Soaring Sk
	ies\n\n	 \n\n\n\n	Scrimmage\n\n\n\n	   \n\n
DTSTART:20250131T190000Z
DTEND:20250131T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Mini-Campaign - Rising Tides\, Soaring Skies: Public Eve
	nt
DTSTAMP:20250124T205148Z
SEQUENCE:0
UID:472-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Mini-Campaign: Rising Tides\, Soaring Sk
	ies\n\n	 \n\n\n\n	Public Event\n\n\n\n	   \n\n
DTSTART:20250125T190000Z
DTEND:20250125T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #16 - Darkest Hour: Battle #11 Kalatsch
DTSTAMP:20241008T194540Z
SEQUENCE:0
UID:471-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #16: Darkest Hour\n\n	 \n\n\n\
	n	Battle #11: Kalatsch\n\n	\n\n\n\n	History\n\n\n\n	\"At dawn on 7 August\
	, XIV and XXIV Panzer Corps shredded the Soviet front line near Kalach fro
	m the north and the south\, all the while receiving immense support from F
	iebig's air corps and parts of Pflugbeil's. From the northeast and southwe
	st\, tight against the Don River\, XIV and XXIV Panzer Corps struck into t
	he Kalach bridgehead. Their spearheads made contact southwest of Kalach by
	 late afternoon\, trapping the main body (eight rifle divisions) of the So
	viet 62nd Army in an encirclement. Joined by LI Army Corps the Germans beg
	an systematically destroying the surrounded Soviet forces. The pocket was 
	wiped out in four days\, by 11 August. Nearly 50\,000 prisoners were taken
	\, and the Germans claimed the destruction of a thousand Soviet tanks and 
	750 guns\, although the claims of destroyed Soviet tanks are considered a 
	little exaggerated. These losses threw the Soviet leader Josef Stalin into
	 a panic and compelled him to feed more reserves into the fight at Staling
	rad.\n\n\n\n	Air support in the battle was crucial\, Fiebig's Junkers Ju 8
	7 Stuka dive bombers mercilessly hammered the trapped Soviet troops and ve
	hicles while Heinkel He 111 and Junkers Ju 88 medium bombers bombed the So
	viet railway network and airfields with impunity\, destroying 20 Soviet ai
	rcraft on the ground on 10 August alone\, the technically and numerically 
	inferior Soviet 8th Air Army achieving nothing thanks to losing its 447 re
	placement aircraft from 20 July to 17 August as fast as it received them. 
	The Soviet Air Forces had poor logistical systems\, a low level of crew tr
	aining and abysmal standards for army-air communications and liaison. The 
	Soviet aircraft were prematurely committed to the fight immediately upon a
	rrival and were promptly and easily destroyed by the experienced German av
	iators. The disparity in effectiveness between the combatants became evide
	nt on 12 August when Fliegerkorps VIII destroyed 25 of 26 Soviet aircraft 
	that attacked German airfields that day\, suffering no losses in turn. No 
	German losses were sustained the next day either as Fliegerkorps VIII dest
	royed 35 of 45 Soviet aircraft that tried to attack the German airfields.\
	"\n\n	 \n\n\n\n	---\n\n	\n\n	---\n\n	\n\n	---\n\n	\n\n	\n\n
DTSTART:20241220T190000Z
DTEND:20241220T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #16 - Darkest Hour: Battle #10 Philippines
DTSTAMP:20241008T194446Z
SEQUENCE:0
UID:470-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #16: Darkest Hour\n\n	 \n\n\n\
	n	Battle #10: Philippines\n\n	\n\n\n\n	History\n\n\n\n	\"The Battle of the
	 Philippines was the invasion of the Philippines by Japan in 1941 to 1942 
	and the defense of the islands by Filipino and United States forces. The d
	efending forces outnumbered the Japanese invaders by 3 to 2\, but were a m
	ixed force of non-combat experienced regular\, national guard\, constabula
	ry\, and newly created Commonwealth units\; the Japanese used their best f
	irst-line troops at the outset of the campaign.\n\n	The Japanese 14th Army
	 also concentrated its forces in the first month of the campaign\, enablin
	g it to swiftly overrun most of the Pacific islands..\"\n\n	 \n\n\n\n	\n\
	n	  \n\n	\n\n	  \n\n	\n\n	  \n\n	\n\n	  \n\n
DTSTART:20241213T190000Z
DTEND:20241213T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #16 - Darkest Hour: Battle #9 Silver Fox
DTSTAMP:20241008T194322Z
SEQUENCE:0
UID:469-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #16: Darkest Hour\n\n	 \n\n\n\
	n	Battle #9: Silver Fox\n\n	\n\n\n\n	\n		History\n	\n\n	\n		\"As early as 
	Jul 1940\, Germany had her eyes on the nickel mines of Petsamo\, a Finnish
	 port very recently seceded to the Soviet Union as Finland lost the Winter
	 War. During Blue Fox operations\, German forces moved into Finland after 
	negotiations that brought the ambitious Germany and the vengeful Finland t
	ogether. The offensive struck Russia on 22 Jun 1941\, the same day that Op
	eration Barbarossa was launched to the south. The people of Finland often 
	referred to this invasion as the beginning of the Continuation War between
	 Finland and the Soviet Union.\n	\n\n	\n		Two German divisions struck from
	 Norway and penetrated Petsamo which was already surrounded by Finnish tro
	ops. The port fell quickly from the shock of the surprise attack. The seco
	nd phase of the attack was launched on 29 Jun 1941 as German and Finnish t
	roops marched across the barren northern terrain. Exposed German vehicles 
	in this coverless terrain became easy targets for Soviet air and artillery
	 attacks\, and logistics became so difficult that the attack virtually hal
	ted as they approached the port city of Murmansk. \n	\n\n	\n		The southern
	 pincer in the attack was fought over entirely different terrain as the on
	e in the north toward Murmansk. The southern offensive was also launched o
	n 29 Jun with German troops marching through thick ancient forests. The ad
	vance through the roadless forest halted the southern offensive as the bar
	ren terrain had done to the northern pincer. The Soviet troops\, enjoying 
	a much shorter supply line\, slowly gained dominance as skirmishes took pl
	ace on the stagnant frontlines. German Lieutenant General Eduard Dietl\, c
	ommanding officer of the offensive\, declared the operation a failure on 2
	2 Sep after seeing all his troops being tied down and his frontlines becom
	ing defensive lines.\"\n	\n\n	\n		---\n\n		\n\n		---\n\n		\n\n		---\n\n		\
	n\n		\n	\n\n
DTSTART:20241206T190000Z
DTEND:20241206T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #16 - Darkest Hour: Battle #8 Sollum
DTSTAMP:20241008T194229Z
SEQUENCE:0
UID:468-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #16: Darkest Hour\n\n	 \n\n\n\
	n	Battle #8: Sollum\n\n	\n\n\n\n	History\n\n\n\n	\"On 13 September 1940\, 
	the invasion began as a limited tactical operation towards Matruh\, rather
	 than the strategic objectives sketched in Rome\, due to the chronic lack 
	of transport\, fuel and wireless equipment\, even with transfers from the 
	5th Army. Musiad was subjected to a \"spectacular\" artillery bombardment 
	at dawn and occupied. Sollum and the airfield were taken by the 1st Libyan
	 Division and by evening the 2nd Libyan Division\, 63rd Infantry Division 
	\"Cirene\" and the Maletti Group from Musaid and the 62nd Infantry Divisio
	n \"Marmarica\" from Sidi Omar\, pushed past British harassing parties and
	 converged on Halfaya Pass. The British withdrew past Buq Buq on 14 Septem
	ber and continued to harass the Italian advance\, while falling back to Al
	am Hamid the next day and Alam el Dab on 16 September. An Italian force of
	 fifty tanks attempted a flanking move\, which led the British rearguard t
	o retire east of Sidi Barrani. The port was occupied by the 1st CC.NN. Div
	ision \"23 Marzo\" and Graziani halted the advance. The British resumed ob
	servation and the 7th Armoured Division prepared to challenge an attack on
	 Matruh.\n\n\n\n	The Italians dug in around Sidi Barrani and Sofafi\, abou
	t 80 mi (129 km) west of the British defences at Matruh. British road de
	molitions were repaired\, wells cleaned and work commenced on a water pipe
	-line from the frontier\, to accumulate supplies for the resumption of the
	 advance in mid-December. Egypt broke off diplomatic relations with the Ax
	is and Italian aircraft bombed Cairo on 19 October. British naval and air 
	operations to harass the Italian army continued and caused damage which pr
	isoners reported had caused a lowering of morale. British armoured car pat
	rols dominated no man's land but the loss of advanced landing grounds redu
	ced the effectiveness of the RAF and Malta was put out of range. An extra 
	armoured car company joined the British reconnaissance operations far behi
	nd the front line and the WDF was reinforced by a new tank regiment with M
	atilda II tanks. The British began to prepare a raid on the central group 
	of Italian encampments of 4 to 5 days' duration and then on Sofafi\, rathe
	r than wait for the Italians.\"\n\n\n\n	---\n\n\n\n	---\n\n\n\n	---\n\n\n\
	n	---\n\n\n\n	---\n\n\n\n	\n\n	 \n\n\n\n	Map edited by: @GeoPat\n\n\n\n	T
	hank you to @Hawk for providing the pictures.\n\n\n\n	 \n\n
DTSTART:20241129T190000Z
DTEND:20241129T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #16 - Darkest Hour: Battle #7 Chania Aerodrome
DTSTAMP:20241008T194126Z
SEQUENCE:0
UID:467-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #16: Darkest Hour\n\n	\n\n	Batt
	le #7: Chania Aerodrome\n\n\n\n	\n\n\n\n	History\n\n\n\n	\"At 08:00 on 20 
	May 1941\, German paratroopers\, jumping out of dozens of Junkers Ju 52 ai
	rcraft\, landed near Maleme Airfield and the town of Chania. The 21st\, 22
	nd and 23rd New Zealand battalions held Maleme Airfield and the vicinity. 
	The Germans suffered many casualties in the first hours of the invasion\, 
	a company of III Battalion\, 1st Assault Regiment lost 112 killed out of 1
	26 men and 400 of 600 men in III Battalion were killed on the first day.[4
	6] Most of the parachutists were engaged by New Zealanders defending the a
	irfield and Greek forces near Chania. Many gliders following the paratroop
	s were hit by mortar fire seconds after landing and the glider troops who 
	landed safely were almost annihilated by the New Zealand and Greek defende
	rs.\n\n	\n\n	Some paratroopers and gliders missed their objectives near bo
	th airfields and set up defensive positions to the west of Maleme Airfield
	 and in \"Prison Valley\" near Chania. Both forces were contained and fail
	ed to take the airfields but the defenders had to deploy to face them. Tow
	ards the evening of 20 May\, the Germans slowly pushed the New Zealanders 
	back from Hill 107\, which overlooked the airfield. Greek police and cadet
	s took part\, with the 1st Greek Regiment (Provisional) combining with arm
	ed civilians to rout a detachment of German paratroopers dropped at Kastel
	li. The 8th Greek Regiment and elements of the Cretan forces severely hamp
	ered movement by the 95th Reconnaissance Battalion on Kolimbari and Paleoc
	hora\, where Allied reinforcements from North Africa could be landed.\"  \
	n\n\n\n	---\n\n\n\n	---\n\n\n\n	---\n\n\n\n	---\n\n\n\n	 \n\n
DTSTART:20241122T190000Z
DTEND:20241122T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #16 - Darkest Hour: Battle #6 Thermopyles
DTSTAMP:20241008T194010Z
SEQUENCE:0
UID:466-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #16: Darkest Hour\n\n	 \n\n\n\
	n	Battle #6: Thermopyles\n\n	\n\n	\n\n\n\n	History\n\n\n\n	\"The Olympus l
	ine is outflanked and the Allies are on the run\, trying to reach their sh
	ips in time. But 2 brigades from the British Commonwealth Forces have to c
	over the retreat\, with no hope for victory. The place they have chosen co
	uldn’t match better to their cause. The sacred place of Thermopyles is a
	bout to face one more struggle. The Allies\, few against many\, inspired b
	y the sacrifice of the Spartans nearly 2500 years ago\, are determined to 
	hold the Germans for as long as it is needed. They are the last obstacle b
	efore the enemy conquers Athens\, just like Leonidas and his 300 were stan
	ding with no fear against the Persians. In the morning of the 24th of Apri
	l\, the Germans unleash their armored hordes. Glory is about to crown the 
	arms of the defenders of freedom once more…  \"  \n\n\n\n	 \n\n\n\n	--
	-\n\n	 \n\n\n\n	---\n\n	\n\n	---\n\n	\n\n	---\n\n
DTSTART:20241115T190000Z
DTEND:20241115T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #16 - Darkest Hour: Battle #5 Zuydcoote
DTSTAMP:20241008T193803Z
SEQUENCE:0
UID:465-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #16: Darkest Hour\n\n	 \n\n\n\
	n	Battle #5: Zuydcoote\n\n\n\n	\n\n\n\n	History\n\n\n\n	\"After Nazi Germa
	ny invaded Poland in SEP1939\, marking the beginning of the Second World W
	ar\, the BEF was sent to aid in the defense of France. Nazi Germany invade
	d Belgium and the Netherlands on 10MAY1940\, and three of their Panzer cor
	ps attacked France through the Ardennes and sped to the English Channel.\n
	\n	\n\n	By 21MAY1940\, the Nazis had trapped the BEF\, the remnants of the
	 Belgian forces\, and three French armies in an area along the Northern co
	ast of France. General John Vereker\, Commander of the BEF\, immediately s
	aw that evacuation across the Channel was the best option and began planni
	ng a withdrawal to Dunkirk\, the closest location with suitable port facil
	ities. On 22MAY1940\, a halt order was issued by the German High Command\,
	 with the approval of Adolf Hitler. This gave the trapped Allied forces ti
	me to deploy defensive works and retreat large numbers of troops toward Du
	nkirk\, to fight the Battle of Dunkirk. From 28–31MAY1940\, in the Siege
	 of Lille\, the remaining 40\,000 troops of the French 1st Army fought a d
	elaying action against seven Nazi divisions\, including three armored divi
	sions.\n\n	\n\n	On the 1st day of the evacuation\, only 7\,669 men were ev
	acuated\, but by the end of the eighth day\, a total of 338\,226 soldiers 
	had been rescued by a ragtag fleet of over 800 boats. Many of the troops w
	ere able to embark from the harbor’s protective pier onto 39 British des
	troyers and other large ships\, while others had to wade out from the beac
	hes\, waiting for hours in the shoulder-deep water.Some of the evacuated s
	oldiers were ferried from the beaches to the larger ships by the famous 
	“Little ships of Dunkirk”\, a flotilla of hundreds of merchant marine 
	boats\, fishing boats\, pleasure craft\, and lifeboats called into service
	 for the emergency. The BEF lost 68\,000 soldiers during the French campai
	gn and had to abandon nearly all of their tanks\, vehicles\, and other equ
	ipment.\"\n\n\n\n	---\n\n\n\n	---\n\n\n\n	---\n\n\n\n	---\n\n\n\n	---\n\n\
	n\n	\n\n\n\n	Map edited by: @king_tigernator\n\n\n\n	Thank you to @Hawkfor
	 providing the pictures.\n\n\n\n	 \n\n
DTSTART:20241108T190000Z
DTEND:20241108T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #16 - Darkest Hour: Battle #4 Sedan
DTSTAMP:20241008T193602Z
SEQUENCE:0
UID:464-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #16: Darkest Hour\n\n	 \n\n\n\
	n	Battle #4: Sedan\n\n\n\n	\n\n\n\n	History\n\n\n\n	\"The Battle of Sedan 
	or Second Battle of Sedan (12–15 May 1940) took place in World War II du
	ring the Battle of France in 1940. It was part of the German Wehrmacht's o
	perational plan codenamed Fall Gelb (Case Yellow) for an offensive through
	 the hilly and forested Ardennes\, to encircle the Allied armies in Belgiu
	m and north-eastern France. German Army Group A crossed the Meuse with the
	 intention of capturing Sedan and pushing westwards towards the Channel co
	ast\, to trap the Allied forces that were advancing east into Belgium\, as
	 part of the Allied Dyle Plan.\n\n\n\n	Sedan is situated on the east bank 
	of the Meuse. Its capture would give the Germans a base from which to take
	 the Meuse bridges and cross the river. The German divisions could then ad
	vance across the open and undefended French countryside to the English Cha
	nnel. On 12 May\, Sedan was captured without resistance and the Germans de
	feated the French defences around Sedan on the west bank of the Meuse. Ger
	man Luftwaffe bombing and low morale prevented the French defenders from d
	estroying the bridgeheads. On 14 May\, the British Royal Air Force (RAF) a
	nd the French Armée de l'Air jointly tried to destroy the bridgeheads\, b
	ut the Luftwaffe prevented them from doing so. In large air battles\, the 
	Allies suffered high losses which depleted Allied bomber strength in the c
	ampaign.\n\n\n\n	The French counter-attacked the German bridgeheads from 1
	5 to 17 May\, but the offensives fell victim to delay and confusion. On 20
	 May\, five days after consolidating their bridgeheads\, the German Army r
	eached the Channel. Crossing the Meuse had enabled the Germans to achieve 
	the operational goal of Fall Gelb and encircle the strongest Allied armies
	\, including the British Expeditionary Force. The resulting June battles d
	estroyed the remaining French army as an effective fighting force and expe
	lled the British from the continent\, leading to the defeat of France.\"\n
	\n\n\n	---\n\n\n\n	---\n\n\n\n	---\n\n\n\n	---\n\n\n\n	---\n\n\n\n	 \n\n\
	n\n	Thank you to @Hawkfor providing the pictures.\n\n
DTSTART:20241101T190000Z
DTEND:20241101T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #16 - Darkest Hour: Battle #3 Stonne
DTSTAMP:20241008T192347Z
SEQUENCE:0
UID:463-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #16: Darkest Hour\n\n	 \n\n\n\
	n	Battle #3: Stonne\n\n\n\n	\n\n\n\n	History\n\n\n\n	\"After the breakthro
	ugh at Sedan\, German troops began to consolidate their bridgehead against
	 a possible French counterattack. On May 15th\, early in the morning\, the
	 Infanterie Regiment Großdeutschland and the 10th Panzer Division were ta
	sked to take the heights at the small village of Stonne\, in order to prot
	ect the southern flank of the main German thrust westwards. However\, they
	 did not expect to encounter the French 3rd Armored Division and 3rd Mecha
	nized Infantry Division that arrived late the previous evening\, too late 
	to counterattack.\n\n	In the following days\, the small village switched s
	ides 17 times\, earning the nickname \"Verdun of 1940.\"\n\n	 \n\n\n\n	--
	-\n\n\n\n	---\n\n\n\n	---\n\n\n\n	---\n\n\n\n	---\n\n\n\n	 \n\n\n\n	 \n\
	n
DTSTART:20241025T180000Z
DTEND:20241025T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #16 - Darkest Hour: Battle #2 Hannut
DTSTAMP:20241008T192232Z
SEQUENCE:0
UID:462-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #16: Darkest Hour\n\n	 \n\n\n\
	n	Battle #2: Hannut\n\n	 \n\n\n\n	History\n\n\n\n	\"The Battle of Hannut w
	as a Second World War battle fought during the Battle of Belgium which too
	k place between 12 and 14 May 1940 at Hannut in Belgium. It was the larges
	t tank battle in the campaign. It was also the largest clash of tanks in a
	rmoured warfare history at the time.\n\n\n\n	The primary purpose of the Ge
	rmans was to tie down the strongest elements of the French First Army and 
	keep it away from the main German attack by Army Group A through the Arden
	nes\, as laid down in the German operational plan Fall Gelb (Case Yellow)\
	, by General Erich von Manstein. The German breakout of the Ardennes was s
	cheduled for 15 May\, five days after the German attacks on the Netherland
	s and Belgium. The delay was to entice the Allies into believing the main 
	thrust would\, like the Schlieffen Plan in World War I\, come through Belg
	ium and then down into France. When the Allied armies advanced into Belgiu
	m according to the Dyle Plan\, they would be tied down by German offensive
	 operations in eastern Belgium at Hannut and Gembloux. With the flank of t
	he First Army exposed\, the Germans could thrust to the English Channel wh
	ich would encircle and destroy the Allied forces. For the French\, the pla
	n in Belgium was to prepare for a prolonged defence at Gembloux\, about 34
	 km (21 mi) west of Hannut. The French sent two armoured divisions forwa
	rd\, to conduct a delaying action against the German advance and give the 
	rest of the First Army time to dig in at Gembloux.\"\n\n	 \n\n\n\n	---\n\
	n\n\n	---\n\n\n\n	---\n\n\n\n	---\n\n\n\n	---\n\n\n\n	---\n\n	 \n\n\n\n	T
	hank you to @Hawkfor providing the pictures.\n\n
DTSTART:20241018T180000Z
DTEND:20241018T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #16 - Darkest Hour: Battle #1 Khalkhin Gol
DTSTAMP:20241008T160656Z
SEQUENCE:0
UID:461-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #16: Darkest Hour\n\n	 \n\n\n\
	n	Battle #1: Khalkhin Gol\n\n\n\n	\n\n\n\n	History\n\n\n\n	\"By the summer
	 of 1939\, Japanese strength was estimated at around 80\,000 soldiers\, 18
	0 tanks and 450 aircraft. Soviet strength had reached approximately 50\,00
	0 soldiers\, supported by 498 tanks and armored vehicles and 581 fighters 
	and bombers.\n\n\n\n	In July 1939\, Japanese forces moved across the front
	ier with Mongolia and\, inflicting heavy losses on Soviet and Mongolian tr
	oops\, occupied the disputed border region.\n\n\n\n	On Aug. 20\, 1939\, up
	on the signing of the German-Soviet Nonaggression Pact\, Zhukov launched a
	n attack on Japanese forces in Mongolia. Using his artillery and infantry 
	to pin Japanese forces in place\, Zhukov sent his tanks to attack on both 
	flanks of the Japanese position. The attack encircled the Japanese Sixth A
	rmy and ultimately crushed it. Roughly 75 percent of the Japanese frontlin
	e troops were killed in action. The fighting ended on Sept. 16.\"\n\n\n\n	
	---\n\n\n\n	---\n\n\n\n	\n\n
DTSTART:20241011T180000Z
DTEND:20241011T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #16 - Darkest Hour: Scrimmage
DTSTAMP:20240929T180539Z
SEQUENCE:0
UID:448-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #16: Darkest Hour\n\n	 \n\n\n\
	n	Scrimmage\n\n	\n\n
DTSTART:20241004T190000Z
DTEND:20241004T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Axis Training
DTSTAMP:20241006T234317Z
SEQUENCE:0
UID:460-10-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			Axis Training For FH2 Campaign\n		\n\n		\n			Tea
	mSpeak Server: ts.cmp-gaming.com\n		\n\n		\n			You will need to be on Team
	speak for both training and for the battles.\n\n			If you are not on Teams
	peak\, you will be kicked from the server!\n		\n\n		\n			FH2 Campaigns - W
	hat You Need To Know\n		\n	\n\n
DTSTART:20241031T190000Z
DTEND:20241031T220000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;UNTIL=20241219T000000;BYDAY=TH
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Axis Training
DTSTAMP:20241006T234239Z
SEQUENCE:0
UID:459-10-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			Axis Training For FH2 Campaign\n		\n\n		\n			Tea
	mSpeak Server: ts.cmp-gaming.com\n		\n\n		\n			You will need to be on Team
	speak for both training and for the battles.\n\n			If you are not on Teams
	peak\, you will be kicked from the server!\n		\n\n		\n			FH2 Campaigns - W
	hat You Need To Know\n		\n	\n\n
DTSTART:20241024T170000Z
DTEND:20241024T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Axis Training
DTSTAMP:20241006T234216Z
SEQUENCE:0
UID:458-10-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			Axis Training For FH2 Campaign\n		\n\n		\n			Tea
	mSpeak Server: ts.cmp-gaming.com\n		\n\n		\n			You will need to be on Team
	speak for both training and for the battles.\n\n			If you are not on Teams
	peak\, you will be kicked from the server!\n		\n\n		\n			FH2 Campaigns - W
	hat You Need To Know\n		\n	\n\n
DTSTART:20241017T170000Z
DTEND:20241017T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Axis Training
DTSTAMP:20241006T234132Z
SEQUENCE:0
UID:457-10-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			Axis Training For FH2 Campaign\n		\n\n		\n			Tea
	mSpeak Server: ts.cmp-gaming.com\n		\n\n		\n			You will need to be on Team
	speak for both training and for the battles.\n\n			If you are not on Teams
	peak\, you will be kicked from the server!\n		\n\n		\n			FH2 Campaigns - W
	hat You Need To Know\n		\n	\n\n
DTSTART:20241010T170000Z
DTEND:20241010T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Allied Training
DTSTAMP:20241006T233916Z
SEQUENCE:0
UID:456-9-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			Allied Training For FH2 Campaign\n		\n\n		\n			T
	eamSpeak Server: ts.cmp-gaming.com\n		\n\n		\n			You will need to be on Te
	amspeak for both training and for the battles.\n\n			If you are not on Tea
	mspeak\, you will be kicked from the server!\n		\n\n		\n			FH2 Campaigns -
	 What You Need To Know\n		\n	\n\n
DTSTART:20241031T190000Z
DTEND:20241031T220000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;UNTIL=20241219T000000;BYDAY=TH
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Allied Training
DTSTAMP:20241006T233754Z
SEQUENCE:0
UID:455-9-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			Allied Training For FH2 Campaign\n		\n\n		\n			T
	eamSpeak Server: ts.cmp-gaming.com\n		\n\n		\n			You will need to be on Te
	amspeak for both training and for the battles.\n\n			If you are not on Tea
	mspeak\, you will be kicked from the server!\n		\n\n		\n			FH2 Campaigns -
	 What You Need To Know\n		\n	\n\n
DTSTART:20241024T170000Z
DTEND:20241024T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Allied Training
DTSTAMP:20241006T233725Z
SEQUENCE:0
UID:454-9-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			Allied Training For FH2 Campaign\n		\n\n		\n			T
	eamSpeak Server: ts.cmp-gaming.com\n		\n\n		\n			You will need to be on Te
	amspeak for both training and for the battles.\n\n			If you are not on Tea
	mspeak\, you will be kicked from the server!\n		\n\n		\n			FH2 Campaigns -
	 What You Need To Know\n		\n	\n\n
DTSTART:20241017T170000Z
DTEND:20241017T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Allied Training
DTSTAMP:20241006T233539Z
SEQUENCE:0
UID:453-9-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			Allied Training For FH2 Campaign\n		\n\n		\n			T
	eamSpeak Server: ts.cmp-gaming.com\n		\n\n		\n			You will need to be on Te
	amspeak for both training and for the battles.\n\n			If you are not on Tea
	mspeak\, you will be kicked from the server!\n		\n\n		\n			FH2 Campaigns -
	 What You Need To Know\n		\n	\n\n
DTSTART:20241010T170000Z
DTEND:20241010T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Citizen Daymar Rally
DTSTAMP:20241006T154618Z
SEQUENCE:0
UID:452-18-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	Daymar Rally - Race Day\n\n\n\n	Saturday\, Janur
	y 18th\, 2025\n\n\n\n	4:00PM - 11:00PM UTC\n\n\n\n	This is your last chanc
	e to practice before the big one so you better get a move on\, grab a note
	book\, and make a note of where every rock\, valley\, and hole is during t
	his 514 km run.\n\n
DTSTART:20250118T160000Z
DTEND:20250118T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Citizen Daymar Rally Practice Event
DTSTAMP:20241006T154342Z
SEQUENCE:0
UID:451-18-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	Daymar Rally - Practice\n\n\n\n	Saturday\, Janur
	y 11th\, 2025\n\n\n\n	7:00PM - 10:00PM UTC\n\n\n\n	This is your last chanc
	e to practice before the big one so you better get a move on\, grab a note
	book\, and make a note of where every rock\, valley\, and hole is during t
	his 514 km run.\n\n
DTSTART:20250111T190000Z
DTEND:20250111T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Citizen Daymar Rally Practice Event
DTSTAMP:20241006T154215Z
SEQUENCE:0
UID:450-18-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	Daymar Rally - Practice\n\n\n\n	Saturday\, Decem
	ber 14th\, 2024\n\n\n\n	7:00PM - 10:00PM UTC\n\n\n\n	The second chance to 
	practice for the 2955 Daymar Rally.\n\n
DTSTART:20241214T190000Z
DTEND:20241214T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Citizen Daymar Rally Practice Event
DTSTAMP:20241006T154011Z
SEQUENCE:0
UID:449-18-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	Daymar Rally - Practice\n\n\n\n	Saturday\, Novem
	ber 16th\, 2024\n\n\n\n	7:00PM - 10:00PM UTC\n\n\n\n	The first chance to g
	et some practice in for the 2955 Daymar Rally.\n\n
DTSTART:20241116T190000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Citizen Social
DTSTAMP:20240705T095846Z
SEQUENCE:0
UID:447-18-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	Star Citizen Social\n\n\n\n	Come and join the St
	ar Citizen group for a social event where we take on missions around the S
	tanton system.\n\n\n\n	All are welcome. We have plenty of ships from singl
	e-seaters to multi-crew leviathons to try out!\n\n\n\n	Jump into Teamspeak
	 and look for the group on a Friday evening at 18:00UTC\, or come and post
	 in the #sc-general channel on Discord.\n\n\n\n	You can also join our orga
	nisation: ANTCORP at https://robertsspaceindustries.com/orgs/ANTCORP\n\n
DTSTART:20240705T180000Z
DTEND:20240705T210000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;UNTIL=20240906T000000;BYDAY=FR
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Axis Training
DTSTAMP:20240315T110438Z
SEQUENCE:0
UID:433-10-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			Axis Training For FH2 Campaign\n		\n\n		\n			Tea
	mSpeak Server: ts.cmp-gaming.com\n		\n\n		\n			You will need to be on Team
	speak for both training and for the battles.\n\n			If you are not on Teams
	peak\, you will be kicked from the server!\n		\n\n		\n			FH2 Campaigns - W
	hat You Need To Know\n		\n	\n\n
DTSTART:20240404T180000Z
DTEND:20240404T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Allied Training
DTSTAMP:20240315T110207Z
SEQUENCE:0
UID:432-9-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			Allied Training For FH2 Campaign\n		\n\n		\n			T
	eamSpeak Server: ts.cmp-gaming.com\n		\n\n		\n			You will need to be on Te
	amspeak for both training and for the battles.\n\n			If you are not on Tea
	mspeak\, you will be kicked from the server!\n		\n\n		\n			FH2 Campaigns -
	 What You Need To Know\n		\n	\n\n
DTSTART:20240404T180000Z
DTEND:20240404T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #15 - The Last Winter: Battle #11 Hochwald
DTSTAMP:20240326T120404Z
SEQUENCE:0
UID:444-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #15: The Last Winter\n\n	 \n\n
	\n\n	Battle #11: Hochwald\n\n\n\n	\n\n\n\n	History\n\n\n\n	\"In February 1
	945\, there was little left for most of the Wehrmacht to go home to. The S
	oviets were an unstoppable juggernaut rumbling out of the East and overrun
	ning desperate outnumbered Nazis. The Allies had opened a second front in 
	Occupied France and were squeezing the Nazis out of Western Europe. The Na
	zi’s lost their western ports\, thusly they suffered an attenuated suppl
	y line\, factories that were cramped desperate underground organizations a
	nd most of the countryside was in a state of perpetual anomie. Few know th
	at the heroes who opened the gate into Germany were really Canadian and Br
	itish forces who were the first to cross the Rhine at Xanten.\n\n	The Nazi
	s of course stole the Rhineland because Hitler felt it had been once Germa
	n land\, and now a replevin made possible by the Treaty of Versailles. As 
	I have stated before\, the Wehrmacht could hurt you as badly in retreat as
	 they could on the offensive. They were well organized\, highly discipline
	d\, blooded and ideologically motivated to bring down as many invaders as 
	they could. This was the irony. After having invaded a dozen or more count
	ries and inflicting millions of casualties\, they now saw themselves as vi
	ctims\, defending the homeland.\n\n\n\n	The Battle of Hochwald Gap was alm
	ost as big as Normandy\, but with three times the number of casualties. Th
	e Canadians assembled a force of 90\,000 infantry\, 1300 artillery guns an
	d over 1000 tanks\, most attached to the Canadian 2nd Division. They faced
	 a force of about 10\,000\, with a handful of Panzer Mk. Vs\, less than 10
	0 Panzer Mk. VIs and a handful of PAK 28 anti tank guns. The Battle itself
	 a was masterpiece of defensive combat by Germans who intimately knew thei
	r own territory and set up one tank trap after another. Outnumbered hopele
	ssly\, the German fought about as well one could expect.\n\n\n\n	The Canad
	ians\, under the Command of Guy Simmonds\, had M4 Shermans armed with a sh
	ort-barreled 75mm gun and just 2 inches of armor. One in five of the Canad
	ian tanks were Fireflies\, basically an M4 Sherman with a British 17 pound
	er\, capable of stopping a Panzer. The short-barreled 75 mm could do littl
	e against the Tigers or the Panthers firing against their front plating ar
	mor. That said\, they had ten times the number of tanks\, and like Stalin 
	said “Quantity is a quality all itself”.\"\n\n	 \n\n\n\n	---\n\n	\n\n
		---\n\n	\n\n	---\n\n	\n\n	---\n\n\n\n	Map edited by @GeoPat\n\n
DTSTART:20240614T180000Z
DTEND:20240614T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #15 - The Last Winter: Battle #10 Hatten
DTSTAMP:20240326T120249Z
SEQUENCE:0
UID:443-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #15: The Last Winter\n\n	 \n\n
	\n\n	Battle #10: Hatten\n\n\n\n	\n\n\n\n	History\n\n\n\n	\"In January 1945
	 the Germans launched another offensive into Alsace\; unlike the Ardennes 
	Offensive\, the objective of this offensive was the destruction of Allied 
	forces- in this case\, the US Seventh Army and French 1st Army. Called Ope
	ration Nordwind\, this armored thrust drove into the Alsatian plains\, thr
	eatening to break through the Vosges Mountains to the rear of the Seventh 
	Army. In the second week of January\, Nordwind came to two small towns sit
	uated less than a mile apart- Hatten and Rittershoffen.\n\n	\n\n	For nearl
	y two weeks\, armored units from the US Sixth Corps and German XXXIX Panze
	r Corps fought each other here with such ferocity that even some of the mo
	st seasoned German veterans would have reason to later say that it had bee
	n the most difficult battle of their careers.\"\n\n\n\n	---\n\n\n\n	---\n\
	n\n\n	---\n\n\n\n	---\n\n\n\n	---\n\n\n\n	---\n\n\n\n	\n\n	 \n\n\n\n	Map 
	created by @Papillon\n\n	Screenshots taken by @Hawk\n\n\n\n	 \n\n
DTSTART:20240607T180000Z
DTEND:20240607T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #15 - The Last Winter: Battle #9 Operation Nord
	wind
DTSTAMP:20240326T120146Z
SEQUENCE:0
UID:442-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #15: The Last Winter\n\n	 \n\n
	\n\n	Battle #9: Operation Nordwind\n\n\n\n	\n\n\n\n	History\n\n\n\n	\"Late
	 in the day of December 31\, the left side of the American line near Sarre
	guemines suddenly trembled as the Germans opened fire with a well-placed b
	arrage of artillery rounds\, followed by a charge of 2\,000 men of the 17t
	h SS Panzergrenadier Division heading straight for the 397th Regiment of t
	he 100th Infantry Division.\n\n\n\n	The next day\, the four infantry divis
	ions of XC and LXXXIX Corps (the 256th\, 257th\, 361st\, and 559th Volksgr
	enadier Divisions)\, advancing quietly through the Low Vosges without a pr
	eliminary artillery preparation\, and with their movements masked by fog a
	nd thick forests\, infiltrated near Bitche the only unit standing in their
	 way—Task Force Hudelson (94th and 117th Cavalry Squadrons\, 62nd Armore
	d Infantry Battalion\, and a company of tank destroyers)—and managed to 
	penetrate 10 miles into the seam between the 44th and 100th Divisions. Tha
	t move shoved TF Hudelson aside\, hit Maj. Gen. Robert T. Frederick’s 45
	th Infantry Division\, and drove a wedge between Patch’s two corps\, the
	 XV and VI.\n\n\n\n	This assault was followed the next day by the experien
	ced and well-equipped 6th SS Mountain Division\, which thrust farther sout
	h and captured the town of Wingen-sur-Moder in the west of the low Vosges 
	Mountains.\n\n\n\n	In an effort to contain the penetration\, Patch release
	d the 12th Armored Division’s Combat Command B to VI Corps. But the 12th
	 Armored was relatively green and no one knew if they could do much to sto
	p the enemy avalanche barreling through the mountains.\n\n\n\n	With bullet
	s flying and shells screaming overhead\, the stunned American troops reele
	d from the blow and began falling back until some order could be restored 
	to their lines. This was the opening gambit for a series of moves that\, o
	ver the next three weeks\, would severely test the mettle of Seventh Army 
	throughout Alsace-Lorraine.\n\n\n\n	As the Germans began their Alsace offe
	nsive\, Eisenhower again gave serious thought to moving 6th Army Group bac
	k (thus losing all the ground that had been gained during the fall) and ab
	andoning Strasbourg.\"\n\n\n\n	 \n\n\n\n	---\n\n\n\n	---\n\n\n\n	---\n\n\
	n\n	\n\n\n\n	Map edited by @Pr0z4c\n\n
DTSTART:20240531T180000Z
DTEND:20240531T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #15 - The Last Winter: Battle #8 Herrlisheim
DTSTAMP:20240326T120010Z
SEQUENCE:0
UID:441-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #15: The Last Winter\n\n	 \n\n
	\n\n	Battle #8: Herrlisheim\n\n\n\n	\n\n\n\n	History\n\n\n\n	\"Herrlisheim
	 was the scene of intense fighting in January 1945 between the 553rd Volks
	grenadier Regiment\, the 35th\, 119th and 2nd Panzer Grenadier Regiments\,
	 10th SS Division and elements of the United States 12th Armored Division 
	of the Seventh Army. The fighting began as part of Operation Nordwind whic
	h was the last offensive by German troops on the Western front in the war 
	and was focused on the recapture of Strasbourg. The 553rd Volksgrenadier c
	rossed the Rhine River and established a bridgehead around Gambsheim on Ja
	nuary 5. Three days later\, the 12th Armored Division started to attempt t
	he reduction of the bridgehead and attacked Herrlisheim directly on Januar
	y 16.\n\n\n\n	In the second day of fighting\, elements of 10th SS Panzer D
	ivision joined in the attack and inflicted very heavy casualties\, virtual
	ly wiping out the 714th Tank Battalion and the 56th Armored Infantry Batta
	lion of the 12th Armored Division\, who suffered 1\,250 casualties (out of
	 a Division strength of 10\,000 men) and lost 70 combat vehicles. The next
	 day as 10th SS Panzer attempted to exploit its victory to the west of the
	 town\, it was their turn to take heavy losses as the US forces slowly wit
	hdrew. The badly battered town was finally liberated on January 31 by the 
	United States Army as the Germans retired after the overall failure of the
	ir offensive.\"\n\n\n\n	---\n\n\n\n	---\n\n\n\n	---\n\n\n\n	---\n\n\n\n	--
	-\n\n\n\n	Map edited by @Papillon\n\n	Screenshots taken by @Hawk\n\n
DTSTART:20240524T180000Z
DTEND:20240524T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #15 - The Last Winter: Battle #7 La Hardt
DTSTAMP:20240326T115822Z
SEQUENCE:0
UID:440-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #15: The Last Winter\n\n	 \n\n
	\n\n	Battle #7: La Hardt\n\n\n\n	 \n\n\n\n	History\n\n\n\n	\"In September 
	1944 the campaign for the liberation of Alsace began. The 1st French and t
	he VIIth US Army encountered stiff resistance in the Vosges Mountains agai
	nst an enemy determined to defend a land that was attached to the Reich in
	 1940. In November\, the French finally broke through the Belfort Gap\, ro
	lling down the plain from the south towards Colmar and liberating Mulhouse
	 on the 21st.\n\n	With the Germans managing to reorganize an effective lin
	e of defense north of the city\, flanking operations were launched in the 
	La Hardt forest in order to take the Chalampé bridge on the Rhine. This w
	ould threaten the supply lines of the 19th German Army encircled in the Co
	lmar pocket. From November 28 to December 3\, bloody fighting raged in the
	 woods to repel the French forces behind the Huningue canal\, until the Ja
	gdpanthers of the Schwere Panzerjäger-Abteilung 654 gathered for the fina
	l assault...\"\n\n\n\n	 \n\n\n\n	---\n\n\n\n	---\n\n\n\n	---\n\n\n\n	---\
	n\n\n\n	---\n\n\n\n	Map edited by @GeoPat\n\n
DTSTART:20240517T180000Z
DTEND:20240517T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #15 - The Last Winter: Battle #6 Verdenne
DTSTAMP:20240326T114439Z
SEQUENCE:0
UID:439-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #15: The Last Winter\n\n	 \n\n
	\n\n	Battle #6: Verdenne\n\n\n\n	\n\n\n\n	History\n\n\n\n	The Fight at Ver
	denne\n\n\n\n	\"On the night of 4 December the 84th Infantry Division was 
	deployed along an arc of some twelve miles reaching from Hogne\, northwest
	 of Marche\, through Waha\, south of Marche\, thence bowing back to the no
	rtheast in front of the Marche-Hotton road. On the right\, the 4th Cavalry
	 Group formed a screen masking the infantry line. The center at the moment
	 was quiet\, but on the left the 116th Panzer Division had broken through 
	the outpost line and despite the successful American counterattack made la
	te in the afternoon still held an entrant position at Verdenne.\n\n\n\n	Th
	e 116th Panzer faced a lone battle as it prepared to carry out the Fifth P
	anzer Army orders for attack westward. Thus far the fighting on its right 
	in the sector east of the Ourthe River had not gone too well\; neither the
	 2d SS Panzer nor the 560th Volks Grenadier Division managing to gain grou
	nd on the 24th. To the left the attention of the 2d Panzer was centered on
	 Foy-Notre Dame and Celles far to the west. Nonetheless so long as Luettwi
	tz' armor had any chance of breaking through to the Meuse the 116th had to
	 continue its attack to breach the American defenses north of Marche and p
	ress forward as a covering shell for the drive to Dinant.\n\n\n\n	General 
	Bolling knew that some Germans still were around Verdenne on the night of 
	24 December\, but the 84th Division was unaware that the enemy had slipped
	 on into the woods between Verdenne and Bourdon until a lucky fluke reveal
	ed the new threat. About midnight Companies A and K of the 334th Infantry 
	and Company L\, 333d Infantry\, started along the woods trails and byroads
	 to converge in a night assault against Verdenne. Moving in from the west\
	, Company K took a wrong turn and suddenly bumped into a column of six or 
	eight tanks. Sgt. Donald Phelps\, marching at the point\, went forward to 
	check the lead tank. Suddenly a figure leaning out of the tank shouted\, \
	"Halt!\" Phelps\, recognizing the German accent\, took a snap shot at the 
	figure who screamed as the bullet struck. The German tanks opened fire wit
	h not only their machine guns but their main armament\, and the American i
	nfantry file hit the dirt. Severely lacerated before it could break away\,
	 the remaining forty men of Company K joined the main assault against Verd
	enne an hour later.\"\n\n\n\n	---\n\n\n\n	---\n\n\n\n	---\n\n\n\n	---\n\n\
	n\n	---\n\n\n\n	Map edited by @GeoPat\n\n	Screenshots made by @Hawk\n\n
DTSTART:20240510T180000Z
DTEND:20240510T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #15 - The Last Winter: Battle #5 La Gleize
DTSTAMP:20240326T114028Z
SEQUENCE:0
UID:438-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #15: The Last Winter\n\n	 \n\n
	\n\n	Battle #5: La Gleize\n\n	 \n\n\n\n	History\n\n	\"The plan of 22 Decem
	ber included the continuation of the drive to take La Gleize and Stoumont 
	plus an attack to mop up the 1st SS Panzer Division relief detachment whic
	h had dug in north of the Amblève between Stavelot and Ster. This latter 
	group was established on the nose of a ridge\, from which its fire swept n
	orth\, west\, and south\, and in surrounding woods. Two rifle companies of
	 the 3d Battalion\, 117th Infantry\, working from the north\, and the rifl
	e company of the 120th Infantry attached to Task Force Lovelady\, attackin
	g from the west\, found every move checked by mortars\, Werfers\, and bull
	et fire. Finally a rifle company was sent from Stavelot to hit the Germans
	 in the rear. Thereafter the Americans were able to converge on the ridge\
	, but as day ended pockets of the enemy still remained in the woods. Durin
	g the day other enemy troops had crossed the Amblève and for a time isola
	ted one of Lovelady's roadblocks north of Trois Ponts.1 But at no time on 
	the 22d did organized units of the relieving force of the 1st SS Panzer Di
	vision succeed in breaking through to Peiper in La Gleize.\n\n\n\n	At the 
	west end of the Peiper pocket the night of 21 December had witnessed the f
	inal reduction of the sanatorium\, opening the way for a direct attack on 
	Stoumont by Task Force Harrison. Early that evening an officer of the 740t
	h Tank Battalion had crawled into the enemy lines\, scouting for a way to 
	bring tanks around to the northwest of the building. Returning to his own 
	lines he called for volunteers to build a ramp over the fill\, or embankme
	nt\, which had barred direct assault earlier in the fight. The ramp\, cons
	tructed from shell castings\, worked\, and by midnight four Shermans were 
	firing into the sanatorium. Shortly thereafter the Germans left the place.
	 When the Americans entered the basement\, they found that none of the civ
	ilian inhabitants had been killed or injured.\n\n\n\n	General Harrison fel
	t that it would be possible to bring in his attached armor and the 3d Batt
	alion\, 119th Infantry\, from the north\, now that the enemy flanking posi
	tion on the high ground was gone. He set up this attack to precede the fin
	al assault from the west. Patrols\, groping their way through the morning 
	snowstorm\, found Stoumont strangely quiet\, but Harrison was well aware t
	hat the 119th had been seriously weakened and went ahead with plans for po
	unding the town with artillery\"\n\n\n\n	----\n\n\n\n	---\n\n\n\n	---\n\n\
	n\n	---\n\n\n\n	---\n\n\n\n	Map created by @SgtAlex\n\n	Screenshots made b
	y @Hawk\n\n
DTSTART:20240503T180000Z
DTEND:20240503T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #15 - The Last Winter: Battle #4: Foy
DTSTAMP:20240326T113859Z
SEQUENCE:0
UID:437-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #15: The Last Winter\n\n	 \n\n
	\n\n	Battle #4: Foy\n\n	\n\n\n\n	History\n\n\n\n	\"In 20 December 1944\, d
	uring the German Ardennes offensive\, the 2nd SS Panzer Division Das Reich
	 took the town of Foy from 1st Battalion\, US 506th Parachute Infantry Reg
	iment\, US 101st Airborne Division\, suffering heavy losses in the process
	\; 500-1\,000 German troops and 30 tanks were lost\, while 199 US soldiers
	 and 13 officers were lost. The American paratroopers\, including Easy Com
	pany\, counterattacked on 9 January 1945 with assistance from artillery\, 
	and they repelled a counterattack at 4:15 AM on 14 January 1945. The Germa
	ns later sent in 14 tanks and a whole battalion to retake the town\, and t
	hey succeeded. However\, the Americans counterattacked at 9:30 AM\, and th
	ey suffered significant losses due to a lack of cover in the open and snow
	y fields and during the house-to-house fighting. The Americans were eventu
	ally able to retake the town with the help of the US 11th Armored Division
	\, and the Germans were forced back one last time\, leaving the town in Am
	erican hands. \n\n\n\n	---\n\n\n\n	---\n\n\n\n	---\n\n\n\n	---\n\n\n\n	--
	-\n\n\n\n	FANTASTIC PICTURES TAKEN BY @Hawk\n\n	BRILLIANT MAP MADE BY @Wat
	chtower\n\n
DTSTART:20240426T180000Z
DTEND:20240426T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #15 - The Last Winter: Battle #3: Bütgenbach
DTSTAMP:20240414T172229Z
SEQUENCE:0
UID:445-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #15: The Last Winter\n\n	 \n\n
	\n\n	Battle #3: Bütgenbach\n\n	\n\n\n\n	History\n\n\n\n	\"Early on the mo
	rning of December 21\, SS Panzergrenadiers\, now supported by Nebelwerfer
	s and heavy German artillery\, slammed against the 26th’s defenses in an
	d around Dom Butgenbach. The battle raged all day long and into the night\
	, with the SS penetrating American lines repeatedly\, only to be pushed ba
	ck by American infantry\, tank destroyers and artillery.\n\n\n\n	\n		\n			
	At the end of the day\, the veterans of the 26th Infantry still held their
	 ground\, and looked out on a battlefield strewn with destroyed German arm
	or and scores of enemy dead. The dead SS Panzergrenadiers\, many of them a
	s young as 15 and 16 years old\, were described by American patrols to be 
	“as common as grass.” American graves registration counted some 782 Ge
	rman dead in front of the 26th’s positions alone. The burnt-out hulks of
	 47 German tanks lay scattered about the landscape\, some of the vehicles 
	burned for days after the fight was over.\n		\n\n		\n			The following day\
	, the 12th SS attacked the 26th Infantry again\, this time with much less 
	strength but in the same ferocious manner. Several German tanks made their
	 way into the town\, only to be knocked out by roving bazooka teams or Am
	erican artillery. Many American survivors of the attacks made against Dom 
	Butgenbach owed their lives to the divisional artillery of the “Big Red 
	One.” The artillerymen supporting the riflemen on the line fired an ast
	ounding 10\,000 rounds against the German attacks on the December 22 alon
	e. Such was the ferocity of the artillery fire\, that while several German
	 tanks broke the lines\, not a single Panzergrenadier managed to make his 
	way close to the American defensive foxholes.\"\n		\n\n		\n			---\n\n			\n
	\n			---\n\n			\n\n			---\n\n			\n\n			\n		\n	\n\n\n\n	\n		\n			 \n		\n	\
	n\n
DTSTART:20240419T180000Z
DTEND:20240419T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #15 - The Last Winter: Battle #2 Elsenborn Ridg
	e
DTSTAMP:20240326T112755Z
SEQUENCE:0
UID:436-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #15: The Last Winter\n\n	 \n\n
	\n\n	Battle #2: Elsenborn Ridge\n\n	\n\n\n\n	\n		\n			History\n		\n\n		\n	
			\"The main drive against Elsenborn Ridge was launched in the forests eas
	t of Rocherath-Krinkelt on the early morning of 17 December. This attack w
	as begun by tank and panzergrenadier units of 12th SS Panzer Division. 989
	th Infantry Regiment of 277th succeeded\, after heavy and costly combat in
	 the woods\, in overrunning the forward American positions guarding the tr
	ails to the villages\, capturing a large number of prisoners and leaving m
	any small units isolated. By 11:00\, this attack had driven units of 99th 
	Infantry Division back into the area of Rocherath-Krinkelt. These units we
	re joined by forces of 2nd Infantry Division moving into the villages from
	 the north. The German attack swiftly bogged down against the heavy small 
	arms and machine gun fire from the prepared positions of 99th Infantry Div
	ision on their flanks. The German infantry struggled to make their way thr
	ough the dense woods and heavy brush in their path. \n		\n\n		\n			The Ger
	man forces also drew a rapid response from American artillery\, who had re
	gistered the forward positions of their infantry. The artillery fired on t
	he exposed advancing Germans while the American troops remained in their c
	overed foxholes. The troops around the villages were assisted by tanks fro
	m 741st Tank Battalion\, assisted by a company of 644th Tank Destroyer Bat
	talion equipped with M10 tank destroyers\, a company of 612th Tank Destroy
	er Battalion\, and a few towed 3-inch guns from the 801st Tank Destroyer B
	attalion. They were instrumental in helping hold back the German advance i
	n the fighting in and around Rocherath-Krinkelt.\n		\n\n		\n			To the nort
	heast of the 99th Division\, the 1st Infantry Division had been recuperati
	ng near Liege\, from nearly constant combat since it took part in the Norm
	andy landings on 6 June. When the German counterattack broke the division 
	hastily relocated to the unguarded southern end of the 99th's line near B
	ütgenbach. Troops from the 1st and 9th Infantry Divisions\, moved into po
	sition to fortify Elsenborn Ridge and complete the defense. The 9th Divisi
	on held positions on the northern portion of the ridge\, in the vicinity o
	f Kalterherberg.\"\n		\n\n		\n			---\n\n			\n\n			---\n\n			\n\n			---\n\n
				\n\n			\n		\n	\n\n
DTSTART:20240412T180000Z
DTEND:20240412T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #15 - The Last Winter: Battle #1 Wacht Am Rhein
DTSTAMP:20240326T110314Z
SEQUENCE:0
UID:435-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #15: The Last Winter\n\n	 \n\n
	\n\n	Battle #1: Wacht Am Rhein\n\n	\n\n\n\n	\n		History\n	\n\n	\n		\"The B
	attle of the Bulge (16 December 1944 – 25 January 1945)\, also known a
	s Unternehmen: Wacht am Rhein\, was a major German offensive campaign lau
	nched through the densely forested Ardennes region of Wallonia in Belgium\
	, France\, and Luxembourg on the Western Front toward the end of World Wa
	r II in Europe.\n	\n\n	\n		The surprise attack caught the Allied forces co
	mpletely off guard. United States forces bore the brunt of the attack and 
	incurred their highest casualties for any operation during the war. The ba
	ttle also severely depleted Germany’s armored forces on the western fron
	t which Germany was largely unable to replace. German personnel and Luftwa
	ffe aircraft also sustained heavy losses.\n	\n\n	\n		The Germans’ initia
	l attack included 200\,000 men\, 340 tanks and 280 other tracked vehicles.
	 Between 67\,200 and 100\,000 of their men were killed\, missing or wounde
	d. For the Americans\, 610\,000 men were involved in the battle\, of who
	m 89\,000 were casualties\, including up to 19\,000 killed. It was the l
	argest and bloodiest battle fought by the United States in World War II.\"
	\n	\n\n	\n		---\n\n		\n\n		---\n\n		\n\n		---\n\n		\n\n		\n	\n\n
DTSTART:20240405T180000Z
DTEND:20240405T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #15 - The Last Winter: Scrimmage
DTSTAMP:20240326T110006Z
SEQUENCE:0
UID:434-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	 \n\n\n\n	CMP FH2 Campaign #15: The Last Winter\n\n\n\n	
	Scrimmage\n\n\n\n	\n\n
DTSTART:20240329T190000Z
DTEND:20240329T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #15 - Registration Opening
DTSTAMP:20240315T103824Z
SEQUENCE:0
UID:431-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n	 \n\n\n\n	﻿  Join us this day\, Friday 22nd Marc
	h\, for the opening of the Forgotten Hope 2 Campaign #15  ﻿﻿\n\n	\n\n
		\n\n	\n\n
DTSTART;VALUE=DATE:20240322
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Citizen Daymar Rally Tournament
DTSTAMP:20231204T201334Z
SEQUENCE:0
UID:430-18-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	2954 Daymar Rally - TOURNAMENT\n\n\n\n	Saturday\
	, January 20\, 2024\n\n\n\n	4:00PM - 10:00PM UTC\n\n\n\n	Watch the race on
	 Twitch!\n\n\n\n	Watch the race on YouTube!\n\n\n\n	The time for practice 
	is over…\n\n	\n\n	3 Divisions\n\n	1\,200+ people\n\n	1 Champion (of each
	 division)\n\n	\n\n	Welcome to the filthiest race in the ‘Verse\, the 29
	54 Daymar Rally\n\n
DTSTART:20240120T160000Z
DTEND:20240120T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #14 - Their Finest Hour: Battle #11 Operation A
	tlantic
DTSTAMP:20231003T102616Z
SEQUENCE:0
UID:425-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #14: Their Finest Hour\n\n	 \n
	\n\n\n	Battle #11: Operation Atlantic\n\n\n\n	 \n\n\n\n	History\n\n\n\n	\
	"On the morning of 18 July\, with heavy air support\, advance elements of 
	the 3rd Canadian Infantry Division were able to capture Colombelles and Fa
	ubourg-de-Vaucelles\, a series of industrial suburbs just south of Caen al
	ong the Orne River. By mid-afternoon\, two companies of the Black Watch ha
	d crossed the Orne River\, with 'A' Company taking fewer than twenty casua
	lties. Additional Battalions from 5th Brigade managed to push southward to
	 Saint-André-sur-Orne. With the east bank of the Orne River secured\, the
	 4th and 6th Canadian Infantry Brigades moved into position for the assaul
	t on Verrières Ridge.\n\n\n\n	The German High Command (OKW) had not misse
	d the strategic importance of the ridge. Though nowhere more than 90 ft (
	27 m) high\, it dominated the Caen–Falaise road\, blocking Allied force
	s from breaking out into the open country south of Caen. The 1st SS Panzer
	 Corps (Sepp Dietrich) and parts of the 1st SS Division Leibstandarte SS A
	dolf Hitler\, defended the area\, amply provided with artillery\, nebelwer
	fer and tanks.\n\n\n\n	Units of the Queen's Own Cameron Highlanders of Can
	ada\, supporting the South Saskatchewan Regiment of the 2nd Division\, wer
	e able to secure a position in St. André-sur-Orne in the early hours of 2
	0 July but were soon pinned down by German infantry and tanks. A simultane
	ous direct attack up the slopes of Verrières Ridge by the South Saskatche
	wans fell apart as heavy rain prevented air support and turned the ground 
	to muck\, making it difficult for tanks to maneuver. Counterattacks by two
	 Panzer divisions forced the South Saskatchewans back past their start lin
	e and crashed into their supporting battalion\, the Essex Scottish\,who lo
	st over 300 men as they struggled to hold back the 1st SS Panzer Division.
	 Meanwhile\, to the east\, the remainder of I SS Panzer Corps fought the l
	argest armored battle of the campaign\, with British forces involved in Op
	eration Goodwood. By the end of the day\, the South Saskatchewan Regiment 
	had taken 282 casualties and the ridge was still in enemy hands.\n\n\n\n	S
	imonds remained determined to take the ridge. He sent in two battalions\, 
	the Black Watch and the Calgary Highlanders\, to stabilize the situation\,
	 and minor counterattacks by both\, on 21 July\, managed to contain Dietri
	ch's armored formations. By the time the operation was called off\, Canadi
	an forces held several footholds on the ridge\, including a now secure pos
	ition on Point 67. Four German divisions still held the ridge. In all\, th
	e actions around Verrières Ridge during Operation Atlantic accounted for 
	over 1\,300 Allied casualties.\"\n\n\n\n	---\n\n\n\n	---\n\n\n\n	---\n\n\n
	\n	---\n\n\n\n	---\n\n\n\n	---\n\n
DTSTART:20231215T190000Z
DTEND:20231215T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #14 - Their Finest Hour: Battle #12 Overloon
DTSTAMP:20231003T103026Z
SEQUENCE:0
UID:428-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #14: Their Finest Hour\n\n	 \n
	\n\n\n	Battle #12: Overloon\n\n\n\n	 \n\n\n\n	History\n\n\n\n	\"The battl
	e of Overloon ensued as the Allies in Operation Aintree advanced from near
	by positions south toward the village of Overloon. After a failed attack o
	n Overloon by the U.S. 7th Armored Division\, the British 3rd Infantry Div
	ision and the British 11th Armoured Division took over. The U.S. 7th Armor
	ed Division was moved south of Overloon to the Deurne – Weert area. Here
	 they were attached to the British Second Army\, and ordered to make demon
	stration attacks to the east in order to divert enemy forces from the Over
	loon and Venlo areas.\n\n\n\n	Suffering heavy losses the British captured 
	Overloon and moved towards Venray. The advance on Venray resulted in heavy
	 losses\, especially around the Loobeek creek\, which was swollen due to h
	eavy autumn rains and was flooded and mined by the Germans. Casualties wer
	e heavy here among the 1st Battalion\, Royal Norfolk Regiment which was se
	rving in 185th Infantry Brigade of the British 3rd Division. During the ba
	ttle\, the village of Overloon was destroyed. In and around Overloon\, som
	e 2\,500 soldiers died\, making it one of the bloodiest battles in the Net
	herlands during the Second World War. Dozens of tanks\, mainly American\, 
	were destroyed.\"\n\n\n\n	---\n\n\n\n	---\n\n\n\n	---\n\n\n\n	\n\n
DTSTART:20231222T190000Z
DTEND:20231222T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Citizen Daymar Rally Practice Event
DTSTAMP:20231204T200719Z
SEQUENCE:0
UID:429-18-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	Daymar Rally - LAST Live Broadcast Practice\n\n\
	n\n	Saturday\, January 6\, 2024\n\n\n\n	7:00PM - 10:00PM UTC\n\n\n\n	This 
	is your last chance to get some practice in before “THE” big day comes
	 and everyone is racing across Daymar in the 2954 Daymar Rally.\n\n
DTSTART:20240106T190000Z
DTEND:20240106T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #14 - Their Finest Hour: Battle #10 Moerbrugge
DTSTAMP:20231003T102913Z
SEQUENCE:0
UID:427-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #14: Their Finest Hour\n\n	 \n
	\n\n\n	Battle #10: Moerbrugge\n\n\n\n	\n\n\n\n	History\n\n\n\n	\"At 15:30 
	on 8 September 1944\, the three assault companies moved to Oostkamp. Lucki
	ly\, the \"opportunity\" to which Major Stockloser had alluded came about 
	in the form of two civilian boats which were discovered by Major Mackenzie
	\, Officer Commanding \"D\" Company. These boats would eventually ferry al
	l three companies across the canal. Some boats sank during the crossing an
	d heavily laden soldiers were drowned. At 17:30\, \"D\" Company started to
	 cross and soon the Germans responded with 88 mm and mortar fire. Casualt
	ies started to mount even before the companies reached the other side. In 
	two hours\, \"C\" Coy would drop in strength from 63 men to just 46. By mi
	dnight\, all three companies were across and holding a narrow bridgehead o
	n the far side.\n\n	\n\n	Major Mackenzie was wounded and \"D\" Company was
	 driven back to the canal by German counter-attacks. \"C\" Company was cut
	 off from the \"B\" and \"D\" Companies by German infiltration. The day en
	ded with 5 Argylls killed and 26 wounded.\n\n	The 9 September 1944 would s
	ee The Lincoln and Welland Regiment cross the canal and take up a position
	 on the right flank of the Argylls. The situation would remain serious thr
	oughout the day\, with several German counter-attacks launched against the
	 bridgehead.\n\n	\n\n	\"C\" Company was in a particularly difficult positi
	on being cut off from the other companies. In addition\, their radios fail
	ed leaving them out of contact with all support. However\, the company hun
	g on and repulsed all counter-attacks. Company Sergeant Major George Mitch
	ell deserves much credit for holding the defence together. He personally l
	ed a party that brought up much needed supplies and ammunition. After the 
	battle\, he would be awarded the Distinguished Conduct Medal.\"\n\n\n\n	--
	-\n\n\n\n	---\n\n\n\n	---\n\n\n\n	\n\n
DTSTART:20231208T190000Z
DTEND:20231208T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #14 - Their Finest Hour: Battle #9 Montebourg S
	tation
DTSTAMP:20231003T102754Z
SEQUENCE:0
UID:426-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #14: Their Finest Hour\n\n	 \n
	\n\n\n	Battle #9: Montebourg Station\n\n\n\n	\n\n\n\n	History\n\n\n\n	\"Th
	e simultaneous attack on 10 June of the 505th Parachute Infantry on the le
	ft proved more difficult\, largely because of the nature of the tactical p
	roblem. The regiment was to take the Montebourg Station and le Ham. The la
	tter town was the western anchor of the German defense line and was situat
	ed on the Merderet between two small tributaries.\n\n	The plan of attack w
	as for one battalion to seize the Station and defend to the north while th
	e 2d came up behind and then swung west between the creeks to le Ham. The 
	first part went well. Under heavy artillery rolling ahead of the attack\, 
	the 1st Battalion reached its objective within six hours of the jump-off. 
	The 2d Battalion\, following the 1st slightly farther north than intended 
	in order to avoid flanking fire from the left\, turned to attack le Ham al
	ong the axis of the Montebourg road.\n\n	The enemy troops at le Ham\, some
	 of whom had retreated there from the Station\, fought stubbornly as they 
	were pressed into their last stronghold. The attack was halted at dark sti
	ll about a thousand yards from its objective.\"\n\n\n\n	---\n\n\n\n	---\n\
	n\n\n	---\n\n\n\n	---\n\n
DTSTART:20231201T190000Z
DTEND:20231201T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #14 - Their Finest Hour: Battle #8 Metz
DTSTAMP:20231003T102341Z
SEQUENCE:0
UID:424-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #14: Their Finest Hour\n\n	 \n
	\n\n\n	Battle #8: Metz\n\n	\n\n\n\n	History\n\n\n\n	\"The first U.S. attac
	k was launched by the 95th Infantry Division\, in which they attempted to 
	capture a bridgehead to the north of Metz. This attack was repelled by the
	 German forces\, as was another attack on the city that followed. In anoth
	er attack\, the US forces captured a small bridgehead across the Moselle t
	o the south of Metz.\n\n\n\n	By the end of September\, German forces posit
	ioned to the north had moved to the southern area of Metz. Some troops wer
	e also withdrawn from Metz. After this development\, the XII Corps launche
	d another attack but was countered by the German defenders. In the followi
	ng two weeks\, the U.S. forces limited themselves to small scale attacks a
	nd patrolling in the Metz area. During this time\, the XX Corps underwent 
	a training program\, experimenting with methods of reducing the defenses o
	f the fortress. By this time\, the U.S. command had decided to attack Metz
	 from its rear\, coming from the east.\n\n\n\n	On 3 November a new attack 
	was launched by the U.S. forces\, which resulted in the capture of the out
	er defenses with the aid of the tactics developed during the training proc
	ess. On 14 November Generalleutnant Heinrich Kittel was appointed as the n
	ew commander of the German forces. By 17 November\, U.S. forces had manage
	d to isolate most of the forts\, and were attacking the city. German force
	s had been retreating since 17 November\, and U.S. forces pursued them for
	 the following two days. U.S. forces entered Metz on 18 November\, and on 
	21 November Kittel was wounded and subsequently captured. Although the cit
	y itself was captured by U.S. forces and hostilities formally ceased on 22
	 November\, the remaining isolated forts continued to hold out.\n\n\n\n	Di
	rect assault was forbidden against the holdout forts in order to preserve 
	artillery ammunition for the XX Corps' advance to the Sarre River and the 
	isolated forts subsequently surrendered one by one following the surrender
	 of Fort Verdun on 26 November. By the end of November\, several forts wer
	e still holding out. The last of the forts at Metz to surrender was Fort J
	eanne d'Arc\, which capitulated to the U.S. III Corps on 13 December.\"\n\
	n\n\n	---\n\n	\n\n	---\n\n	\n\n	---\n\n	\n\n	---\n\n
DTSTART:20231124T190000Z
DTEND:20231124T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #14 - Their Finest Hour: Battle #7 Mont Castre
DTSTAMP:20231003T102221Z
SEQUENCE:0
UID:423-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #14: Their Finest Hour\n\n	 \n
	\n\n\n	Battle #7: Mont Castre\n\n\n\n	\n\n\n\n	History\n\n\n\n	\"In 1944 t
	he Germans had dug themselves in on Hitler’s orders to stop the American
	 advance to the south. They called it the Mahlmann Line and it was defende
	d by an elite Regiment the 15th Regiment of the 5th Parachute Division. Ch
	erbourg had already fallen to the Americans and they now turned their atte
	ntion to a southern breakthrough. On July 3rd at 05:30 the attack began wi
	th three Infantry Divisions\, from east to west they were 79th and 82nd Ai
	rborne\, plus the 90th starting in a line from Port Bail to Pretot. The ma
	in assault on the hill was made by 1 battalion of the 358th and two battal
	ions of the 359th\, both from the 90th Division.\n\n	\n\n	By the evening o
	f the 5th they had fought their way to the foot of Hill 122 but it took a 
	further four days to drive the Germans from the hill. It took until July 1
	2th to reach Plessis-Lastelle at enormous cost to both armies\, over 5\,00
	0 casualties in the 90th Division. To put the battle into perspective\, th
	e 90th Division had 26% of all the causalities suffered by the Allied Army
	’s in all theatres of the war during that week. The 3rd Battalion of the
	 358th Regiment which started with 19 officers and 582 men lost 11 officer
	s and 343 men in a single days fighting. It took a further five days fight
	ing to reach the town of Periers just eight miles away.\"\n\n\n\n	---\n\n	
	\n\n	---\n\n	\n\n	---\n\n	\n\n	---\n\n
DTSTART:20231117T190000Z
DTEND:20231117T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #14 - Their Finest Hour: Battle #6 Argentan
DTSTAMP:20231003T102051Z
SEQUENCE:0
UID:422-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #14: Their Finest Hour\n\n	 \n
	\n\n\n	Battle #6: Argentan\n\n\n\n	\n\n\n\n	\n		\n			\n				\n					History\
	n				\n\n				\n					\"The town of Argentan is an unassuming little town on
	 the Orne River. However\, like most unassuming French towns it was thrust
	 into the limelight in the bitter months of 1944. Heavily bombed by allied
	 planes during the intial D-Day landings\, the towns fame came during the 
	push by the American 3rd army to cut of the Germans in the Falaise Pocket 
	from the south. While the Candian/British forces attacked from the north i
	n Operation Totalise and Tractable\, and the Poles fought to hold Hill 262
	\, the first American units began their push into Argentan.\n\n					\n\n		
				The American 80th Division led the attack and soon ran into serious Ger
	man opposition. German machine guns and 88mm guns were used to good effect
	 but were unable to halt the American advance. Many American tanks were lo
	st during the fighting\, including four out of five tanks in a single squa
	dron\, knocked out by a single 88mm gun as they tried to advance through a
	 gate in a column formation. The last tank survived by chance as it got st
	uck and so didn't expose itself to the Germans.\n\n					\n\n					By the 20
	th of August the town was liberated and the American forces would soon lin
	k up with their British counterparts. Around them they saw the abandoned v
	ehicles and wreckage of the retreating and soon to be annihilated German 7
	th army.\"\n				\n\n				\n					---\n\n					\n\n					---\n\n					\n\n					-
	--\n\n					\n\n					---\n				\n			\n		\n	\n\n
DTSTART:20231110T190000Z
DTEND:20231110T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #14 - Their Finest Hour: Battle #5 Hill 262
DTSTAMP:20231003T101936Z
SEQUENCE:0
UID:421-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #14: Their Finest Hour\n\n	 \n
	\n\n\n	Battle #5: Hill 262\n\n\n\n	\n\n\n\n	\n		History\n	\n\n	\n		\"The s
	uccess of Operation Cobra provided the Allies with an opportunity to cut o
	ff and destroy most German forces west of the River Seine. American\, Brit
	ish and Canadian armies converged on the area around Falaise\, trapping th
	e German 7th Army and elements of the 5th Panzer Army in what became known
	 as the Falaise pocket. On 20 August Generalfeldmarschall Walter Model ord
	ered a withdrawal but by this time the Allies were already blocking his pa
	th. During the night of 19 August\, two battle groups of the Polish 1st Ar
	moured Division (Maajor-General Stanisław Maczek) had established themsel
	ves in the mouth of the Falaise pocket on and around the northernmost of t
	he two peaks of Mont Ormel ridge.\n	\n\n	\n		On 20 August\, with his force
	s encircled\, Model organised attacks on the Polish position from both sid
	es of the pocket. The Germans managed to isolate the ridge and force open 
	a narrow corridor. Lacking the fighting power to close the corridor\, the 
	Poles directed constant and accurate artillery fire on German units retrea
	ting from the pocket\, causing heavy casualties. The Germans launched fier
	ce attacks throughout 20 August which inflicted losses on the Poles on Hil
	l 262. Exhausted and dangerously low on ammunition\, the Poles managed to 
	retain their foothold on the ridge. The following day\, less intense attac
	ks continued until midday\, when the last German effort to overrun the pos
	ition was defeated at close quarters. The Poles were relieved by the Canad
	ian Grenadier Guards shortly after noon\; their stand had ensured the clos
	ure of the Falaise pocket and the collapse of the German position in Norma
	ndy.\"\n	\n\n	\n		---\n\n		\n\n		---\n\n		\n\n		---\n\n		\n\n		---\n	\n\n
DTSTART:20231103T190000Z
DTEND:20231103T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #14 - Their Finest Hour: Battle #4 Brecourt Man
	or
DTSTAMP:20231003T101812Z
SEQUENCE:0
UID:420-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #14: Their Finest Hour\n\n	 \n
	\n\n\n	Battle #4: Brecourt Manor\n\n\n\n	\n\n\n\n	History\n\n\n\n	\"June 6
	th\, 1944. A German gun battery was reported to be placed 6 miles off Utah
	 beach\, in the vicinity of Brecourt Manor. It was firing at causeway #2\,
	 inflicting heavy casualties on the troops of the U.S. 4th Infantry Divisi
	on that were trying to clear the landing zones and advance inland using th
	at route.\n\n	On this morning Capt. Thomas Meehan III\, the CO of E Compan
	y\, 2nd Bn\, 506th PIR\, 101st Airborne Division\, was killed in action wh
	en his C-47 transport plane was shot down while approaching the drop zone.
	 So the command of EASY company was passed on to its XO\, 1st Lt. Richard 
	Winters. After linking up with his parent unit at the hamlet of Le Grand C
	hemin\, Winters was ordered to eliminate the gun position with his company
	.\"\n\n\n\n	---\n\n\n\n	---\n\n\n\n	---\n\n\n\n	\n\n
DTSTART:20231027T180000Z
DTEND:20231027T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #14 - Their Finest Hour: Battle #3 Gold Beach
DTSTAMP:20231003T101652Z
SEQUENCE:0
UID:419-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #14: Their Finest Hour\n\n	 \n
	\n\n\n	Battle #3: Gold Beach\n\n	 \n\n\n\n	History\n\n\n\n	\"On the mornin
	g of the 6th of June 1944\, the 50th (Northumbrian) Infantry Division land
	ed on the beaches between the Normandy towns of Le Hamel and Ver sur Mer. 
	The code name given to this landing ground was Gold Beach. Opposing the la
	nding was the 716th Static Infantry Division\, formed from Germans unfit f
	or the Eastern Front and conscripts from occupied nations. The initial bom
	bardment and the support of the \"Funnies\" from the 79th Armored Division
	 led to the creation of a beachhead six miles wide and deep by the end of 
	the day.\"\n\n\n\n	---\n\n\n\n	---\n\n\n\n	---\n\n\n\n	---\n\n\n\n	---\n\n
DTSTART:20231020T180000Z
DTEND:20231020T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #14 - Their Finest Hour: Battle #2 St. Marie-du
	-Mont
DTSTAMP:20231003T101541Z
SEQUENCE:0
UID:418-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #14: Their Finest Hour\n\n	 \n
	\n\n\n	Battle #2: St. Marie-du-Mont\n\n\n\n	\n\n\n\n	History\n\n\n\n	\"In 
	the night of 6 June 1944 more than four hundred planes dropped the America
	n parachutists of the 101st Airborne Division in Normandy. The 506th Parac
	hute Infantry Regiment landed on drop zone C near Sainte-Marie-du-Mont. Th
	e units were widely scattered. A group of about a hundred men gathered und
	er General Taylor who commanded the division and Lieutenant-Colonel Ewell 
	who commanded the 3rd battalion of the 506th Regiment.\n\n	They moved towa
	rd Utah Beach to take control of the exit n°1. On the way they neutralize
	d a German strong point near Sainte-Marie-du-Mont. Another group of parach
	utists destroyed a battery west of the town. Several paras hit the ground 
	in the middle of the town\, American and German troops killed each other i
	n great confusion.\n\n	In the afternoon Sainte-Marie-du-Mont was liberated
	 by a group of paras of the 501st and 506th Regiments. The Americans took 
	by surprise the Germans who were pushed back by the Landing on Utah Beach\
	"\n\n\n\n	---\n\n\n\n	---\n\n\n\n	---\n\n
DTSTART:20231013T180000Z
DTEND:20231013T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #14 - Their Finest Hour: Battle #1 Omaha Beach
DTSTAMP:20231003T101114Z
SEQUENCE:0
UID:417-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #14: Their Finest Hour\n\n	 \n
	\n\n\n	Battle #1: Omaha Beach\n\n\n\n	\n\n\n\n	History\n\n\n\n	\"Of all fi
	ve landing beaches on D-Day\, \"Omaha Beach\" was without a doubt the bloo
	diest of the day. The assault troops of the 29th Infantry Division and 2nd
	 Ranger Battalion landing in Dog Green and Charlie sectors had the difficu
	lt task of securing the beachhead and clearing the road leading inland at 
	Vierville-sur-Mer.\n\n	The draw off the beach was heavily defended by the 
	German Wehrmacht's 352nd Infantry Division\, at 15 strongpoints also known
	 as 'Widerstandsnester' (Resistance Nests). Each strongpoint was armed wit
	h machine guns\, mortars and anti-tank guns interconnected by trenches and
	 tunnels. These defences created a murderous cross-fire for any would-be a
	ttackers moving inland.\"\n\n\n\n	---\n\n	\n\n	---\n\n	\n\n	---\n\n	\n\n	-
	--\n\n	\n\n	---\n\n
DTSTART:20231006T180000Z
DTEND:20231006T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #14 - Their Finest Hour: Scrimmage
DTSTAMP:20230926T094324Z
SEQUENCE:0
UID:413-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	 \n\n\n\n	CMP FH2 Campaign #14: Their Finest Hour\n\n\n\
	n	Scrimmage\n\n\n\n	\n\n
DTSTART:20230929T180000Z
DTEND:20230929T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Axis Training
DTSTAMP:20230926T095207Z
SEQUENCE:0
UID:416-10-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	Axis Training For FH2 Campaign\n\n\n\n	TeamSpeak Server: 
	ts.cmp-gaming.com\n\n\n\n	You will need to be on Teamspeak for both traini
	ng and for the battles.\n\n	If you are not on Teamspeak\, you will be kick
	ed from the server!\n\n\n\n	FH2 Campaigns - What You Need To Know\n\n
DTSTART:20231005T180000Z
DTEND:20231005T210000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;UNTIL=20231221T000000;BYDAY=TH
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Allied Training
DTSTAMP:20230926T094857Z
SEQUENCE:0
UID:415-9-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	Allied Training For FH2 Campaign\n\n\n\n	TeamSpeak Server
	: ts.cmp-gaming.com\n\n\n\n	You will need to be on Teamspeak for both trai
	ning and for the battles.\n\n	If you are not on Teamspeak\, you will be ki
	cked from the server!\n\n\n\n	FH2 Campaigns - What You Need To Know\n\n
DTSTART:20231005T180000Z
DTEND:20231005T210000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;UNTIL=20231221T000000;BYDAY=TH
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #13 - Operation Avalanche: Battle# 12 Argenta G
	ap
DTSTAMP:20230320T122931Z
SEQUENCE:0
UID:410-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	  \n\n\n\n	\n\n\n\n	CMP FH2 Campaign #13: Operation Ava
	lanche\n\n\n\n	Battle #12\n\n\n\n\n	\n\n\n	History\n\n\n\n	\"On the night 
	of 10/11 April\, British V Corps launched Operation Impact Plain to widen 
	and deepen its bridgehead in the Wedge: 40th (Royal Marine) Commando advan
	ced along the raised causeway bordering the lake while\, from 56th (London
	) Division\, 169th (Queen's) Brigade advanced on the commando's left acros
	s the flooded margins of the lake with two battalions in LVTs. The 56th Di
	vision's 167th Brigade advanced from the Wedge along the Reno flood banks.
	\n\n\n	The commando column met stiff resistance at the bridge north east o
	f Menate and took heavy casualties but were able to take the objective wit
	h the assistance of air support. 42nd Jaeger Division seems to have been t
	aken by surprise by their opponents' amphibious capacity and seemed somewh
	at unnerved by the LVTs emerging from the water so that by daylight on 12 
	April all three columns had made some 4 miles (6.4 km) headway\, linking 
	up in the Menate-Longastrino area. 169th Brigade then pushed forward on th
	e road towards Filo and 167th Brigade continued up the Reno\, rolling up t
	he German defences as far as the confluence with the Santerno river to lin
	k with the Italian Cremona Combat Group which had advanced from the south.
	\n\n\n\n	Reacting to the Allied attack\, von Vietinghof ordered 29th Panze
	rgrenadier Division south to reinforce the Argenta gap. Its 15th Panzergre
	nadier Regiment arrived to reinforce 42nd Jaeger Division on 12 April but 
	the rest of the division had been north of the Po and\, delayed by air dam
	age and fuel shortages was not in position until 14 April.\"\n\n	 \n\n\n\
	n	MAP PICTURES WILL BE POSTED HERE SOON\n\n
DTSTART:20230616T180000Z
DTEND:20230616T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #13 - Operation Avalanche: Battle# 11 Gothic Li
	ne
DTSTAMP:20230320T122815Z
SEQUENCE:0
UID:409-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	  \n\n\n\n	\n\n\n\n	CMP FH2 Campaign #13: Operation Ava
	lanche\n\n\n\n	Battle #11\n\n\n\n\n	\n\n\n	History\n\n\n\n	\"During the la
	st week in August\, U.S. II Corps and British XIII Corps started to move i
	nto the mountains to take up positions for the main assault on the main Go
	thic Line defences. Some fierce resistance was met from outposts but at th
	e end of the first week in September\, once reorganisation had taken place
	 following the withdrawal of three divisions to reinforce the pressured Ad
	riatic front\, the Germans withdrew to the main Gothic Line defences. Afte
	r an artillery bombardment\, the Fifth Army's main assault began at dusk o
	n 12 September. Keyes tried to flank the II Giogo Pass by attacking both t
	he peaks of Monticello and Monte Altuzzo using the 91st Infantry Division 
	(nicknamed the \"Wild West Division\") in a bold attempt to bounce the Ger
	mans off the positions\, but this failed.\n\n\n\n	Progress at the II Giogo
	 Pass was slow\, but on II Corps' right British XIII Corps were making bet
	ter progress. Clark grasped this opportunity to divert part of II Corps re
	serve (the 337th Infantry Regiment\, part of the 85th Infantry Division) t
	o exploit XIII Corps success. Attacking on 17 September\, supported by bot
	h American and British artillery\, the infantry fought their way onto Mont
	e Pratone\, some 2–3 mi (3.2–4.8 km) east of the Il Giogo pass and a
	 key position on the Gothic Line. Meanwhile\, U.S. II Corps renewed their 
	assault on Monte Altuzzo\, dominating the east side of the Il Giogo Pass. 
	The Altuzzo positions fell on the morning of 17 September\, after five day
	s of fighting. The capture of Altuzzo and Pratone as well as Monte Verruca
	 between them caused the formidable Futa Pass defences to be outflanked\, 
	and Lemelsen was forced to pull back\, leaving the pass to be taken after 
	only light fighting on 22 September.\"\n\n\n\n	---\n\n---\n\n---\n\n---\n\
	n\n\n				 \n			\n		
DTSTART:20230609T180000Z
DTEND:20230609T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #13 - Operation Avalanche: Battle# 10 Outskirts
	 of Anzio
DTSTAMP:20230320T122657Z
SEQUENCE:0
UID:408-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	  \n\n\n\n	\n\n\n\n	CMP FH2 Campaign #13: Operation Ava
	lanche\n\n\n\n	Battle #10\n\n\n\n\n	\n\n\n	History\n\n\n\n	\n		\"On Januar
	y 22 the Allied VI Corps landed on the beaches near Anzio\, 33 miles (53 k
	m) south of Rome. The assault force included the U.S. 3rd Division\, Briti
	sh 1st Division\, and U.S. Rangers. In 24 hours the Allies landed 36\,000 
	troops and 3\,000 vehicles and took control of Anzio and the neighbouring 
	town of Nettuno.\n\n		Only two German battalions were present in the area\
	, and a swift dash inland could have seized the Alban Hills—covering the
	 immediate approach to Rome—or even Rome itself. However\, the Allies’
	 plan had been based on the calculation that the Germans would immediately
	 counter the landing. Thus\, they were primarily concerned with consolidat
	ing the beachhead\, while the main forces in the south were to take advant
	age of the anticipated weakening of the enemy’s resistance there. The Ge
	rmans did not react in the way expected.\n\n\n		When the lack of oppositio
	n near Anzio became clear\, Gen. Harold Alexander\, head of the Anglo-Amer
	ican Fifteenth Army Group\, wished to quicken the move inland. VI Corps co
	mmander Gen. John P. Lucas opted for a more cautious approach\, however\, 
	and no serious advance was attempted for more than a week. This allowed Ke
	sselring ample time to switch his reserves to the scene\, while he also he
	ld in check the forward drive of the main Allied forces on the Cassino sec
	tor. By the end of January\, the VI Corps had been sealed in. On February 
	3\, the 12th day after the landing\, the Germans developed a powerful coun
	teroffensive against the Allied position at Anzio. This in turn was checke
	d\, but the Allied force was left in an awkwardly shallow and narrow bridg
	ehead.\"\n	\n\n	\n		---\n	\n\n	\n		---\n	\n\n	\n		---\n	\n\n\n\n				 \n		
		\n		
DTSTART:20230602T180000Z
DTEND:20230602T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #13 - Operation Avalanche: Battle# 9 Operation 
	Diadem
DTSTAMP:20230320T122523Z
SEQUENCE:0
UID:407-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	  \n\n\n\n	\n\n\n\n	CMP FH2 Campaign #13: Operation Ava
	lanche\n\n\n\n	Battle #9\n\n\n\n\n	\n\n\n	History\n\n\n\n	\n		\"Operation 
	Diadem\, also referred to as the Fourth Battle of Monte Cassino or\, in Ca
	nada\, the Battle of the Liri Valley\, was an offensive operation undertak
	en by the Allies of World War II (U.S. Fifth Army and British Eighth Army)
	 in May 1944\, as part of the Italian Campaign of World War II. Diadem was
	 supported by air attacks called Operation Strangle. The opposing force wa
	s the German 10th Army.\n	\n\n	\n		The object of Diadem was to break the G
	erman defenses on the Gustav Line (the western half of the Winter Line) an
	d open up the Liri Valley\, the main route to Rome. General Sir Harold Ale
	xander\, Commander-in-Chief of the Allied Armies in Italy\, planned Diadem
	 to coordinate roughly with the invasion of Normandy\, so that German forc
	es would be tied down in Italy\, and could not be redeployed to France.\n	
	\n\n	\n		Four corps were employed in the attack. From right to left these 
	were the Polish II Corps and the British XIII Corps\, of the Eighth Army\,
	 and the French Corps (including Moroccan Goumiers) and the U.S. II Corps\
	, of the Fifth Army. The Fifth Army also controlled the U.S. VI Corps in t
	he Anzio beachhead\, some 60 miles northwest.\"\n\n		 \n	\n\n	\n		---\n	\
	n\n	\n		---\n	\n\n	\n		---\n	\n\n	\n		---\n	\n\n	\n		---\n	\n\n	\n		---\n	
	\n\n	\n		---\n	\n\n	\n		---\n	\n\n	\n		\n	\n\n
DTSTART:20230526T180000Z
DTEND:20230526T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #13 - Operation Avalanche: Battle# 8 Monte Cass
	ino
DTSTAMP:20230320T122355Z
SEQUENCE:0
UID:406-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	  \n\n\n\n	\n\n\n\n	CMP FH2 Campaign #13: Operation Ava
	lanche\n\n\n\n	Battle #8\n\n\n\n\n	\n\n\n	History\n\n\n\n	\"The final batt
	le of Monte Cassino would be launched months later\, known as Operation Di
	adem. The lessons of rushed attacks and poor weather had finally convinced
	 the Allies that nothing short of a large-scale\, coordinated offensive ac
	ross a wide front would break the Gustav Line. In order to accomplish this
	\, more divisions were moved up\, including American\, Polish\, and Indian
	 forces along with a division of Canadian tanks. The Allies prepared this 
	offensive over the span of two months\, with small troop numbers moving an
	d building along the front to avoid arousing German suspicion. This\, alon
	g with fabricated training and communications\, suggested to the Germans t
	hat a second naval landing would occur north of Rome\, drawing away their 
	reserves.\n\n	\n		Finally\, after months of failed offensives\, the Allies
	 conducted a final\, massive push on May 11th\, reaching all the way from 
	the mountains of the Rapido River to the coast. A number of factors helped
	 the Allies in this fourth attempt\, including far better weather and grou
	nd conditions\, which allowed their troops to more easily advance. Further
	more\, a large detachment of French colonial mountain troops was able to c
	ross a section of the undefended mountain\, believed to be impassable by t
	he Germans\, allowing them to threaten German supply lines and the flanks.
	\n	\n\n	\n		Finally\, by holding a bridgehead at the town of Cassino long 
	enough\, Canadian armor was able to push over the Rapido River and exploit
	 the beachhead made by the infantry. Ultimately\, it would be the Polish w
	ho reached the abbey first through brutal up-hill fighting\, to the point 
	where only a few men were left fit enough to climb the last stretch into t
	he abandoned monastery to raise the Polish flag on May 17th.\"\n	\n\n\n\n	
	 \n\n\n\n	---\n\n\n\n	---\n\n\n\n	---\n\n\n\n	---\n\n\n\n	\n\n
DTSTART:20230519T180000Z
DTEND:20230519T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #13 - Operation Avalanche: Battle# 7 Garigliano
	 Crossing
DTSTAMP:20230320T122224Z
SEQUENCE:0
UID:405-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	  \n\n\n\n	\n\n\n\n	CMP FH2 Campaign #13: Operation Ava
	lanche\n\n\n\n	Battle #7\n\n\n\n\n	\n\n\n	History\n\n\n\n	\"The assault be
	gan at 2100 hours on January 18. A small red ball floated across the still
	\, star‑spangled sky and landed gently as thistledown on a German post o
	ver the river. That was the signal.\n\n	Five hundred guns of all calibres 
	thundered a terrific bombardment. Under cover of a smoke‑screen and with
	 covering fire by men of the London Irish and other supporting troops\, th
	e Queen’s Brigade and 167 Brigade swept across\, some of the latter in a
	ssault boats manned by men of the battalion. As the British troops neared 
	the opposite bank\, German eighty‑eight’s spat viciously overhead or i
	n the river.\n\n	On the south bank mortars kept up a bombardment in close 
	support\; the three‑inch mortar platoon of the London Irish\, under Lieu
	tenant DA Hardy\, alone fired over six hundred rounds in less than sixty m
	inutes.\n\n	The river was fifty to one hundred yards wide\, and was runnin
	g strongly and fast\, owing to the winter rains. It was far too swift on t
	he right\, where the banks were precipitous\, so that the 46th Division wa
	s unable to land.\n\n	The crossings by the 56th (London) Division and the 
	5th Division\, farther down the river\, went according to plan. By dawn on
	 the 19th\, a bridgehead had been forced\, including the small town of San
	 Lorenzo which guarded the approaches to Castelforte and the valley beyond
	. On the evening of that day\, German reaction developed and the London Ir
	ish were suddenly sent across to help make 167 Brigade’s landing secure\
	, to occupy San Lorenzo\, and to prepare to attack Castelforte at once.\" 
	 \n\n\n\n	 \n\n\n\n	---\n\n---\n\n---\n\n\n				 \n			\n		
DTSTART:20230512T180000Z
DTEND:20230512T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #13 - Operation Avalanche: Battle# 6 Ortona
DTSTAMP:20230320T122105Z
SEQUENCE:0
UID:404-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	  \n\n\n\n	\n\n\n\n	CMP FH2 Campaign #13: Operation Ava
	lanche\n\n\n\n	Battle #6\n\n\n\n\n	\n\n\n	History\n\n\n\n	\" By December 1
	943\, the British Commonwealth's advance had broken through the German def
	ences along the Moro river and now prepared to assault the area surroundin
	g the seaside town of Ortona.\n\n	General Montgomery believed that the Ger
	mans would retreat north of Ortona\, in an area where the terrain provided
	 good natural defence positions and that the coastal city would therefore 
	be an easy prey. Things did not turn out that way… On December 20th\, th
	e 2nd Brigade arrived near Ortona. The following day the Loyal Edmonton Re
	giment got as far as Piazza Vittoria at the entrance of the town. In front
	 of them\, the corso Vittorio Emanuele leading to the Piazza Municipale\, 
	the heart of the city. Narrow side streets were blocked by barricades and 
	rubble left by the Germans. The wide-open corso\, the only street that tan
	ks could use was booby-trapped. The Canadian infantry had to clear its way
	 through houses on the side before moving forward\, a dangerous and diffic
	ult task.\nThe Canadians were first engaged by the 2nd Battalion of the Lu
	ftwaffe’s 3rd Parachute Regiment. This battalion bore the brunt of the d
	efence until 24 December\, by which time losses and exhaustion\, added to 
	the increasing weight of the Canadian attack\, convinced General Heidrich\
	, then commanding the 1st Parachute Division\, to commit his divisional re
	serve\, the 2nd Battalion of the 4th Parachute Regiment. The close-in natu
	re of street fighting meant that the battle could not be controlled much a
	bove the section or squad level\, and references to battalions or even com
	panies are misleading. It is reckoned that little more than 100 paratroope
	rs were in action in the town at any given time\, with others resting in t
	he town’s cellars and\, particularly\, its railway tunnels or they were 
	re-deploying.\"\n\n\n\n	---\n\n---\n\n---\n\n---\n\n\n\n				 \n			\n		
DTSTART:20230505T180000Z
DTEND:20230505T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #13 - Operation Avalanche: Battle# 5 San Pietro
DTSTAMP:20230320T121944Z
SEQUENCE:0
UID:403-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	  \n\n\n\n	\n\n\n\n	CMP FH2 Campaign #13: Operation Ava
	lanche\n\n\n\n\n	Battle #5\n\n\n\n	\n\n\n	History\n\n\n\n	\"The direct att
	ack on the German positions in and around San Pietro began on 8 December b
	y Major General Geoffrey Keyes' II Corps of the Fifth Army. The positions 
	were defended by two battalion sized elements of the 15th Panzer Grenadier
	 Division and a battalion of the 71st Infanterie Division\, all part of Ge
	rman Tenth Army's XIV Panzer Corps.\n\n	After a week of intense attacks an
	d counterattacks\, the U.S. 36th Division's 143rd Infantry Regiment the 3r
	d Ranger Battalion and the 504th Parachute Regimental Combat Team (504th P
	RCT) commanded the heights of the Sambúcaro mass. The U.S. 36th Division\
	, then planned a further effort for 15 December.\n\n\n	The 143rd Infantry\
	, assisted by the 504th PRCT\, would continue to push west along the shoul
	ders of Sambúcaro and take San Vittore del Lazio while to the south of Ro
	ute 6 the 142nd Infantry\, supported by the Italian 1st Motorized Group\, 
	were to capture Mount Lungo. In the center\, the 141st Infantry would atta
	ck San Pietro itself. The main attack of the 36th Division started at 12:0
	0 on 15 December. In an effort to break the German defenses in the town\, 
	two platoons from the 753rd Tank Battalion attacked with 16 Sherman tank a
	nd tank destroyers.\n\n\n	The armored attack failed due to mines and anti-
	tank fire. Four of the 16 tanks survived. After four successive Allied att
	acks and German counterattacks\, the Germans pulled back from San Pietro s
	ince the dominating ground on both flanks\, Mount Lungo and the Sambúcaro
	 peaks\, was now in II Corps' possession. The Germans launched a counterat
	tack on 16 December to cover their withdrawal as they retreated to positio
	ns farther north at Cedro Hill\, Mount Porchia\, San Vittore\, and the wes
	tern spurs of Sambcaro. \" \n\n\n\n	 \n\n\n\n	---\n\n---\n\n---\n\n---\n\
	n\n				 \n			\n		
DTSTART:20230428T180000Z
DTEND:20230428T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #13 - Operation Avalanche: Battle# 4 Moro River
DTSTAMP:20230320T121828Z
SEQUENCE:0
UID:402-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	  \n\n\n\n	 \n\n\n\n	CMP FH2 Campaign #13: Operation A
	valanche\n\n\n\n	\n\n\n\n	Battle #4\n\n\n\n	\n\n\n	History\n\n\n\n	\"The M
	oro River Campaign was an important battle of the Italian Campaign during 
	the Second World War\, fought between elements of the British Eighth Army 
	and LXXVI Panzer Corps (LXXVI Panzerkorps) of the German 10th Army (10. Ar
	mee). Lasting from 4 December 1943 to 4 January 1944\, the campaign occurr
	ed primarily in the vicinity of the Moro River in eastern Italy. The campa
	ign was designed as part of an offensive launched by General Sir Harold Al
	exander's Allied 15th Army Group\, with the intention of breaching the Ger
	man Army's Winter Line defensive system and advancing to Pescara—and eve
	ntually Rome.\n\n\n\n	Beginning on 4 December\, four infantry divisions—
	one British\, one Canadian\, one Indian and one New Zealand (which include
	d an armoured brigade)—and two armoured brigades (one British and one Ca
	nadian) of V Corps and XIII Corps attacked heavily defended German positio
	ns along the Moro River\, achieving several exploitable bridgeheads by 8 D
	ecember. Throughout the next week\, nearly continuous combat operations by
	 both sides—designed to keep one another pinned down—created stagnated
	 defensive positions near Orsogna and a narrow pit known as \"The Gully\".
	 After being held at the Gully for 10 days\, the Canadians succeeded in ou
	tflanking German defences\, and forcing a German withdrawal to the Orton
	a–Orsogna Line. On 20 December\, the line was attacked by both corps.\n\
	n\n\n	By 26 December\, strong German defences had stalled Canadian forces 
	during the Battle of Ortona and British and New Zealand forces in Orsogna.
	 Although both Ortona and Villa Grande were captured by the end of Decembe
	r\, general exhaustion among the Allied forces prevented the capture of Or
	sogna and an advance to Pescara. When harsh winter weather set in\, it bec
	ame clear to the Allied commanders that no further progress would be made 
	and General Alexander called off the offensive.\"\n\n\n\n	 \n\n\n\n	\n\n\
	n\n\n\n
DTSTART:20230421T180000Z
DTEND:20230421T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #13 - Operation Avalanche: Battle# 3 Monte la D
	ifensa
DTSTAMP:20230320T121705Z
SEQUENCE:0
UID:401-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	  \n\n\n\n	\n\n\n\n	CMP FH2 Campaign #13: Operation Ava
	lanche\n\n\n\n\n	Battle #3\n\n\n\n	\n\n\n	History\n\n\n\n	\"The action was
	 the first combat in the Italian theatre for the US-Canadian commando unit
	 1st Special Service Force. They were attached to the U.S. 36th Infantry D
	ivision. The 1st SSF used the special training that they had received in w
	inter and mountain warfare to scale the mountain and overcome the Germans 
	atop the stronghold. The cost for both sides was high though. The 1st Spec
	ial Service Forces suffered a 77% casualty rate\, but distinguished themse
	lves by doing the seemingly impossible.\n\n	\n		With the rest of 36th Divi
	sion on 1st SSF's right attacking Monte Maggiore and British 56th Infantry
	 Division (attacking Monte Camino) and British 46th Infantry Division on t
	heir left\, it took 5 days heavy fighting for the Camino hill mass to be c
	leared. Casualties were high. After a pause to regroup the U.S. Fifth Army
	 renewed its offensive but it took until mid-January to advance the 10 mil
	es (16 km) to Cassino at the mouth of the Liri valley and the formidable 
	Gustav Line defenses\, where the Allies were halted by stubborn German def
	ense until May 1944.\"\n	\n\n	\n		\n\n\n\n	\n\n
DTSTART:20230414T180000Z
DTEND:20230414T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #13 - Operation Avalanche: Battle# 2 Etna Line
DTSTAMP:20230320T121404Z
SEQUENCE:0
UID:400-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	  \n\n\n\n	\n\n\n\n	CMP FH2 Campaign #13: Operation Ava
	lanche\n\n\n\n\n	Battle #2\n\n\n\n	\n\n\n	History\n\n\n\n	\" During the la
	st week in July\, General Montgomery gathered his forces to renew the atta
	ck on 1 August. His immediate objective was Adrano\, the capture of which 
	would split the German forces on either side of Mount Etna. During the wee
	k\, the Canadians and Brigadier Roy Urquhart's 231st Brigade Group continu
	ed their eastward push from Leonforte\, and on 29 July had taken Agira\, s
	ome 15 miles (24 km) west of Adrano. On the night of 29 July\, the Britis
	h 78th Division with the 3rd Canadian Brigade under command\, took Catenan
	uova and made a bridgehead across the river Dittaino. On the night of 1 Au
	gust\, they resumed their attack to the northwest toward Centuripe\, an is
	olated pinnacle of rock\, which was the main southern outpost of the Adran
	o defences. After heavy fighting against the Hermann Göring Division and 
	the 3rd Parachute Regiment all day on 2 August\, the town was finally clea
	red of defenders on the morning of 3 August. The capture of Centuripe prov
	ed critical\, in that the growing threat to Adrano made the position cover
	ing Catania untenable \"\n\n\n\n	 \n\n\n\n	  \n\n\n\n	  \n\n\n\n	  \n\
	n\n\n	  \n\n\n\n				 \n			\n		
DTSTART:20230407T180000Z
DTEND:20230407T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Hell Let Loose Community Game Night
DTSTAMP:20230404T090745Z
SEQUENCE:0
UID:411-22-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Hawk":contact@cmp-gaming.com
DESCRIPTION:\n	We are joining a game event at the SPH Server with other 
	communities. April 15th at 18:30 UTC (30 mins later than current CMP battl
	etime(tm) ) We start to meet up on the CMP Teamspeak shortly before the ev
	ent starts.\n\nHLL- Server: \"[SPH] NEW PLAYER FRIENDLY - ENG/ESP\"\n\n
DTSTART:20230415T183000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #13 - Operation Avalanche: Battle# 1 Gela
DTSTAMP:20230320T115647Z
SEQUENCE:0
UID:399-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	  \n\n\n\n	\n\n\n\n	CMP FH2 Campaign #13: Operation Ava
	lanche\n\n\n\n	Battle #1\n\n\n\n	\n\n\n	\n		History\n	\n\n	\n		\n			\"The 
	amphibious Battle of Gela was the opening engagement of the United States 
	portion of the Allied Invasion of Sicily. United States Navy ships landed 
	United States Army troops along the eastern end of the south coast of Sici
	ly\; and withstood attacks by Luftwaffe and Regia Aeronautica aircraft whi
	le defending the beachhead against German tanks and Italian tanks of the L
	ivorno Division until the Army captured the Ponte Olivo Airfield for use b
	y United States Army Air Forces planes\n\n			The battle convinced United S
	tates Army officers of the value of naval artillery support\, and revealed
	 problems coordinating air support from autonomous air forces during amphi
	bious operations.\"\n		\n\n		\n			\n\n\n\n\n		\n	\n\n\n\n				 \n			\n		
DTSTART:20230331T180000Z
DTEND:20230331T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Allied Training
DTSTAMP:20230320T114940Z
SEQUENCE:0
UID:397-9-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\nAllied Training For FH2 Campaign\n\n\n\n	TeamSpeak Serv
	er: ts.cmp-gaming.com\n\n\n\n	You will need to be on Teamspeak for both tr
	aining and for the battles.\n\n	If you are not on Teamspeak\, you will be 
	kicked from the server!\n\n\n\n	FH2 Campaigns - What You Need To Know\n\n
DTSTART:20230330T180000Z
DTEND:20230330T200000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;UNTIL=20230615T000000;BYDAY=TH
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Axis Training
DTSTAMP:20230320T115223Z
SEQUENCE:0
UID:398-10-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\nAxis Training For FH2 Campaign\n\n\n\n	TeamSpeak Server
	: ts.cmp-gaming.com\n\n\n\n	You will need to be on Teamspeak for both trai
	ning and for the battles.\n\n	If you are not on Teamspeak\, you will be ki
	cked from the server!\n\n\n\n	FH2 Campaigns - What You Need To Know\n\n
DTSTART:20230330T180000Z
DTEND:20230330T200000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;UNTIL=20230615T000000;BYDAY=TH
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #13 - Operation Avalanche: Scrimmage
DTSTAMP:20230319T225609Z
SEQUENCE:0
UID:396-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	 \n\n\n\n	CMP FH2 Campaign #13: Operation Avalanche\n\n\
	n\n	Scrimmage\n\n\n\n				 \n			\n		\n	\n\n
DTSTART:20230324T190000Z
DTEND:20230324T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 CMP Pacific Event
DTSTAMP:20230309T214548Z
SEQUENCE:0
UID:395-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	Hello and welcome back to another Forgotten Hope
	 2 update.\n\n\n\n	Today we are announcing our upcoming Pacific Event\, th
	at will be running between:\n\n\n\n	Friday 10th March to Sunday 19th March
	\n\n\n\n	The maps will be added to your game via the launcher. The downloa
	d will be 4GB.\n\n\n\n	The full map list for the event is as follows:\n\n\
	n\n		Adak Island\n	\n	\n		Attu\n	\n	\n		Battle Isle\n	\n	\n		Henderson Fie
	ld\n	\n	\n		Irrawaddy River\n	\n	\n		Khalkin Gol\n	\n	\n		Kwajalein\n	\n	\
	n		Midway\n	\n	\n		Peleliu\n	\n	\n		Roi Namur\n	\n	\n		Sittang Bridge\n	\n
		\n		Tarawa\n	\n	\n		Tulagi\n	\n	\n		Wakde Island\n	\n	\n		Wake Island\n\n
			 \n	\n\n	Note\, Henderson Field is size 64 only and Battle Isle is 64 a
	nd 32 only.\n\n\n\n	For server owners\, the server files for tomorrow's pa
	tch can be found here.\n\n\n\n	Original news here: http://forgottenhope.wa
	rumdarum.de/news.php?id_news=630\n\n
DTSTART;VALUE=DATE:20230310
DTEND;VALUE=DATE:20230320
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Assetto Corsa Mazda RX-7 Cup Round 7: Donnington Park
DTSTAMP:20230203T112702Z
SEQUENCE:0
UID:394-21-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP MAZDA RX-7 CUP\n\n\n\n	\"Emperor's Finest\"\n\
	n\n\n	Round 7: Donnington Park @ 19:00UTC\n\n\n\n	Register at https://cmp-
	gaming.com/topic/4576-cmp-japanese-domestic-model-mazda-rx-7-cup/\n\n
DTSTART:20230415T180000Z
DTEND:20230415T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Assetto Corsa Mazda RX-7 Cup Round 6: Valencia
DTSTAMP:20230203T112535Z
SEQUENCE:0
UID:393-21-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP MAZDA RX-7 CUP\n\n\n\n	\"Emperor's Finest\"\n\
	n\n\n	Round 6: Valencia @ 19:00UTC\n\n\n\n	Register at https://cmp-gaming.
	com/topic/4576-cmp-japanese-domestic-model-mazda-rx-7-cup/\n\n
DTSTART:20230408T180000Z
DTEND:20230408T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Assetto Corsa Mazda RX-7 Cup Round 5: Miami Bayside
DTSTAMP:20230203T112408Z
SEQUENCE:0
UID:392-21-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP MAZDA RX-7 CUP\n\n\n\n	\"Emperor's Finest\"\n\
	n\n\n	Round 5: Miami Bayside @ 19:00UTC\n\n\n\n	Register at https://cmp-ga
	ming.com/topic/4576-cmp-japanese-domestic-model-mazda-rx-7-cup/\n\n
DTSTART:20230401T180000Z
DTEND:20230401T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Assetto Corsa Mazda RX-7 Cup Round 3: Autopolis Oita
DTSTAMP:20230203T111913Z
SEQUENCE:0
UID:390-21-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP MAZDA RX-7 CUP\n\n\n\n	\"Emperor's Finest\"\n\
	n\n\n	Round 3: Autopolis Oita @ 19:00UTC\n\n\n\n	Register at https://cmp-g
	aming.com/topic/4576-cmp-japanese-domestic-model-mazda-rx-7-cup/\n\n
DTSTART:20230318T190000Z
DTEND:20230318T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Assetto Corsa Mazda RX-7 Cup Round 4: Singapore
DTSTAMP:20230203T112037Z
SEQUENCE:0
UID:391-21-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP MAZDA RX-7 CUP\n\n\n\n	\"Emperor's Finest\"\n\
	n\n\n	Round 4: Singapore @ 19:00UTC\n\n\n\n	Register at https://cmp-gaming
	.com/topic/4576-cmp-japanese-domestic-model-mazda-rx-7-cup/\n\n
DTSTART:20230325T190000Z
DTEND:20230325T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Assetto Corsa Mazda RX-7 Cup Round 2: Suzuka
DTSTAMP:20230203T111742Z
SEQUENCE:0
UID:389-21-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP MAZDA RX-7 CUP\n\n\n\n	\"Emperor's Finest\"\n\
	n\n\n	Round 2: Suzuka @ 19:00UTC\n\n\n\n	Register at https://cmp-gaming.co
	m/topic/4576-cmp-japanese-domestic-model-mazda-rx-7-cup/\n\n
DTSTART:20230311T190000Z
DTEND:20230311T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Assetto Corsa Mazda RX-7 Cup Round 1: Silverstone
DTSTAMP:20230203T111424Z
SEQUENCE:0
UID:388-21-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP MAZDA RX-7 CUP\n\n\n\n	\"Emperor's Finest\"\n\
	n\n\n	Round 1: Silverstone @ 19:00UTC\n\n\n\n	Register at https://cmp-gami
	ng.com/topic/4576-cmp-japanese-domestic-model-mazda-rx-7-cup/\n\n\n\n	 \n
	\n
DTSTART:20230304T190000Z
DTEND:20230304T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Post Scriptum \"Shifting Sands\" Release Game Night
DTSTAMP:20230116T192748Z
SEQUENCE:0
UID:387-15-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Hawk":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	On the release day of the mod \"Shifting Sands\" f
	or Post Scriptum\, we are going to have a Public Game Night at CMP-Gaming!
	\n\n	Meet up in the Post Scriptum channel of the CMP Teamspeak at Battleti
	me(tm) (20:00 CET).\n\n\n\n	When:  Friday - 27th January - 20hCET\nWhere
	:  Join CMP Teamspeak \,Post Scriptum channel and ask for the server\nDow
	nload:  https://store.steampowered.com/app/736220/Post_Scriptum/\n\n\n\n	
	&amp\;\nhttps://steamcommunity.com/sharedfiles/filedetails/?id=2922656159\
	n\n\n\n				\n					\n						\n					\n				\n			\n		
DTSTART:20230127T190000Z
DTEND:20230127T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Assetto Corsa JDM Racing Test Session
DTSTAMP:20230116T183426Z
SEQUENCE:0
UID:386-21-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Hawk":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	There will be a test event for the upcoming Assett
	o Corsa JDM Racing Cup at CMP-Gaming! Everybody is welcome to join! Meet u
	p in the Racing Channel at the CMP Teamspeak!\n\nServer will be started at
	 18:00 CET:\n🏁 Open 60 minutes practice session\, followed by a 15 minu
	tes Qualifying 🏁\n🏁 15 Laps Race at SILVERSTONE GP 🏁\n🏁 Car: M
	azda RX-7 Spirit R 🏁\n\nOwning Assetto Corsa+Japanese Pack DLC is requi
	red!\n\n
DTSTART:20230121T170000Z
DTEND:20230121T193000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Hell Let Loose Casual Game Night
DTSTAMP:20230112T215553Z
SEQUENCE:0
UID:385-22-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Hawk":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n\nHell Let Loose CMP Casual Game Night\n		\n	\
	n\n\n\n	We meet up at CMP BATTLE TIME on Teamspeak\, find a game server\, 
	form our squads and have a great evening! 🍻\n\n\n\n	When:  Saturday - 
	14th January - 19hUTC\nWhere:  Join CMP Teamspeak \,Hell Let Loose channe
	l and ask for the server\nDownload:  https://store.steampowered.com/app/6
	86810/Hell_Let_Loose/\n\n
DTSTART:20230114T190000Z
DTEND:20230114T225900Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Hell Let Loose CMP Casual Game Night
DTSTAMP:20221212T221741Z
SEQUENCE:0
UID:384-22-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Hawk":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n\nHell Let Loose CMP Casual Game Night\n		\n	\
	n\n\n\n	We meet up at CMP BATTLE TIME on Teamspeak\, find a game server\, 
	form our squads and have a great evening! 🍻\n\n\n\n	When:  Saturday - 
	17th Dezember - 19hUTC\nWhere:  Join CMP Teamspeak \,Hell Let Loose chann
	el and ask for the server\nDownload:  https://store.steampowered.com/app/
	686810/Hell_Let_Loose/\n\n
DTSTART:20221217T190000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:PELELIU - Battle #12 - FH2 Campaign #12 - Shadows In The Jun
	gle
DTSTAMP:20220921T104625Z
SEQUENCE:0
UID:383-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #12: Shadows In The Jungle\n\n\
	n\n	Battle #12\n\n\n\n				With The Old Breed Peleliu 1944\n			\n		\n				\n
						\n\n(click on the image to enlarge)\n				\n			\n		\n				\n								The
	 1st Mar. Div. had fought on Guadalcanal\, America’s first amphibious la
	nding in World War II\, from August to December 1942. The “Old Breed” 
	then secured a lodgment on Cape Gloucester\, New Britain\, fighting there 
	from December 1943 to February 1944. These men were in less than ideal con
	dition having endured one of the wettest campaigns of the war. Most were s
	uffering from weight loss and fungus infections\, but would recover by the
	 time of the Peleliu attack.\n\n								The Marines on Peleliu were season
	ed veternas of the Pacific Campaign who had grown to perfect their craft o
	f rooting out the Japanese from island after stoney island. In September o
	f 1944\, the Marines are outfitted with their full compliment of M1 Garand
	s\, M1 Carbines and the latest iteration of the M1A1 Thompson SMG.\n						
		\n						\n		\n	\n\n\n\n\n\n				\n					\n\n\n					 \n				\n			\n			\n				
	\n								The Battle of Peleliu or Operation Stalemate II was fought betwe
	en September 15th to November 27th 1944. U.S. Marines of the First Marine 
	Division\, and later soldiers of the U.S. Army's 81st Infantry Division\, 
	fought to capture an airstrip on the small coral island part of a larger o
	ffensive campaign known as Operation Forager. The Commander of 1st Marine 
	Division predicted the island would be secured within 4 days\, however\, J
	apan had developed new island defense tactics\, well-crafted fortification
	s and caves that allowed stiff resistance\, extending the battle through m
	ore than two months.\n							\n						\n		
DTSTART:20221216T190000Z
DTEND:20221216T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:GUAM - Battle #11 - FH2 Campaign #12 - Shadows In The Jungle
DTSTAMP:20220921T104516Z
SEQUENCE:0
UID:382-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #12: Shadows In The Jungle\n\n\
	n\n	Battle #11\n\n\n\n	History\n\n\n\n	\"As the fighting continued\, the r
	emainder of the 77th Infantry Division landed on July 23-24.  Lacking suf
	ficient Landing Vehicles Tracked (LVT)\, much of the division was forced t
	o disembark on the reef offshore and wade to the beach.  The next day\, S
	hepherd's troops succeeded in cutting the base of the Orote Peninsula.  T
	hat night\, the Japanese mounted strong counterattacks against both beachh
	eads.  These were repelled with the loss of around 3\,500 men.  With the
	 failure of these efforts\, Takashina began retreating from the Fonte Hill
	 area near the northern beachhead.  In the process\, he was killed in act
	ion on July 28 and succeeded by Lieutenant General Hideyoshi Obata.  Tha
	t same day\, Geiger was able to unite the two beachheads and a day later s
	ecured the Orote Peninsula.\n\n\n\n	\n		Pressing their attacks\, American 
	forces compelled Obata to abandon the southern part of the island in as Ja
	panese supplies began to dwindle.  Withdrawing north\, the Japanese comma
	nder intended to concentrate his men in the island's northern and central 
	mountains.  After reconnaissance confirmed the enemy's departure from sou
	thern Guam\, Geiger turned his corps north with the 3rd Marine Division on
	 the left and the 77th Infantry Division on the right.  Liberating the ca
	pital at Agana on July 31\, American troops captured the airfield at Tiyan
	 a day later.  Driving north\, Geiger shattered the Japanese lines near M
	ount Barrigada on August 2-4.  Pushing the increasingly broken enemy nort
	h\, US forces launched their final drive on August 7.  After three days o
	f fighting\, organized Japanese resistance effectively ended. \"\n	\n\n	\n
			\n\n\n\n\n\n	\n\n
DTSTART:20221209T190000Z
DTEND:20221209T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:WAKDE ISLAND - Battle #10 - FH2 Campaign #12 Shadows In The 
	Jungle
DTSTAMP:20220921T104402Z
SEQUENCE:0
UID:381-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #12: Shadows In The Jungle\n\n\
	n\n	Battle #10\n\n\n\n	\n		\n			History\n		\n\n		\n			\"The first US troop
	s landed on the Island at 9:10 on the 18th\, coming ashore from their LCVP
	s on the south western side of the island near the jetty\; they were follo
	wed at five minute intervals by the other five waves. Shortly after landin
	g\, the U.S. troops came under heavy fire from concealed positions. The fi
	re\, however\, was predominantly aimed at the LCI gunboats and ultimately 
	the Americans reached the beach with only light casualties. By 9:25\, the 
	invasion force was ashore with two tanks (one of the others had been lost 
	at sea\, while the other had damaged during loading) which the Americans u
	sed to secure the beachhead\, despite heavy fire from Japanese defenders w
	hich killed one of the company commanders. Close air support was provided 
	by a squadron of A-20 attack aircraft\, under the direction of a controlle
	r in a B-25.\n		\n\n		\n			The American companies then split up. Companies
	 B and F took the tanks and headed west along the coast whilst Company A w
	ere sent south-west to clear out machine gun nests. Company C was then sen
	t north towards the airfield where they endured heavy fighting coming up a
	gainst well defended Japanese positions. Even so\, the advance north went 
	well for the Allies and by noon they reached the airfield. By 13:30\, the 
	Americans reached the northern part of the airfield but failed to take the
	 eastern side where the majority of the remaining Japanese forces were loc
	ated. Despite the delay in securing the island\, throughout the afternoon 
	stores and construction equipment were unloaded at the landing beach so th
	at work could begin on the airfield. Meanwhile\, fighting continued throug
	hout the day until the attackers dug-in for the evening at 18:00.\n		\n\n	
		\n			Throughout the night\, a small group of Japanese attacked the U.S. b
	attalion's command post\, but this was eventually repelled by elements of 
	Company D after a firefight that resulted in 12 Japanese being killed and 
	three Americans wounded. The following day\, the U.S. attack continued at 
	9:15. Eventually\, the rest of the airfield was captured despite strong re
	sistance from well entrenched Japanese defenders. Following the capture of
	 the airfield\, the surviving Japanese made their way to coral caves on th
	e coast\, delaying the Americans for several hours before finally being ov
	ercome. The third day of the battle consisted mainly of mopping up operati
	ons by American forces who cleared up the last pockets of Japanese resista
	nce in north-eastern corner of the island. The Japanese undertook several 
	suicidal \"banzai\" charges over the course of the day but the U.S. troops
	 were able to overcome the remaining Japanese resistance by nightfall.\n		
	\n\n		\n			Airfield construction troops from the 836th Engineer Aviation B
	attalion arrived on 18 May\, even while the fighting continued. The follow
	ing day\, they began construction work to repair and extend the airfield w
	hile fighting off attacking Japanese troops. The same day\, the Kumamba Is
	lands\, to the northeast\, were also occupied by Allied troops to install 
	search radars to offer early warning to the base at Wakde. After a three-d
	ay battle\, the island was declared captured on 20 May. Several Japanese s
	nipers still remained on the island\; they were eventually cleared out by 
	Company L\, which had been detached from the 3rd Battalion\, 163rd Infantr
	y to assist with mopping up operations between 22 and 26 May.The capture o
	f Wakde cost the Americans 40 killed\, and 107 wounded\, while the Japanes
	e lost 759 killed and 4 captured.\"\n		\n\n		\n			\n\n\n\n		\n	\n\n
DTSTART:20221202T190000Z
DTEND:20221202T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:ROI NAMUR - Battle# 9 - FH2 Campaign #12 Shadows In The Jung
	le
DTSTAMP:20220921T104250Z
SEQUENCE:0
UID:380-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #12: Shadows In The Jungle\n\n\
	n\n	Battle #9\n\n\n\n	\n		History\n	\n\n	\n		\"The battle of Roi (1 Februa
	ry 1944) saw the US marines captured the main Japanese airbase in Kwajalei
	n Atoll in a single day\, after the Japanese defences were almost destroye
	d by the pre-invasion bombardment.\n\n		Roi and Namur were to be attacked 
	by the Northern Attack Force (Task Force 53) under Rear Admiral Richard L.
	 Conolly and the Northern Landing Force\, made up of the 4th Marine Divisi
	on (Major General Harry Schmidt). Admiral Conolly commanded the invasion f
	rom the command ship USS Appalachian.\n\n		Admiral Conolly's attack force 
	consisted of three old battleships\, 2 heavy cruisers\, 2 light cruisers 1
	0 destroyers\, 2 high speed transports (APDs)\, 3 escort carriers\, 12 LCI
	s and 4 mine sweepers.\n\n		Roi Island was almost clear of ground cover\, 
	as it contained the biggest Japanese airfield in the atoll\, with three ru
	nways\, four turning circles\, two service aprons\, two hangers\, thirty r
	evetments and a control tower. The island is 1\,250 yards north-south and 
	1\,200 yards east-west. The airfield on Roi was the HQ of all Japanese air
	 power in the Gilberts and Marshalls.\n	\n\n	\n		Roi and Namur were connec
	ted by a beach on the lagoon side and a causeway half way between the atol
	l and the ocean. The ocean side was unsuitable for landings\, but at high 
	tide the reefs on the lagoon side were under water.\n	\n\n	\n		The plan wa
	s to capture a number of outlying islands on D-Day\, then invade Roi and N
	amur from the lagoon side on D+1 (1 February 1944). Roi was to be attacked
	 by the 23rd Regimental Combat Team\, which was to land two regiments side
	 by side on Red Beaches 2 and 3. A wave of LCI(G)s and armoured LVTs would
	 lead the way\, with the troops following in amphibious tractor.\n\n		On 2
	9 January TG 58.2 (Essex\, Intrepid and Cabot) attacked Roi-Namur\, where 
	the Japanese still had 92 aircraft. The carrier attack quickly eliminated 
	the threat\, and no Japanese aircraft were in the air after 0800. The same
	 group attacked again on 30 January.\"\n	\n\n	\n		\n\n\n\n	\n\n	\n					\n	
						\n							\n						\n					\n				\n			\n
DTSTART:20221125T190000Z
DTEND:20221125T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Axis Training
DTSTAMP:20220917T173348Z
SEQUENCE:0
UID:371-10-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\nAxis Training For FH2 Campaign\n\n\n\n	TeamSpeak Server
	: ts.cmp-gaming.com\n\n\n\n	You will need to be on Teamspeak for both trai
	ning and for the battles.\n\n	If you are not on Teamspeak\, you will be ki
	cked from the server!\n\n\n\n	FH2 Campaigns - What You Need To Know\n\n
DTSTART:20221006T180000Z
DTEND:20221006T210000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;UNTIL=20221215T000000;BYDAY=TH
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Allied Training
DTSTAMP:20220917T173055Z
SEQUENCE:0
UID:370-9-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\nAllied Training For FH2 Campaign\n\n\n\n	TeamSpeak Serv
	er: ts.cmp-gaming.com\n\n\n\n	You will need to be on Teamspeak for both tr
	aining and for the battles.\n\n	If you are not on Teamspeak\, you will be 
	kicked from the server!\n\n\n\n	FH2 Campaigns - What You Need To Know\n\n
DTSTART:20220929T180000Z
DTEND:20220929T210000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;UNTIL=20221215T000000;BYDAY=TH
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #12 - Shadows In The Jungle: Battle# 8 Kwajalei
	n
DTSTAMP:20220921T104124Z
SEQUENCE:0
UID:379-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #12: Shadows In The Jungle\n\n\
	n\n	Battle #8\n\n\n\n				The Problem with the Friendly Fire Kwajalein 1944
	\n			\n		\n				\n								\n									\n								\n\n								\n									The U
	S Army dedicated about 25% of its strength to the pacific\, about 22 divis
	ions and associated air forces. The remaining 75% was focused on the Europ
	ean and Mediterranean theaters\, but the Army was by no means an after tho
	ught in the Pacific Theater. Operation Flintlock conducted in the Kwajalei
	n Atoll was one of the lesser known battles in the Pacific but it was none
	theless complex\, with battles fought on seven main islands scattered over
	 a large area\, and made more complex by the by-passed Japanese garrisons 
	that had to be reconnoitered and cleared. The Southern island of Kwajalein
	 was attacked by the 7th Infantry Division of the US Army who had seen act
	ion earlier in the Pacific\, though the conditions were quite the opposite
	. They had previously fought in the Alaskan Aleutian Islands\, on the isla
	nd of Kiska. During that Operation there were noted friendly fire incident
	s and therefor later on you see the use of colored panels worn by troops.\
	n								\n							\n						\n			\n				\n					\n\n\n				\n\n				\n					(clic
	k on the image to enlarge)\n				\n\n				\n								The ID panel finds itsel
	f being used en masse for this attack along with the camouflage painted he
	lmet\, the shell of which is painted a bright yellow and green with hand w
	oven camouflage nets.\n							\n						\n		\n	 \n\n\n\n	\n\n\n\n\n\n	 \n\
	n\n\n				Kwajalein by Watchtower\n			\n		\n				\n					\n\n				\n			\n			\n
					\n								The Battle of Kwajalein took place from 31 January-3 Februar
	y 1944\, on Kwajalein Atoll in the Marshall Islands. Employing the hard-le
	arned lessons of the Battle of Tarawa\, the US launched a successful twin 
	assault on the main islands of Kwajalein in the south and Roi-Namur in the
	 north. The Japanese defenders put up stiff resistance\, although outnumbe
	red and under-prepared. For the US\, the battle represented both the next 
	step in its island-hopping march to Japan and a significant morale victory
	 because it was the first time the Americans had penetrated the \"outer ri
	ng\" of the Japanese Pacific sphere. For the J\n							\n						\n		
DTSTART:20221118T190000Z
DTEND:20221118T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #12 - Shadows In The Jungle: Battle# 7 Tarawa
DTSTAMP:20220921T104014Z
SEQUENCE:0
UID:378-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #12: Shadows In The Jungle\n\n	
	 \n\n\n\n				\"A Little Gibraltar\" Tarawa 1943\n			\n		\n				\n					\n\n
	(click on the image to enlarge)\n				\n			\n		\n				\n								In order to 
	set up forward air bases capable of supporting operations across the mid-P
	acific\, the U.S. planned to take the Gilbert Islands. The American invasi
	on force to the Gilberts was the largest yet assembled for a single operat
	ion in the Pacific\, and the Battle of Tarawa was the first American offen
	sive in the critical central Pacific region. It was also the first time in
	 the Pacific War that the United States had faced serious Japanese opposit
	ion to an amphibious landing. The uniform worn by the soldiers on Tarawa w
	as the then brand-new initial production version of the reversible 1942 pa
	ttern camouflage utilities. The uniform was reversible\, with a dominantly
	 green and brown “jungle” printed camouflage pattern on one side\, and
	 a dominantly brown and tan “beachhead” pattern on the other. The helm
	et camouflage cover was issued in a similar reversible pattern.\n\n							
		At this point in the war\, the Marines were gradually being issued with t
	he new standard caliber .30 M1 rifle\, the iconic \"Garand.\" However\, ma
	ny Marines still retained the Springfield bolt action as they landed on th
	e beaches.\n							\n						\n		\n				\n					\n\n\n				\n			\n		\n				\n			
			\n\n\n					 \n				\n			\n			\n				\n								The Battle for Tarawa was a
	 battle in the Pacific. The battle took place on the Tarawa Atoll in the G
	ilbert Islands. Nearly 6.400 Japanese and Americans died in the fighting\,
	 mostly on and around the small island of Betio\, in the extreme southwest
	 of Tarawa Atoll. The Battle of Tarawa was the first American Offensive in
	 the critical central Pacific region. It was also the first time in the wa
	r that the United States faced serious Japanese opposition to an amphibiou
	s landing. It was boasted by its defenders that a million Americans couldn
	't take Tarawa in 100 years. The next 76 hours was to be the crucible for 
	such a struggle\n							\n						\n		
DTSTART:20221111T190000Z
DTEND:20221111T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #12 - Shadows In The Jungle: Battle# 6 Attu Isl
	and
DTSTAMP:20220921T103908Z
SEQUENCE:0
UID:377-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	\n\n\n	History \n\n\n\n	\"On May 11\, 1943\, in 
	a mission code-named Operation Landgrab\, the U.S. military landed 11\,000
	 infantry on the north and south ends of Attu. Because the Japanese comman
	der on Attu\, Colonel Yasuyo Yamasaki (1891–1943)\, had moved his greatl
	y outnumbered troops inland to the island’s high ground\, the U.S. soldi
	ers at first encountered only light resistance. Still\, the island’s har
	sh weather and rugged terrain proved to be formidable allies for the Japan
	ese.\n\n\n\n	Attu is a barren\, mainly treeless volcanic island with weath
	er that can change quickly from still winds and light fog to raging 100-mi
	le-an-hour gusts and driving rain. Having occupied the island for almost a
	 year\, Japanese troops had acclimated to its difficult conditions. Howeve
	r\, American soldiers initially found themselves ill-equipped and ill-prep
	ared to navigate the difficult terrain and withstand its snow\, fog\, rain
	 and mud while inspecting every foxhole and hollow in search of their Japa
	nese enemy.\n\n\n\n	Because U.S. Army planners had expected the battle to 
	last only a few days and had not anticipated how grueling the conditions w
	ould be\, American soldiers conducted operations in substandard clothing w
	ith inadequate gear. Exposure to the drenching rains and freezing cold inf
	licted more casualties than enemy fire as hundreds of U.S. troops suffered
	 frostbite\, trench foot and gangrene. Equipment failures and food shortag
	es added to their misery as they crisscrossed the barren island fighting m
	ostly small but fierce engagements.\"\n\n\n\n	\n\n\n\n\n\n\n				 \n			\n	
		
DTSTART:20221104T190000Z
DTEND:20221104T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #12 - Shadows In The Jungle: Battle# 5 Henderso
	n Airfield
DTSTAMP:20220921T103741Z
SEQUENCE:0
UID:376-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #12: Shadows In The Jungle\n\n\
	n\n	Battle #5\n\n\n\n				\n			\n		\n	 \n\n
DTSTART:20221028T180000Z
DTEND:20221028T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #12 Shadows In The Jungle: Battle# 3 - Tulagi
DTSTAMP:20220921T103501Z
SEQUENCE:0
UID:374-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #12: Shadows In The Jungle\n\n\
	n\n	Battle #3\n\n\n\n				\n			\n		
DTSTART:20221014T180000Z
DTEND:20221014T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #12 Shadows In The Jungle: Battle# 4 - Guadalca
	nal
DTSTAMP:20220921T103618Z
SEQUENCE:0
UID:375-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #12: Shadows In The Jungle\n\n\
	n\n	Battle #4\n\nMap Information to be posted here soon\n\n
DTSTART:20221021T180000Z
DTEND:20221021T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #12 - Shadows In The Jungle: Battle #2 - Sittan
	g Bridge
DTSTAMP:20220918T190420Z
SEQUENCE:0
UID:373-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #12: Shadows In The Jungle\n\n\
	n\n	Battle #2\n\n\n\n				\n			\n		
DTSTART:20221007T180000Z
DTEND:20221007T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #12 - Shadows In The Jungle: Battle# 1 - Invasi
	on Of The Philippines
DTSTAMP:20220918T184734Z
SEQUENCE:0
UID:372-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #12: Shadows In The Jungle\n\n\
	n\n	Battle #1\n\n\n\n	\n\n\n				\n			\n		
DTSTART:20220930T180000Z
DTEND:20220930T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #12 - Shadows In The Jungle: Scrimmage
DTSTAMP:20220917T110838Z
SEQUENCE:0
UID:369-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #12: Shadows In The Jungle\n\n\
	n\n	Scrimmage\n\n	 \n\n\n\n				\n			\n		\n	\n\n
DTSTART:20220923T180000Z
DTEND:20220923T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DiRT Rally 2 Trophy Cup: Season 2 - Scotland Event Ends
DTSTAMP:20220824T191334Z
SEQUENCE:0
UID:368-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n		\n\n		\n			Join the Second CMP DiRT Rally 2.
	0 Trophy Cup!\n		\n\n		\n			You need to have the standard Codemasters DiRT
	 Rally 2.0\, and DLC's are required.\n		\n\n		\n			Join the CMP DiRT Rally
	 Club at https://dirtrally2.dirtgame.com/clubs/club/155341\n		\n\n		\n		
		 \n		\n\n		\n			More information at https://cmp-gaming.com/topic/4181-se
	ason-2-cmp-dirt-rally-2-trophy-cup-starts-september-5th/\n		\n\n		\n			 \
	n		\n\n		\n			You can race on the current stage at any time you want. All 
	events are solo races with times posted to the leaderboards.\n\n			Points 
	are awarded for the best times after the event has finished.\n		\n\n		\n		
		You will have one week to complete the current event consisting of four s
	tages.\n		\n	\n\n
DTSTART:20221127T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DiRT Rally 2 Trophy Cup: Season 2 - Scotland Event Start
	s
DTSTAMP:20220824T191226Z
SEQUENCE:0
UID:367-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n		\n\n		\n			Join the Second CMP DiRT Rally 2.
	0 Trophy Cup!\n		\n\n		\n			You need to have the standard Codemasters DiRT
	 Rally 2.0\, and DLC's are required.\n		\n\n		\n			Join the CMP DiRT Rally
	 Club at https://dirtrally2.dirtgame.com/clubs/club/155341\n		\n\n		\n		
		 \n		\n\n		\n			More information at https://cmp-gaming.com/topic/4181-se
	ason-2-cmp-dirt-rally-2-trophy-cup-starts-september-5th/\n		\n\n		\n			 \
	n		\n\n		\n			You can race on the current stage at any time you want. All 
	events are solo races with times posted to the leaderboards.\n\n			Points 
	are awarded for the best times after the event has finished.\n		\n\n		\n		
		You will have one week to complete the current event consisting of four s
	tages.\n		\n	\n\n
DTSTART:20221121T080000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DiRT Rally 2 Trophy Cup: Season 2 - Wales Event Ends
DTSTAMP:20220824T191108Z
SEQUENCE:0
UID:366-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n		\n\n		\n			Join the Second CMP DiRT Rally 2.
	0 Trophy Cup!\n		\n\n		\n			You need to have the standard Codemasters DiRT
	 Rally 2.0\, and DLC's are required.\n		\n\n		\n			Join the CMP DiRT Rally
	 Club at https://dirtrally2.dirtgame.com/clubs/club/155341\n		\n\n		\n		
		 \n		\n\n		\n			More information at https://cmp-gaming.com/topic/4181-se
	ason-2-cmp-dirt-rally-2-trophy-cup-starts-september-5th/\n		\n\n		\n			 \
	n		\n\n		\n			You can race on the current stage at any time you want. All 
	events are solo races with times posted to the leaderboards.\n\n			Points 
	are awarded for the best times after the event has finished.\n		\n\n		\n		
		You will have one week to complete the current event consisting of four s
	tages.\n		\n	\n\n
DTSTART:20221120T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DiRT Rally 2 Trophy Cup: Season 2 - Wales Event Starts
DTSTAMP:20220824T190940Z
SEQUENCE:0
UID:365-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n		\n\n		\n			Join the Second CMP DiRT Rally 2.
	0 Trophy Cup!\n		\n\n		\n			You need to have the standard Codemasters DiRT
	 Rally 2.0\, and DLC's are required.\n		\n\n		\n			Join the CMP DiRT Rally
	 Club at https://dirtrally2.dirtgame.com/clubs/club/155341\n		\n\n		\n		
		 \n		\n\n		\n			More information at https://cmp-gaming.com/topic/4181-se
	ason-2-cmp-dirt-rally-2-trophy-cup-starts-september-5th/\n		\n\n		\n			 \
	n		\n\n		\n			You can race on the current stage at any time you want. All 
	events are solo races with times posted to the leaderboards.\n\n			Points 
	are awarded for the best times after the event has finished.\n		\n\n		\n		
		You will have one week to complete the current event consisting of four s
	tages.\n		\n	\n\n
DTSTART:20221114T080000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DiRT Rally 2 Trophy Cup: Season 2 - Monaco Event Ends
DTSTAMP:20220824T190732Z
SEQUENCE:0
UID:364-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n		\n\n		\n			Join the Second CMP DiRT Rally 2.
	0 Trophy Cup!\n		\n\n		\n			You need to have the standard Codemasters DiRT
	 Rally 2.0\, and DLC's are required.\n		\n\n		\n			Join the CMP DiRT Rally
	 Club at https://dirtrally2.dirtgame.com/clubs/club/155341\n		\n\n		\n		
		 \n		\n\n		\n			More information at https://cmp-gaming.com/topic/4181-se
	ason-2-cmp-dirt-rally-2-trophy-cup-starts-september-5th/\n		\n\n		\n			 \
	n		\n\n		\n			You can race on the current stage at any time you want. All 
	events are solo races with times posted to the leaderboards.\n\n			Points 
	are awarded for the best times after the event has finished.\n		\n\n		\n		
		You will have one week to complete the current event consisting of four s
	tages.\n		\n	\n\n
DTSTART:20221113T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DiRT Rally 2 Trophy Cup: Season 2 - Monaco Event Starts
DTSTAMP:20220824T190507Z
SEQUENCE:0
UID:363-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n		\n\n		\n			Join the Second CMP DiRT Rally 2.
	0 Trophy Cup!\n		\n\n		\n			You need to have the standard Codemasters DiRT
	 Rally 2.0\, and DLC's are required.\n		\n\n		\n			Join the CMP DiRT Rally
	 Club at https://dirtrally2.dirtgame.com/clubs/club/155341\n		\n\n		\n		
		 \n		\n\n		\n			More information at https://cmp-gaming.com/topic/4181-se
	ason-2-cmp-dirt-rally-2-trophy-cup-starts-september-5th/\n		\n\n		\n			 \
	n		\n\n		\n			You can race on the current stage at any time you want. All 
	events are solo races with times posted to the leaderboards.\n\n			Points 
	are awarded for the best times after the event has finished.\n		\n\n		\n		
		You will have one week to complete the current event consisting of four s
	tages.\n		\n	\n\n
DTSTART:20221107T080000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DiRT Rally 2 Trophy Cup: Season 2 - Sweden Event Ends
DTSTAMP:20220824T183400Z
SEQUENCE:0
UID:362-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n		\n\n		\n			Join the Second CMP DiRT Rally 2.
	0 Trophy Cup!\n		\n\n		\n			You need to have the standard Codemasters DiRT
	 Rally 2.0\, and DLC's are required.\n		\n\n		\n			Join the CMP DiRT Rally
	 Club at https://dirtrally2.dirtgame.com/clubs/club/155341\n		\n\n		\n		
		 \n		\n\n		\n			More information at https://cmp-gaming.com/topic/4181-se
	ason-2-cmp-dirt-rally-2-trophy-cup-starts-september-5th/\n		\n\n		\n			 \
	n		\n\n		\n			You can race on the current stage at any time you want. All 
	events are solo races with times posted to the leaderboards.\n\n			Points 
	are awarded for the best times after the event has finished.\n		\n\n		\n		
		You will have one week to complete the current event consisting of four s
	tages.\n		\n	\n\n
DTSTART:20221106T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DiRT Rally 2 Trophy Cup: Season 2 - Sweden Event Starts
DTSTAMP:20220824T183302Z
SEQUENCE:0
UID:361-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n		\n\n		\n			Join the Second CMP DiRT Rally 2.
	0 Trophy Cup!\n		\n\n		\n			You need to have the standard Codemasters DiRT
	 Rally 2.0\, and DLC's are required.\n		\n\n		\n			Join the CMP DiRT Rally
	 Club at https://dirtrally2.dirtgame.com/clubs/club/155341\n		\n\n		\n		
		 \n		\n\n		\n			More information at https://cmp-gaming.com/topic/4181-se
	ason-2-cmp-dirt-rally-2-trophy-cup-starts-september-5th/\n		\n\n		\n			 \
	n		\n\n		\n			You can race on the current stage at any time you want. All 
	events are solo races with times posted to the leaderboards.\n\n			Points 
	are awarded for the best times after the event has finished.\n		\n\n		\n		
		You will have one week to complete the current event consisting of four s
	tages.\n		\n	\n\n
DTSTART:20221031T080000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DiRT Rally 2 Trophy Cup: Season 2 - Poland Event Ends
DTSTAMP:20220824T183157Z
SEQUENCE:0
UID:360-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n		\n\n		\n			Join the Second CMP DiRT Rally 2.
	0 Trophy Cup!\n		\n\n		\n			You need to have the standard Codemasters DiRT
	 Rally 2.0\, and DLC's are required.\n		\n\n		\n			Join the CMP DiRT Rally
	 Club at https://dirtrally2.dirtgame.com/clubs/club/155341\n		\n\n		\n		
		 \n		\n\n		\n			More information at https://cmp-gaming.com/topic/4181-se
	ason-2-cmp-dirt-rally-2-trophy-cup-starts-september-5th/\n		\n\n		\n			 \
	n		\n\n		\n			You can race on the current stage at any time you want. All 
	events are solo races with times posted to the leaderboards.\n\n			Points 
	are awarded for the best times after the event has finished.\n		\n\n		\n		
		You will have one week to complete the current event consisting of four s
	tages.\n		\n	\n\n
DTSTART:20221030T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DiRT Rally 2 Trophy Cup: Season 2 - Poland Event Starts
DTSTAMP:20220824T183034Z
SEQUENCE:0
UID:359-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n		\n\n		\n			Join the Second CMP DiRT Rally 2.
	0 Trophy Cup!\n		\n\n		\n			You need to have the standard Codemasters DiRT
	 Rally 2.0\, and DLC's are required.\n		\n\n		\n			Join the CMP DiRT Rally
	 Club at https://dirtrally2.dirtgame.com/clubs/club/155341\n		\n\n		\n		
		 \n		\n\n		\n			More information at https://cmp-gaming.com/topic/4181-se
	ason-2-cmp-dirt-rally-2-trophy-cup-starts-september-5th/\n		\n\n		\n			 \
	n		\n\n		\n			You can race on the current stage at any time you want. All 
	events are solo races with times posted to the leaderboards.\n\n			Points 
	are awarded for the best times after the event has finished.\n		\n\n		\n		
		You will have one week to complete the current event consisting of four s
	tages.\n		\n	\n\n
DTSTART:20221024T070000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DiRT Rally 2 Trophy Cup: Season 2 - Greece Event Ends
DTSTAMP:20220824T182131Z
SEQUENCE:0
UID:358-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n		\n\n		\n			Join the Second CMP DiRT Rally 2.
	0 Trophy Cup!\n		\n\n		\n			You need to have the standard Codemasters DiRT
	 Rally 2.0\, and DLC's are required.\n		\n\n		\n			Join the CMP DiRT Rally
	 Club at https://dirtrally2.dirtgame.com/clubs/club/155341\n		\n\n		\n		
		 \n		\n\n		\n			More information at https://cmp-gaming.com/topic/4181-se
	ason-2-cmp-dirt-rally-2-trophy-cup-starts-september-5th/\n		\n\n		\n			 \
	n		\n\n		\n			You can race on the current stage at any time you want. All 
	events are solo races with times posted to the leaderboards.\n\n			Points 
	are awarded for the best times after the event has finished.\n		\n\n		\n		
		You will have one week to complete the current event consisting of four s
	tages.\n		\n	\n\n
DTSTART:20221023T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DiRT Rally 2 Trophy Cup: Season 2 - Greece Event Starts
DTSTAMP:20220824T182012Z
SEQUENCE:0
UID:357-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n		\n\n		\n			Join the Second CMP DiRT Rally 2.
	0 Trophy Cup!\n		\n\n		\n			You need to have the standard Codemasters DiRT
	 Rally 2.0\, and DLC's are required.\n		\n\n		\n			Join the CMP DiRT Rally
	 Club at https://dirtrally2.dirtgame.com/clubs/club/155341\n		\n\n		\n		
		 \n		\n\n		\n			More information at https://cmp-gaming.com/topic/4181-se
	ason-2-cmp-dirt-rally-2-trophy-cup-starts-september-5th/\n		\n\n		\n			 \
	n		\n\n		\n			You can race on the current stage at any time you want. All 
	events are solo races with times posted to the leaderboards.\n\n			Points 
	are awarded for the best times after the event has finished.\n		\n\n		\n		
		You will have one week to complete the current event consisting of four s
	tages.\n		\n	\n\n
DTSTART:20221017T070000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DiRT Rally 2 Trophy Cup: Season 2 - USA Event Ends
DTSTAMP:20220824T181858Z
SEQUENCE:0
UID:356-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n		\n\n		\n			Join the Second CMP DiRT Rally 2.
	0 Trophy Cup!\n		\n\n		\n			You need to have the standard Codemasters DiRT
	 Rally 2.0\, and DLC's are required.\n		\n\n		\n			Join the CMP DiRT Rally
	 Club at https://dirtrally2.dirtgame.com/clubs/club/155341\n		\n\n		\n		
		 \n		\n\n		\n			More information at https://cmp-gaming.com/topic/4181-se
	ason-2-cmp-dirt-rally-2-trophy-cup-starts-september-5th/\n		\n\n		\n			 \
	n		\n\n		\n			You can race on the current stage at any time you want. All 
	events are solo races with times posted to the leaderboards.\n\n			Points 
	are awarded for the best times after the event has finished.\n		\n\n		\n		
		You will have one week to complete the current event consisting of four s
	tages.\n		\n	\n\n
DTSTART:20221016T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DiRT Rally 2 Trophy Cup: Season 2 - USA Event Starts
DTSTAMP:20220824T181749Z
SEQUENCE:0
UID:355-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n		\n\n		\n			Join the Second CMP DiRT Rally 2.
	0 Trophy Cup!\n		\n\n		\n			You need to have the standard Codemasters DiRT
	 Rally 2.0\, and DLC's are required.\n		\n\n		\n			Join the CMP DiRT Rally
	 Club at https://dirtrally2.dirtgame.com/clubs/club/155341\n		\n\n		\n		
		 \n		\n\n		\n			More information at https://cmp-gaming.com/topic/4181-se
	ason-2-cmp-dirt-rally-2-trophy-cup-starts-september-5th/\n		\n\n		\n			 \
	n		\n\n		\n			You can race on the current stage at any time you want. All 
	events are solo races with times posted to the leaderboards.\n\n			Points 
	are awarded for the best times after the event has finished.\n		\n\n		\n		
		You will have one week to complete the current event consisting of four s
	tages.\n		\n	\n\n
DTSTART:20221010T070000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DiRT Rally 2 Trophy Cup: Season 2 - Finland Event Ends
DTSTAMP:20220824T181453Z
SEQUENCE:0
UID:354-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n		\n\n		\n			Join the Second CMP DiRT Rally 2.
	0 Trophy Cup!\n		\n\n		\n			You need to have the standard Codemasters DiRT
	 Rally 2.0\, and DLC's are required.\n		\n\n		\n			Join the CMP DiRT Rally
	 Club at https://dirtrally2.dirtgame.com/clubs/club/155341\n		\n\n		\n		
		 \n		\n\n		\n			More information at https://cmp-gaming.com/topic/4181-se
	ason-2-cmp-dirt-rally-2-trophy-cup-starts-september-5th/\n		\n\n		\n			 \
	n		\n\n		\n			You can race on the current stage at any time you want. All 
	events are solo races with times posted to the leaderboards.\n\n			Points 
	are awarded for the best times after the event has finished.\n		\n\n		\n		
		You will have one week to complete the current event consisting of four s
	tages.\n		\n	\n\n
DTSTART:20221009T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DiRT Rally 2 Trophy Cup: Season 2 - Finland Event Starts
DTSTAMP:20220824T181325Z
SEQUENCE:0
UID:353-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n		\n\n		\n			Join the Second CMP DiRT Rally 2.
	0 Trophy Cup!\n		\n\n		\n			You need to have the standard Codemasters DiRT
	 Rally 2.0\, and DLC's are required.\n		\n\n		\n			Join the CMP DiRT Rally
	 Club at https://dirtrally2.dirtgame.com/clubs/club/155341\n		\n\n		\n		
		 \n		\n\n		\n			More information at https://cmp-gaming.com/topic/4181-se
	ason-2-cmp-dirt-rally-2-trophy-cup-starts-september-5th/\n		\n\n		\n			 \
	n		\n\n		\n			You can race on the current stage at any time you want. All 
	events are solo races with times posted to the leaderboards.\n\n			Points 
	are awarded for the best times after the event has finished.\n		\n\n		\n		
		You will have one week to complete the current event consisting of four s
	tages.\n		\n	\n\n
DTSTART:20221003T070000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DiRT Rally 2 Trophy Cup: Season 2 - Germany Event Ends
DTSTAMP:20220824T181159Z
SEQUENCE:0
UID:352-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n		\n\n		\n			Join the Second CMP DiRT Rally 2.
	0 Trophy Cup!\n		\n\n		\n			You need to have the standard Codemasters DiRT
	 Rally 2.0\, and DLC's are required.\n		\n\n		\n			Join the CMP DiRT Rally
	 Club at https://dirtrally2.dirtgame.com/clubs/club/155341\n		\n\n		\n		
		 \n		\n\n		\n			More information at https://cmp-gaming.com/topic/4181-se
	ason-2-cmp-dirt-rally-2-trophy-cup-starts-september-5th/\n		\n\n		\n			 \
	n		\n\n		\n			You can race on the current stage at any time you want. All 
	events are solo races with times posted to the leaderboards.\n\n			Points 
	are awarded for the best times after the event has finished.\n		\n\n		\n		
		You will have one week to complete the current event consisting of four s
	tages.\n		\n	\n\n
DTSTART:20221002T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DiRT Rally 2 Trophy Cup: Season 2 - Germany Event Starts
DTSTAMP:20220824T181010Z
SEQUENCE:0
UID:351-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n		\n\n		\n			Join the Second CMP DiRT Rally 2.
	0 Trophy Cup!\n		\n\n		\n			You need to have the standard Codemasters DiRT
	 Rally 2.0\, and DLC's are required.\n		\n\n		\n			Join the CMP DiRT Rally
	 Club at https://dirtrally2.dirtgame.com/clubs/club/155341\n		\n\n		\n		
		 \n		\n\n		\n			More information at https://cmp-gaming.com/topic/4181-se
	ason-2-cmp-dirt-rally-2-trophy-cup-starts-september-5th/\n		\n\n		\n			 \
	n		\n\n		\n			You can race on the current stage at any time you want. All 
	events are solo races with times posted to the leaderboards.\n\n			Points 
	are awarded for the best times after the event has finished.\n		\n\n		\n		
		You will have one week to complete the current event consisting of four s
	tages.\n		\n	\n\n
DTSTART:20220926T070000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DiRT Rally 2 Trophy Cup: Season 2 - Spain Event Ends
DTSTAMP:20220824T180854Z
SEQUENCE:0
UID:350-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n		\n\n		\n			Join the Second CMP DiRT Rally 2.
	0 Trophy Cup!\n		\n\n		\n			You need to have the standard Codemasters DiRT
	 Rally 2.0\, and DLC's are required.\n		\n\n		\n			Join the CMP DiRT Rally
	 Club at https://dirtrally2.dirtgame.com/clubs/club/155341\n		\n\n		\n		
		 \n		\n\n		\n			More information at https://cmp-gaming.com/topic/4181-se
	ason-2-cmp-dirt-rally-2-trophy-cup-starts-september-5th/\n		\n\n		\n			 \
	n		\n\n		\n			You can race on the current stage at any time you want. All 
	events are solo races with times posted to the leaderboards.\n\n			Points 
	are awarded for the best times after the event has finished.\n		\n\n		\n		
		You will have one week to complete the current event consisting of four s
	tages.\n		\n	\n\n
DTSTART:20220925T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DiRT Rally 2 Trophy Cup: Season 2 - Spain Event Starts
DTSTAMP:20220824T180617Z
SEQUENCE:0
UID:349-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n		\n\n		\n			Join the Second CMP DiRT Rally 2.
	0 Trophy Cup!\n		\n\n		\n			You need to have the standard Codemasters DiRT
	 Rally 2.0\, and DLC's are required.\n		\n\n		\n			Join the CMP DiRT Rally
	 Club at https://dirtrally2.dirtgame.com/clubs/club/155341\n		\n\n		\n		
		 \n		\n\n		\n			More information at https://cmp-gaming.com/topic/4181-se
	ason-2-cmp-dirt-rally-2-trophy-cup-starts-september-5th/\n		\n\n		\n			 \
	n		\n\n		\n			You can race on the current stage at any time you want. All 
	events are solo races with times posted to the leaderboards.\n\n			Points 
	are awarded for the best times after the event has finished.\n		\n\n		\n		
		You will have one week to complete the current event consisting of four s
	tages.\n		\n	\n\n
DTSTART:20220919T070000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DiRT Rally 2 Trophy Cup: Season 2 - New Zealand Event En
	ds
DTSTAMP:20220824T180515Z
SEQUENCE:0
UID:348-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n		\n\n		\n			Join the Second CMP DiRT Rally 2.
	0 Trophy Cup!\n		\n\n		\n			You need to have the standard Codemasters DiRT
	 Rally 2.0\, and DLC's are required.\n		\n\n		\n			Join the CMP DiRT Rally
	 Club at https://dirtrally2.dirtgame.com/clubs/club/155341\n		\n\n		\n		
		 \n		\n\n		\n			More information at https://cmp-gaming.com/topic/4181-se
	ason-2-cmp-dirt-rally-2-trophy-cup-starts-september-5th/\n		\n\n		\n			 \
	n		\n\n		\n			You can race on the current stage at any time you want. All 
	events are solo races with times posted to the leaderboards.\n\n			Points 
	are awarded for the best times after the event has finished.\n		\n\n		\n		
		You will have one week to complete the current event consisting of four s
	tages.\n		\n	\n\n
DTSTART:20220918T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DiRT Rally 2 Trophy Cup: Season 2 - New Zealand Event St
	arts
DTSTAMP:20220824T180415Z
SEQUENCE:0
UID:347-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n		\n\n		\n			Join the Second CMP DiRT Rally 2.
	0 Trophy Cup!\n		\n\n		\n			You need to have the standard Codemasters DiRT
	 Rally 2.0\, and DLC's are required.\n		\n\n		\n			Join the CMP DiRT Rally
	 Club at https://dirtrally2.dirtgame.com/clubs/club/155341\n		\n\n		\n		
		 \n		\n\n		\n			More information at https://cmp-gaming.com/topic/4181-se
	ason-2-cmp-dirt-rally-2-trophy-cup-starts-september-5th/\n		\n\n		\n			 \
	n		\n\n		\n			You can race on the current stage at any time you want. All 
	events are solo races with times posted to the leaderboards.\n\n			Points 
	are awarded for the best times after the event has finished.\n		\n\n		\n		
		You will have one week to complete the current event consisting of four s
	tages.\n		\n	\n\n
DTSTART:20220912T070000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DiRT Rally 2 Trophy Cup: Season 2 - Australia Event Star
	ts
DTSTAMP:20220824T180006Z
SEQUENCE:0
UID:345-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	Join the Second CMP DiRT Rally 2.0 Trophy Cup!\n
	\n\n\n	You need to have the standard Codemasters DiRT Rally 2.0\, and DLC'
	s are required.\n\n\n\n	Join the CMP DiRT Rally Club at https://dirtrally
	2.dirtgame.com/clubs/club/155341\n\n\n\n	 \n\n\n\n	More information at ht
	tps://cmp-gaming.com/topic/4181-season-2-cmp-dirt-rally-2-trophy-cup-start
	s-september-5th/\n\n\n\n	 \n\n\n\n	You can race on the current stage at a
	ny time you want. All events are solo races with times posted to the leade
	rboards.\n\n	Points are awarded for the best times after the event has fin
	ished.\n\n\n\n	You will have one week to complete the current event consis
	ting of four stages.\n\n
DTSTART:20220905T070000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DiRT Rally 2 Trophy: Season 2 - Australia Event Ends
DTSTAMP:20220824T180204Z
SEQUENCE:0
UID:346-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n		\n\n		\n			Join the Second CMP DiRT Rally 2.
	0 Trophy Cup!\n		\n\n		\n			You need to have the standard Codemasters DiRT
	 Rally 2.0\, and DLC's are required.\n		\n\n		\n			Join the CMP DiRT Rally
	 Club at https://dirtrally2.dirtgame.com/clubs/club/155341\n		\n\n		\n		
		 \n		\n\n		\n			More information at https://cmp-gaming.com/topic/4181-se
	ason-2-cmp-dirt-rally-2-trophy-cup-starts-september-5th/\n		\n\n		\n			 \
	n		\n\n		\n			You can race on the current stage at any time you want. All 
	events are solo races with times posted to the leaderboards.\n\n			Points 
	are awarded for the best times after the event has finished.\n		\n\n		\n		
		You will have one week to complete the current event consisting of four s
	tages.\n		\n	\n\n
DTSTART:20220911T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP FH2 Campaign #11 - In Memoriam: Battle# 8 Alpenfestung
DTSTAMP:20220710T134520Z
SEQUENCE:0
UID:344-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #11: In Memoriam\n\n\n\n	Battle
	 #8\n\n\n\n	\n
DTSTART;VALUE=DATE:20220715
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP FH2 Campaign #11 - In Memoriam: Battle #7 Battle of Foy
DTSTAMP:20220706T152117Z
SEQUENCE:0
UID:343-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #11: In Memoriam\n\n\n\n	Battle
	 #7\n\n\n\n	\n
DTSTART:20220708T180000Z
DTEND:20220708T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP FH2 Campaign #11 - In Memoriam: Battle #6 Elsenborn Ridg
	e
DTSTAMP:20220628T143223Z
SEQUENCE:0
UID:342-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	CMP FH2 Campaign #11: In Memoriam\n\n\n\n	Battle
	 #6\n\n\n\n	\n\n\n	\n		\n	\n\n
DTSTART:20220701T180000Z
DTEND:20220701T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP FH2 Campaign #11 - In Memoriam: Battle# 5 Lost Battalion
DTSTAMP:20220621T151509Z
SEQUENCE:0
UID:341-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Campaign #11: In Memoriam\n\n\n\n	Battle #
	5\n\n\n\n	\n\n\n	\n		\n	\n\n
DTSTART:20220624T180000Z
DTEND:20220624T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP FH2 Campaign #11 - In Memoriam: Battle# 4 Breakthrough
DTSTAMP:20220614T175836Z
SEQUENCE:0
UID:340-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Campaign #11: In Memoriam\n\n\n\n	Battle #
	4\n\n\n\n	\n\n\n	\n		\n	\n\n
DTSTART:20220617T180000Z
DTEND:20220617T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP FH2 Campaign #11 - In Memoriam: Battle# 3 Sector 318
DTSTAMP:20220608T151025Z
SEQUENCE:0
UID:339-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Campaign #11: In Memoriam\n\n\n\n	Battle #
	3\n\n\n\n	\n\n\n	\n\n
DTSTART:20220610T180000Z
DTEND:20220610T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP FH2 Campaign #11 - In Memoriam: Battle# 2 Moerbrugge
DTSTAMP:20220601T140353Z
SEQUENCE:0
UID:338-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Campaign #11: In Memoriam\n\n\n\n	Battle #
	2\n\n\n\n	\n\n\n	\n		\n	\n\n
DTSTART:20220603T180000Z
DTEND:20220603T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP FH2 Campaign #11 - In Memoriam: Battle# 1 Desert Rose
DTSTAMP:20220523T100726Z
SEQUENCE:0
UID:337-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Campaign #11: In Memoriam\n\n\n\n	Battle #
	1\n\n\n\n	\n
DTSTART:20220527T180000Z
DTEND:20220527T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP FH2 Campaign #11 - In Memoriam: Scrimmage
DTSTAMP:20220514T160308Z
SEQUENCE:0
UID:336-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Campaign #11: In Memoriam\n\n\n\n	Scrimmag
	e\n\n\n\n	\n\n\n	\n		\n	\n\n
DTSTART:20220520T180000Z
DTEND:20220520T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Allied Training
DTSTAMP:20220514T155103Z
SEQUENCE:0
UID:335-9-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\nAllied Training For FH2 Campaign\n\n\n\n	TeamSpeak Serv
	er: ts.cmp-gaming.com\n\n\n\n	You will need to be on Teamspeak for both tr
	aining and for the battles.\n\n	If you are not on Teamspeak\, you will be 
	kicked from the server!\n\n\n\n	FH2 Campaigns - What You Need To Know\n\n
DTSTART:20220526T180000Z
DTEND:20220526T210000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;UNTIL=20220714T000000;BYDAY=TH
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Axis Training
DTSTAMP:20220514T154733Z
SEQUENCE:0
UID:334-10-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\nAxis Training For FH2 Campaign\n\n\n\n	TeamSpeak Server
	: ts.cmp-gaming.com\n\n\n\n	You will need to be on Teamspeak for both trai
	ning and for the battles.\n\n	If you are not on Teamspeak\, you will be ki
	cked from the server!\n\n\n\n	FH2 Campaigns - What You Need To Know\n\n
DTSTART:20220519T180000Z
DTEND:20220519T210000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;UNTIL=20220714T000000;BYDAY=TH
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP's Birthday!
DTSTAMP:20190209T132202Z
SEQUENCE:0
UID:105-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	It's the CMP Community's Official Birthday today!\n\n\n\n
		\n\n\n				\n			\n		\n				 \n			\n		
DTSTART;VALUE=DATE:20200408
RRULE:FREQ=YEARLY;INTERVAL=1
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #10 - Devil In The Dawn: Battle #11 Djebel Tahe
	nt
DTSTAMP:20210911T110649Z
SEQUENCE:0
UID:320-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Campaign #10: Devil In The Dawn\n\n\n\n	Ba
	ttle #11 Djebel Tahent\n\n\n\n	Find out more about the campaign and sign u
	p!\n\n\n\n				\n			\n		
DTSTART:20211203T190000Z
DTEND:20211203T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DiRT Rally 2.0 Cup USA Event Ends
DTSTAMP:20211130T202026Z
SEQUENCE:0
UID:333-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	Join the First Occasional CMP DiRT Rally 2.0 Troph
	y Cup!\n\n\n\n	You need to have the standard Codemasters DiRT Rally 2.0\, 
	but no DLC's are required.\n\n\n\n	Just join the CMP DiRT Rally Club at h
	ttps://dirtrally2.dirtgame.com/clubs/club/155341\n\n\n\n	Sign up for the c
	hampionship and let it RIP!\n\n
DTSTART;VALUE=DATE:20220307
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DiRT Rally 2.0 Cup USA Event Begins
DTSTAMP:20211130T201930Z
SEQUENCE:0
UID:332-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	Join the First Occasional CMP DiRT Rally 2.0 Troph
	y Cup!\n\n\n\n	You need to have the standard Codemasters DiRT Rally 2.0\, 
	but no DLC's are required.\n\n\n\n	Just join the CMP DiRT Rally Club at h
	ttps://dirtrally2.dirtgame.com/clubs/club/155341\n\n\n\n	Sign up for the c
	hampionship and let it RIP!\n\n
DTSTART;VALUE=DATE:20220221
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DiRT Rally 2.0 Cup Polish Event Ends
DTSTAMP:20211130T201836Z
SEQUENCE:0
UID:331-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	Join the First Occasional CMP DiRT Rally 2.0 Troph
	y Cup!\n\n\n\n	You need to have the standard Codemasters DiRT Rally 2.0\, 
	but no DLC's are required.\n\n\n\n	Just join the CMP DiRT Rally Club at h
	ttps://dirtrally2.dirtgame.com/clubs/club/155341\n\n\n\n	Sign up for the c
	hampionship and let it RIP!\n\n
DTSTART;VALUE=DATE:20220221
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DiRT Rally 2.0 Cup Polish Event Begins
DTSTAMP:20211130T201739Z
SEQUENCE:0
UID:330-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	Join the First Occasional CMP DiRT Rally 2.0 Troph
	y Cup!\n\n\n\n	You need to have the standard Codemasters DiRT Rally 2.0\, 
	but no DLC's are required.\n\n\n\n	Just join the CMP DiRT Rally Club at h
	ttps://dirtrally2.dirtgame.com/clubs/club/155341\n\n\n\n	Sign up for the c
	hampionship and let it RIP!\n\n
DTSTART;VALUE=DATE:20220207
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DiRT Rally 2.0 Cup Argentina Event Ends
DTSTAMP:20211130T200706Z
SEQUENCE:0
UID:329-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	Join the First Occasional CMP DiRT Rally 2.0 Troph
	y Cup!\n\n\n\n	You need to have the standard Codemasters DiRT Rally 2.0\, 
	but no DLC's are required.\n\n\n\n	Just join the CMP DiRT Rally Club at h
	ttps://dirtrally2.dirtgame.com/clubs/club/155341\n\n\n\n	Sign up for the c
	hampionship and let it RIP!\n\n
DTSTART;VALUE=DATE:20220207
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DiRT Rally 2.0 Cup Argentina Event Begins
DTSTAMP:20211130T200343Z
SEQUENCE:0
UID:328-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	Join the First Occasional CMP DiRT Rally 2.0 Troph
	y Cup!\n\n\n\n	You need to have the standard Codemasters DiRT Rally 2.0\, 
	but no DLC's are required.\n\n\n\n	Just join the CMP DiRT Rally Club at h
	ttps://dirtrally2.dirtgame.com/clubs/club/155341\n\n\n\n	Sign up for the c
	hampionship and let it RIP!\n\n
DTSTART;VALUE=DATE:20220124
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DiRT Rally 2.0 Cup New Zealand Event Ends
DTSTAMP:20211130T194824Z
SEQUENCE:0
UID:327-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	Join the First Occasional CMP DiRT Rally 2.0 Troph
	y Cup!\n\n\n\n	You need to have the standard Codemasters DiRT Rally 2.0\, 
	but no DLC's are required.\n\n\n\n	Just join the CMP DiRT Rally Club at h
	ttps://dirtrally2.dirtgame.com/clubs/club/155341\n\n\n\n	Sign up for the c
	hampionship and let it RIP!\n\n
DTSTART;VALUE=DATE:20220124
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DiRT Rally 2.0 Cup New Zealand Event Begins
DTSTAMP:20211130T194236Z
SEQUENCE:0
UID:326-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	Join the First Occasional CMP DiRT Rally 2.0 Troph
	y Cup!\n\n\n\n	You need to have the standard Codemasters DiRT Rally 2.0\, 
	but no DLC's are required.\n\n\n\n	Just join the CMP DiRT Rally Club at h
	ttps://dirtrally2.dirtgame.com/clubs/club/155341\n\n\n\n	Sign up for the c
	hampionship and let it RIP!\n\n
DTSTART;VALUE=DATE:20220110
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DiRT Rally 2.0 Cup Australian Event Ends
DTSTAMP:20211130T193943Z
SEQUENCE:0
UID:325-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	Join the First Occasional CMP DiRT Rally 2.0 Troph
	y Cup!\n\n\n\n	You need to have the standard Codemasters DiRT Rally 2.0\, 
	but no DLC's are required.\n\n\n\n	Just join the CMP DiRT Rally Club at h
	ttps://dirtrally2.dirtgame.com/clubs/club/155341\n\n\n\n	Sign up for the c
	hampionship and let it RIP!\n\n
DTSTART;VALUE=DATE:20220110
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DiRT Rally 2.0 Cup Australian Event Begins
DTSTAMP:20211130T193622Z
SEQUENCE:0
UID:324-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	Join the First Occasional CMP DiRT Rally 2.0 Troph
	y Cup!\n\n\n\n	You need to have the standard Codemasters DiRT Rally 2.0\, 
	but no DLC's are required.\n\n\n\n	Just join the CMP DiRT Rally Club at h
	ttps://dirtrally2.dirtgame.com/clubs/club/155341\n\n\n\n	Sign up for the c
	hampionship and let it RIP!\n\n
DTSTART;VALUE=DATE:20211227
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DiRT Rally 2.0 Cup Spanish Event Ends
DTSTAMP:20211130T193341Z
SEQUENCE:0
UID:323-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	Join the First Occasional CMP DiRT Rally 2.0 Troph
	y Cup!\n\n\n\n	You need to have the standard Codemasters DiRT Rally 2.0\, 
	but no DLC's are required.\n\n\n\n	Just join the CMP DiRT Rally Club at h
	ttps://dirtrally2.dirtgame.com/clubs/club/155341\n\n\n\n	Sign up for the c
	hampionship and let it RIP!\n\n
DTSTART;VALUE=DATE:20211227
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DiRT Rally 2.0 Cup Spanish Event Begins
DTSTAMP:20211130T192745Z
SEQUENCE:0
UID:322-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	Join the First Occasional CMP DiRT Rally 2.0 Troph
	y Cup!\n\n\n\n	You need to have the standard Codemasters DiRT Rally 2.0\, 
	but no DLC's are required.\n\n\n\n	Just join the CMP DiRT Rally Club at h
	ttps://dirtrally2.dirtgame.com/clubs/club/155341\n\n\n\n	Sign up for the c
	hampionship and let it RIP!\n\n
DTSTART;VALUE=DATE:20211213
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #10 - Devil In The Dawn: Battle #9 Road To Kair
	ouan
DTSTAMP:20210911T110313Z
SEQUENCE:0
UID:318-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Campaign #10: Devil In The Dawn\n\n\n\n	Ba
	ttle #9 Road To Kairouan\n\n\n\n	Find out more about the campaign and sign
	 up!\n\n\n\n				\n			\n		
DTSTART:20211119T190000Z
DTEND:20211119T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #10 - Devil In The Dawn: Battle #8 El Guettar
DTSTAMP:20210911T110052Z
SEQUENCE:0
UID:317-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Campaign #10: Devil In The Dawn\n\n\n\n	Ba
	ttle #8 El Guettar\n\n\n\n	Find out more about the campaign and sign up!\n
	\n\n\n				\n			\n		
DTSTART:20211112T190000Z
DTEND:20211112T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #10 - Devil In The Dawn: Battle #7 Kasserine Pa
	ss
DTSTAMP:20210911T105924Z
SEQUENCE:0
UID:316-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Campaign #10: Devil In The Dawn\n\n\n\n	Ba
	ttle #7 Kasserine Pass\n\n\n\n	Find out more about the campaign and sign u
	p!\n\n\n\n				\n			\n		
DTSTART:20211105T190000Z
DTEND:20211105T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #10 - Devil In The Dawn: Battle #6 Faid Pass
DTSTAMP:20210911T105458Z
SEQUENCE:0
UID:315-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Campaign #10: Devil In The Dawn\n\n\n\n	Ba
	ttle #6 Faid Pass\n\n\n\n	Find out more about the campaign and sign up!\n\
	n\n\n				\n			\n		
DTSTART:20211029T180000Z
DTEND:20211029T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #10 - Devil In The Dawn: Battle #5 El Agheila
DTSTAMP:20210911T105346Z
SEQUENCE:0
UID:314-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Campaign #10: Devil In The Dawn\n\n\n\n	Ba
	ttle #5 El Agheila\n\n\n\n	Find out more about the campaign and sign up!\n
	\n\n\n				\n			\n		
DTSTART:20211022T180000Z
DTEND:20211022T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #10 - Devil In The Dawn: Battle #2 Thermopyles
DTSTAMP:20210911T104606Z
SEQUENCE:0
UID:311-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Campaign #10: Devil In The Dawn\n\n\n\n	Ba
	ttle #2 Thermopyles\n\n\n\n				\n			\n		\n	Find out more about the campaig
	n and sign up!\n\n
DTSTART:20211001T180000Z
DTEND:20211001T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #10 - Devil In The Dawn: Battle #1 Fort Capuzzo
DTSTAMP:20210911T102736Z
SEQUENCE:0
UID:310-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Campaign #10: Devil In The Dawn\n\n\n\n	Ba
	ttle #1 Fort Capuzzo\n\n\n\n	Find out more about the campaign and sign up!
	\n\n\n\n				\n			\n		
DTSTART:20210924T180000Z
DTEND:20210924T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #10 - Devil In The Dawn: Battle #12 Majardah Ri
	ver Valley
DTSTAMP:20210911T110801Z
SEQUENCE:0
UID:321-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Campaign #10: Devil In The Dawn\n\n\n\n	Ba
	ttle #12 Majardah River Valley\n\n\n\n	Find out more about the campaign an
	d sign up!\n\n
DTSTART:20211210T190000Z
DTEND:20211210T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #10 - Devil In The Dawn: Battle #10 Longstop Hi
	ll
DTSTAMP:20210911T110448Z
SEQUENCE:0
UID:319-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Campaign #10: Devil In The Dawn\n\n\n\n	Ba
	ttle #10 Longstop Hill\n\n\n\n	Find out more about the campaign and sign u
	p!\n\n
DTSTART:20211126T190000Z
DTEND:20211126T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #10 - Devil In The Dawn: Battle #4 Sidi Muftah
DTSTAMP:20210911T105223Z
SEQUENCE:0
UID:313-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Campaign #10: Devil In The Dawn\n\n\n\n	Ba
	ttle #4 Sidi Muftah\n\n\n\n	Find out more about the campaign and sign up!\
	n\n
DTSTART:20211015T180000Z
DTEND:20211015T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #10 - Devil In The Dawn: Battle #3 Sollum
DTSTAMP:20210911T105037Z
SEQUENCE:0
UID:312-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Campaign #10: Devil In The Dawn\n\n\n\n	Ba
	ttle #3 Sollum\n\n\n\n	Find out more about the campaign and sign up!\n\n
DTSTART:20211008T180000Z
DTEND:20211008T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Axis Training
DTSTAMP:20210910T225413Z
SEQUENCE:0
UID:309-10-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\nAxis Training For FH2 Campaign\n\n\n\n	TeamSpeak Server
	: ts.cmp-gaming.com\n\n\n\n	You will need to be on Teamspeak for both trai
	ning and for the battles.\n\n	If you are not on Teamspeak\, you will be ki
	cked from the server!\n\n\n\n	FH2 Campaigns - What You Need To Know\n\n
DTSTART:20210923T180000Z
DTEND:20210923T200000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;UNTIL=20211209T000000;BYDAY=TH
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Allied Training
DTSTAMP:20210910T224954Z
SEQUENCE:0
UID:308-9-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\nAllied Training For FH2 Campaign\n\n\n\n	TeamSpeak Serv
	er: ts.cmp-gaming.com\n\n\n\n	You will need to be on Teamspeak for both tr
	aining and for the battles.\n\n	If you are not on Teamspeak\, you will be 
	kicked from the server!\n\n\n\n	FH2 Campaigns - What You Need To Know\n\n
DTSTART:20210916T180000Z
DTEND:20210916T200000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;UNTIL=20211209T000000;BYDAY=TH
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP FH2 Campaign #10 - Devil In The Dawn: Scrimmage
DTSTAMP:20210910T192054Z
SEQUENCE:0
UID:307-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Campaign #10: Devil In The Dawn\n\n\n\n	Sc
	rimmage\n\n\n\n	\n
DTSTART:20210917T180000Z
DTEND:20210917T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #9 - Karelian Wolves: Battle #8 Nietjärvi
DTSTAMP:20210424T104508Z
SEQUENCE:0
UID:301-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Campaign #9: Karelian Wolves\n\n\n\n	Battl
	e #8 Nietjärvi\n\n\n\n	Find out more about the campaign and sign up!\n\n\
	n\n				\n			\n		
DTSTART:20210604T180000Z
DTEND:20210604T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #9 - Karelian Wolves: Battle #7 Ihantala
DTSTAMP:20210424T104258Z
SEQUENCE:0
UID:300-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Campaign #9: Karelian Wolves\n\n\n\n	Battl
	e #7 Ihantala\n\n\n\n	Find out more about the campaign and sign up!\n\n\n\
	n				\n			\n		
DTSTART:20210528T180000Z
DTEND:20210528T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #9 - Karelian Wolves: Battle #6 Aniskala
DTSTAMP:20210424T104133Z
SEQUENCE:0
UID:299-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Campaign #9: Karelian Wolves\n\n\n\n	Battl
	e #6 Aniskala\n\n\n\n				\n			\n		\n	Find out more about the campaign and 
	sign up!\n
DTSTART:20210521T180000Z
DTEND:20210521T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #9 - Karelian Wolves: Battle #4 Lenino
DTSTAMP:20210424T103827Z
SEQUENCE:0
UID:297-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Campaign #9: Karelian Wolves\n\n\n\n	Battl
	e #4 Lenino\n\n\n\n	Find out more about the campaign and sign up!\n\n\n\n	
				\n			\n		
DTSTART:20210507T180000Z
DTEND:20210507T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #9 - Karelian Wolves: Battle #3 Kalach
DTSTAMP:20210424T103425Z
SEQUENCE:0
UID:296-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Campaign #9: Karelian Wolves\n\n\n\n	Battl
	e #3 Kalach\n\n\n\n				\n			\n		\n	Find out more about the campaign and si
	gn up!\n
DTSTART:20210430T180000Z
DTEND:20210430T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #9 - Karelian Wolves: Battle #12 Invasion Of To
	rnio
DTSTAMP:20210424T105103Z
SEQUENCE:0
UID:305-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Campaign #9: Karelian Wolves\n\n\n\n	Battl
	e #12 Invasion Of Tornio\n\n\n\n	Find out more about the campaign and sign
	 up!\n
DTSTART:20210702T180000Z
DTEND:20210702T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #9 - Karelian Wolves: Battle #11 Sinimaed
DTSTAMP:20210424T104942Z
SEQUENCE:0
UID:304-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Campaign #9: Karelian Wolves\n\n\n\n	Battl
	e #11 Sinimaed\n\n\n\n	Find out more about the campaign and sign up!\n
DTSTART:20210625T180000Z
DTEND:20210625T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #9 - Karelian Wolves: Battle #10 Ilomantsi
DTSTAMP:20210424T104832Z
SEQUENCE:0
UID:303-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Campaign #9: Karelian Wolves\n\n\n\n	Battl
	e #10 Ilomantsi\n\n\n\n	Find out more about the campaign and sign up!\n
DTSTART:20210618T180000Z
DTEND:20210618T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #9 - Karelian Wolves: Battle #9 Studienka
DTSTAMP:20210424T104709Z
SEQUENCE:0
UID:302-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Campaign #9: Karelian Wolves\n\n\n\n	Battl
	e #9 Studienka\n\n\n\n	Find out more about the campaign and sign up!\n
DTSTART:20210611T180000Z
DTEND:20210611T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #9 - Karelian Wolves: Battle #5 Tali
DTSTAMP:20210424T103935Z
SEQUENCE:0
UID:298-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Campaign #9: Karelian Wolves\n\n\n\n	Battl
	e #5 Tali\n\n\n\n	Find out more about the campaign and sign up!\n
DTSTART:20210514T180000Z
DTEND:20210514T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #9 - Karelian Wolves: Battle #2 Brody
DTSTAMP:20210419T101937Z
SEQUENCE:0
UID:295-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	  \n\n\n\n	\n\n\n	CMP FH2 Campaign #9: Karelian Wolves\
	n\n\n\n	Battle #2 Brody\n\n\n\n	Find out more about the campaign and sign 
	up!\n\n\n\n				\n			\n		\n	 \n
DTSTART:20210423T180000Z
DTEND:20210423T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #9 - Karelian Wolves: Battle #1 Silver Fox
DTSTAMP:20210410T095940Z
SEQUENCE:0
UID:292-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Campaign #9: Karelian Wolves\n\n\n\n	Battl
	e #1 Silver Fox\n\n\n\n	Find out more about the campaign and sign up!\n\n\
	n\n				\n			\n		\n	 \n
DTSTART:20210416T180000Z
DTEND:20210416T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Axis Training
DTSTAMP:20210410T102312Z
SEQUENCE:0
UID:294-10-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\nAxis Training For FH2 Campaign\n\n\n\n	TeamSpeak Server
	: ts.cmp-gaming.com\n\n\n\n	You will need to be on Teamspeak for both trai
	ning and for the battles.\n\n	If you are not on Teamspeak\, you will be ki
	cked from the server!\n\n\n\n	FH2 Campaigns - What You Need To Know\n
DTSTART:20210415T180000Z
DTEND:20210415T210000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;UNTIL=20210701T000000;BYDAY=TH
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Allied Training
DTSTAMP:20210410T100608Z
SEQUENCE:0
UID:293-9-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\nAllied Training For FH2 Campaign\n\n\n\n	TeamSpeak Serv
	er: ts.cmp-gaming.com\n\n\n\n	You will need to be on Teamspeak for both tr
	aining and for the battles.\n\n	If you are not on Teamspeak\, you will be 
	kicked from the server!\n\n\n\n	FH2 Campaigns - What You Need To Know\n
DTSTART:20210415T180000Z
DTEND:20210415T210000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;UNTIL=20210701T000000;BYDAY=TH
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP FH2 Campaign #9 - Karelian Wolves: Scrimmage 2
DTSTAMP:20210403T100007Z
SEQUENCE:0
UID:291-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Campaign #9: Karelian Wolves\n\n\n\n	Scrim
	mage 2\n\n\n\n	
DTSTART:20210409T180000Z
DTEND:20210409T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP FH2 Campaign #9 - Karelian Wolves: Scrimmage 1
DTSTAMP:20210325T222816Z
SEQUENCE:0
UID:290-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Campaign #9: Karelian Wolves\n\n\n\n	Scrim
	mage 1\n\n\n\n	
DTSTART:20210402T180000Z
DTEND:20210402T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP FH2 Campaign #9: Registration Opens
DTSTAMP:20210325T221537Z
SEQUENCE:0
UID:289-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	 \n\n\n\n	In this campaign CMP will move to north
	ern Europe\, more exactly to the Finnish border with the Soviet Union.\n\
	n	In this conflict both nations and Germany took part in numerous battle
	s during the Second World War. \n\nLets open the doors for the Winter and 
	Continuation War in CMP's latest campaign\n\nKarelian Wolves\n\n\n\n	\nFig
	ht through harsh terrain\, with swamps\, lakes and small villages that wil
	l test your infantry skills.\n\n	Hide in immense forests to hunt down inco
	ming tanks\, and rise to the skies to achieve air superiority.\n\n\n\n	 \
	n\n\n\n	Registration Will Open At 19:00UTC\n
DTSTART:20210326T190000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP FH2 Campaign #9 Battle Test - Join Us!
DTSTAMP:20210319T092008Z
SEQUENCE:0
UID:288-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n\n		 \n	\n\n	\n		CMP FH2 Campaign #9 Battle Test\n
	\n		With New Map To Test!\n	\n\n	\n		Friday 19th March at 19:00 UTC\n\n		
	 \n	\n\n	\n		We are testing a number of maps for Campaign #9 which takes 
	place during\n\n		the Winter War and Continuation War\, leading onto a num
	ber of Eastern Front battles.\n	\n\n	\n		Finland vs Russia / Germany vs Ru
	ssia\n	\n\n	\n		 \n	\n\n	\n		Join us as we test a new map - Kalatsch!\nTh
	is is a large map\, and is more focused on armoured combat\, so\n\n		expec
	t plenty of tanks and armoured vehicles to test out.\n	\n\n	\n		\nThis cam
	paign will include a number of updates for the ticket bleed system and\n\n
			also a few small changes to player movement to combat bunny hopping and 
	dolphin diving.\n	\n\n	\n		We need to test both the maps and these updates
	\, but this works better with a server full of players.\n	\n\n	\n		Please 
	join us to have some fun\, let us test the maps\, and get your feedback.\n
		\n\n	\n		 \n	\n\n	\n		Use our Community Test Updater - Download Here\n\n
			(Read the Tutorial.  Post any bugs or issues you might find\, this is s
	till a work in progress)\n	\n\n	\n		\n	\n\n	\n		\nAlternative Manual File 
	Download\nMap Download - Download Here\n Minimod Download - Download Here
	 \n\n\n		The campaign files will come in a zipped file. Just copy these fi
	les into Program Files (x86)\\EA GAMES\\Battlefield 2\\mods\\ folder.\n\n	
		Choose 'Extract Here' and let it install the files. Let it overwrite any 
	files if you have older campaign files installed.\n\n\n		If you use  the 
	standalone version of the game\, then copy the files into Program Files (x
	86)\\FH2\\mods instead and then extract.\n	\n\n	\n		 \n	\n\n	\n		Make su
	re to backup your cmp_minimod folder\n\n		before running the test updater 
	if you want to play public\n\n		(it's in the levels folder inside the fh2 
	folder)\n	\n
DTSTART:20210319T190000Z
DTEND:20210319T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP FH2 Campaign #9 Battle Test - Join Us!
DTSTAMP:20210311T202401Z
SEQUENCE:0
UID:287-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n	 \n\n\n\n	CMP FH2 Campaign #9 Battle Test\n\n\n\n	F
	riday 12th March at 19:00 UTC\n\n	 \n\n\n\n	We are testing a number of ma
	ps for Campaign #9 which takes place during\n\n	the Winter War and Continu
	ation War\, leading onto a number of Eastern Front battles.\n\n\n\n	Finlan
	d vs Russia / Germany vs Russia\n\n\n\n	\nThis campaign will include a num
	ber of updates for the ticket bleed system and\n\n	also a few small change
	s to player movement to combat bunny hopping and dolphin diving.\n\n\n\n	W
	e need to test both the maps and these updates\, but this works better wit
	h a server full of players.\n\n\n\n	Please join us on Friday to have some 
	fun\, let us test the changes\, and get your feedback.\n\n\n\n	 \n\n\n\n	
	The downloads for the maps and minimod we will be using in this battle tes
	t will\n\n	be posted here on Friday\, so keep an look out for updates!\n
DTSTART:20210312T190000Z
DTEND:20210312T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Dirt Rally Season 6: Sweden Rally Event Ends
DTSTAMP:20210307T120633Z
SEQUENCE:0
UID:286-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	Season 6\n\n\n\n	The time to complete the seven 
	stages is from 08/03/21 to 01/08/21\n\n\n\n	You can race and submit your t
	imes when you want to\, you don't need to arrange to play with the other c
	ompetitors.\nhttps://www.dirtgame.com/dirtrally/uk/leagues/league/155341/c
	mp-dirt-rally\n
DTSTART;VALUE=DATE:20210801
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Dirt Rally Season 6: Wales Rally Event Starts
DTSTAMP:20210307T120357Z
SEQUENCE:0
UID:283-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	Season 6\n\n\n\n	The time to complete the seven 
	stages is from 08/03/21 to 01/08/21\n\n\n\n	You can race and submit your t
	imes when you want to\, you don't need to arrange to play with the other c
	ompetitors.\nhttps://www.dirtgame.com/dirtrally/uk/leagues/league/155341/c
	mp-dirt-rally\n
DTSTART;VALUE=DATE:20210621
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Dirt Rally Season 6: Wales Rally Event Ends
DTSTAMP:20210307T120444Z
SEQUENCE:0
UID:284-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	Season 6\n\n\n\n	The time to complete the seven 
	stages is from 08/03/21 to 01/08/21\n\n\n\n	You can race and submit your t
	imes when you want to\, you don't need to arrange to play with the other c
	ompetitors.\nhttps://www.dirtgame.com/dirtrally/uk/leagues/league/155341/c
	mp-dirt-rally\n
DTSTART;VALUE=DATE:20210711
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Dirt Rally Season 6: Pike's Peak Hill Climb Event Ends
DTSTAMP:20210307T120306Z
SEQUENCE:0
UID:282-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	Season 6\n\n\n\n	The time to complete the seven 
	stages is from 08/03/21 to 01/08/21\n\n\n\n	You can race and submit your t
	imes when you want to\, you don't need to arrange to play with the other c
	ompetitors.\nhttps://www.dirtgame.com/dirtrally/uk/leagues/league/155341/c
	mp-dirt-rally\n
DTSTART;VALUE=DATE:20210620
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Dirt Rally Season 6: Pike's Peak Hill Climb Event Starts
DTSTAMP:20210307T120207Z
SEQUENCE:0
UID:281-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	Season 6\n\n\n\n	The time to complete the seven 
	stages is from 08/03/21 to 01/08/21\n\n\n\n	You can race and submit your t
	imes when you want to\, you don't need to arrange to play with the other c
	ompetitors.\nhttps://www.dirtgame.com/dirtrally/uk/leagues/league/155341/c
	mp-dirt-rally\n
DTSTART;VALUE=DATE:20210531
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Dirt Rally Season 6: Monaco Rally Event Ends
DTSTAMP:20210307T120103Z
SEQUENCE:0
UID:280-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	Season 6\n\n\n\n	The time to complete the seven 
	stages is from 08/03/21 to 01/08/21\n\n\n\n	You can race and submit your t
	imes when you want to\, you don't need to arrange to play with the other c
	ompetitors.\nhttps://www.dirtgame.com/dirtrally/uk/leagues/league/155341/c
	mp-dirt-rally\n
DTSTART;VALUE=DATE:20210530
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Dirt Rally Season 6: Monaco Rally Event Starts
DTSTAMP:20210307T120010Z
SEQUENCE:0
UID:279-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	Season 6\n\n\n\n	The time to complete the seven 
	stages is from 08/03/21 to 01/08/21\n\n\n\n	You can race and submit your t
	imes when you want to\, you don't need to arrange to play with the other c
	ompetitors.\nhttps://www.dirtgame.com/dirtrally/uk/leagues/league/155341/c
	mp-dirt-rally\n
DTSTART;VALUE=DATE:20210510
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Dirt Rally Season 6: Finland Rally Event Ends
DTSTAMP:20210307T115916Z
SEQUENCE:0
UID:278-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	Season 6\n\n\n\n	The time to complete the seven 
	stages is from 08/03/21 to 01/08/21\n\n\n\n	You can race and submit your t
	imes when you want to\, you don't need to arrange to play with the other c
	ompetitors.\nhttps://www.dirtgame.com/dirtrally/uk/leagues/league/155341/c
	mp-dirt-rally\n
DTSTART;VALUE=DATE:20210509
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Dirt Rally Season 6: Finland Rally Event Starts
DTSTAMP:20210307T115814Z
SEQUENCE:0
UID:277-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	Season 6\n\n\n\n	The time to complete the seven 
	stages is from 08/03/21 to 01/08/21\n\n\n\n	You can race and submit your t
	imes when you want to\, you don't need to arrange to play with the other c
	ompetitors.\nhttps://www.dirtgame.com/dirtrally/uk/leagues/league/155341/c
	mp-dirt-rally\n
DTSTART;VALUE=DATE:20210419
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Dirt Rally Season 6: German Rally Event Ends
DTSTAMP:20210307T115659Z
SEQUENCE:0
UID:276-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	Season 6\n\n\n\n	The time to complete the seven 
	stages is from 08/03/21 to 01/08/21\n\n\n\n	You can race and submit your t
	imes when you want to\, you don't need to arrange to play with the other c
	ompetitors.\nhttps://www.dirtgame.com/dirtrally/uk/leagues/league/155341/c
	mp-dirt-rally\n
DTSTART;VALUE=DATE:20210418
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Dirt Rally Season 6: German Rally Event Starts
DTSTAMP:20210307T115535Z
SEQUENCE:0
UID:275-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	Season 6\n\n\n\n	The time to complete the seven 
	stages is from 08/03/21 to 01/08/21\n\n\n\n	You can race and submit your t
	imes when you want to\, you don't need to arrange to play with the other c
	ompetitors.\nhttps://www.dirtgame.com/dirtrally/uk/leagues/league/155341/c
	mp-dirt-rally\n
DTSTART;VALUE=DATE:20210329
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Dirt Rally Season 6: Greece Rally Event Ends
DTSTAMP:20210307T115436Z
SEQUENCE:0
UID:274-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	Season 6\n\n\n\n	The time to complete the seven 
	stages is from 08/03/21 to 01/08/21\n\n\n\n	You can race and submit your t
	imes when you want to\, you don't need to arrange to play with the other c
	ompetitors.\nhttps://www.dirtgame.com/dirtrally/uk/leagues/league/155341/c
	mp-dirt-rally\n
DTSTART;VALUE=DATE:20210328
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Dirt Rally Season 6: Greece Rally Event Starts
DTSTAMP:20210307T115021Z
SEQUENCE:0
UID:273-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	Season 6\n\n\n\n	The time to complete the seven 
	stages is from 08/03/21 to 01/08/21\n\n\n\n	You can race and submit your t
	imes when you want to\, you don't need to arrange to play with the other c
	ompetitors.\nhttps://www.dirtgame.com/dirtrally/uk/leagues/league/155341/c
	mp-dirt-rally\n
DTSTART;VALUE=DATE:20210308
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Dirt Rally Season 6: Sweden Rally Event Starts
DTSTAMP:20210307T120538Z
SEQUENCE:0
UID:285-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	Season 6\n\n\n\n	The time to complete the seven 
	stages is from 08/03/21 to 01/08/21\n\n\n\n	You can race and submit your t
	imes when you want to\, you don't need to arrange to play with the other c
	ompetitors.\nhttps://www.dirtgame.com/uk/leagues/league/155341/cmp-dirt-ra
	lly\n
DTSTART;VALUE=DATE:20210712
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP FH2 Campaign #9 Battle Test - We Need Your Help!
DTSTAMP:20210223T110553Z
SEQUENCE:0
UID:272-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	 \n\n\n\n	CMP FH2 Campaign #9 Battle Test\n\n\n\n
		Friday 26th February at 19:00 UTC\n\n\n\n	We Need YOUR Help!\n\n\n\n	We a
	re testing a number of maps for Campaign #9 which takes place during\n\n	t
	he Winter War and Continuation War\, leading onto a number of Eastern Fron
	t battles.\n\n\n\n	Finland vs Russia / Germany vs Russia\n\n\n\n	\nThis ca
	mpaign will include a number of updates for the ticket bleed system and\n\
	n	also a few small changes to player movement to combat bunny hopping and 
	dolphin diving.\n\n\n\n	We need to test both the maps and these updates\, 
	but this works better with a server full of players.\n\n\n\n	Please join u
	s on Friday to have some fun\, let us test the changes\, and get your feed
	back.\n\n\n\n	 \n\n\n\n	When the downloads for the maps and minimod we wi
	ll be\n\n	using in this battle test are ready\, we will post them \nHERE\n
DTSTART:20210226T190000Z
DTEND:20210226T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DTM Cup Round 5 At Zandvoort
DTSTAMP:20210118T134151Z
SEQUENCE:0
UID:270-21-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	CMP DTM Cup \nRound 5 At Zandvoort\n\n\n\n	\n\n\n	Sign up
	 at\nhttps://cmp-gaming.com/topic/3354-cmp-dtm-cup/\n
DTSTART:20210219T190000Z
DTEND:20210219T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DTM Cup Round 6 At Nurburgring
DTSTAMP:20210118T134311Z
SEQUENCE:0
UID:271-21-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	CMP DTM Cup \nRound 6 At Nurburgring\n\n\n\n	\n\n\n	Sign 
	up at\nhttps://cmp-gaming.com/topic/3354-cmp-dtm-cup/\n
DTSTART:20210226T190000Z
DTEND:20210226T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DTM Cup Round 4 At Vallelunga
DTSTAMP:20210118T134030Z
SEQUENCE:0
UID:269-21-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	CMP DTM Cup \nRound 4 At Vallelunga\n\n\n\n	\n\n\n	Sign u
	p at\nhttps://cmp-gaming.com/topic/3354-cmp-dtm-cup/\n
DTSTART:20210212T190000Z
DTEND:20210212T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DTM Cup Round 3 At Spa-Francorchamps
DTSTAMP:20210118T133850Z
SEQUENCE:0
UID:268-21-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	CMP DTM Cup \nRound 3 At Spa-Francorchamps\n\n\n\n	\n\n\n
		Sign up at\nhttps://cmp-gaming.com/topic/3354-cmp-dtm-cup/\n
DTSTART:20210205T190000Z
DTEND:20210205T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DTM Cup Round 2 At Mugello
DTSTAMP:20210118T133707Z
SEQUENCE:0
UID:267-21-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	CMP DTM Cup \nRound 2 At Mugello\n\n\n\n	\n\n\n	Sign up a
	t\nhttps://cmp-gaming.com/topic/3354-cmp-dtm-cup/\n
DTSTART:20210129T190000Z
DTEND:20210129T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DTM Cup Round 1 At Imola
DTSTAMP:20210118T133514Z
SEQUENCE:0
UID:266-21-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	CMP DTM Cup \nRound 1 At Imola\n\n\n\n	\n\n\n	Sign up at\
	nhttps://cmp-gaming.com/topic/3354-cmp-dtm-cup/\n\n\n\n	 \n
DTSTART:20210122T190000Z
DTEND:20210122T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Assetto Corsa Server Testing
DTSTAMP:20210111T113614Z
SEQUENCE:0
UID:265-21-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	Testing CMP's Assetto Corsa Server\n\n\n\n	Testing
	 starts at 19:00 UTC\n\n\n\n	We'll test the server with as many players as
	 are present for stability and connection speeds.\n\n\n\n	We'll then test 
	tracks and cars to decide on which car / class to use\, and the tracks to 
	race on.\n\n\n\n	 \n
DTSTART:20210117T190000Z
DTEND:20210117T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Citizen Social Gathering
DTSTAMP:20210108T161855Z
SEQUENCE:0
UID:264-18-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	 \n\n\n\n	A Star Citizen Social Gathering\n\n\n\n
		Star Citizen players from CMP will be meeting up to check out new ships a
	nd vehicles\,\n\n	co-operate on missions and generally have some fun.\n\n\
	n\n	We'll focus on ship based combat\, bounty hunting and ground missions.
	 Come and join us on Teamspeak!\n
DTSTART:20210115T190000Z
DTEND:20210115T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Merry Christmas\, Happy Holidays And A Happy New Year From C
	MP!
DTSTAMP:20201223T171219Z
SEQUENCE:0
UID:263-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n				\n					\n				\n\n				\n					https://cmp-gaming.com/top
	ic/3338-merry-christmas-happy-holidays-and-a-happy-new-year-from-cmp/\n			
		\n			\n		
DTSTART:20201223T000000Z
DTEND:20210103T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #8: Battle 12 - Operation Nordwind
DTSTAMP:20201004T095848Z
SEQUENCE:0
UID:259-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Campaign #8: The Last Offensive\n\n\n\n	Ba
	ttle 12 - Operation Nordwind\n\n\n\n				\n			\n		
DTSTART:20201218T190000Z
DTEND:20201218T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #8: Battle 10 - Operation Undertone
DTSTAMP:20201004T095544Z
SEQUENCE:0
UID:257-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Campaign #8: The Last Offensive\n\n\n\n	Ba
	ttle 10 - Operation Undertone\n\n\n\n				\n			\n		
DTSTART:20201204T190000Z
DTEND:20201204T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #8: Battle 9 - Bastogne
DTSTAMP:20201004T095405Z
SEQUENCE:0
UID:256-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Campaign #8: The Last Offensive\n\n\n\n	Ba
	ttle 9 - Bastogne\n\n\n\n				\n			\n		
DTSTART:20201127T190000Z
DTEND:20201127T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #8: Battle 8 - Stoumont
DTSTAMP:20201004T095248Z
SEQUENCE:0
UID:255-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Campaign #8: The Last Offensive\n\n\n\n	Ba
	ttle 8 - Stoumont\n\n\n\n				\n			\n		
DTSTART:20201120T190000Z
DTEND:20201120T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Citizen Social - Free Fly Event
DTSTAMP:20201117T232326Z
SEQUENCE:0
UID:262-18-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	A Star Citizen Social Gathering\n\n\n\n	Celebratin
	g Star Citizen's Intergalactic Aerospace Expo and Free Fly Week\, the Star
	 Citizen players from CMP\n\n	will be meeting up to check out new ships an
	d vehicles\, co-operate on missions and generally have some fun.\n\n\n\n	T
	here will be bugs\, crashes and all the weird things you expect from a gam
	e still in development\, but\n\n	if you want to try out the game for free\
	, download it and then come and join us on Teamspeak!\n\n\n\n	Try the game
	 for free from the 20th November. The game is about 63Gb\n\n\n\n	Find out 
	more at https://robertsspaceindustries.com/iae2950\n
DTSTART:20201129T190000Z
DTEND:20201129T223000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #8: Battle 7 - Meuse River
DTSTAMP:20201004T095137Z
SEQUENCE:0
UID:254-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Campaign #8: The Last Offensive\n\n\n\n	Ba
	ttle 7 - Meuse River\n\n\n\n				\n			\n		
DTSTART:20201113T190000Z
DTEND:20201113T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #8: Battle 6 - Butgenbach
DTSTAMP:20201004T095007Z
SEQUENCE:0
UID:253-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Campaign #8: The Last Offensive\n\n\n\n	Ba
	ttle 6 - Butgenbach\n\n\n\n				\n			\n		
DTSTART:20201106T190000Z
DTEND:20201106T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #8: Battle 5 - Elsenborn Ridge
DTSTAMP:20201004T094809Z
SEQUENCE:0
UID:252-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Campaign #8: The Last Offensive\n\n\n\n	Ba
	ttle 5 - Elsenborn Ridge\n\n\n\n				\n			\n		\n				 \n			\n		
DTSTART:20201030T190000Z
DTEND:20201030T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Axis Training
DTSTAMP:20201027T184302Z
SEQUENCE:0
UID:261-10-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	Axis Training For FH2 Campaign\n\n\n\n	TeamSpeak Server: 
	ts.cmp-gaming.com\n\n\n\n	You will need to be on Teamspeak for both traini
	ng and for the battles.\n\n	If you are not on Teamspeak\, you will be kick
	ed from the server!\n\n\n\n	FH2 Campaigns - What You Need To Know\n
DTSTART:20201029T190000Z
DTEND:20201029T210000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;UNTIL=20201217T000000;BYDAY=TH
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Allied Training
DTSTAMP:20201027T184224Z
SEQUENCE:0
UID:260-9-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	Allied Training For FH2 Campaign\n\n\n\n	TeamSpeak Server
	: ts.cmp-gaming.com\n\n\n\n	You will need to be on Teamspeak for both trai
	ning and for the battles.\n\n	If you are not on Teamspeak\, you will be ki
	cked from the server!\n\n\n\n	FH2 Campaigns - What You Need To Know\n
DTSTART:20201029T190000Z
DTEND:20201029T210000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;UNTIL=20201217T000000;BYDAY=TH
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Allied Training
DTSTAMP:20200908T095120Z
SEQUENCE:0
UID:244-9-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	Allied Training For FH2 Campaign\n\n\n\n	TeamSpeak Server
	: ts.cmp-gaming.com\n\n\n\n	You will need to be on Teamspeak for both trai
	ning and for the battles.\n\n	If you are not on Teamspeak\, you will be ki
	cked from the server!\n\n\n\n	FH2 Campaigns - What You Need To Know\n
DTSTART:20200924T180000Z
DTEND:20200924T200000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;UNTIL=20201021T230000;BYDAY=TH
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Axis Training
DTSTAMP:20200908T095340Z
SEQUENCE:0
UID:245-10-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	Axis Training For FH2 Campaign\n\n\n\n	TeamSpeak Server: 
	ts.cmp-gaming.com\n\n\n\n	You will need to be on Teamspeak for both traini
	ng and for the battles.\n\n	If you are not on Teamspeak\, you will be kick
	ed from the server!\n\n\n\n	FH2 Campaigns - What You Need To Know\n
DTSTART:20200924T180000Z
DTEND:20200924T200000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;UNTIL=20201021T230000;BYDAY=TH
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #8: Battle 4 - Operation Greif
DTSTAMP:20200921T123040Z
SEQUENCE:0
UID:251-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n				\n					\n\n				\n					CMP FH2 Campaign #8:
	 The Last Offensive\n				\n\n				\n					Battle 4 - Operation Greif\n				\n
	\n				\n								\n							\n						\n					 \n				\n			\n		\n	\n
DTSTART:20201023T180000Z
DTEND:20201023T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #8: Battle 3 - Wacht Am Rhein
DTSTAMP:20200921T122852Z
SEQUENCE:0
UID:250-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n				\n					\n\n				\n					CMP FH2 Campaign #8:
	 The Last Offensive\n				\n\n				\n					Battle 3 - Wacht Am Rhein\n				\n\
	n				\n								\n							\n						\n					 \n				\n			\n		\n	\n
DTSTART:20201016T180000Z
DTEND:20201016T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #8: Battle 2 - Westwall
DTSTAMP:20200921T122550Z
SEQUENCE:0
UID:249-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n				\n					\n\n				\n					CMP FH2 Campaign #8:
	 The Last Offensive\n				\n\n				\n					Battle 2 - Westwall\n				\n\n				\
	n								\n							\n						\n		\n	\n
DTSTART:20201009T180000Z
DTEND:20201009T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #8: Battle 11 - Herrlisheim
DTSTAMP:20201004T095729Z
SEQUENCE:0
UID:258-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Campaign #8: The Last Offensive\n\n\n\n	Ba
	ttle 11 - Herrlisheim\n
DTSTART:20201211T190000Z
DTEND:20201211T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #8: Battle 1 - Siegfried Line
DTSTAMP:20200921T122322Z
SEQUENCE:0
UID:248-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n\n		\n			CMP FH2 Campaign #8: The Last Offensi
	ve\n		\n\n		\n			Battle 1 - Siegfried Line\n		\n\n		\n						\n					\n				\
	n			 \n		\n	\n
DTSTART:20201002T180000Z
DTEND:20201002T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #8: Scrim 2
DTSTAMP:20200921T121859Z
SEQUENCE:0
UID:247-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	CMP FH2 Campaign #8: The Last Offensive\n\n\n\n	Scrim 2\n
	\n\n\n	Maps to be tested are Buetgenbach\, Meuse River\, Stoumont\,\n\n	Ba
	stogne\, Operation Nordwind and Operation Undertone\n\n\n\n				\n			\n		
DTSTART:20200925T180000Z
DTEND:20200925T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #8: Scrim 1
DTSTAMP:20200908T095727Z
SEQUENCE:0
UID:246-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	CMP FH2 Campaign #8: The Last Offensive\n\n\n\n	Scrim 1\n
	\n\n\n	Details coming soon\n
DTSTART:20200918T180000Z
DTEND:20200918T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP FH2 Campaign #8 Registrations Open
DTSTAMP:20200908T094628Z
SEQUENCE:0
UID:243-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	Registrations for joining CMP's 8th FH2 Campaign will be 
	opening soon!\n
DTSTART:20200911T180000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP FH2 Maneuvers #6 Event
DTSTAMP:20200812T152443Z
SEQUENCE:0
UID:242-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	 \n\n\n\n	CMP FH2 Maneuvers #6 - 15th August at 1
	8:00UTC\n\n\n\n	Missing the organised play of CMP campaigns?\n\n	Join us o
	n the CMP Public Server for team based FH2 combat\n\n\n\n	Organised by @ge
	n.p and others from the CMP community\, you'll be split into\n\n	teams and
	 squads to play in a more organised version of FH2 gameplay on chosen maps
	.\n\n\n\n	The maps to be played are Omaha Beach\, Point du Hoc\, St. Lo an
	d Operation Cobra\n\n\n\n	Come and join us on Teamspeak!\n
DTSTART:20200815T180000Z
DTEND:20200815T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP FH2 Maneuvers #5 Event
DTSTAMP:20200804T174059Z
SEQUENCE:0
UID:241-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP FH2 Maneuvers #5 - 8th August at 18:00UTC\n\n\
	n\n	Missing the organised play of CMP campaigns?\n\n	Join us on the CMP Pu
	blic Server for team based FH2 combat\n\n\n\n	Organised by @gen.p and othe
	rs from the CMP community\, you'll be split into\n\n	teams and squads to p
	lay in a more organised version of FH2 gameplay on chosen maps.\n\n\n\n	Th
	e maps to be played are Tarawa\, Midway and Raid on Cabantuan\n\n\n\n	Come
	 and join us on Teamspeak!\n
DTSTART:20200808T180000Z
DTEND:20200808T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP FH2 Maneuvers #4 Event
DTSTAMP:20200728T094358Z
SEQUENCE:0
UID:240-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	 \n\n\n\n	CMP FH2 Maneuvers #4\n\n\n\n	Missing th
	e organised play of CMP campaigns?\n\n	Join us on the CMP Public Server fo
	r team based FH2 combat\n\n\n\n	Organised by @gen.p and others from the CM
	P community\, you'll be split into\n\n	teams and squads to play in a more 
	organised version of FH2 gameplay on chosen maps.\n\n\n\n	The maps to be p
	layed are Lenino\, Studienka\, Ogeldow and Arad\n\n\n\n	Come and join us o
	n Teamspeak!\n
DTSTART:20200801T180000Z
DTEND:20200801T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP FH2 Maneuvers #3 Event
DTSTAMP:20200723T095825Z
SEQUENCE:0
UID:239-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	 \n\n\n\n	CMP FH2 Maneuvers #3\n\n\n\n	Missing th
	e organised play of CMP campaigns?\n\n	Join us on the CMP Public Server fo
	r team based FH2 combat\n\n\n\n	Organised by @gen.p and others from the CM
	P community\, you'll be split into\n\n	teams and squads to play in a more 
	organised version of FH2 gameplay on chosen maps.\n\n\n\n	The maps to be p
	layed are Wake Island\, Midway and Tulagi\n\n\n\n	Come and join us on Team
	speak!\n
DTSTART:20200725T180000Z
DTEND:20200725T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP FH2 Maneuvers #2 Event
DTSTAMP:20200714T223536Z
SEQUENCE:0
UID:238-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	 \n\n\n\n	CMP FH2 Maneuvers #2\n\n\n\n	Missing th
	e organised play of CMP campaigns?\n\n	Join us on the CMP Public Server fo
	r team based FH2 combat\n\n\n\n	Organised by @gen.p and others from the CM
	P community\, you'll be split into\n\n	teams and squads to play in a more 
	organised version of FH2 gameplay on chosen maps.\n\n\n\n	The maps to be p
	layed are Seelow Heights\, Berlin\, Hurgten Forest and Vossenack\n\n\n\n	C
	ome and join us on Teamspeak!\n
DTSTART:20200718T180000Z
DTEND:20200718T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Map Pack Release #1
DTSTAMP:20200607T201305Z
SEQUENCE:0
UID:227-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n				\n			\n		\n	\n					\n						\n							\n						\n					\n	
				\n			
DTSTART;VALUE=DATE:20200613
DTEND;VALUE=DATE:20200713
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Citizen Social Gathering
DTSTAMP:20200630T200758Z
SEQUENCE:0
UID:237-18-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	CMP ANTCORP Star Citizen Social Gathering\n\n\n\n	Come an
	d join us as we take on missions in the Star Citizen universe\n
DTSTART:20200703T180000Z
DTEND:20200703T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP BMW Touring Car Cup - Race 5: Zolder
DTSTAMP:20200628T103308Z
SEQUENCE:0
UID:236-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	CMP BMW Touring Car Cup (Project Cars 2)\n\n\n\n	Race 5 -
	 Zolder\n\n\n\n	Sign up at https://cmp-gaming.com/topic/3024-cmp-bmw-touri
	ng-car-cup-1-sign-up/\n
DTSTART:20200802T180000Z
DTEND:20200802T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP BMW Touring Car Cup - Race 4: Watkins Glen International
	 Short
DTSTAMP:20200628T103210Z
SEQUENCE:0
UID:235-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	CMP BMW Touring Car Cup (Project Cars 2)\n\n\n\n	Race 4 -
	 Watkins Glen International Short\n\n\n\n	Sign up at https://cmp-gaming.co
	m/topic/3024-cmp-bmw-touring-car-cup-1-sign-up/\n
DTSTART:20200726T180000Z
DTEND:20200726T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP BMW Touring Car Cup - Race 3: Sakitto Sprint
DTSTAMP:20200628T103111Z
SEQUENCE:0
UID:234-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	CMP BMW Touring Car Cup (Project Cars 2)\n\n\n\n	Race 3 -
	 Sakitto Sprint\n\n\n\n	Sign up at https://cmp-gaming.com/topic/3024-cmp-b
	mw-touring-car-cup-1-sign-up/\n
DTSTART:20200719T180000Z
DTEND:20200719T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP BMW Touring Car Cup - Race 2: Oschersleben A Course
DTSTAMP:20200628T102950Z
SEQUENCE:0
UID:233-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	CMP BMW Touring Car Cup (Project Cars 2)\n\n\n\n	Race 2 -
	 Oschersleben A Course\n\n\n\n	Sign up at https://cmp-gaming.com/topic/302
	4-cmp-bmw-touring-car-cup-1-sign-up/\n
DTSTART:20200712T180000Z
DTEND:20200712T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP BMW Touring Car Cup - Race 1: Le Mans Bugatti Circuit
DTSTAMP:20200628T102824Z
SEQUENCE:0
UID:232-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	CMP BMW Touring Car Cup (Project Cars 2)\n\n\n\n	Race 1 -
	 Le Mans Bugatti Circuit\n\n\n\n	Sign up at https://cmp-gaming.com/topic/3
	024-cmp-bmw-touring-car-cup-1-sign-up/\n
DTSTART:20200705T180000Z
DTEND:20200705T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Axis Training
DTSTAMP:20200612T101844Z
SEQUENCE:0
UID:229-10-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n		\n	\n\n\n\n	Axis Training For FH2 Campaign\n
	\n\n\n	TeamSpeak Server: ts.cmp-gaming.com\n\n\n\n	You will need to be on 
	Teamspeak for both training and for the battles.\n\n	If you are not on Tea
	mspeak\, you will be kicked from the server!\n\n\n\n	FH2 Campaigns - What 
	You Need To Know\n
DTSTART:20200618T170000Z
DTEND:20200618T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Allied Training
DTSTAMP:20200612T101819Z
SEQUENCE:0
UID:228-9-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n				\n					\n				\n			\n		\n\n		\n			Allied Tr
	aining For FH2 Campaign\n		\n\n		\n			TeamSpeak Server: ts.cmp-gaming.com\
	n		\n\n		\n			You will need to be on Teamspeak for both training and for t
	he battles.\n\n			If you are not on Teamspeak\, you will be kicked from th
	e server!\n		\n\n		\n			FH2 Campaigns - What You Need To Know \n		\n	\n
DTSTART:20200618T170000Z
DTEND:20200618T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Project Cars 2 Track Test Event
DTSTAMP:20200618T104713Z
SEQUENCE:0
UID:231-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	CMP Project Cars 2 Track Test Event\n\n\n\n	Testing track
	s for suitability for a short CMP Project Cars 2 Cup (5 or 6 tracks)\n
DTSTART:20200626T180000Z
DTEND:20200626T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign Overlord - Battle 12 Hochwald
DTSTAMP:20200612T102043Z
SEQUENCE:0
UID:230-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n				\n			\n		\n	 \n
DTSTART:20200619T180000Z
DTEND:20200619T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign Overlord - Battle 11 - Battle Of Metz
DTSTAMP:20200606T111229Z
SEQUENCE:0
UID:226-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n				\n			\n		\n	 \n
DTSTART:20200612T180000Z
DTEND:20200612T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign Overlord - Battle 10 - Overloon
DTSTAMP:20200601T092133Z
SEQUENCE:0
UID:225-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n				\n			\n		\n	 \n
DTSTART:20200605T180000Z
DTEND:20200605T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign Overlord - Battle 9 - The Dutch Border
DTSTAMP:20200525T115143Z
SEQUENCE:0
UID:223-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n				\n			\n		
DTSTART:20200529T180000Z
DTEND:20200529T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Post Scriptum Tournament - Battle #8
DTSTAMP:20200525T123146Z
SEQUENCE:0
UID:224-15-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n				\n			\n		
DTSTART:20200531T183000Z
DTEND:20200531T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign Overlord - Battle 8 - Moerbrugge
DTSTAMP:20200518T105349Z
SEQUENCE:0
UID:222-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n				\n			\n		\n	 \n
DTSTART:20200522T180000Z
DTEND:20200522T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Post Scriptum Tournament - Battle #7
DTSTAMP:20200504T091446Z
SEQUENCE:0
UID:218-15-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n				\n			\n		\n	 \n
DTSTART:20200517T183000Z
DTEND:20200517T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Citizen Free Fly Event
DTSTAMP:20200517T095528Z
SEQUENCE:0
UID:221-18-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	A Social Gathering In Star Citizen - Try It For Free!\n\n
	\n\n	We'll try some missions in bounty hunting\, piracy\, exploration and 
	more!\n\n\n\n	Come and join us during this free fly event where you can tr
	y the game for free!\n
DTSTART:20200524T180000Z
DTEND:20200524T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign Overlord - Battle 7 - Hill 262
DTSTAMP:20200513T172654Z
SEQUENCE:0
UID:220-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n				\n			\n		\n	 \n
DTSTART:20200515T180000Z
DTEND:20200515T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Citizen Social Gathering
DTSTAMP:20200505T223103Z
SEQUENCE:0
UID:219-18-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	A friendly meet up in the Star Citizen universe!\n\n\n\n	
	We'll do some missions\, explore some planets and die a lot.\n\n\n\n	Come 
	and join the ANTCORP group!\n
DTSTART:20200510T190000Z
DTEND:20200510T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign Overlord - Battle 6 - Argentan
DTSTAMP:20200502T172325Z
SEQUENCE:0
UID:217-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n				\n			\n		\n	 \n
DTSTART:20200508T180000Z
DTEND:20200508T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign Overlord - Battle 5 - Bloody Marsh
DTSTAMP:20200424T190842Z
SEQUENCE:0
UID:216-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n				\n			\n		
DTSTART:20200501T170000Z
DTEND:20200501T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign Overlord - Battle 4 - Mont Castre
DTSTAMP:20200419T162616Z
SEQUENCE:0
UID:215-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n				\n			\n		
DTSTART:20200424T180000Z
DTEND:20200424T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign Overlord - Battle 3 - Juin '44
DTSTAMP:20200410T202306Z
SEQUENCE:0
UID:213-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n				\n			\n		\n	 \n
DTSTART:20200417T180000Z
DTEND:20200417T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Post Scriptum Tournament - Battle #6
DTSTAMP:20200413T094308Z
SEQUENCE:0
UID:214-15-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n	 \n\n\n\n				\n			\n		\n	 \n
DTSTART:20200419T163000Z
DTEND:20200419T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign Overlord - Battle 2 - Montebourg Station
DTSTAMP:20200403T143545Z
SEQUENCE:0
UID:212-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n				\n			\n		\n	 \n
DTSTART:20200410T180000Z
DTEND:20200410T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Post Scriptum Tournament - Battle #5
DTSTAMP:20200328T114445Z
SEQUENCE:0
UID:211-15-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n				\n			\n		
DTSTART:20200405T180000Z
DTEND:20200405T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign Overlord - Battle 1 - St. Marie-du-Mont
DTSTAMP:20200327T161250Z
SEQUENCE:0
UID:208-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n				\n			\n		\n	 \n
DTSTART:20200403T180000Z
DTEND:20200403T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Axis Training
DTSTAMP:20200327T161956Z
SEQUENCE:0
UID:210-10-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n		\n	\n\n\n\n	Axis Training For FH2 Campaign\n
	\n\n\n	TeamSpeak Server: ts.cmp-gaming.com\n\n\n\n	You will need to be on 
	Teamspeak for both training and for the battles.\n\n	If you are not on Tea
	mspeak\, you will be kicked from the server!\n\n\n\n	FH2 Campaigns - What 
	You Need To Know\n
DTSTART:20200402T180000Z
DTEND:20200402T220000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;COUNT=10
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Allied Training
DTSTAMP:20200327T161645Z
SEQUENCE:0
UID:209-9-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n				\n					\n				\n			\n		\n\n		\n			Allied Tr
	aining For FH2 Campaign\n		\n\n		\n			TeamSpeak Server: ts.cmp-gaming.com\
	n		\n\n		\n			You will need to be on Teamspeak for both training and for t
	he battles.\n\n			If you are not on Teamspeak\, you will be kicked from th
	e server!\n		\n\n		\n			FH2 Campaigns - What You Need To Know \n		\n	\n
DTSTART:20200402T180000Z
DTEND:20200402T220000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;COUNT=10
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign Overlord - Scrim #2
DTSTAMP:20200320T201108Z
SEQUENCE:0
UID:207-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n				\n			\n		\n	 \n
DTSTART:20200327T190000Z
DTEND:20200327T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign Overlord - Scrim #1
DTSTAMP:20200313T161942Z
SEQUENCE:0
UID:206-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n				\n								\n							\n						\n					 \n				\n			
	\n		
DTSTART:20200320T190000Z
DTEND:20200320T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 CMP MapPack All Day Event 14th March
DTSTAMP:20200311T182502Z
SEQUENCE:0
UID:205-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n				\n				\n					 \n				\n\n				\n					 \n\nJoin us this
	 Saturday 14th March All Day Long\nand play 9 maps of the upcoming CMP FH
	2 Custom Mappack!\n\n					 \n				\n\n				\n					This event is open to eve
	ryone\, so invite your friends!\n( all maps are in alpha stage and are not
	 100% ready )\n				\n\n				\n								\n									Peleliu by @Watchtower\n		
							\n\n								\n									\n\n\n\n								\n							\n							\n								\
	n									Tarawa by @Pr0z4c\n								\n\n								\n									\n\n\n\n						
			\n							\n						\n								\n									Irrawady by @Papillon\n								\n\
	n								\n									\n\n\n\n								\n							\n							\n								\n								
		Tulagi by @Stubbfan and @Pr0z4c\n								\n\n								\n									\n\n\n\n	
								\n							\n						\n								\n									Kwajalein by @Watchtower\n			
						\n\n								\n									\n\n\n\n								\n							\n							\n								\n
										Wake Island by @Watchtower\n								\n\n								\n									\n\n\n
									\n							\n						\n								\n									Midway 1942 by @Pr0z4c and @
	Stubbfan\n								\n\n								\n									\n\n\n								\n							\n							\
	n								\n									Berli﻿n by @Blander\n								\n\n								\n									
	\n\n\n\n								\n							\n						\n								 \n							\n							\n								
	 \n							\n						\n					Raid at Cabanatuan by @GeoPat\n				\n\n				\n			
			\n				\n\n				\n					\n\nNew content list since the last event:\n				\n\
	n				\n						Midway - new sounds and AA gun effect + objective sequence im
	proved\n					\n					\n						Peleliu - gameplay tweaks + general visual imp
	rovements\n					\n					\n						Wake Island - visual improvements + added 1
	6 and 32 layers\n					\n					\n						Berlin -  new Volksturm skin + new r
	uins + improved gameplay progression\n					\n					\n						Tarawa - 64\, 32
	 and 16 layer improvements\n					\n					\n						Tulagi - small layers fix 
	+ fixed floaters\n					\n					\n						Irrawady - fixed bugs on all layers
	 + improved textures + improved Bridge flag\n					\n					\n						Kwajalein
	  -  gameplay progression improved + general visual improvements\n					\n
						\n						Cabanatuan  -  improved spawn points + better performance + 
	more cover\n					\n					\n						 \n					\n				\n					You will need ﻿to 
	download the maps and the CMP minimod to be able to play\n				\n\n				\n		
				Map and CMP minimod download:\nUse our new Community Installer - Downlo
	ad Here\n\n					(Read the Tutorial.  Post any bugs or issues you might fi
	nd\, this is still a work in progress)\n\nOr manually download them\nCMP F
	H2 Custom Mappack Minimod (Manual Download): \n				\n\n				\n					CMP Map
	pack download- Download here\n				\n\n				\n					Minimod download- Downloa
	d here\nJust copy this file into Program Files (x86)\\EA GAMES\\Battlefie
	ld 2\\mods\\ folder. If your FH2 was installed via Standalone\, just copy
	 the file into FH2\\modsChoose 'Extract Here' and let it install the files
	. Let it overwrite any files if you have older mappack files installed.\n
	\nServer:\nCMP Maps Event\n﻿\nTeamspeak:\nCMP - Teamspeak Server: ts.cmp
	-gaming.com\n				\n			\n		\n	 \n
DTSTART;VALUE=DATE:20200314
END:VEVENT
BEGIN:VEVENT
SUMMARY:Post Scriptum Tournament - Battle #3
DTSTAMP:20200310T182423Z
SEQUENCE:0
UID:204-15-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n				\n			\n		\n	 \n
DTSTART:20200321T193000Z
DTEND:20200321T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Post Scriptum Tournament - Battle #2
DTSTAMP:20200224T171723Z
SEQUENCE:0
UID:203-15-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n				\n			\n		\n	 \n
DTSTART:20200308T200000Z
DTEND:20200308T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #7 Map Test
DTSTAMP:20200220T185732Z
SEQUENCE:0
UID:201-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n				\n			\n		\n	 \n
DTSTART:20200221T190000Z
DTEND:20200221T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:PS Ladder Battle #1 - 404 vs RedDevils
DTSTAMP:20200126T112921Z
SEQUENCE:0
UID:199-15-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Papillon":contact@cmp-gaming.com
DESCRIPTION:\n	PS Ladder Battle #1 - 404 vs RedDevils\n\n\n\n				\n			\n
			\n	 \n
DTSTART:20200202T190000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Post Scriptum Free Weekend Public Play
DTSTAMP:20200107T150820Z
SEQUENCE:0
UID:198-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Hawk":contact@cmp-gaming.com
DESCRIPTION:\n	http://postscriptumgame.com/pj-free-weekend/\n\n\n\n	In t
	he light of the 1940 France release on the 9th of January\, Post Scriptum 
	is having a free weekend at steam. CMP is inviting you to hop on the TS at
	 Battle Time™ (19:00 UTC) on Friday\, January 10th and join us. If you h
	avent got the game yet\, here's your chance to test it! We will provide Sq
	uadleaders and a experience of the game how its meant to be played!\n
DTSTART:20200110T190000Z
DTEND:20200110T225900Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign - Via per la Vittoria Battle #10 - Gothic Line
DTSTAMP:20191011T103605Z
SEQUENCE:0
UID:174-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	\"Via per la Vittoria\" - Battle #10\nSee Campaign
	 Announcements for more information\n\n\n\n				\n			\n		
DTSTART:20191220T190000Z
DTEND:20191220T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign - Via per la Vittoria Battle #9 - Operation Dia
	dem
DTSTAMP:20191011T103506Z
SEQUENCE:0
UID:173-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	\"Via per la Vittoria\" - Battle #9\nSee Campaign 
	Announcements for more information\n\n	 \n\n\n\n				\n			\n		\n	 \n
DTSTART:20191213T190000Z
DTEND:20191213T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign - Via per la Vittoria Battle #8 - Garigliano Cr
	ossing
DTSTAMP:20191011T103409Z
SEQUENCE:0
UID:172-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	\"Via per la Vittoria\" - Battle #8\nSee Campaign 
	Announcements for more information\n\n	 \n\n\n\n				\n			\n		\n	 \n
DTSTART:20191206T190000Z
DTEND:20191206T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign - Via per la Vittoria Battle #7 - San Pietro
DTSTAMP:20191011T103032Z
SEQUENCE:0
UID:171-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	\"Via per la Vittoria\" - Battle #7\nSee Campaign 
	Announcements for more information\n\n\n\n				\n			\n		
DTSTART:20191129T190000Z
DTEND:20191129T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Post Scriptum Skirmish - [RIP] + Friends vs STURM
DTSTAMP:20191125T175324Z
SEQUENCE:0
UID:197-15-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	[RIP] (Rusty In Places) + Friends vs STURM Rematch\n\n\n\
	n	We've been invited to join Rusty In Places for a rematch against STURM o
	n\n1st December at 20:00 UTC\n\n\n\n	We need people who can 100% commit to
	 attending the battle if we are to join in.\n\n\n\n	We have 4 places left.
	 First to sign up\, gets to play.\n\n	 \n\n\n\n	Sign up at\nhttps://cmp-g
	aming.com/topic/2509-sign-up-for-battle-rip-friends-vs-sturm-rematch-1st-d
	ecember-2000utc/\n
DTSTART:20191201T200000Z
DTEND:20191201T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign - Via per la Vittoria Battle #6 - Ortona
DTSTAMP:20191011T102918Z
SEQUENCE:0
UID:170-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	\"Via per la Vittoria\" - Battle #6\nSee Campaign 
	Announcements for more information\n\n	 \n\n\n\n				\n			\n		\n	 \n
DTSTART:20191122T190000Z
DTEND:20191122T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 MapPack All Day Event 16th November
DTSTAMP:20191110T191204Z
SEQUENCE:0
UID:196-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n\nJoin us Saturday 16th November All Day Long\nand 
	play 9 maps of the upcoming CMP FH2 Custom Mappack!\n\n		Several improveme
	nts have been made to the maps since the last event!\n	\n\n	\n					\n					
		\n							\n						\n					\n\n					\n						Thank you to @DarthTemoc for the
	 trailer.\n					\n				\n			\n		This event is open to everyone\, so invite 
	your friends!\n( all maps are in alpha stage and are not 100% ready )\n	\n
	\n	\n					\n						Peleliu by @Watchtower\n					\n\n					\n						\n\n\n\n		
				\n				\n				\n					\n						Tarawa by @Pr0z4c\n					\n\n					\n						\n\
	n\n\n					\n				\n			\n					\n						Irrawady by @Papillon\n					\n\n					\
	n						\n\n\n\n					\n				\n				\n					\n						Tulagi by @Stubbfan and @Pr
	0z4c\n					\n\n					\n						\n\n\n\n					\n				\n			\n					\n						Kwajale
	in by @Watchtower\n					\n\n					\n						\n\n\n\n					\n				\n				\n					\
	n						Wake Island by @Watchtower\n					\n\n					\n						\n\n\n					\n				
	\n			\n					\n						Midway 1942 by @Pr0z4c and @Stubbfan\n					\n\n					\n
							\n\n\n					\n				\n				\n					\n						Berli﻿n by @Blander\n					\n
	\n					\n						\n\n\n\n					\n				\n			\n					 \n				\n				\n					 \n			
		\n			\n		Raid at Cabanatuan by @GeoPat\n	\n\n	\n		\n	\n\n	\n		\n\nNew con
	tent list since the last event:\n	\n\n	\n			 Lvt-4 flamethrower added\n		
	\n		\n			M1 90mm AA gun added\n		\n		\n			Midway - fixes to objective dama
	ge + new objectives \n		\n		\n			Midway - general map improvements \n		\n	
		\n			Peleliu - gameplay tweaks + added Lvta1 and lvt flame \n		\n		\n			P
	eleliu -  Updated flag format \n		\n		\n			Wake Island - general map impro
	vements \, performance fixes and custom assets\n		\n		\n			Berlin -  impr
	oved lightning/textures and enhanced gameplay flow throughout sectors \n		
	\n		\n			Tarawa - 64 layer changed to 5 (6) flags 1 has no value\n		\n		\n
				Tulagi -16 layer changed to 1 cap flag \n		\n		\n			Irrawady -  16 and 
	32 layers created \n		\n		\n			Kwajalein  -  added cover\,  gameplay twe
	aks and details \n		\n		\n			Further small and big changes to be revealed 
	in future events\, stay tuned! \n		\n	\n		You will need ﻿to download the
	 maps and the CMP minimod to be able to play\n	\n\n	\n		Map and CMP minimo
	d download:\nUse our new Community Installer - Download Here\n\n		(Read th
	e Tutorial.  Post any bugs or issues you might find\, this is still a wor
	k in progress)\nOr manually download them\nCMP FH2 Custom﻿ Mappack  (Ma
	nual﻿ Download﻿)﻿: Click Here to Download\nCMP FH2 Custom﻿ Mappack
	 Minimod (Manual﻿ Download﻿)﻿: Click Here to Download\n\nServer:\nCM
	P Maps Event 16th Nov\n﻿\nTeamspeak:\nCMP - Teamspeak Server: ts.cmp-gam
	ing.com\n	\n
DTSTART;VALUE=DATE:20191116
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign - Via per la Vittoria Battle #5 - Monte La Dife
	nsa
DTSTAMP:20191011T102804Z
SEQUENCE:0
UID:169-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	\"Via per la Vittoria\" - Battle #5\nSee Campaign 
	Announcements for more information\n\n\n\n				\n			\n		\n	 \n
DTSTART:20191115T190000Z
DTEND:20191115T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Axis Training
DTSTAMP:20191011T100303Z
SEQUENCE:0
UID:164-10-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\nAxis Training For FH2 Campaign\n\n\n\n	Training Server:
	 78.46.106.75:16572\nPassword: axis\n\n\n\n	TeamSpeak Server: ts.cmp-gamin
	g.com\n\n\n\n	You will need to be on Teamspeak for both training and for t
	he battles.\n\n	If you are not on Teamspeak\, you will be kicked from the 
	server!\n\n\n\n	FH2 Campaigns - What You Need To Know\n
DTSTART:20191114T190000Z
DTEND:20191114T210000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;UNTIL=20191217T230000;BYDAY=TH
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Allied Training
DTSTAMP:20191011T100008Z
SEQUENCE:0
UID:163-9-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\nAllied Training For FH2 Campaign\n\n\n\n	Training Serve
	r: 78.46.106.75:16571\nPassword: allied\n\n\n\n	TeamSpeak Server: ts.cmp-g
	aming.com\n\n\n\n	You will need to be on Teamspeak for both training and f
	or the battles.\n\n	If you are not on Teamspeak\, you will be kicked from 
	the server!\n\n\n\n	FH2 Campaigns - What You Need To Know\n
DTSTART:20191107T190000Z
DTEND:20191107T210000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;UNTIL=20191216T230000;BYDAY=TH
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign - Via per la Vittoria Battle #4 - Avalanche
DTSTAMP:20191011T102538Z
SEQUENCE:0
UID:168-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	\"Via per la Vittoria\" - Battle #4\nSee Campaign 
	Announcements for more information\n\n\n\n				\n			\n		\n	 \n
DTSTART:20191108T190000Z
DTEND:20191108T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Citizen ANTCORP Social Meet Up
DTSTAMP:20191101T142848Z
SEQUENCE:0
UID:195-18-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	ANTCORP Social Meeting\n\n\n\n	Let's meet up in th
	e Star Citizen universe.\n\n\n	Try out some personal mining\, bounty hunti
	ng (anyone want to take on a Hammerhead?)\n\n	and whatever else we feel li
	ke doing!\n
DTSTART:20191117T193000Z
DTEND:20191117T223000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign - Via per la Vittoria Battle #3 - Salerno
DTSTAMP:20191011T102054Z
SEQUENCE:0
UID:167-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	\"Via per la Vittoria\" - Battle #3\nSee Campaign 
	Announcements for more information\n\n\n\n				\n			\n		\n	 \n
DTSTART:20191101T190000Z
DTEND:20191101T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Post Scriptum Skirmish - [RIP] + Friends vs 1stAL
DTSTAMP:20191022T165035Z
SEQUENCE:0
UID:193-15-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	Post Scriptum Skirmish\n\n\n\n	Rust In Places [RIP
	] + Friends vs 1stAL\n\n\n\n	More information and sign up - https://cmp-ga
	ming.com/topic/2492-sign-up-for-battle-rip-friends-vs-1stal-3rd-november-2
	000utc/\n\n\n\n	 \n
DTSTART:20191103T200000Z
DTEND:20191103T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Forgotten Hope 2 Game Night 25 - 26th October - FlippyWarbea
	r
DTSTAMP:20191020T173723Z
SEQUENCE:0
UID:192-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	Ladies and gentlemen\, here we go again!\n\n\n	A
	fter a few month's break\, we are ready to get back to business!\n\nWelcom
	e to\nForgotten Hope Game Night 25\n26th October 2019 - 18:00 UTC\n\nServe
	r name:\nForgotten Hope Game Night 25\n\nMap list:\n\n	Keren 32\n\n	Hurtge
	n Forest 32\n\n	Ogledow 32\n\n	St.Vith 32\n\n	Pegasus 32\n\n	Studienka 32\
	n\nGame Night's are open for everyone to join\, you dont need anything exc
	ept the base Forgotten Hope 2 mod\, no additional downloads needed.\n\n\n	
	Thanks for everyone who voted! Hope to see many of you on the 26th!\n\n\n\
	n	Event organized by - FlippyWarbear\n\n\n\n	Original post - http://fhpubf
	orum.warumdarum.de/index.php?topic=22049.0\n
DTSTART:20191026T180000Z
DTEND:20191026T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Post Scriptum Skirmish - [RIP] + Friends vs STURM
DTSTAMP:20191004T103041Z
SEQUENCE:0
UID:161-15-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	Post Scriptum Skirmish\n\n\n\n	Rust In Places [RIP
	] + Friends vs STURM\n\n\n\n	More information and sign up - https://cmp-ga
	ming.com/topic/2401-sign-up-for-battle-rip-friends-vs-sturm-27th-october-1
	900utc/\n\n\n\n	 \n
DTSTART:20191027T190000Z
DTEND:20191027T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign - Via per la Vittoria Battle #2 - Etna Line
DTSTAMP:20191011T101929Z
SEQUENCE:0
UID:166-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	\"Via per la Vittoria\" - Battle #2\nSee Campaign 
	Announcements for more information\n\n\n\n				\n			\n		\n	 \n
DTSTART:20191025T180000Z
DTEND:20191025T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DIRT Rally German Special Stage Ends
DTSTAMP:20191020T170319Z
SEQUENCE:0
UID:191-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	\nCMP Dirt Rally League Season 5\nGerman Event\n03
	/05/2020 23:30 - 31/05/2020 22:30\n\nStages\nGermany\, Hammerstein (L)\n\n
	Sign up at https://www.dirtgame.com/leagues/league/155341/cmp-dirt-rally\n
DTSTART;VALUE=DATE:20200531
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DIRT Rally German Special Stage Starts
DTSTAMP:20191020T165937Z
SEQUENCE:0
UID:190-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	\nCMP Dirt Rally League Season 5\nGerman Event\n03
	/05/2020 23:30 - 31/05/2020 22:30\n\nStages\nGermany\, Hammerstein (L)\n\n
	Sign up at https://www.dirtgame.com/leagues/league/155341/cmp-dirt-rally\n
DTSTART;VALUE=DATE:20200504
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DIRT Rally Greek Special Stage Ends
DTSTAMP:20191020T165742Z
SEQUENCE:0
UID:189-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	\nCMP Dirt Rally League Season 5\nGreek Special Ev
	ent\n06/04/2020 23:30 - 03/05/2020 22:30\n\nStages\nGreece\, Tsiristra Th
	éa (L)\n\nSign up at https://www.dirtgame.com/leagues/league/155341/cmp-d
	irt-rally\n
DTSTART;VALUE=DATE:20200503
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DIRT Rally Pike's Peak Stage Ends
DTSTAMP:20191020T165620Z
SEQUENCE:0
UID:188-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	\nCMP Dirt Rally League Season 5\nPike's Peak Even
	t\n09/03/2020 00:30 - 05/04/2020 22:30\n\nStages\nUSA\, Pikes Peak - Secto
	r 1 (S)\n\n	USA\, Pikes Peak - Sector 2 (S)\n\n	USA\, Pikes Peak - Sector 
	3 (S)\n\nSign up at https://www.dirtgame.com/leagues/league/155341/cmp-dir
	t-rally\n
DTSTART;VALUE=DATE:20200405
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DIRT Rally Greek Special Stage Starts
DTSTAMP:20191020T165326Z
SEQUENCE:0
UID:187-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	\nCMP Dirt Rally League Season 5\nGreek Special Ev
	ent\n06/04/2020 23:30 - 03/05/2020 22:30\n\nStages\nGreece\, Tsiristra Th
	éa (L)\n\nSign up at https://www.dirtgame.com/leagues/league/155341/cmp-d
	irt-rally\n
DTSTART;VALUE=DATE:20200406
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DIRT Rally Pike's Peak Stage Starts
DTSTAMP:20191020T165048Z
SEQUENCE:0
UID:186-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	\nCMP Dirt Rally League Season 5\nPike's Peak Even
	t\n09/03/2020 00:30 - 05/04/2020 22:30\n\nStages\nUSA\, Pikes Peak - Secto
	r 1 (S)\n\n	USA\, Pikes Peak - Sector 2 (S)\n\n	USA\, Pikes Peak - Sector 
	3 (S)\n\nSign up at https://www.dirtgame.com/leagues/league/155341/cmp-dir
	t-rally\n
DTSTART;VALUE=DATE:20200309
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DIRT Rally Sweden Stage Ends
DTSTAMP:20191020T164856Z
SEQUENCE:0
UID:185-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	\nCMP Dirt Rally League Season 5\nSweden Event\n10
	/02/2020 00:30 - 08/03/2020 23:30\n\nStages\nSweden\, Älgsjön Sprint (
	S)    \n\n	Sweden\, Stor-jangen Sprint Reverse (S)    \n\n	Sweden\,
	 Björklangen (S)\n\nSign up at https://www.dirtgame.com/leagues/league/15
	5341/cmp-dirt-rally\n
DTSTART;VALUE=DATE:20200308
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DIRT Rally Sweden Stage Starts
DTSTAMP:20191020T164806Z
SEQUENCE:0
UID:184-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	\nCMP Dirt Rally League Season 5\nSweden Event\n10
	/02/2020 00:30 - 08/03/2020 23:30\n\nStages\nSweden\, Älgsjön Sprint (
	S)    \n\n	Sweden\, Stor-jangen Sprint Reverse (S)    \n\n	Sweden\,
	 Björklangen (S)\n\nSign up at https://www.dirtgame.com/leagues/league/15
	5341/cmp-dirt-rally\n
DTSTART;VALUE=DATE:20200210
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DIRT Rally Monaco Stage Ends
DTSTAMP:20191020T164604Z
SEQUENCE:0
UID:183-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	\nCMP Dirt Rally League Season 5\nMonaco Event\n13
	/01/2020 00:30 - 09/02/2020 23:30\n\nStages\nMonaco\, Col de Turini sprint
	 en Montée (S)\n\n	Monaco\, Route de Turini Montée (S)    \n\n	Monaco
	\, Approche du Col de Turini - Montée (S)\n\nSign up at https://www.dirtg
	ame.com/leagues/league/155341/cmp-dirt-rally\n
DTSTART;VALUE=DATE:20200209
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DIRT Rally Monaco Stage Starts
DTSTAMP:20191020T164509Z
SEQUENCE:0
UID:182-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	\nCMP Dirt Rally League Season 5\nMonaco Event\n13
	/01/2020 00:30 - 09/02/2020 23:30\n\nStages\nMonaco\, Col de Turini sprint
	 en Montée (S)\n\n	Monaco\, Route de Turini Montée (S)    \n\n	Monaco
	\, Approche du Col de Turini - Montée (S)\n\nSign up at https://www.dirtg
	ame.com/leagues/league/155341/cmp-dirt-rally\n
DTSTART;VALUE=DATE:20200113
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DIRT Rally Finnish Stage Ends
DTSTAMP:20191020T164241Z
SEQUENCE:0
UID:181-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	\nCMP Dirt Rally League Season 5\nFinnish Event\n1
	6/12/2019 00:30 - 12/01/2020 23:30\n\nStages\nFinland\, Kailajärvi (S)\n\
	n	Finland\, Iso Oksjärvi (S)    \n\n	Finland\, Järvenkylä (S)\n\nSig
	n up at https://www.dirtgame.com/leagues/league/155341/cmp-dirt-rally\n
DTSTART;VALUE=DATE:20200112
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DIRT Rally Finnish Stage Starts
DTSTAMP:20191020T164112Z
SEQUENCE:0
UID:180-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	\nCMP Dirt Rally League Season 5\nFinnish Event\n1
	6/12/2019 00:30 - 12/01/2020 23:30\n\nStages\nFinland\, Kailajärvi (S)\n\
	n	Finland\, Iso Oksjärvi (S)    \n\n	Finland\, Järvenkylä (S)\n\nSig
	n up at https://www.dirtgame.com/leagues/league/155341/cmp-dirt-rally\n
DTSTART;VALUE=DATE:20191216
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DIRT Rally German Stage Ends
DTSTAMP:20191020T163822Z
SEQUENCE:0
UID:179-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	\nCMP Dirt Rally League Season 5\nGerman Event\n18
	/11/2019 00:30 - 15/12/2019 23:30 \n\nStages\nGermany\, Waldaufstieg (S)\n
	\n	Germany\, Kreuzungsring Reverse (S)    \n\n	Germany\, Flugzeugring (
	S)\n\nSign up at https://www.dirtgame.com/leagues/league/155341/cmp-dirt-r
	ally\n
DTSTART;VALUE=DATE:20191215
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DIRT Rally German Stage Starts
DTSTAMP:20191020T163721Z
SEQUENCE:0
UID:178-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	\nCMP Dirt Rally League Season 5\nGerman Event\n18
	/11/2019 00:30 - 15/12/2019 23:30 \n\nStages\nGermany\, Waldaufstieg (S)\n
	\n	Germany\, Kreuzungsring Reverse (S)    \n\n	Germany\, Flugzeugring (
	S)\n\nSign up at https://www.dirtgame.com/leagues/league/155341/cmp-dirt-r
	ally\n
DTSTART;VALUE=DATE:20191118
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DIRT Rally Greek Stage Starts
DTSTAMP:20191020T162359Z
SEQUENCE:0
UID:176-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	\nCMP Dirt Rally League Season 5\nGreek Event\n20/
	10/2019 23:30 - 17/11/2019 23:30 \n\nStages\nGreece\, Pomona Ékrixi (S)\n
	\n	Greece\, Ampelonas Ormi (S)\n\n	Greece\, Koryfi Dafni (S)\n\nSign up at
	 https://www.dirtgame.com/leagues/league/155341/cmp-dirt-rally\n
DTSTART;VALUE=DATE:20191021
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP DIRT Rally Greek Stage Ends
DTSTAMP:20191020T162634Z
SEQUENCE:0
UID:177-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	\nCMP Dirt Rally League Season 5\nGreek Event\n20/
	10/2019 23:30 - 17/11/2019 23:30 \n\nStages\nGreece\, Pomona Ékrixi (S)\n
	\n	Greece\, Ampelonas Ormi (S)\n\n	Greece\, Koryfi Dafni (S)\n\nSign up at
	 https://www.dirtgame.com/leagues/league/155341/cmp-dirt-rally\n
DTSTART;VALUE=DATE:20191117
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Citizen ANTCORP Social Meet Up
DTSTAMP:20191015T103532Z
SEQUENCE:0
UID:175-18-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	ANTCORP Social Meeting\n\n\n\n	Let's meet up in th
	e Star Citizen universe.\n\n\n	Try out some personal mining\, bounty hunti
	ng (anyone want to take on a Hammerhead?)\n\n	and whatever else we feel li
	ke doing!\n
DTSTART:20191020T180000Z
DTEND:20191020T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign - Via per la Vittoria Battle #1 - Gela
DTSTAMP:20191011T101603Z
SEQUENCE:0
UID:165-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	\"Via per la Vittoria\" - Battle #1 - Gela\nSee Ca
	mpaign Announcements for more information\n\n\n\n				\n			\n		\n	 \n
DTSTART:20191018T180000Z
DTEND:20191018T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign -Via per la Vittoria  Scrimmage
DTSTAMP:20191008T101143Z
SEQUENCE:0
UID:162-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n				\n			\n		\n	 \n
DTSTART:20191011T180000Z
DTEND:20191011T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Project Cars 2 GT3 Championship #1 Race 10
DTSTAMP:20190823T102936Z
SEQUENCE:0
UID:158-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP Project Cars 2 GT3 Championship #1\n\n\n\n	Rac
	e 10\n
DTSTART:20191007T173000Z
DTEND:20191007T193000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Project Cars 2 GT3 Championship #1 Race 9
DTSTAMP:20190802T145154Z
SEQUENCE:0
UID:155-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP Project Cars 2 GT3 Championship #1\n\n\n\n	Rac
	e 9\n
DTSTART:20190930T173000Z
DTEND:20190930T193000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 CMP MapPack Event
DTSTAMP:20190916T161401Z
SEQUENCE:0
UID:160-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\nJoin us Saturday 21st September at 18:00 UTC (CMP Bat
	tle Time™)\nand play X maps of the upcoming CMP FH2 Custom Mappack!﻿\n
	\n\n\n	This event is open to everyone\, so invite your friends!\n( all map
	s are in beta stage and are not 100% ready )\n\n\n\n	More information in t
	he link below\n\n\n\n				\n			\n		\n	 \n\n\n\n	 \n
DTSTART:20190921T180000Z
DTEND:20190921T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Project Cars 2 GT3 Championship #1 Race 8
DTSTAMP:20190802T145118Z
SEQUENCE:0
UID:154-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP Project Cars 2 GT3 Championship #1\n\n\n\n	Rac
	e 8\n
DTSTART:20190922T173000Z
DTEND:20190922T193000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Project Cars 2 GT3 Championship #1 Race 7
DTSTAMP:20190802T145047Z
SEQUENCE:0
UID:153-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP Project Cars 2 GT3 Championship #1\n\n\n\n	Rac
	e 7\n
DTSTART:20190915T173000Z
DTEND:20190915T193000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Project Cars 2 GT3 Championship #1 Race 6
DTSTAMP:20190802T145010Z
SEQUENCE:0
UID:152-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP Project Cars 2 GT3 Championship #1\n\n\n\n	Rac
	e 6\n
DTSTART:20190908T173000Z
DTEND:20190908T193000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Project Cars 2 GT3 Championship #1 Race 5
DTSTAMP:20190802T144849Z
SEQUENCE:0
UID:151-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP Project Cars 2 GT3 Championship #1\n\n\n\n	Rac
	e 5\n
DTSTART:20190901T173000Z
DTEND:20190901T193000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Project Cars 2 GT3 Championship #1 Race 4
DTSTAMP:20190722T231334Z
SEQUENCE:0
UID:145-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP Project Cars 2 GT3 Championship #1\n\n\n\n	Rac
	e 4\n
DTSTART:20190825T173000Z
DTEND:20190825T193000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #6 - Map Test
DTSTAMP:20190823T102444Z
SEQUENCE:0
UID:157-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	Come and join us for a map testing event to hunt f
	or bug and other issues\n\n	on the maps we will be using for the upcoming 
	Sicily and Italy campaign!\n\n\n\n	More information at https://cmp-gaming.
	com/topic/2361-fh2-campaign-6-map-test-event-23rd-august/\n\n\n\n	 \n
DTSTART:20190823T180000Z
DTEND:20190823T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Citizen ANTCORP Social Meet Up
DTSTAMP:20190813T100447Z
SEQUENCE:0
UID:156-18-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	ANTCORP Members Meet Up\n\n\n\n	Do some missions a
	nd have a little fun. All welcome!\n
DTSTART:20190816T180000Z
DTEND:20190816T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Citizen Daymar Rally
DTSTAMP:20190802T144437Z
SEQUENCE:0
UID:150-18-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\nU.S SERVER\n\n\n\n	Add Cor5aire as an RSI friend to 
	join the party.\n\n\n\n	Official race start Saturday 25th January 2950- 16
	.00 UTC\n\n\n\n	Friend requests sent out @ 15.00 UTC\n\n\n\n	UTC Sat\, 25t
	h January 2020 at 15:00 \n
DTSTART:20200125T150000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Citizen Daymar Rally Last Practice Run
DTSTAMP:20190802T144114Z
SEQUENCE:0
UID:149-18-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\nU.S SERVER\n\n\n\n	Add Cor5aire as an RSI friend to 
	join the party.\n\n\n\n	Official race start Saturday 11th January 2950- 21
	.30 UTC\n\n\n\n	Friend requests sent out @ 20.00 UTC\n\n\n\n	UTC Sat\, 11t
	h January 2020 at 20:00 \n
DTSTART:20200111T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Citizen Daymar Rally Practice Run
DTSTAMP:20190802T143819Z
SEQUENCE:0
UID:148-18-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\nU.S SERVER\n\n\n\n	Add Cor5aire as an RSI friend to 
	join the party.\n\n\n\n	Official race start Saturday 2nd November 2949- 21
	.30 UTC\n\n\n\n	Friend requests sent out @ 20.00 UTC\n\n\n\n	UTC Sat\, 2nd
	 November 2019 at 20:00 \n
DTSTART:20191102T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Citizen Daymar Rally Practice Run
DTSTAMP:20190802T143707Z
SEQUENCE:0
UID:147-18-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\nU.S SERVER\n\n\n\n	Add Cor5aire as an RSI friend to 
	join the party.\n\n\n\n	Official race start Saturday 5th October 2949- 21.
	30 UTC\n\n\n\n	Friend requests sent out @ 20.00 UTC\n\n\n\n	UTC Sat\, 5th 
	October 2019 at 20:00 \n
DTSTART:20191005T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Citizen Daymar Rally Practice Run
DTSTAMP:20190802T143558Z
SEQUENCE:0
UID:146-18-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\nU.S SERVER\n\n\n\n	Add Cor5aire as an RSI friend to 
	join the party.\n\n\n\n	Official race start Saturday 7th September 2949- 2
	1.30 UTC\n\n\n\n	Friend requests sent out @ 20.00 UTC\n\n\n\n	UTC Sat\, 7t
	h September 2019 at 20:00 \n
DTSTART:20190907T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Citizen Daymar Rally \"Reclaim The Lead\" Event
DTSTAMP:20190509T181921Z
SEQUENCE:0
UID:127-18-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\nU.S SERVER\n\n\n\n	Add Cor5aire as an RSI friend to 
	join the party.\n\n\n\n	Official race start Saturday 10th August 2949- 21.
	30 UTC\n\n\n\n	Friend requests sent out @ 20.00 UTC\n\n\n\n	UTC Sat\, 10th
	 August 2019 at 20:00 \n
DTSTART:20190810T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Project Cars 2 GT3 Championship #1 Race 4
DTSTAMP:20190722T231229Z
SEQUENCE:0
UID:144-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP Project Cars 2 GT3 Championship #1\n\n\n\n	Rac
	e 4\n
DTSTART:20190818T173000Z
DTEND:20190818T193000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Project Cars 2 GT3 Championship #1 Race 3
DTSTAMP:20190722T231133Z
SEQUENCE:0
UID:143-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP Project Cars 2 GT3 Championship #1\n\n\n\n	Rac
	e 3\n
DTSTART:20190811T173000Z
DTEND:20190811T193000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Project Cars 2 GT3 Championship #1 Race 2
DTSTAMP:20190722T230902Z
SEQUENCE:0
UID:142-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP Project Cars 2 GT3 Championship #1\n\n\n\n	Rac
	e 2\n
DTSTART:20190804T173000Z
DTEND:20190804T193000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Axis Training
DTSTAMP:20190508T143549Z
SEQUENCE:0
UID:123-10-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\nAxis Training For FH2 Campaign\n\n\n\n	Training Server:
	 46.4.103.145:16568\nPassword: axis\n\n\n\n	TeamSpeak Server: ts.cmp-gamin
	g.com\n\n\n\n	You will need to be on Teamspeak for both training and for t
	he battles.\n\n	If you are not on Teamspeak\, you will be kicked from the 
	server!\n\n\n\n	FH2 Campaigns - What You Need To Know\n
DTSTART:20190509T180000Z
DTEND:20190509T200000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;COUNT=12;BYDAY=TH
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Allied Training
DTSTAMP:20190508T143330Z
SEQUENCE:0
UID:122-9-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\nAllied Training For FH2 Campaign\n\n\n\n	Training Serve
	r: 46.4.71.142:16569\nPassword: allied\n\n\n\n	TeamSpeak Server: ts.cmp-ga
	ming.com\n\n\n\n	You will need to be on Teamspeak for both training and fo
	r the battles.\n\n	If you are not on Teamspeak\, you will be kicked from t
	he server!\n\n\n\n	FH2 Campaigns - What You Need To Know\n
DTSTART:20190509T180000Z
DTEND:20190509T200000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;COUNT=12;BYDAY=TH
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Project Cars 2 GT3 Championship #1 Races 1 & 2
DTSTAMP:20190722T230732Z
SEQUENCE:0
UID:141-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP Project Cars 2 GT3 Championship #1\n\n\n\n	Rac
	es 1 &amp\; 2\n
DTSTART:20190728T173000Z
DTEND:20190728T193000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Project Cars 2 GT3 Championship #1 Practice
DTSTAMP:20190719T095200Z
SEQUENCE:0
UID:140-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	CMP Project Cars 2 GT3 Championship #1\n\n\n\n	Pra
	ctice Session\n
DTSTART:20190721T173000Z
DTEND:20190721T193000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign - On Rommel's Trail Battle #12 - Majardah River
	 Valley
DTSTAMP:20190703T213336Z
SEQUENCE:0
UID:139-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n
DTSTART:20190802T180000Z
DTEND:20190802T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign - On Rommel's Trail Battle #11 - Longstop Hill
DTSTAMP:20190703T212923Z
SEQUENCE:0
UID:138-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n
DTSTART:20190726T180000Z
DTEND:20190726T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign - On Rommel's Trail Battle #10 - Road To Kairou
	an
DTSTAMP:20190703T212736Z
SEQUENCE:0
UID:137-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n
DTSTART:20190719T180000Z
DTEND:20190719T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign - On Rommel's Trail Battle #9 - Kasserine Pass
DTSTAMP:20190703T212358Z
SEQUENCE:0
UID:136-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n
DTSTART:20190712T180000Z
DTEND:20190712T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign - On Rommel's Trail Battle #8 - Faid Pass
DTSTAMP:20190703T211528Z
SEQUENCE:0
UID:135-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n
DTSTART:20190705T180000Z
DTEND:20190705T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign - On Rommel's Trail Battle #7 - El Agheila
DTSTAMP:20190625T125402Z
SEQUENCE:0
UID:133-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n
DTSTART:20190628T180000Z
DTEND:20190628T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Project Cars 2 Championship Test Run
DTSTAMP:20190625T130631Z
SEQUENCE:0
UID:134-20-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	Test of the set up for a Project Cars 2 Championship\n\n\
	n\n	https://store.steampowered.com/app/378860/Project_CARS_2/\n
DTSTART:20190630T183000Z
DTEND:20190630T203000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign - On Rommel's Trail Battle #6 - Gazala
DTSTAMP:20190609T181344Z
SEQUENCE:0
UID:132-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n
DTSTART:20190614T180000Z
DTEND:20190614T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign - On Rommel's Trail Battle #5 - Sidi Muftah
DTSTAMP:20190605T114302Z
SEQUENCE:0
UID:131-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n		\n\n		\n						\n					\n				\n			 \n		\n	\n
DTSTART:20190607T180000Z
DTEND:20190607T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign - On Rommel's Trail Battle #4 - Chania Aerodrom
	e
DTSTAMP:20190526T135302Z
SEQUENCE:0
UID:130-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n				\n			\n		\n	 \n
DTSTART:20190531T180000Z
DTEND:20190531T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign - On Rommel's Trail Battle #3 - Cretan Hills
DTSTAMP:20190521T195311Z
SEQUENCE:0
UID:129-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n				\n			\n		\n	\n\n	 \n
DTSTART:20190524T180000Z
DTEND:20190524T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign - On Rommel's Trail Battle #2
DTSTAMP:20190512T140944Z
SEQUENCE:0
UID:128-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n	 \n\n\n\n				\n			\n		\n	 \n
DTSTART:20190517T180000Z
DTEND:20190517T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Citizen Daymar Rally Large Scale Live Stream Practice R
	un
DTSTAMP:20190509T180913Z
SEQUENCE:0
UID:126-18-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\nU.S SERVER\n\n\n\n	Add Cor5aire as an RSI friend to 
	join the party.\n\n\n\n	Official race start Saturday 6th July 2949- 21.30 
	UTC\n\n\n\n	Friend requests sent out @ 20.00 UTC\n\n\n\n	UTC Sat\, 6th Jul
	y 2019 at 20:00\n
DTSTART:20190706T213000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Citizen Annual Grey Cat Social Event
DTSTAMP:20190509T180343Z
SEQUENCE:0
UID:125-18-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	U.S SERVER\n\n\n\n	UTC Sat\, 14th June 2019 at 2
	0:00\n\n\n\n	Add Cor5aire as an RSI friend to join the party.\n\n\n\n	Fri
	end requests sent out @ 20.00 UTC\n\n\n\n	Official race start Saturday 15t
	h June 2949- 21.30 UTC\n
DTSTART:20190615T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Citizen Daymar Rally May Day 4th Quarter Sprint
DTSTAMP:20190509T175512Z
SEQUENCE:0
UID:124-18-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	U.S SERVER\n\n\n\n	Add Cor5aire as an RSI friend
	 to join the party.\n\n\n\n	UTC  Sat\, 18th MAY 2019 at 20:00\n\n\n\n	Fri
	end requests sent out @ 20.00 UTC\n\n\n\n	Launch server and fly to locatio
	n @ 20.30 UTC\n\n\n\n	Official race start Saturday 18th May 2949-  21.15 
	UTC \n
DTSTART:20190518T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign - On Rommel's Trail Battle #1
DTSTAMP:20190427T131532Z
SEQUENCE:0
UID:121-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n				\n			\n		\n	 \n
DTSTART:20190510T180000Z
DTEND:20190510T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign - On Rommel's Trail Scrimmage
DTSTAMP:20190426T204325Z
SEQUENCE:0
UID:120-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	 \n\n\n\n				\n		\n	 \n
DTSTART:20190503T180000Z
DTEND:20190503T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Final Day Dirt Rally Wales Stage
DTSTAMP:20190413T160513Z
SEQUENCE:0
UID:118-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	Last day to compete in the Welsh stage of the CMP Dirt Ra
	lly Cup\n\n\n\n	Join the Dirt Rally League at https://www.dirtgame.com/lea
	gues/league/155341/cmp-dirt-rally\n
DTSTART;VALUE=DATE:20190515
END:VEVENT
BEGIN:VEVENT
SUMMARY:Final Day Dirt Rally Sweden Stage
DTSTAMP:20190413T160633Z
SEQUENCE:0
UID:119-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	Last day to compete in the Swedish stage of the CMP Dirt 
	Rally Cup\n\n\n\n	Join the Dirt Rally League at https://www.dirtgame.com/l
	eagues/league/155341/cmp-dirt-rally\n
DTSTART;VALUE=DATE:20190607
END:VEVENT
BEGIN:VEVENT
SUMMARY:Final Day Dirt Rally Monaco Stage
DTSTAMP:20190413T160351Z
SEQUENCE:0
UID:117-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	Last day to compete in the Monaco stage of the CMP Dirt R
	ally Cup\n\n\n\n	Join the Dirt Rally League at https://www.dirtgame.com/le
	agues/league/155341/cmp-dirt-rally\n
DTSTART;VALUE=DATE:20190422
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Custom Map Birthday Event
DTSTAMP:20190408T133326Z
SEQUENCE:0
UID:116-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n				\n			\n		\n	 \n
DTSTART:20190412T170000Z
DTEND:20190412T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 New Maps Public Play
DTSTAMP:20190327T235657Z
SEQUENCE:0
UID:115-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Hawk":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n				\n					Join us on the CMP server to play a
	 second set of new\n\n					or updated maps from Pr0z4c\, Blander\, Geopat 
	and Watchtower\n				\n\n				\n					More information on this event and down
	loading these maps\n\n					will also be posted in our General Announcement
	s\n				\n\n				\n								\n							\n						\n					 \n				\n			\n		\n	\n
DTSTART:20190330T190000Z
DTEND:20190330T225900Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:BF1918 Scrim #1 - Raid on Fort Pontisse
DTSTAMP:20190318T110257Z
SEQUENCE:0
UID:113-17-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n				\n			\n		\n	 \n
DTSTART:20190323T180000Z
DTEND:20190323T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 New Maps Public Play
DTSTAMP:20190314T161031Z
SEQUENCE:0
UID:112-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Hawk":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			Join us on the CMP server to play a second set o
	f new\n\n			or updated maps from Pr0z4c\, Blander and Watchtower\n		\n\n		
	\n			More information on this event and downloading these maps\n\n			will 
	also be posted in our General Announcements\n		\n	\n
DTSTART:20190316T190000Z
DTEND:20190316T225900Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Post Scriptum Scrimmage
DTSTAMP:20190209T141259Z
SEQUENCE:0
UID:106-15-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	Post Scriptum Scrimmage on either the [RIP] or IR9 server
	s\n
DTSTART:20190222T190000Z
DTEND:20190222T230000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;UNTIL=20190315T000000;BYDAY=FR
END:VEVENT
BEGIN:VEVENT
SUMMARY:Forgotten Hope 2 Gamenight FHGN 23
DTSTAMP:20190220T091237Z
SEQUENCE:0
UID:111-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="kummitus":contact@cmp-gaming.com
DESCRIPTION:\n	http://fhpubforum.warumdarum.de/index.php?topic=21914.0\n
	\nFH Game Night 23Hi there and welcome back!The votes are in and the 5 map
	s we are going to play in our 23rd Game Night will be as follows:Pegasus 3
	2Ihantala 32Seelow 32Ogledow 32Lenino 32Time and date:23rd of February 201
	9 - 18:00 UTCHuge thanks goes to our server providers at https://cmp-gami
	ng.com/ for lending us a playground for this event. Hope to see YOU ther
	e!\n
DTSTART:20190223T180000Z
DTEND:20190223T215900Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:ArmA 3 Free Weekend Public Event
DTSTAMP:20190215T114542Z
SEQUENCE:0
UID:110-12-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n\n	To get a taste of ArmA III\, join us for the free weeke
	nd on Steam\n\n\n\n	Our dedica﻿ted CMP ArmA 3 group will have a unmodded
	 server provided for you.\n\n	We welcome everyone who wants to give this m
	agnifcient military simulation a try. \n\n\n\n	Just seek us on the CMP-Tea
	mspeak ArmA3 channel on this weekend's evenings\, usual CMP Battle Time™
	 of 19:00UTC! \n\n\n\n	Server:\nCMP-GAMING IP: fh2.cmp-gaming.com:2302\n\n
	Teamspeak:﻿\nCMP - Teamspeak Server: ts.cmp-gaming.com ﻿\n\n
DTSTART:20190215T190000Z
DTEND:20190217T000000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 New Maps Public Play
DTSTAMP:20190212T211634Z
SEQUENCE:0
UID:108-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	Join us  on the CMP server to play a selection \nof new 
	or updated maps from TS4ever\, GeoPat and Blander﻿\n\n\n\n				\n			\n		\
	n	 \n
DTSTART:20190216T190000Z
DTEND:20190216T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Post Scriptum Scrimmage
DTSTAMP:20190211T104757Z
SEQUENCE:0
UID:107-15-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	Post Scriptum Scrimmage on either the [RIP] or IR9 server
	s\n
DTSTART:20190215T190000Z
DTEND:20190215T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 New Maps Public Play
DTSTAMP:20190212T211846Z
SEQUENCE:0
UID:109-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n\n	Join us on the CMP server to play a second set of new\n
	\n	or updated maps from Matsku\, Pr0z4c and Watchtower\n\n\n\n	More inform
	ation on this event and downloading these maps\n\n	will also be posted in 
	our General Announcements\n\n
DTSTART:20190301T190000Z
DTEND:20190301T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign - Battle #13 : Iwo Jima
DTSTAMP:20181215T131006Z
SEQUENCE:0
UID:97-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n	 \n\n\n\n				\n			\n		\n	 \n
DTSTART:20190208T190000Z
DTEND:20190208T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Axis Training
DTSTAMP:20181215T131836Z
SEQUENCE:0
UID:102-10-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\nJoin the Axis Training Server  and practice be
	fore the battle!\nhttps://cmp-gaming.com/forum/179-2nd-imperial-guards-div
	ison/\n		\n	\n
DTSTART:20190103T190000Z
DTEND:20190103T220000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;COUNT=5;BYDAY=TH
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Allied Training
DTSTAMP:20181215T131243Z
SEQUENCE:0
UID:98-9-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\nJoin the Allied Training Server  and practice 
	before the battle!\nhttps://cmp-gaming.com/forum/184-3rd-marine-division/\
	n		\n	\n
DTSTART:20190103T190000Z
DTEND:20190103T220000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;COUNT=5;BYDAY=TH
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign - Midway Event
DTSTAMP:20190125T103833Z
SEQUENCE:0
UID:103-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n	 \n\n\n\n				\n			\n		\n	 \n
DTSTART:20190125T190000Z
DTEND:20190125T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign - Battle #12 : Peleliu
DTSTAMP:20181215T130914Z
SEQUENCE:0
UID:96-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n	 \n\n\n\n				\n			\n		\n	 \n
DTSTART:20190201T190000Z
DTEND:20190201T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign - Battle #11 : Battle Isle
DTSTAMP:20181215T130735Z
SEQUENCE:0
UID:95-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n	 \n\n\n\n				\n			\n		\n				 \n			\n		\n	 \n
DTSTART:20190118T190000Z
DTEND:20190118T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign - Battle #10 : Guam
DTSTAMP:20181215T130634Z
SEQUENCE:0
UID:94-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n	 \n\n\n\n				\n			\n		\n	 \n
DTSTART:20190111T190000Z
DTEND:20190111T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign - Battle #9 : Irrawaddy River
DTSTAMP:20181215T130110Z
SEQUENCE:0
UID:93-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n				\n			\n		\n	 \n
DTSTART:20190104T190000Z
DTEND:20190104T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Berlin Map Test Event
DTSTAMP:20181213T094155Z
SEQUENCE:0
UID:92-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n				\n					Join us Saturday 15th December at 18:0
	0 UTC and fight in the streets of Berlin for the 2nd time! Help us test t
	his map once again and get the right balance and gameplay sorted out. Once
	 this has been tested then it will be time to finish the map with final te
	xtures and lightmaps.\n				\n\n				\n					It is a sector push map. The Ger
	mans start with no tanks. As sectors become captured by the Russians\, add
	itional tanks will spawn on both sides. Russian tank spawn locations are m
	oved forward each time a new sector is captured to prevent long drivings f
	rom the main base to the frontlines. It is all setup for an action-packed 
	experience but yet enough flanking possibilities and tactics to be applied
	.\n				\n			\n		\n	\n\nMap creator: @Blander\n\n\n\n	Map and CMP minimod d
	ownload:\nUse our new Community Installer - Download here\n\n	(Read the Tu
	torial.  Post any bugs or issues you might find\, this is still a work in
	 progress)\nServer:\nCMP - FH2 Battle Server IP: fh2.cmp-gaming.com:16567\
	nTeamspeak:\nCMP - Teamspeak Server: ts.cmp-gaming.com\n\n	 \n\n\n\n				B
	attle for Berlin was the final major offensive of the European theatre of 
	World War II  led by the soviets. Their Red army had temporarily been st
	opped 60km to the east of Berlin. On 9 March\, Germans established its def
	ence plan for the city\, called Operation Clausewitz. On 16 April\, two so
	viet armies attacked Berlin from the east to the south\, as a third one at
	tacked north of Berlin. Berlin was then encircled by 2\,500\,000 soldiers 
	better prepared and equipped this time\, against some disorganized divisio
	ns of  Wehrmacht and SS\, together with Volkssturm and Hitler Youth\, who
	 were not really trained. The rest is history\, but still skirmishes were 
	going to be house-to house fighting.\n			\n		\n	\n \n
DTSTART:20181215T180000Z
DTEND:20181215T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign - Battle #8 : Mogaung
DTSTAMP:20181213T093904Z
SEQUENCE:0
UID:91-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n				\n			\n		\n	 \n
DTSTART:20181214T190000Z
DTEND:20181214T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Axis Training
DTSTAMP:20181014T102033Z
SEQUENCE:0
UID:83-10-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\nJoin the Axis Training Server  and practice before the 
	battle!\nhttps://cmp-gaming.com/forum/179-2nd-imperial-guards-divison/\n
DTSTART:20181018T180000Z
DTEND:20181018T210000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;COUNT=9;BYDAY=TH
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Allied Training
DTSTAMP:20181014T101332Z
SEQUENCE:0
UID:82-9-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\nJoin the Allied Training Server  and practice before th
	e battle!\nhttps://cmp-gaming.com/forum/184-3rd-marine-division/\n
DTSTART:20181018T180000Z
DTEND:20181018T210000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;COUNT=9;BYDAY=TH
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign - Battle #7 : Tarawa
DTSTAMP:20181206T085553Z
SEQUENCE:0
UID:90-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n				\n			\n		\n	 \n
DTSTART:20181207T190000Z
DTEND:20181207T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign - Battle #6 : Guadalcanal
DTSTAMP:20181128T101518Z
SEQUENCE:0
UID:89-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n				\n			\n		\n	 \n
DTSTART:20181130T190000Z
DTEND:20181130T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign - Battle #5 : Tulagi
DTSTAMP:20181121T152505Z
SEQUENCE:0
UID:88-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n				\n			\n		\n	 \n
DTSTART:20181123T190000Z
DTEND:20181123T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign - Battle #4 : Adak Island
DTSTAMP:20181111T141558Z
SEQUENCE:0
UID:87-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n				\n			\n		\n	 \n
DTSTART:20181116T190000Z
DTEND:20181116T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign - Battle #3 : Bukit Timah
DTSTAMP:20181106T101515Z
SEQUENCE:0
UID:86-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n				\n			\n		\n	 \n
DTSTART:20181109T190000Z
DTEND:20181109T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign - Battle #2 : Sittang Bridge
DTSTAMP:20181028T130643Z
SEQUENCE:0
UID:85-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n				\n			\n		
DTSTART:20181102T190000Z
DTEND:20181102T230000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign - Battle #1 : Philippines
DTSTAMP:20181021T170120Z
SEQUENCE:0
UID:84-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n				\n			\n		\n	 \n
DTSTART:20181026T180000Z
DTEND:20181026T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign: Scrim #1
DTSTAMP:20181014T100455Z
SEQUENCE:0
UID:81-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n				\n			\n		\n	 \n
DTSTART:20181019T180000Z
DTEND:20181019T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign: Battle #13 Invasion Of Tornio
DTSTAMP:20180807T123356Z
SEQUENCE:0
UID:80-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n				\n			\n		\n	 \n
DTSTART:20180914T180000Z
DTEND:20180914T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign: Battle #12 Aniskala
DTSTAMP:20180807T123318Z
SEQUENCE:0
UID:79-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n				\n			\n		\n	 \n
DTSTART:20180907T180000Z
DTEND:20180907T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Axis Training
DTSTAMP:20180616T104635Z
SEQUENCE:0
UID:77-10-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\nJoin the Axis Training Server and practice before the b
	attle!\n
DTSTART:20180621T180000Z
DTEND:20180621T200000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;COUNT=12;BYDAY=TH
END:VEVENT
BEGIN:VEVENT
SUMMARY:Allied Training
DTSTAMP:20180616T104520Z
SEQUENCE:0
UID:76-9-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\nJoin the Allied Training Server  and practice before th
	e battle!\n
DTSTART:20180621T180000Z
DTEND:20180621T200000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;COUNT=12;BYDAY=TH
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign: Battle #11
DTSTAMP:20180807T123230Z
SEQUENCE:0
UID:78-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	More info to follow.\n
DTSTART:20180831T180000Z
DTEND:20180831T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign: Battle #8   Ogeldow
DTSTAMP:20180605T153722Z
SEQUENCE:0
UID:71-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n				\n			\n		\n	 \n
DTSTART:20180810T180000Z
DTEND:20180810T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign: Battle #7 Stronpoint Joki
DTSTAMP:20180605T153655Z
SEQUENCE:0
UID:70-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n				\n			\n		\n	 \n
DTSTART:20180803T180000Z
DTEND:20180803T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign: Battle #6  Ilomantsi
DTSTAMP:20180605T153624Z
SEQUENCE:0
UID:69-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n				\n			\n		\n	 \n
DTSTART:20180727T180000Z
DTEND:20180727T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign: Battle #5   Sinimaed
DTSTAMP:20180605T153553Z
SEQUENCE:0
UID:68-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n				\n			\n		\n	 \n
DTSTART:20180720T180000Z
DTEND:20180720T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign: Battle #9
DTSTAMP:20180605T153857Z
SEQUENCE:0
UID:72-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	More info to follow\n
DTSTART:20180817T180000Z
DTEND:20180817T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign: Battle #10
DTSTAMP:20180605T153923Z
SEQUENCE:0
UID:73-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	More info to follow\n
DTSTART:20180824T180000Z
DTEND:20180824T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign: Battle #4
DTSTAMP:20180605T153518Z
SEQUENCE:0
UID:67-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n				\n			\n		\n	 \n
DTSTART:20180713T180000Z
DTEND:20180713T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign: Battle #3
DTSTAMP:20180605T153446Z
SEQUENCE:0
UID:66-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	 \n\n\n\n	\n		\n			\n	\n\n\n\n				\n			\n		\n	 \n
DTSTART:20180706T180000Z
DTEND:20180706T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign: Battle #2 SilverFox
DTSTAMP:20180605T153407Z
SEQUENCE:0
UID:65-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n				\n			\n		\n	 \n
DTSTART:20180629T180000Z
DTEND:20180629T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign: Battle #1
DTSTAMP:20180605T153325Z
SEQUENCE:0
UID:64-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n				\n			\n		\n	 \n
DTSTART:20180622T180000Z
DTEND:20180622T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign: Scrimmage Event #2
DTSTAMP:20180612T105721Z
SEQUENCE:0
UID:75-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n\n	We will completing testing for the campaign maps.\n\n\n
	\n	Download the map pack here\n\n
DTSTART:20180615T180000Z
DTEND:20180615T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign: Scrimmage Event #1
DTSTAMP:20180605T145249Z
SEQUENCE:0
UID:63-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n\n	We will play some rounds one some of the maps for the u
	pcoming battles.\n\n\n\n	You can find the mappack here: https://fh2.cmp-g
	aming.com/cmp_file_share/cmp_into_darkness_rc2.zip\n\n\n\n	Instructions to
	 install:\n\n\n\n		Download the zip\n	\n	\n		Extract it to the bf2/mods fo
	lder\n	\n	\n		Overwrite if asked\n	\n	\n		Then you are done\n	\n
DTSTART:20180608T180000Z
DTEND:20180608T215900Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Post Scriptum Public Test Event
DTSTAMP:20180526T095249Z
SEQUENCE:0
UID:62-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	Post Scriptum has now been launched for public testing an
	d we will be running a CMP server for this period!\n\n\n\n	There will be a
	 Post Scriptum event tonight (26th May) at 18:00UTC on the CMP server\, pl
	ease come and join us on Teamspeak if you have pre-ordered the game and no
	w have public test access!\n\n\n\n	You can still pre-order the game and ge
	t access to public testing. You only need the basic package of the game fo
	r this - https://store.steampowered.com/app/736220/Post_Scriptum/\n\n\n\n	
	 \n\n\n\n	\n		\n	\n\n\n\n	 \n
DTSTART:20180526T180000Z
DTEND:20180526T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Forgotten Hope 2.53 Launch Party!
DTSTAMP:20180525T113449Z
SEQUENCE:0
UID:61-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\nCMP Forgotten Hope 2.53 Launch Party\n\n\n\n	Get some
	 Eastern Front action! Get ready for the campaign!\n\n\n\n	Join us on Team
	speak at 18hUTC and play the new update with other CMP members!\n
DTSTART:20180525T180000Z
DTEND:20180525T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Arma III Campaign: Broken Arrow
DTSTAMP:20180119T120302Z
SEQUENCE:0
UID:44-12-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Tutvys":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	Hello and welcome to another Arma III Coop Campaig
	n hosted by CMP-Gaming and the 517th PRCT Arma III Group!\n\nBroken Arrow\
	n\n\n\n	This time\, our experienced and battle-proof group of 517th PRCT v
	eterans get thrown back into time and deep into the humid jungle of south-
	east asia: That's right! The year is 1968\, welcome to fucking 'Nam! Expec
	t some dense fighting in the thick massive jungle and dont fall into one o
	f the nasty punji traps. Spray\, and pray that the Vietcong doesnt get you
	 first - but be aware\, your M16 only got 20 rounds! Better be safe than s
	orry and call in one air strike too much than risking your platoon's lives
	.\n\n	 \n\n\n\n				\n					\n						\n					\n				\n			\n		\n	Follow us like
	 we will follow Charlie on the Ho Chi Minh Trail and join us on our very f
	olksy and funny friday evenings that have become a very precious and dearl
	y held event of week for all of us veterans. Join here and read in the gro
	up forum on how to get hooked with the necessary files!\n\n\nEvert Friday\
	, 19:00 UTC\n\n	We meet up 10 minutes before in Teamspeak.\n\n\n\n	\n\n\n	
	For our Group members: @Tutvys @Shadow Knight @Hawk @atElmo @The_Spine @Ye
	hiel @Reeveli @Ensign_Steel @Humledrik @Abel_Ex @HaLoAL @2FPS_Warrior @Log
	gieman @Smashmachine @Ronid @MoonFire @truth_hun @King FronXos @Flash @Art
	ileristas @TerranceG @Xeption @Flash @Johonas \n\n	Here is the newest repo
	sitory: http://arma.cmp-gaming.com/nam/.a3s/autoconfig\n\n	Like always\, a
	dd it to your ArmaSync. Among a list of mods you already possess from form
	er campaigns\, you should just need to download the 12 gb Unsung mod.\n\n\
	n\n	 \n
DTSTART:20180316T190000Z
DTEND:20180316T225900Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 CMP Campaign #3 Map Testing Event
DTSTAMP:20180511T183457Z
SEQUENCE:0
UID:60-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	Come and get a sneak peak at the battle maps for the upco
	ming FH2 campaign!\n\n\n\n	The next FH2 campaign is just around the corner
	\, and we would like to do a test of some of the maps and invite everyone 
	to participate. \n\n\n\n	More details at the link below:\n\n\n\n\n	 \n
DTSTART:20180513T170000Z
DTEND:20180513T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 #3: Map Testing for Next Campaign
DTSTAMP:20180403T081245Z
SEQUENCE:0
UID:53-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Papillon":contact@cmp-gaming.com
DESCRIPTION:\n\n	The next FH2 campaign is just around the corner\, and w
	e have progressed quite good on the mapping front.\n\n\n\n	 \n\n\n\n	We w
	ould like to do a test of some of the maps and invite everyone to particip
	ate. \n\n\n\n	We will take a peek at the following maps:\n\n\n\n		Silver 
	Fox (done by @Matsku on basis of a port of the BF2142 map done by @hitm4k
	3r )\n	\n	\n		Aniskala (done by @GeoPat on basis of the map Operation Aval
	anche)\n	\n	\n		Herrlisheim (done by @Papillon on basis of the existing He
	rrlisheim map from Helix)\n	\n	\n		Karelian Isthmus (a port of Arad to the
	 Continuation War theatre by @Pr0z4c)\n	\n\n	Further maps that are in the 
	making but not ready yet are Invasion of Tornio (done by @Watchtower on ba
	sis of a donated map from @KeiMummy)\, Ilomantsi (done by @SgtAlex\, also
	 donated by KeiMummy ) and Sinimaed (done by @Airshark79\, also donated by
	 KeiMummy )\n\n\n\n	Here are the files for map testing:\n\n\n\n	https://fh
	2.cmp-gaming.com/cmp_file_share/cmp_campaign3_betatest.zip\n\n\n\n	Downloa
	d and exract to your bf2/mods.\n\n\n\n	IMPORTANT! Make a backup of the cmp
	_minimod folder found in Program Files (x86)\\EA GAMES\\Battlefield 2\\mod
	s\\fh2\\levels beforehand\, because that will be overwritten and you canno
	t play on 762 #1 with the new files. Just copy back in after map testing i
	s over.\n\n\n\n	Until then.\n\n\n\n	Regards\, @Papillon\n\n\n\n	 \n\n
DTSTART:20180406T180000Z
DTEND:20180406T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 TeamCup | Peaky Blinders vs Poner el Rally
DTSTAMP:20180403T141527Z
SEQUENCE:0
UID:55-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	  VS \n\n\n	ROUND 4 MATCH \n\n	To be played between 27 M
	arch and 8 April\n\nTeamLeaders\n@RAnDOOm and @GGarrido\n(Use this topic
	 to organize the match day and hour)\nDate\n8 April 18hITC\nMap\nLuttich \
	n
DTSTART:20180408T180000Z
DTEND:20180408T190000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 TeamCup | Bandage and Drape vs Los Patos
DTSTAMP:20180403T141338Z
SEQUENCE:0
UID:54-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	  VS \n\n\n\n	ROUND 4 MATCH \n\n	To be played between 27
	 March and 8 April\n\nTeamLeaders\n\n\n\n	@Pr0z4c and @RayderPSG\n(Use thi
	s topic to organize the match day and hour)\nDate\n7 April 18hUTC\nMap\nLu
	ttich \n
DTSTART:20180407T180000Z
DTEND:20180407T190000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 TeamCup | Los Patos! vs Peaky Blinders
DTSTAMP:20180321T113622Z
SEQUENCE:0
UID:50-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n				  VS \n			\n\n			\n				ROUND 3 MATCH\nDat
	e\n 25th March 19hUTC\nTeamLeaders\n@RayderPSG and @RAnDOOm\nMap\nBessin\
	n			\n		\n	\n
DTSTART:20180325T180000Z
DTEND:20180325T190000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 TeamCup | Old Saltz! vs Bandage and Drape
DTSTAMP:20180323T162105Z
SEQUENCE:0
UID:52-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n				 \n			\n\n			\n				  VS \n			\n\n			\n		
			ROUND 3 MATCH \n\n				To be played between 12 March and 25 March\n\nTeam
	Leaders\n@GeoPat and @Pr0z4c\n(Use this topic to organize the match day an
	d hour)\nDate\n24th March at 20hUTC\nMap\nBessin\n			\n		\n	\n
DTSTART:20180324T200000Z
DTEND:20180324T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 TeamCup | Poner el Rally vs Sneaky Sneak Sujuk
DTSTAMP:20180323T122158Z
SEQUENCE:0
UID:51-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			 \n			\n				\n					  VS \n				\n\n				\n					R
	OUND 3 MATCH \n\n					To be played between 12 March and 25 March\n\nTeamLe
	aders\n@GGarrido and @Sir_Kowskoskey\n(Use this topic to organize the matc
	h day and hour)\nDate\n24th March at 19hUTC\nMap\nBessin\n				\n			\n		\n	
	\n
DTSTART:20180324T190000Z
DTEND:20180324T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 TeamCup | Los Patos! vs Sneaky Sneak Sujuk
DTSTAMP:20180308T205402Z
SEQUENCE:0
UID:47-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n				  VS \n			\n\n			\n				ROUND 2 MATCH\nDat
	e\n 10th March 20hUTC\nTeamLeaders\n@RayderPSG and @Sir_Kowskoskey\nMap\n
	Sfakia\n			\n		\n	\n
DTSTART:20180310T200000Z
DTEND:20180310T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 TeamCup | Poner el Rally vs Old Saltz!
DTSTAMP:20180308T105414Z
SEQUENCE:0
UID:46-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n				  VS \n			\n\n			\n				ROUND 2 MATCH \nDa
	te\n 10th March 19hUTC\nTeamLeaders\n\n				  @GGarrido and @GeoPat\nMap\
	nSfakia\n			\n		\n	\n
DTSTART:20180310T190000Z
DTEND:20180310T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 TeamCup | Peaky Blinders vs Bandage and Drape
DTSTAMP:20180308T105107Z
SEQUENCE:0
UID:45-13-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n		\n			\n				  VS \n			\n\n			\n				ROUND 2 MATCH \nDa
	te\n 9th March 19hUTC\nTeamLeaders\n@RAnDOOm and @Pr0z4c\nMap\nSfakia\n		
		\n		\n	\n
DTSTART:20180309T190000Z
DTEND:20180309T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP Arma 3 Coop Campaign #2: Mission #1
DTSTAMP:20180111T190813Z
SEQUENCE:0
UID:43-12-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Hawk":contact@cmp-gaming.com
DESCRIPTION:\n\n	 \n
DTSTART:20180112T190000Z
DTEND:20180112T225900Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Battlefield Pirates 2 Event - Friday 29 December 19h GMT
DTSTAMP:20171227T140316Z
SEQUENCE:0
UID:42-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	Battlefield Pirates 2 Event 26-12-2017 @ 19h GMT\n
	Hardy harr to all pirates\, marauders\, and swashbucklers as well as to al
	l ye landlubbers out there! Meet Battlefield Pirates 2\, a full conversion
	 modification of Battlefield 2 featuring big ships\, big guns\, and big ha
	ts!\n\n	BFP2 offers a truly fantastic and thrilling experiences that no ot
	her mod rival\, an exciting theme set in the lush environments of the Carr
	ibean\, as well as guns\, ships\, cannons for everyone's taste! With that 
	said\, pick up your musket\, board that runabout\, and prepare to assault 
	that island in a mod that's made all that possible. \n\n\n\n	What is neede
	d:\n\n\n\n		Download and install the mod here: http://fh2.cmp-gaming.com/p
	irates/BFP2_R2.1_Client_Full.exe \n	\n	\n		Go to the BFP2 shortcut created
	 in the desktop. Click properties and change the text BF2.exe with Forgott
	enHope2.exe\n\n		3. Start the game using the BFP2 shortcut.\n	\n	\n		Go to
	 Options and change the terrain to low\n	\n	\n		 Connect IP -  fh2.cmp-g
	aming.com:16571 \n	\n	\n		Have fun!  \n\n		 \n	\n\n				\n					\n						\n
						\n				\n			\n		\n	\nCome and have fun together witb all the players a
	nd join us on TeamSpeak!\n
DTSTART:20171229T190000Z
DTEND:20171229T000000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Citizen Missions In 3.0
DTSTAMP:20171226T114321Z
SEQUENCE:0
UID:41-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n\n	 \n\n\n\n	Star Citizen Event Friday 29nd Decemb
	er @ 19:30 GMT\n\n\n\n	Come and join us as we explore the Crusader system 
	in Alpha 3.0\n\n\n\n	We'll be  taking on missions in the sandbox Universe
	 including exploration\, rescue and trading.\n\n\n\n	 \n\n\n\n	Come and j
	oin us if you have the game! \n\n	You'll need the latest version of the St
	ar Citizen which is 3.0\n
DTSTART:20171229T193000Z
DTEND:20171229T223000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Citizen Flight And Combat Basics Part 2
DTSTAMP:20171218T105420Z
SEQUENCE:0
UID:40-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	Come and learn about the basics of flight\, combat and FP
	S in Star Citizen.\n\n\n\n\n	 \n
DTSTART:20171222T193000Z
DTEND:20171222T142300Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Arma III Training Session
DTSTAMP:20171215T143049Z
SEQUENCE:0
UID:39-12-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Hawk":contact@cmp-gaming.com
DESCRIPTION:\n	This friday we meet up in TS and check if your newly down
	loaded repository works. We proceed to do some weapons\, movement and comm
	unication drills.\n
DTSTART:20171215T190000Z
DTEND:20171215T210000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Star Citizen Flight And Combat Basics
DTSTAMP:20171211T132351Z
SEQUENCE:0
UID:38-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Quicksilver":contact@cmp-gaming.com
DESCRIPTION:\n	Come and learn about the basics of flight\, combat and FP
	S in Star Citizen.\n\n\n\n\n	 \n
DTSTART:20171215T193000Z
DTEND:20171215T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #2: Battle #10 - Westwall (Finale)
DTSTAMP:20171207T142921Z
SEQUENCE:0
UID:37-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Hawk":contact@cmp-gaming.com
DESCRIPTION:\n\n	 \n\n\n\n	 \n
DTSTART:20171208T190000Z
DTEND:20171208T225900Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #2: Battle #9 - Siegfried Line
DTSTAMP:20171130T155522Z
SEQUENCE:0
UID:36-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Hawk":contact@cmp-gaming.com
DESCRIPTION:\n\n	 \n
DTSTART:20171201T190000Z
DTEND:20171201T225900Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Arma III Mission/Campaign
DTSTAMP:20171014T214019Z
SEQUENCE:0
UID:31-12-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Tutvys":contact@cmp-gaming.com
DESCRIPTION:\n	Martyrs of the Sun.\n
DTSTART:20171014T180000Z
DTEND:20171014T200000Z
RRULE:FREQ=DAILY;INTERVAL=7;UNTIL=20171125T230000;BYDAY=SA
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #2: Battle #7 - Hill 262
DTSTAMP:20171115T082056Z
SEQUENCE:0
UID:35-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Hawk":contact@cmp-gaming.com
DESCRIPTION:\n\n	 \n
DTSTART:20171117T190000Z
DTEND:20171117T225900Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #2: Battle #6 - Meuse River
DTSTAMP:20171106T163710Z
SEQUENCE:0
UID:34-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Hawk":contact@cmp-gaming.com
DESCRIPTION:\n\n	 \n
DTSTART:20171110T190000Z
DTEND:20171110T225900Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #2: Battle #4 - Stoumont
DTSTAMP:20171025T010848Z
SEQUENCE:0
UID:33-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Hawk":contact@cmp-gaming.com
DESCRIPTION:\n\n	 \n
DTSTART:20171027T180000Z
DTEND:20171027T215900Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #2: Battle #3 - Juin 44
DTSTAMP:20171015T212601Z
SEQUENCE:0
UID:32-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Hawk":contact@cmp-gaming.com
DESCRIPTION:\n\n	 \n
DTSTART:20171020T180000Z
DTEND:20171020T215900Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #2: Battle #2 - Bloody Gulch
DTSTAMP:20171011T075937Z
SEQUENCE:0
UID:30-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Hawk":contact@cmp-gaming.com
DESCRIPTION:\n	 \n\n\n\n\n	 \n
DTSTART:20171013T180000Z
DTEND:20171013T215900Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Campaign #2: Battle #1 - Ortona
DTSTAMP:20171002T135407Z
SEQUENCE:0
UID:28-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Hawk":contact@cmp-gaming.com
DESCRIPTION:\n\n	 \n
DTSTART:20171006T180000Z
DTEND:20171006T215900Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP FH2 #2: Scrimmage
DTSTAMP:20170925T180342Z
SEQUENCE:0
UID:26-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Hawk":contact@cmp-gaming.com
DESCRIPTION:\n	This coming Friday\, 18 UTC\, we are going to play warm-u
	p matches on a couple of battle maps (1 round each on 3-4 maps).\n\n\n	Scr
	immages don't count into the score of the campaign and are also usually no
	t very planned and coordinated by both HQ's\, they are however a welcome c
	hance for the members of both divisions to get to know each other\, solve 
	any technical difficulties that would be hard to first solve during battle
	 nights and test their squad/group/regiment abilities and capabilities und
	er battle-like conditions.\n\n\n\n\n	 \n
DTSTART:20170929T180000Z
DTEND:20170929T215900Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Meeting
DTSTAMP:20170325T110451Z
SEQUENCE:0
UID:4-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="kummitus":contact@cmp-gaming.com
DESCRIPTION:\n\n	Weekly Management meeting //update: Weekly meetings on 
	hold until needed again\n\n\n\n	1st version of the maps: https://fh2.cmp-
	gaming.com/CMPT_Beta/cmpt_02.zip\n\n
DTSTART:20170911T190000Z
DTEND:20170911T200000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Capture the Flag Event
DTSTAMP:20170711T140430Z
SEQUENCE:0
UID:24-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="RAnDOOm":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	Join us this Friday\, 14th July at 18hUTC \, for t
	he very first Capture the Flag event for Forgotten Hope 2 \n\n\n\n	What is
	 Capture the Flag ( CTF ) ?\n\n\n\n	The objective of the game is to captur
	e the opposing team's flag while defending one's own. This can be done by 
	getting in to where the flag is located in the enemy base\, taking it\, an
	d returning it to the player's base alive. This task is usually much easie
	r said than done\, as the opposing team's base is usually heavily defended
	 and players are alerted once a flag is taken from its base\, causing the 
	team whose flag was stolen to frantically try to get it back at any cost. 
	\n\n\n\n	Unlike Conquest\, Capture the Flag has infinite tickets for each 
	team\,  but flag captures count downwards. Once the enemy team captures yo
	ur flag e.g. 10 times\, it wins the round.\n\n\n\n	Flags can be held while
	 on any vehicle as well\, regardless if it is piloted on land\, sea or air
	. It also does not matter whether the flag-carrier is on the driver or pas
	senger seat of the vehicle as well. This allows for much faster delivering
	 of flags to other bases due to the large nature of the maps playable in t
	he game mode. \n\n\n\n	Report any bugs / issues you might find\n\n\n\n	Sin
	ce this is a work in progress mod some bugs and issues will occur. Please 
	report if you find or encounter something out of the ordinary.\n\n\n\n	Wit
	h your help we can fine tune the mod quicker and more efficiently.\n\n\n\n
		Where to download ?\n\n\n\n	Download links and server ip/name will be pro
	vided during this week in this thread.\n\n\n\n	 \n
DTSTART:20170714T170000Z
DTEND:20170714T220000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;COUNT=3;BYDAY=FR
END:VEVENT
BEGIN:VEVENT
SUMMARY:Training FH2 Axis
DTSTAMP:20170504T143359Z
SEQUENCE:0
UID:16-10-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="GABBOTTO":contact@cmp-gaming.com
DESCRIPTION:\n	\n\n\n	Don't miss our weekly training!\n\n\n\n	We meet ev
	ery Thursday\n\n\n\n	In order to gain the upper hand over our opponents we
	 need to practice maps we are going to play.\n\n	This is the day we are go
	ing to do it\, so try to not miss!\n
DTSTART:20170504T190000Z
DTEND:20170504T210000Z
RRULE:FREQ=DAILY;INTERVAL=7;UNTIL=20170614T220000
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP FH2 #1: Battle #7 - Metz
DTSTAMP:20170620T093147Z
SEQUENCE:0
UID:23-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Hawk":contact@cmp-gaming.com
DESCRIPTION:\n\n	 \n
DTSTART:20170623T180000Z
DTEND:20170623T215900Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP FH2 #1: Battle #6 - Operation Greif
DTSTAMP:20170612T145900Z
SEQUENCE:0
UID:22-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Hawk":contact@cmp-gaming.com
DESCRIPTION:\n\n	 \n
DTSTART:20170616T180000Z
DTEND:20170616T215900Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP FH2 #1: Battle #5 - Argentan
DTSTAMP:20170603T234950Z
SEQUENCE:0
UID:21-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Hawk":contact@cmp-gaming.com
DESCRIPTION:\n\n	 \n
DTSTART:20170609T180000Z
DTEND:20170609T215900Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP FH2 #1: Battle #4 - Operation Nordwind
DTSTAMP:20170529T225400Z
SEQUENCE:0
UID:20-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Hawk":contact@cmp-gaming.com
DESCRIPTION:\n\n	 \n
DTSTART:20170602T180000Z
DTEND:20170602T215900Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 - A new Dawn - Battle #3 - Hill  262
DTSTAMP:20170522T061420Z
SEQUENCE:0
UID:19-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Papillon":contact@cmp-gaming.com
DESCRIPTION:\n	 \n\n\n\n\n	 \n
DTSTART:20170526T180000Z
DTEND:20170526T215900Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 - A NEW DAWN - BATTLE #2- GELA
DTSTAMP:20170515T123745Z
SEQUENCE:0
UID:18-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Papillon":contact@cmp-gaming.com
DESCRIPTION:\n	CMP-Gaming\n\n\n\n	FH2 Campaign #1: A New Dawn\n\n\n\n	 
	\n\n\n\n	Battle #2: Gela\n\n\n\n	You can download the Forgotten Hope 2 Com
	munity Updater at\n\n\n\n	https://fh2.cmp-gaming.com/updater/FH2CommunityU
	pdaterSetup.exe\n\n\n\n	 \n\n\n\n	Or download manually\n\n\n\n	Download M
	ap (if you don't already have it) and unzip to bf2/mods \nDownload CMP Cam
	paign Pack (if you don't already have it) and unzip to bf2/mods \n\n\n\n	
	 \n\n\n\n	\n\n\n	The amphibious Battle of Gela was the opening engagement
	 of the \n\n\n\n	Allied Invasion of Sicily along the eastern end of the so
	uth coast of Sicily.\n\n\n\n	 \n\n\n\n	Details:\n\n\n\n	Date: Friday May 
	19th\, 19 UTC\nLength: 4 Hours+\nServer Password: sicily\n\n\n\n	 \n\n\n\
	n	Server:\n\n\n\n	CMP - FH2 Battle Server  IP: 46.4.103.145:16567\n\n\n\n
		 \n\n\n\n	Time:\n\n\n\n	Time (GMT): 19:00 till 23:00\nTime Zone Converte
	r (w/automatic DST converter)\n\n\n\n	\nBattle #2: Gela\nCreated by: Paask
	y for WaW\, adapted by Papillon\n\n\n\n	 \n\n\n\n	Requirements To Play:\n
	\n\n\n		Map: Download Map if you don't already have it and unzip to bf2/mo
	ds \n	\n	\n		Working Forgotten Hope 2.52 for Battlefield 2 with latest BF2
	 update (v1.5)\n	\n	\n		Latest Campaign Pack: Download if you don't alread
	y have it and unzip to bf2/mods \n	\n\n	 \n\n\n\n	FH2 Admins:\n\n\n\n		Pa
	pillon\n	\n	\n		Quicksilver\n	\n
DTSTART:20170519T180000Z
DTEND:20170519T215900Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP FH2 #1: Battle #1 - Faid Pass
DTSTAMP:20170508T164613Z
SEQUENCE:0
UID:17-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Hawk":contact@cmp-gaming.com
DESCRIPTION:\n\n	 \n
DTSTART:20170512T180000Z
DTEND:20170512T215900Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:CMP FH2 #1: Scrim #1 - Juin 44
DTSTAMP:20170503T200216Z
SEQUENCE:0
UID:15-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Hawk":contact@cmp-gaming.com
DESCRIPTION:\n\n	 \n
DTSTART:20170505T180000Z
DTEND:20170505T215900Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Allied Training\, every Thursday\, 18 UTC
DTSTAMP:20170427T124215Z
SEQUENCE:0
UID:12-9-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Erwin":contact@cmp-gaming.com
DESCRIPTION:\n\n	Soldiers!\n\n\n\n	As of the 27th of April\, the Allied 
	Division HQ has announced that training sessions are to be hold every Thur
	sday! High Command has diverted the necessary resources to us to perform t
	hese practices &amp\; drills.\n\n\n\n	Please Note: The time being shown fo
	r the calendar events at the front-page is already getting converted into 
	your respective timezones. Please attend to that exact time that is being 
	shown for you. (for reference\, its going to be 18:00 UTC)\n\n\n\n	1. At a
	round 18:00 UTC\, please meet up with the rest of the division at our Team
	speak: ts.cmp-gaming.com\n\n	2. In order to play\, you will require a work
	ing copy of Forgotten Hope 2\, the \"CMP FH2 Campaign #1 - A New Dawn\" an
	d - eventually - the \"Community Map Pack\" Addon. This can be obtained ei
	ther via the Community Updater or downloaded manually here .\n\n	3. Join t
	he Allied Training-Server. If you can't find the server in the Ingame-Brow
	ser\, make sure you have Punkbuster unchecked in both\, the internet-filte
	rs and at the bottom of the menu\, next to the Gamespy logo. The server-ip
	 is: 46.4.103.145:16568 PW: allied \n\n	 \n\n\n\n	 \n\n
DTSTART:20170427T180000Z
DTEND:20170427T200000Z
RRULE:FREQ=WEEKLY;INTERVAL=1;COUNT=8;BYDAY=TH
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 \"A New Dawn\" - Scrim #1
DTSTAMP:20170425T145120Z
SEQUENCE:0
UID:10-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="Papillon":contact@cmp-gaming.com
DESCRIPTION:\n\n	 \n
DTSTART:20170428T180000Z
DTEND:20170428T215900Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:FH2 Game Night!
DTSTAMP:20170419T213141Z
SEQUENCE:0
UID:9-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="kummitus":contact@cmp-gaming.com
DESCRIPTION:\n	FH2 Game Night! Be prepared!\n
DTSTART:20170421T180000Z
DTEND:20170421T220000Z
END:VEVENT
BEGIN:VEVENT
SUMMARY:Easter Game Night
DTSTAMP:20170414T075810Z
SEQUENCE:0
UID:8-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="kummitus":contact@cmp-gaming.com
DESCRIPTION:\n	On agenda\, at least World of Warships\n
DTSTART;VALUE=DATE:20170414
END:VEVENT
BEGIN:VEVENT
SUMMARY:Community Filming Session
DTSTAMP:20170410T193843Z
SEQUENCE:0
UID:7-1-1536b3ea569b7c95098fff41bd194ecf@cmp-gaming.com
ORGANIZER;CN="kummitus":contact@cmp-gaming.com
DESCRIPTION:\n\n	Join us at shooting a trailer for upcoming campaign!\n\
	n\n\n	Location: Teamspeak and Our Forgotten Hope 2 server\n\n
DTSTART:20170412T180000Z
DTEND:20170412T200000Z
END:VEVENT
END:VCALENDAR
