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  2. Happy Birthday @faisalahmad123 and @Ibotsa!
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  5. Happy Birthday @Ronin12!
  6. The Road to Forgotten Hope 2.57 Posted by: Eat Uranium 06.07.2020 12:00 GMT Hello and welcome back to another Forgotten Hope 2 update. We are pleased to announce that Forgotten Hope 2.57 is now live! You can download it by starting the Launcher. New and returning players can download the launcher from our downloads page. We hope to see you on the battlefield! This is a smaller update to fix a few problems and balance issues identified in our recent 2.56 release. You can see a full list of changes here. We hope to see you on the servers soon! AI templates added: ------------------- * Daimler Dingo (Normandy) * UC with Bren MK II * IL-2 * ISU 122 * ISU 152 * ISU 152 with DShK * ISU 152 (Finnish) * KV-1 M1942 (Finnish) * T-26 * T-34 M1941 (Finnish) * T-34-85 (Finnish) * T-50 Effects: -------- * .50cal / DShK API/HE ammo impact effects slightly smaller and with shorter time to live Kits: ----- * Added Browning Hi-Power pistols to Finnish pilot kits * Added tanker kit menu icon by Eat Uranium * Added early type US ammo kit with M1917 Enfield & replaced M1917 Enfield with Springfield 1903A3 in remaining US ammo kits * Replaced Browning Hi-Po with Colt M1911 in the British M1 Carbine paratrooper kit on Pegasus * Replaced historically inacurate Browning Hi-Power pistols with Colt 1911 in British Commando kits * Replaced Heer knife with K98 bayonet (used as a knife) in K98 ZF and ZF41 kits * Replaced K98 bayonet with Heer knife in G33/40 scout kit and MP38 assault kit * Replaced M3 knife with M1 Granad bayonet in the US scout kits with M1 rifle * Replaced Webley revolvers with Colt M1911 in the British NCO rifle kit on Pegasus Levels ------ * Added bunch of British kits with Colt M1911 for paratroopers and commandos use on Pegasus and Port en Bessin * Added early type US ammo kit with M1917 Enfield to Sidi Bou Zid * Bardia: reduced amount of handheld explosives * Bastogne: flamewthrowers removed * Firing Range 16: missing Thompson M1928A1 with a drum mag added * Ihantala: -teamlocked the bofors guns on the 64 player version -added the Ihantala Sign -removed the spawn conditions for the IS2 and ISU so that they spawn the whole round * Ogledow 32: Replaced all kits with tanker kits * Omaha 64: missing German mortars fixed * Operation Cobra 32: Replaced all kits with tanker kits * Ramelle: fixed some typos in mapdata.py to prevent COOP mode from crashing * Sidi Bou Zid: Removed historically inacurate Springfield 1903A4 * Sidi Rezegh 32: Replaced all kits with tanker kits * Siege of Tobruk 32: floating howitzer in the Italian main base fixed * Motovskiy Bay: -more tickets for both sides -quicker bleed for both sides -overall fewer mg kits -fewer SVTs for Germans * Tali: 16 player version: -fix ticket bleed 32 player version: -increased spawntime of all T-34 M43s to 90 seconds -added one Finnish M30 and removed one Russian M30 Howitzer -removed commander arty for both teams 64 player version: -increased the IL2 and Stuka minimum spawntime to 60 seconds to reduce spam -increased the Katjusha spawntime to 120 seconds to reduce spam -fixed the spawnconditions for the finnish T-34-85 and ISU 152 (they spawn if all flags except Portinhoikka are capped) -balanced the ticket loss for both teams to 20 tickets per minute -added one Faust kit to Konkkalanvuoret -swapped spawnplaces for the ammo and normal Opel Blitz at Div Lagus main base -removed one T26 in the northern mainbase -removed the Murokallio Stugs -moved the Porthinhoikka StuGs to nothern main -tweaked several spawngroups * Tunis: replaced MG34 pickup kits with assault Beretta38a kits & pickup MG34 Lafette with Breda M37 tripod * Vossenack: flamethrower removed * Op. Hyacinth: -amount of tickets lowered for both teams -shortened the respawn time for NZ (non-LRDG) vehicles from 40 to 30 seconds -replaced one of the ammo Chevys on with a regular, respawning Willys MB Misc: ----- * Broken Chinese fonts removed * "prev spot" commorose button not working fixed * Reduced SoldierCamera FOV by 10% - bigger FOV caused FPS drops for some players Soldiers -------- * Added missing MIP maps to Finnish soldier textures * Ragdolls - more drastic gravity settings to prevent bodies from doing occassional random acrobatics Statics ------- * Finland static: Ihantala roadsign added Weapons ------- * Added missing suppression effect to AVT-40 and DP-28 * AVT-40: added overheat penalty to simiulate common weapon jams * Comp B, Satchel & Gebalte Ladung: delay to fire (throwing animations) now take 1.6 second on all explosives * Deployable weapons fix - tripods that require players to lay down deploy flat on the ground now, other tripods stay horizontal no matter the surface * Fixed dissapearing bolting sounds during rapid fire with some sniper rifles * Fixed duck animation getting stuck on some static MGs * Fixed iron sights jerky movement on some sniper rifles * Fixed post processing bug on Springfield M1903A4 and FG42 ZF which caused soldier's vision to get blurred while swimming * Knives: delayToUse increased by 0.1 second to make it match deploy animations better * Lafettes: 3 degrees deeper depression of the mount * Lee Enfield animation update (2Cool2Fool) * Lower rotation and elevation mouse sensivity on all static MGs * Maxim 1910: Vickers .303 overheating settings applied * Vickers K twin mount: doubled the rate of fire
  7. Happy Birthday @MatM1996!
  8. "C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\fh2\levels"
  9. until
    CMP ANTCORP Star Citizen Social Gathering Come and join us as we take on missions in the Star Citizen universe
  10. Hi, can anyone help me with the manual installation. If I extract the files via this path: "C:\Program Files (x86)\EA GAMES\Battlefield 2\mods" it symply doesn`t work. Any hint what went wrong?
  11. dudo que los FP's sean el peor hándicap para ser SL. De hecho, podrías centrarte básicamente en el mapa, los RP's, y las órdenes, sin involucrarte mucho en el combate ( además de que no siempre los tendrías tan bajos). El principal problema creo que sería el teamspeak, lo tienes por móvil si mal no recuerdo y ahí el tema del CC no se como va, y es primordial .
  12. CMP BMW Touring Car Cup #1 5th July - 2nd August every Sunday @ 18:00UTC 5 Races over 5 weeks played in Project Cars 2 SIGN UP NOW if you want to take part. (Please make sure to read the rules before signing up!) Go to https://cmp-gaming.com/topic/3024-cmp-bmw-touring-car-cup-1-sign-up All controller types are allowed (Wheel, Controller or Keyboard) The Car Each competitor will race in the same model of car: The BMW 320 TC (E90) Touring Car The Tracks Five tracks over five weeks 10 minutes Practice + 10 minutes Qualifying + 12 lap Race per track Le Mans Bugatti Circuit Oschersleben A Course Sakitto Sprint Watkins Glen International Short Zolder
  13. Ay, se me cae un lagrimon... Fue muy bueno volver al forgotten de esta manera, entrando de lleno a una campaña y que sea tan justa que solo ganamos recién en las ultimas rondas de la última batalla. Con respecto a lo de liderar, me gustaría probar pero claramente tengo una limitación y es la pc a carbón. Si un mapa me va a 10 fps sería inútil ocupar ese puesto. Cuando se sepa mas de la campaña y mis tiempos laborales (si es que alguna vez termina la cuarentena) me postulo donde haya que hacerlo.
  14. Its looked into. It was introduced when I integrated CMP into FH2 launcher and only happens under certain conditions.
  15. Deathly - I had the same exact issue/scenario as you describe above. It appears that the new CMP updates that occur once you update the map packs, via launcher or manually corrupted it. I was able to get this working by simply running the "FH2Launcher-Setup.exe" again. This may be a newer bug that should be looked into by the devs.
  16. until
    CMP BMW Touring Car Cup (Project Cars 2) Race 5 - Zolder Sign up at https://cmp-gaming.com/topic/3024-cmp-bmw-touring-car-cup-1-sign-up/
  17. until
    CMP BMW Touring Car Cup (Project Cars 2) Race 4 - Watkins Glen International Short Sign up at https://cmp-gaming.com/topic/3024-cmp-bmw-touring-car-cup-1-sign-up/
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